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[04:44] <rootfather> hi folks
[04:44] <rootfather> regarding game testing: is it OK to complete a game with a walkthrough to check if the game is completeable?
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[05:21] <rootfather> not valid for games like Moonbase Commander of course, only the "straight forward" adventures with one game path
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[06:08] <GitHub169> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vo0cv
[06:08] <GitHub169> scummvm/master fd19d45 Strangerke: PEGASUS: Fix some missing variable initializations
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[06:27] <NuSuey> hey everyone, any tips how to get the Kyrandia 1 (Legend of Kyrandia 1) from GOG working? The windows executable works since that has the Kyra.dat embeded (if I understood it corectly) but the linux scumvm I have installed if I set it up to the directory crashes cause of the data missing.. tried to put it in the extra directory, tried to put it in the
[06:27] <NuSuey> /usr/share/scummvm/ .. directory.. nope..
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[07:00] <salty-horse> what's the status of gk1 support?
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[07:33] <Strangerke|work> hi guys
[07:33] <waltervn> morning
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[07:48] <NuSuey> hey
[07:54] <uruk-hai> NuSuey: what did you actually do in case of linux?
[07:54] <NuSuey> uruk-hai: uh, what do you mean? guess I haven't explained that clearly.. :)
[07:55] <uruk-hai> so you simply tried to open the folder where Kyrandia 1's data files are resided under linux with the launcher and it crashed?
[07:55] <uruk-hai> while the very same thing worked under windows
[07:57] <NuSuey> give me a sec.. have a phone conference in a few minutes :) i'll just logon to that and explain more
[07:59] <uruk-hai> okok!
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[08:10] <NuSuey> nooo.. he left and I finally have time to explain
[08:10] <NuSuey> :'(
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[08:18] <Strangerke|work> NuSuey: he's back
[08:21] <NuSuey> oh hey
[08:24] <Strangerke|work> NuSuey: so, could you describe the behavior you noticed?
[08:24] <NuSuey> so.. where was I .. so I have kyrandia1 from gog.. (im on linux) tried to run the scummvm build (windows - via wine in linux) which is in it and run the kyrandia from the DAT directory .. it runs perfectly, but when I tried to run it via scummvm which I got in my system I get the missing KYRA.DAT or corrupted.. tried to put it in the kyrandia directroy, to a
[08:24] <NuSuey> directory and setup scummvm to be the extra directory (where I put kyra.dat) .. even tried to put it in the /usr/share/scummvm/ directory.. (maybe It needs to be in a proper directory there?) .. and nothing.. still that issue
[08:25] <Strangerke|work> you're not the first one who mention a broken kyra.dat
[08:25] <NuSuey> I mean I can play it in linux via wine (running the windows version) but .. runing a scummvm native client would be probably something I would like to do more
[08:25] <NuSuey> oh
[08:27] <_sev|work> as I understand, GOG has updated Linux ScummVM binary, but dod not update kyra.dat in it
[08:27] <_sev|work> it could be the reason
[08:28] <_sev|work> also there is a problem with Android port, but that is irrelevant. It seems that there are problem with reading the game Assets
[08:28] <NuSuey> well maybe I should create a "specific" directory for kyrandia in the /usr/share/scummvm folder? so it would load? but I have no clue what would that be :)
[08:33] <Strangerke|work> _sev|work: I thought there was also an issue an Android about a corrupted kyra.dat
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[08:33] <uruk-hai> hmm
[08:33] <_sev|work> Strangerke|work: I doubt it is corrupted
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[08:33] <_sev|work> Strangerke|work: there seem to be problems with having access to the bundled Assets/ directory
[08:34] <_sev|work> NuSuey: just put the kyra.dat file into the game directory
[08:35] <NuSuey> _sev|work: yeah.. tried that ..im not THAT stupid :p
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[09:08] <_sev|work> NuSuey: hmm. that was not implying any stupidity, you know
[09:09] <_sev|work> NuSuey: then could you please give a bit more information. Do you get some error message at the game start?
[09:09] <NuSuey> yeah .. well my issue isnt a big issue (since my workaround is working - playing it through wine)
[09:09] <NuSuey> _sev|work: well just that kyra.dat is missing or corrupted..sadly I'm at work so cant do anything atm
[09:09] <_sev|work> ah, ok
[09:09] <_sev|work> once you're back home, I'm curious to see your scummvm.ini file
[09:10] <_sev|work> and md5/file size of your kyra.dat, or better whole directory structure
[09:10] <_sev|work> ...or I could just go and get it on GOG.com by myself :D
[09:10] <_sev|work> do you remember which specific game pack is that, or just a single game?
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[09:17] <GitHub152> [scummvm] sev- pushed 1 new commit to master: https://git.io/vo0oL
[09:17] <GitHub152> scummvm/master 2368283 Eugene Sandulenko: NEWS: Mention newly supported games
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[09:18] <rootfather> _sev|work I'm going to start moonbase testing tomorrow
[09:18] <rootfather> can you tell me how advanced the support already is?
[09:18] <_sev|work> rootfather: cool
[09:19] <rootfather> is it already completeable?
[09:19] <_sev|work> rootfather: you should be able to complete single campaign
[09:19] <_sev|work> rootfather: only network game is not working
[09:19] <_sev|work> rootfather: currently there are 2 known problems
[09:20] <_sev|work> rootfather: once you launch tower, a black strip is shown on the minimap
[09:20] <_sev|work> and also sounds are messed up, e.g. sometimes cut, sometimes duplicated, sometimes wrong
[09:20] <_sev|work> those are the current todos
[09:22] <rootfather> okay, I'll have a look at it
[09:22] <_sev|work> and replays should work as welll
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[09:30] <GitHub41> [scummvm] rootfather pushed 2 new commits to master: https://git.io/vo0KP
[09:30] <GitHub41> scummvm/master 552ef68 Lothar Serra Mari: NEWS/DE: Mention newly supported games
[09:30] <GitHub41> scummvm/master 9131976 Lothar Serra Mari: NEWS: Fix missing whitespace
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[09:31] <Strangerke|work> _sev|work: It's a bit early to tell in the NEWS file that the games are supported, the 3 of them are in test period only ;)
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[09:43] <_sev|work> Strangerke|work: I thought that usually we put that once we announce, and it goes into compatibility list, which had happen
[09:48] <Strangerke|work> yep indeed, sorry
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[10:30] <NuSuey> _sev|work: what do you mean by specific game pack? :) sorry was working..
[10:31] <_sev|work> NuSuey: which Kyra is that
[10:31] <NuSuey> the first one
[10:31] <NuSuey> haven't tried the others..
[10:31] <_sev|work> or it is kyra1-3 pack
[10:31] <_sev|work> ok, I'll try that
[10:32] <NuSuey> offtopic but I just can't get into the speech which they done for the game.. I always remember it without it.. so the voices doesn't feel right to me (since I had other ones in my head) :D
[10:34] <_sev|work> I would say that's normal
[10:36] <NuSuey> *in an elderly voice:* Back in my day we didn't had those speech thingies!
[10:42] <_sev|work> NuSuey: once again, Linux version doesn't work?
[10:42] <_sev|work> NuSuey: because I see only Mac and Win for Kyra1 on GOG.com
[10:43] <NuSuey> well .. out of the box it doesnt since it doesnt have a scummvm binary.. but shouldn't a (installed scummvm) just work with kyrandia ? (+that file)
[10:44] <Strangerke|work> yes it should
[10:44] <NuSuey> thats my point
[10:45] <_sev|work> NuSuey: oh, so you're getting Windows archive from GOG.com, then unpack it, and then try to run with ScummVM, right?
[10:45] <_sev|work> NuSuey: which version of ScummVM/
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[10:54] <dantte> so im teacing a class on some os's and im alsow going to set up a "lab" in a school i like to use Xen server. is ther a way to let the users have acsess to only one or more specific vm's?
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[10:56] <_sev|work> nice
[10:56] <NuSuey> lol
[10:56] <NuSuey> _sev|work: hmhmhm.. need to check when I get home
[10:57] <_sev|work> NuSuey: but how did you do it, is the process I described above applicable, or you did something different?
[11:06] <NuSuey> yeah doing something like you said :)
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[14:37] <blorente> Good evening
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[16:31] <WooShell> meow =^.^=
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[17:54] <GitHub6> [scummvm] OmerMor closed pull request #750: SCI: Fixed KGetTime with SYSDATE subop in SCI0-LATE. (master...master) https://git.io/vwUfy
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[17:58] <omer_mor> hi
[17:58] <omer_mor> I accidentaly closed a PR
[17:58] <omer_mor> any way I can re-open it?
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[18:04] <snover> yes, click the reopen button :)
[18:04] <snover> well, it seems your master branch has changed to be up-to-date with upstream master and the PR was against that branch so now there is no change at all&
[18:05] <snover> omer_mor: ^
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[18:08] <GitHub188> [scummvm] OmerMor opened pull request #770: SCI: Fixed KGetTime with SYSDATE subop in SCI0-LATE. (master...kgettime) https://git.io/voExb
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[18:08] <omer_mor> thanks snover
[18:09] <omer_mor> I just gave up, and opened a new PR
[18:09] <omer_mor> in the old one I made the mistake of using the 'master' branch
[18:09] <omer_mor> now I used a dedicated feature branch which should prevent such mistakes in the future
[18:09] <snover> yep :)
[18:09] <snover> you are doing it right!
[18:09] <omer_mor> git is hard. let's go shopping!
[18:09] <snover> :)
[18:10] <snover> it certainly has more of a learning cliff than any other software I use regularly
[18:10] <omer_mor> I lost md5's comment on the PR, which I fixed, but it was minor comment this time, so no biggie
[18:10] <snover> it was to use camelcase instead of underscores
[18:10] <omer_mor> yes
[18:11] <omer_mor> I used git intensively in my previous work @ intel, but since I moved to google I hadn't used it
[18:11] <omer_mor> and it's easy to forget it
[18:12] <omer_mor> I realy prefer the inernal tool we use at work
[18:12] <snover> i cant remember, its perforce that is used there?
[18:12] <omer_mor> it's based on perforce, yes
[18:12] <omer_mor> but only the user facing api
[18:12] <omer_mor> internally it's fully rewritten
[18:12] <omer_mor> everything is in the cloud
[18:13] <omer_mor> we all work in a single giant repository against the trunk head
[18:13] <omer_mor> fun
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[00:00] --- Fri Jun 17 2016