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[01:24] <GitHub72> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5Cw
[01:24] <GitHub72> scummvm/master d128587 Paul Gilbert: TITANIC: Movement starting to work when star is clicked
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[01:34] <GitHub192> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5Wk
[01:34] <GitHub192> scummvm/master 074e466 Paul Gilbert: TITANIC: Renaming movement counter fields
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[02:20] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5l4
[02:20] <GitHub5> scummvm/master 93c2ca3 Paul Gilbert: TITANIC: Renaming methods for setting camera movement
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[05:02] <GitHub165> [scummvm] digitall pushed 1 new commit to master: https://git.io/vS5R3
[05:02] <GitHub165> scummvm/master 51edb20 D G Turner: TITANIC: Fix GCC Unused Variable Warning.
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[07:23] <WooShell> good meowning =^.^=
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[09:01] <GitHub198> [scummvm] criezy pushed 1 new commit to master: https://git.io/vS5g7
[09:01] <GitHub198> scummvm/master f1b2d9c Thierry Crozat: NEWS: Mention improved handling of joysticks
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[15:35] <GitHub12> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5yB
[15:35] <GitHub12> scummvm/master b57fd69 Paul Gilbert: TITANIC: Renamed CStarControlSub20 to CCameraMover
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[17:03] <GitHub194> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5H6
[17:03] <GitHub194> scummvm/master fa27fd7 Paul Gilbert: TITANIC: Extra debugging info for starfield movement
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[17:24] <GitHub129> [scummvm] csnover pushed 1 new commit to master: https://git.io/vS5Qc
[17:24] <GitHub129> scummvm/master 4946f14 Colin Snover: SCI: Improve MidiParser_SCI robustness against bad sound resources...
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[19:07] <chatter29> hey guys
[19:07] <chatter29> allah is doing
[19:07] <chatter29> sun is not doing allah is doing
[19:07] <chatter29> to accept Islam say that i bear witness that there is no deity worthy of worship except Allah and Muhammad peace be upon him is his slave and messenger
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[19:24] --> <logix> joined "chatter29" (whom you banned a a few days ago) was here spamming again
[19:25] <logix> dreammaster: banning "chatter29!*@gateway/web/cgi-irc/kiwiirc.com/ip.*" might be a better idea than the current ban (yes, I know, circumventing that is trivial)
[19:25] <dreammaster> Yes, I just noticed in the logs when I returned. Unfortunately, I'm not familiar enough with IRC to do a kickban on someone who's already logged out.. last time I simply used my MIRC client's Kickban option
[19:25] <logix> dreammaster: ah - ok, try this:
[19:25] <snover> is it always chatter29?
[19:25] <logix> dreammaster: /mode #scummvm -b+b *!*@gateway/web/cgi-irc/kiwiirc.com/ip.95.211.101.227 chatter29!*@gateway/web/cgi-irc/kiwiirc.com/ip.*
[19:25] <snover> or is it chatter<some number>?
[19:25] <dreammaster> Since he's used the same handle again, a nick based ban might be effective
[19:25] <logix> snover: always "chatter29"
[19:25] #scummvm: mode change '+b chatter29!*@*' by snover!~snover@unaffiliated/snover
[19:26] <logix> or that :)
[19:26] #scummvm: mode change '-b *!*@gateway/web/cgi-irc/kiwiirc.com/ip.95.211.101.227' by dreammaster!~dreammast@c-73-149-116-247.hsd1.ma.comcast.net
[19:26] <logix> thanks
[19:26] <dreammaster> No thank you. Here I was thinking I'd have to remain vigilently watching the channel to try and catch the bot logging and banning it before it logged out again :)
[19:28] <Tea> The bot is pretty virulent - I help run a small network and we get it all the time
[19:28] <Tea> Chatter isn't the only nick it uses, unfortunately. Sometimes it picks fairly normalish nicks
[19:29] <snover> yeah, i expect this will not be the last time.
[19:29] <Tea> We banned it on there by adding a network wide filter on 'allah is doing' so any clients saying that just get glined instantly - it's an uncommon enough phrase, but you can't really do that in a channel
[19:29] <Tea> So we still get it every now and then but it cuts out after the first line
[19:30] <logix> Tea: oh, hm :-/ - the few times it's been here it always used that nick
[19:30] <dreammaster> Good idea, if it keeps happening
[19:30] <Tea> It's *usually* chatter but we've seen other stuff too
[19:31] <Tea> It can be a bit unpredictable at times too, we've seen it wait for a response before telling us that allah is doing
[19:35] <snover> does SDL2 translate mouse coordinates poorly in fullscreen mode for people not on macOS too? here it seems to map directly from the screens dimensions to the games dimensions without accounting for letterboxing, so with a 4:3 game on a 16:9 screen, mouse x moves slower than y
[19:39] <snover> grabbing input doesnt seem to matter, and i am not seeing any obvious API in the SDL documentation that would control this
[19:40] <snover> (other than that there is a way to get the display size, so scummvm could conceivably correct the values)
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[19:41] <GitHub187> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5NW
[19:41] <GitHub187> scummvm/master e1ea47e Paul Gilbert: TITANIC: Rename CStarControlSub13 to CViewport
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[20:00] <GitHub39> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5Nj
[20:00] <GitHub39> scummvm/master 0774501 Paul Gilbert: TITANIC: Renaming for viewport position poses and access methods
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[21:11] <criezy> snover: I don't know if this is related, but the cursor seems to move very fast me on Windows 10 when using x2 or x3 scaler.
[21:11] <criezy> I always assumed it was because it was running in a VM, but it might actually be a SDL issue since outside of ScummVM it is fine.
[21:17] <criezy> snover and other SCI devs: is there more work in the pipe that you would like to land before announcing the Big SCI Bug Hunt?
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[21:24] <GitHub74> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS5jv
[21:24] <GitHub74> scummvm/master 4fae7c8 Paul Gilbert: TITANIC: Renaming of camera setting position & orientation
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[22:15] <snover> criezy: yes, quite a few
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[22:16] <GitHub88> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSdej
[22:16] <GitHub88> scummvm/master 3877a06 Paul Gilbert: TITANIC: Renamings for mover position updates
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[22:20] <snover> m_kiewitz: could you share some of your save game collection so i can do some spot checks with older saves?
[22:24] <criezy> By the way, I have no seen any issue with Phantasmagoria on PPC so far.
[22:25] <snover> excellent.
[22:34] <snover> criezy: i am trying to land everything remaining but i am like super-sloth lately
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[00:00] --- Mon Apr 17 2017