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[10:14] <t0by> I really hate to be that guy (not a figure of speech, I'm actually uncomfortable), but is there a particular procedure to follow for https://github.com/scummvm/scummvm/pull/528 ?
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[10:15] <fuzzie> t0by: complain on IRC
[10:15] <t0by> Oh, good, I can do that.
[10:16] <fuzzie> I can't do it now but bug me if it's still not dealt with later today
[10:17] <t0by> So you are /asking me/ to bug you? Playing with fire, heh.
[10:17] <t0by> But ok, thanks :)
[10:17] Nick change: Arcanum_za -> Trixar_za
[10:18] <fuzzie> it's the only way I get anything done recently
[10:18] <fuzzie> bonus points if you do it irl
[10:20] Action: man_in_shack complains about fuzzie
[10:25] <DrMcCoy> Seeing that for some reason, nobody of the core team noticed that pull request, makes me uncomfortable too
[10:26] <DrMcCoy> I would have commited it, but seeing no one comment made this kinda weird. So I asked PM'd Strangerke about it
[10:26] <wjp> oh, I somehow interpreted that comment from somaen as his having committed it. Oops
[10:27] <wjp> will take care of it
[10:27] <DrMcCoy> Btw, not to make this more uncomfortable, but why doesn't t0by have commit access?
[10:29] <P2E> not 100% confirmed that last name is not Maguire?
[10:29] Action: P2E ducks
[10:29] <t0by> I guess partly because t0by would be very afraid of even being /able/ to commit stuff in master when somaen isn't there to slap him with a trout when he does stupid things.
[10:30] <t0by> P2E, you are a horrible person.
[10:30] <P2E> t0by: to be fair, refusing him commit access but giving it to you, well, I don't know you and I'm still suggesting one is better than the other, in your favor
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[10:31] <WooShell> good meowning =^.^=
[10:31] <t0by> P2E, I thought that was a Tobey Maguire joke, but now I lost you :-?
[10:31] <t0by> Hi WooShell
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[10:31] <GitHub92> [scummvm] wjp pushed 1 new commit to master: http://git.io/l89XMw
[10:31] <GitHub92> scummvm/master 244da22 Willem Jan Palenstijn: CREDITS: Add Tobia Tesan
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[10:31] <GitHub88> [scummvm-web] wjp pushed 1 new commit to master: http://git.io/Afk7NA
[10:31] <GitHub88> scummvm-web/master 17b5f23 Willem Jan Palenstijn: CREDITS: Sync
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[10:32] <t0by> wjp, I had already run the sync dance as per McCoy's instructions. Did it wrong?
[10:32] <wjp> (re-committed to avoid the self-deprecating comments and "brag" branch title... :-) )
[10:32] <DrMcCoy> lol
[10:32] <t0by> Oh :-D
[10:33] <t0by> It only just occurred to me that the merged branch title remains visible in the main repo.
[10:34] <fuzzie> DrMcCoy: because t0by breaks things all the time, I think. even when they're soft and squishy and unbreakable.
[10:34] <t0by> (BTW you might want to take care of the companion PR for scummvm-web)
[10:34] <wjp> *nod*
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[10:35] <GitHub119> [scummvm-web] wjp closed pull request #9: WEB: Add Tobia Tesan in the credits (master...brag) http://git.io/apXk-A
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[10:36] <DrMcCoy> wjp: Need me to update the website, or do you remember how it worked?
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[10:36] <GitHub112> [scummvm] wjp closed pull request #528: CREDITS: Add Tobia Tesan in the credits (master...brag) http://git.io/p_Ch_Q
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[10:36] <wjp> the shell is just starting
[10:36] <DrMcCoy> Okay :)
[10:36] <wjp> it's being a bit slow
[10:36] <t0by> Thanks wjp
[10:37] <wjp> there we go
[10:37] <wjp> you're welcome
[10:38] <DrMcCoy> fuzzie: An evil plan is forming in my mind. Bribing you with cake IRL into doing dirty xoreos work at FOSDEM next year :P
[10:39] <man_in_shack> ooh ooh, can i be bribed too? :D
[10:39] <t0by> Dear 18 year old t0by, you can't hear me but you're credited on the ScummVM main page. <Timewarp Brofist>
[10:39] <DrMcCoy> man_in_shack: Well, can you do dirty xoreos work?
[10:40] <t0by> I'm qualified to handle any kind of work as long as it's dirty.
[10:40] <DrMcCoy> But we established already that you break squishy things. And xoreos is very squishy
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[10:41] <man_in_shack> xoreos = oreo mutants? like xmen?
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[10:41] <DrMcCoy> man_in_shack: https://xoreos.org/
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[10:41] <DrMcCoy> t0by: So the bargaining dynamics are entirely different ;)
[10:41] <t0by> I just broke XChat, in fact.
[10:41] <man_in_shack> neverwinter nights podcast?
[10:42] <DrMcCoy> man_in_shack: Or rather https://xoreos.org/about/index.html for an explanation of what it is
[10:42] <man_in_shack> ooh nice
[10:42] <man_in_shack> so ... opensource NWN client
[10:43] <man_in_shack> the link to the bioware aurora engine on the about page is broken
[10:43] <DrMcCoy> Well, FLOSS NWN+ reimplementation. A ScummVM-like project for, potentially, BioWare games from Neverwinter Nights to Dragon Age 2
[10:44] <DrMcCoy> Damn
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[10:44] <man_in_shack> neat
[10:44] <DrMcCoy> Did I confuse the markdown syntax for links again?
[10:44] <man_in_shack> but not baldur's gate?
[10:44] <man_in_shack> https://en.wikipedia.org/wiki/BioWare's%20[Aurora%20engine](https://en.wikipedia.org/wiki/BioWare#Aurora_Engine << link href
[10:45] Action: DrMcCoy sticks an "Ask me about Baldur's Gate" pin to fuzzie :)
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[10:48] <DrMcCoy> But yeah, Baldur's Gate is http://www.gemrb.org/ 's domain
[10:49] <DrMcCoy> GemRB does the Infinity Engine, BioWare's 2D games. xoreos does Aurora Engine, which starts with Neverwinter Nights
[10:50] <DrMcCoy> man_in_shack: https://github.com/xoreos/xoreos-web/commit/c66ec02f9951372724db9ba6e9c78983f36ae702
[10:51] <DrMcCoy> Dunno how I managed to broke that link this badly :P
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[10:55] <fuzzie> DrMcCoy: do you plan to go to fosdem?
[10:56] <DrMcCoy> Yeah, though it's not 100% certain yet
[10:56] <fuzzie> hm
[10:56] <fuzzie> my university timetable has 'vragenuur' until 5pm on the 30th january
[10:56] <fuzzie> that doesn't bode particularly well
[10:57] <DrMcCoy> Well, FOSDEM is 31th / 1st this year, no?
[10:57] <DrMcCoy> 31st*
[10:57] <DrMcCoy> next year*, dammit :P
[10:58] <DrMcCoy> And what the hell is a "vragenuur"? :P
[10:58] <man_in_shack> yay i am immortalised in git commits :D
[10:58] <fuzzie> DrMcCoy: literally 'question hour'
[10:58] <DrMcCoy> vrage = frage = question?
[10:58] <DrMcCoy> Ah
[10:58] <fuzzie> usually it comes shortly before an exam
[10:58] <DrMcCoy> define:shortly
[10:59] <fuzzie> a few days
[10:59] <DrMcCoy> define:few :P
[10:59] <fuzzie> but semester 2 starts on February 2nd
[10:59] <man_in_shack> i would murder a hundred and fifty harpies for an opensource diablo engine
[11:00] <fuzzie> DrMcCoy: I don't even know how the coffee machines work at my new universities yet, so idk. :P
[11:00] <DrMcCoy> Bah, coffee machines aren't to be trusted anyway
[11:00] <DrMcCoy> Electric kettle + hand filter, that's where it's at
[11:01] <fuzzie> it is a tempting idea, there are kettles in staff rooms at the VU
[11:03] <DrMcCoy> And even that is fraught with backstabbing machinery
[11:03] <DrMcCoy> My eletric kettle tried to kill me recently by burning a hole into the plastic of the base station
[11:04] <man_in_shack> awesome
[11:04] <man_in_shack> i like this electric kettle of yours already
[11:05] <DrMcCoy> Revenge is a dish best served with an axe, though
[11:06] <man_in_shack> huh. i didn't realise i had the fun seeker's guide
[11:08] <man_in_shack> doesn't come up on the compatibility list though
[11:08] <man_in_shack> but wiki says it's supported
[11:12] Action: man_in_shack testing out sq6demo
[11:12] <man_in_shack> so far so good :)
[11:15] <wjp> oh, I hadn't even seen that fun seeker's guide before
[11:17] <man_in_shack> :D
[11:17] <man_in_shack> well first problem i've noticed: going in to the shuttle makes roger ... disproportionately huge :P
[11:17] <wjp> interestingly its interpreter has the built-in SCI debugger enabled
[11:17] <fuzzie> DrMcCoy: looks like I should be free. but I won't go if no-one else does. :-P
[11:18] <wjp> man_in_shack: the graphics system of SCI2 games (such as sq6, sq6demo) isn't finished yet
[11:18] <man_in_shack> yah, i just wanted to see how much has been done :)
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[11:22] <DrMcCoy> fuzzie: Well, quite possible that Strangerke can be cajoled into going. And wjp
[11:23] <DrMcCoy> wjp: Last time I was there, they were and you weren't :P
[11:23] <DrMcCoy> errr
[11:23] <DrMcCoy> s/wjp/fuzzie/
[11:23] <fuzzie> historically it's usually kind of surrounded by exams
[11:24] <DrMcCoy> Excuses, excuses :P
[11:24] <fuzzie> but not this year.
[11:24] <fuzzie> next.
[11:29] <man_in_shack> well if someone pays for my ticket to belgium, i'll go
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[11:31] <waltervn> hi
[11:33] <man_in_shack> i volunteer waltervn
[11:40] <DrMcCoy> Oh, Karen Sandler doing a keynote about project vs corporate interests: https://fosdem.org/2015/schedule/event/identity_crisis/ :)
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[11:46] <man_in_shack> aww, i forgot about the mr soylent song :)
[11:55] <SylvainTV>
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[12:35] <man_in_shack> huh, interesting
[12:35] <man_in_shack> vlc can more or less play the audio from sc6 videos
[12:37] <man_in_shack> heh, "sierra VMD audio/video" codecs :)
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[13:14] <Quatroking> hi
[13:14] <Quatroking> is it possible to scale my putt putt game to 4x?
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[13:17] <Quatroking> It's Putt Putt goes to the moon, which runs at 320x240. I currently run it windowed at 3x on my 1080p monitor but would much rather use 4x if that's possible
[13:18] <m_kiewitz> Quest for Glory Retrospective https://www.youtube.com/watch?v=X-HZToIRXZA
[13:23] <Raziel^> Quatroking: not sure, bu i think there is a feature request waiting that has 4x in it (not sure though)
[13:24] <Quatroking> that'd be great
[13:24] <fuzzie> Quatroking: opengl isn't an option?
[13:24] <Quatroking> opengl scales to 4x?
[13:24] <fuzzie> opengl scales to whatever you want
[13:25] <Quatroking> oh wow, that's exactly what I'm looking for
[13:25] <Quatroking> thanks, i didn't know opengl did that
[13:40] <Raziel^> fuzzie: do they make pan cakes?
[13:41] <man_in_shack> pan ALL the cakes
[13:44] <Raziel^> fuzzie: any news on Tony?
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[14:28] <DrMcCoy> man_in_shack: The VMD decoder in ffmpeg (which is what vlc uses) has various problems, though, and is missing quite some features
[14:29] <DrMcCoy> man_in_shack: I did the VMD decoder in ScummVM, but didn't do the ffmpeg one. I once tried merge the VMD stuff from ScummVM into ffmpeg, but...yeah, the ffmpeg code isn't really all that clean and nice
[14:29] <DrMcCoy> Completely redoing the ffmpeg VMD decoder is on my TODO list
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[14:39] <man_in_shack> neat
[14:39] <man_in_shack> not that it's vital for libavc anyway :)
[14:39] <man_in_shack> unless you want scummvm to use libavc
[14:40] <DrMcCoy> no.
[14:41] <man_in_shack> yah
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[14:47] <droid2727> I think I submitted a patch to fix Urban Runner videos in ffmpeg, though :P
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[16:12] <t0by> People. People. Here. Here. ===> http://www.pdp8online.com/run2.shtml <==== It's a real, actual, made-of-iron PDP8 you can run in your browser, complete with video feed from a webcam pointed to the actual system.
[16:12] <t0by> Mind == Blown
[16:13] <t0by> Raziel^, you should do something similiar with some of your 'miggys
[16:13] <t0by> :P
[16:14] <t0by> BTW: to anyone who's interested, including but not limited to Raziel^, I have a bunch of Amiga hardware in my closet, namely a working A500 with a broken keyboard and floppy drive, a Commodore monitor, a power supply, some floppies, joysticks and stuff. If anybody wants to do something with them, they are free.
[16:14] <Raziel^> that doesn't work on my system :-P
[16:15] <Raziel^> t0by: where do you roam the landscape?
[16:16] <t0by> Er, sorry, my English is failing me here. What do you mean?
[16:17] <Raziel^> t0by: where do you live ;-)
[16:19] <t0by> Oh. Italy, in a convex combination of the coordinates for Venice and Padua. But if you pay for postage I'll happily put it all in a box and send it away.
[16:19] <Raziel^> do you know what pp will be?
[16:21] <t0by> Raziel^, well, the miggy itself and its dead twin can't weigh that much. The Commodore monitor could be a bit more costly. Note that it doesn't work. it powers on but no signal, so it's a fixer-upper.
[16:22] <t0by> If you wait a second I'll dig up pp
[16:22] <Raziel^> kk
[16:22] <Raziel^> broken monitor is probably for the bin anyway
[16:23] <Raziel^> i one doesn't do electronics and soldering it's practically dead
[16:23] <t0by> I have zero idea of how a CRT works, so I can't say if it's a capacitor that needs replacing or the tube itself is dead.
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[16:24] <Raziel^> is the monitor a 1084?
[16:24] <t0by> I'm almost positive it is.
[16:24] <Raziel^> k
[16:25] <t0by> BTW I only just learned from Google Image that the thing has a handle you can use to raise the monitor.
[16:25] <t0by> I feel like an idiot.
[16:25] <Raziel^> hehehe
[16:25] <Raziel^> back in our days we didn't read manuals :-D
[16:26] <t0by> You have any idea of how much an A500 weights?
[16:28] <Raziel^> no idea, long ago that i had one myself, but i guess not more than 5 kg
[16:28] <t0by> You're probably in for ~30 bucks, depending on what exactly would go in the parcel (e.g. power supplpy yes or not): http://www.poste.it/resources/editoriali/postali/pdf/POE_listino.pdf
[16:28] <t0by> 3.5 kg, apparently.
[16:30] <t0by> Please, do send me an email if you care.
[16:31] <Raziel^> thanks for the offer, but i think i'll pass
[16:31] <Raziel^> you can offer it on eab or amigaworld.net though
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[16:31] <Raziel^> for the price of shipping you'll surely get a taker
[16:31] <t0by> Uh, thanks for the heads up.
[16:32] <Raziel^> sorry :-)
[16:32] <Raziel^> maybe waltervn is interested?
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[19:14] <Quatroking> t0by, you don't happen to live anywhere near the netherlands do you
[19:15] <t0by> Quatroking,
[19:15] <t0by> <t0by> Oh. Italy, in a convex combination of the coordinates for Venice and Padua. But if you pay for postage I'll happily put it all in a box and send it away.
[19:15] <Quatroking> I have an A500 myself but no working workbench copy
[19:15] <Quatroking> I do have 4 clamshells of floppies, of which 3/4 is corrupted :(
[19:16] <Harekiet> AMIGAAAAAAAAAA
[19:16] <t0by> Quatroking, send me an email. I could send you my copy(es) if this enables you to make more. BUT, I suppose there are easier ways. Like bugging Raziel^.
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[19:17] <Quatroking> luckily the few working floppies include lemmings and lotus
[19:18] <Quatroking> t0by, there aren't much easier ways other than getting a copy from someone who has a working copy of workbench
[19:19] <t0by> Quatroking, the point being that "getting a copy from somebody who has a working amiga in the netherlands and can make copies" /is/ an easier way :)
[19:19] <t0by> But do send me an email, I'll gladly ship you my floppy(es).
[19:20] <Quatroking> :D
[19:20] <Quatroking> what's the address?
[19:23] <Harekiet> there's loads of dutch amiga guys to get stuff from though
[19:24] <t0by> <Harekiet> there's loads of dutch amiga guys to get stuff from though <=== My point. This minimizes the probability of disks getting ruined in the process as well.
[19:28] <Quatroking> I'm completely unknown in the amiga community here though
[19:29] <clone2727> We typically ignore the amiga community here
[19:29] <clone2727> Raziel^'s not here, so I can make that joke :P
[19:32] <Quatroking> also the dutch postal service here is as reliable as bethesda's betatesting
[19:34] <t0by> Yes. You'll find that the italian post service is so much better.
[19:35] <Quatroking> We have track & trace over here - which usually activates a day after your mail has arrived at its destination
[19:36] <Quatroking> also they increase the fees yearly and then complain about the amount of mail sent decreasing
[19:38] <Quatroking> I would like to nominate t0by as cool guy of the week for sending me workbenches
[19:40] <fuzzie> I find that the mail going via postnl goes pretty well in general
[19:41] <Quatroking> I honestly only have decent experiences when it's webshops sending me stuff
[19:41] <Quatroking> other than that I try to avoid it as much as possible
[19:41] <fuzzie> but online often stuff is coming from .uk's delightful Royal Mail
[19:41] <fuzzie> who think that "randomly throw it in the direction of the Netherlands and hope it gets delivered someday" is an appropriate shipping method
[19:42] <Quatroking> USPS is also shit, friend in the USA sent me a package last year on december the first, hoping it'd arrive by christmas
[19:42] <clone2727> Hey now
[19:42] <clone2727> USPS gets all my stuff here on time
[19:43] <Quatroking> it ended up arriving in february after it spent 4 weeks at a military base IN ISRAEL
[19:43] <Quatroking> israel isn't even in europe!
[19:43] <fuzzie> usps depends on how you ship
[19:44] <Quatroking> it was priority mail
[19:44] <t0by> (And then the USPS tracing program raised a funny error message about "Paamayim Nekudotayim")
[19:44] <Quatroking> contained a famicom game, some gameboy games and a c64 cartridge
[19:45] <fuzzie> but, yes, shipping in december: not a good plan
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[22:35] <ludde> hello
[22:35] <ludde> yaz0r: hello!
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[22:35] <Strangerke> I wish I was a little bit taller...
[22:36] <Strangerke> hi ludde
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[22:38] <ludde> how's things
[22:39] <Strangerke> It's pretty calm...
[22:40] <Strangerke> But obviously I don't know how far away in the history I should go back to give you news ;)
[22:40] <ludde> lol
[22:41] <ludde> I'm just checkin in. my usual annual visit :p
[22:41] <Strangerke> :)
[22:41] <Strangerke> So... hum... I would say that Rex Nebular is almost done, and an Access engine is being worked on
[22:41] <Strangerke> that's a summary for Dreammaster and I
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[22:42] <ludde> never played those
[22:42] <ludde> reversing or did you get source code from someone?
[22:42] <Strangerke> Hum... Access engine is used by Tex Murphy and Countdown... maybe you know those?
[22:42] <Strangerke> Reversing
[22:42] <Strangerke> + hardcoded logic :P
[22:43] <ludde> ok nice
[22:44] <Strangerke> Oh, you're the first who use the term "nice" after I mention hardcoded logic :D
[22:44] <ludde> :p
[22:44] <ludde> i wasn't referring to that
[22:44] <Strangerke> lol :)
[22:44] <ludde> but the fact that you reversed them
[22:44] <Strangerke> Getting some sources doesn't hurt :P
[22:45] <Strangerke> It brings us some games we never would have looked at
[22:45] <Strangerke> And it's a nice distraction between 2 games using hardcoded logic to RE
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[00:00] --- Mon Nov 17 2014