[00:26] Littleboy (~littleboy@c-71-233-131-7.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [00:29] dos11 (~dos1@unaffiliated/dos1) joined #scummvm. [00:30] dos1 (~dos1@unaffiliated/dos1) left irc: Read error: Connection reset by peer [00:30] Nick change: dos11 -> dos1 [00:35] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [00:53] GitHub170 (~GitHub170@192.30.252.46) joined #scummvm. [00:53] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/virng [00:53] scummvm/master b93b8f8 Paul Gilbert: XEEN: Fleshing out music player [00:53] GitHub170 (GitHub170@192.30.252.46) left #scummvm. [01:25] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [01:27] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 260 seconds [01:38] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. 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[07:15] morning [07:16] hi waltervn [07:49] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 265 seconds [07:59] hiya [07:59] hi madmoose [08:01] heroux (sandroco@gateway/shell/insomnia247/x-iflfmvgqworpocis) left irc: Ping timeout: 265 seconds [08:02] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. [08:10] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 265 seconds [08:17] GitHub135 (~GitHub135@192.30.252.45) joined #scummvm. [08:17] [scummvm-web] fuzzie pushed 1 new commit to master: https://git.io/virMH [08:17] scummvm-web/master 3c066ae Alyssa Milburn: WEB: Add Mystery House PD download, plus ugly icon. [08:17] GitHub135 (GitHub135@192.30.252.45) left #scummvm. [08:17] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) joined #scummvm. [08:17] yay, that actually works [08:18] hi guys [08:19] GitHub144 (~GitHub144@192.30.252.41) joined #scummvm. [08:19] [scummvm-web] fuzzie pushed 1 new commit to master: https://git.io/virDe [08:19] scummvm-web/master 998e6ce Alyssa Milburn: WEB: Announce ADL testing [08:19] GitHub144 (GitHub144@192.30.252.41) left #scummvm. [08:19] and that does not. shit. [08:19] hi fuzzie Strangerke|work [08:20] noooo [08:20] ok [08:21] GitHub24 (~GitHub24@192.30.252.41) joined #scummvm. [08:21] [scummvm-web] fuzzie pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/cc9c513dfa184f5e0f00ef522bb99d153e3c4766 [08:21] scummvm-web/master cc9c513 Alyssa Milburn: WEB: Fix URL in ADL announcement post. [08:21] GitHub24 (GitHub24@192.30.252.41) left #scummvm. [08:21] Action: fuzzie cries [08:21] why do you guys even let me have push access [08:21] I am clearly incapable of computer [08:21] fuzzie correct url is https://www.scummvm.org/games/#mysthous [08:21] oh, I see you figured it out [08:22] GitHub70 (~GitHub70@192.30.252.45) joined #scummvm. [08:22] [scummvm-web] fuzzie pushed 1 new commit to master: https://git.io/virD8 [08:22] scummvm-web/master 693a30b Alyssa Milburn: WEB: Actually fix URL in ADL post. Maybe? [08:22] GitHub70 (GitHub70@192.30.252.45) left #scummvm. [08:22] rootfather: thanks anyway <3 [08:22] it has been unusually hot here for the last few days and I am very sleepy and stupid [08:22] but it's okay, the post blames waltervn \o/ [08:22] hopefully it's all good now [08:23] <_sev|work> fuzzie: should I put it live? [08:23] thanks fuzzie! [08:23] it is all live [08:23] <_sev|work> ah, great [08:24] if I didn't do anything stupid [08:24] heroux_ (sandroco@gateway/shell/insomnia247/x-nwjirwmrqtxcovui) joined #scummvm. [08:24] then maybe it needs to go to facebook or so? or is that automagical? [08:24] <_sev|work> fuzzie, waltervn: Do you have a screenshot which I post together with the post? [08:24] Nick change: heroux_ -> heroux [08:24] <_sev|work> I disabled the magic, as it provides badly formatted posts [08:24] <_sev|work> so these days I prefer to do it manually [08:25] <_sev|work> fuzzie: thus, a screenshot would be lovely [08:25] I wonder which screen is best [08:26] http://fuzzie.org/mysteryhouse.png might be simplest one? [08:26] or we could show the first game screen [08:26] <_sev|work> I was hoping for a gameplay shot [08:27] e.g. http://fuzzie.org/mysteryhouse2.png [08:27] waltervn: poke, any opinion? :p [08:27] <_sev|work> maybe something deeper in game [08:27] maybe also in colour mode [08:27] <_sev|work> I always was amused by symmetry of that pine :) [08:28] "symmetry" :P [08:28] also in the cases where doors can be opened, it looks like the whole image was redrawn again by hand [08:28] powered by Microsoft Paint [08:28] e.g. http://fuzzie.org/mysteryhouse3.png ? [08:29] do we really want color mode on? [08:29] well, that's why I poked you :) [08:29] I think it makes it look more interesting [08:30] heh [08:30] unfortunately it also makes stuff unreadable [08:30] which is probably what you want here [08:30] <_sev|work> fuzzie: I think that one looks perfect [08:31] <_sev|work> fuzzie: you also need to post it to the forums [08:32] okay [08:37] (aaaa bbcode) [08:38] <_sev|work> let's experiment with a Note format on the FB [08:38] <_sev|work> the note has been published: [08:38] <_sev|work> https://www.facebook.com/ScummVM/ [08:41] http://forums.scummvm.org/viewtopic.php?p=83265 [08:41] _sev|work: nice. thanks! [08:41] that looks really fancy [08:42] wow that does look fancy indeed [08:44] fuzzie: where's that 29x29 picture? [08:44] fuzzie, _sev|work: thanks! [08:47] m_kiewitz: https://www.scummvm.org/games/#mysthous [08:47] ahhh [08:47] I gave up and just wrote "plus ugly icon" in commit message :p [08:47] no dead person's head :( [08:47] it's really public domain? that's weird [08:48] back in the naive days [08:49] when copyright holders didn't see the need to hold onto their stuff forever.. [08:50] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [08:50] m_kiewitz: it even says it's public domain when you run it :) [08:51] someone could have hacked that in :P [08:51] yeah, that would be an awful lot of work, including the request for donating to their charity :-P [08:51] really weird, it's only that one game? The others are not? [08:51] and Sierra would be kind of strange leaving that in their official releasesw... :p [08:51] yeah it was just their first game [08:51] as a promotional thing basically. [08:52] at the point where the game was like 7 years old and clearly not valuable any more. [08:53] ah now that's nice of them [08:53] well the physical discs nowadays are quite valuable :P [08:53] yeah, tell us about it. [08:53] sigh [08:54] im looking for the Japanese versions for a month now, not a single one showed up... [08:58] Lightkey (~Darklock@p200300764C2EBF9822CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 250 seconds [09:09] GitHub39 (~GitHub39@192.30.252.41) joined #scummvm. [09:09] [scummvm] BenCastricum opened pull request #827: I18N: Update dutch translation (master...po_nl-nl) https://git.io/vir7Z [09:09] GitHub39 (GitHub39@192.30.252.41) left #scummvm. [09:10] Lightkey (~Darklock@p200300764C2EBF8422CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [09:24] Cruel` (~cruel@65-33-179-238.res.bhn.net) left irc: Quit: Leaving [09:26] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [09:45] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [09:51] heroux (sandroco@gateway/shell/insomnia247/x-nwjirwmrqtxcovui) left irc: Ping timeout: 265 seconds [09:51] heroux (sandroco@gateway/shell/insomnia247/x-elahhqipdoygrite) joined #scummvm. [10:14] GitHub136 (~GitHub136@192.30.252.46) joined #scummvm. [10:14] [scummvm-web] rootfather pushed 2 new commits to master: https://git.io/virxA [10:14] scummvm-web/master 615bc57 Lothar Serra Mari: WEB: Translate 1.9.0 testing announcement to German [10:14] scummvm-web/master 3de2e1b Lothar Serra Mari: WEB: Translate ADL announcement to German [10:14] GitHub136 (GitHub136@192.30.252.46) left #scummvm. [10:15] can someone please update the site? :) [10:21] done [10:21] thanks [10:32] rootfather (57bbb472@gateway/web/freenode/ip.87.187.180.114) left irc: Ping timeout: 240 seconds [10:33] bgK (~bgk@2001:41d0:2:599c::2a60:8434) joined #scummvm. [10:33] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [10:59] _sev|work_ (~sev@scummvm/undead/sev) joined #scummvm. [11:00] #scummvm: mode change '+o _sev|work_' by ChanServ!ChanServ@services. [11:00] _sev|work (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [11:05] ajax16384 (~User@ip138.net138.n37.ru) left irc: Read error: Connection reset by peer [11:10] heroux (sandroco@gateway/shell/insomnia247/x-elahhqipdoygrite) left irc: Ping timeout: 248 seconds [11:21] ajax16384 (~User@ip138.net138.n37.ru) joined #scummvm. [11:21] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [11:23] heroux (sandroco@gateway/shell/insomnia247/x-tldahhkqtnpnnnsa) joined #scummvm. [11:35] deitario1 (~ssokolow@moinmoin/fan/deitarion) joined #scummvm. [11:37] I don't have time to spare to play through them right now, but I have the "Apple 2 versions plus emulator" release of Mystery House, Mission Asteroid, and Time Zone from the 1997 King's Quest Collection release. Is there anything I can do to help, given my lack of time? [11:40] t0by (~t0by@host197-65-dynamic.44-79-r.retail.telecomitalia.it) left irc: Ping timeout: 240 seconds [11:43] <_sev|work_> deitario1: that's question to waltervn or fuzzie [11:43] Nick change: _sev|work_ -> _sev|work [11:44] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) joined #scummvm. [11:44] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [11:53] ajax16384 (~User@ip138.net138.n37.ru) left irc: Quit: Leaving [11:54] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Ping timeout: 240 seconds [11:55] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) left irc: Ping timeout: 265 seconds [11:56] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [12:01] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) joined #scummvm. [12:01] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [12:01] deitario1: if you don't have time then I don't really think so, unfortunately [12:12] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) left irc: Remote host closed the connection [12:13] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) joined #scummvm. [12:13] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [12:19] ajax16384 (~User@ip138.net138.n37.ru) joined #scummvm. [12:19] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [12:25] GitHub169 (~GitHub169@192.30.252.41) joined #scummvm. [12:25] [scummvm] bgK pushed 2 new commits to master: https://git.io/viotM [12:25] scummvm/master 4c7d3c1 Bastien Bouclet: MOHAWK: Change the game ID for the making of Myst to lowercase... [12:25] scummvm/master 7155f14 Bastien Bouclet: CREATE_PROJECT: Use SDL_Net2 when building with SDL2 for cmake [12:25] GitHub169 (GitHub169@192.30.252.41) left #scummvm. 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[13:11] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [13:12] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [13:15] Littleboy (~littleboy@c-71-233-131-7.hsd1.ma.comcast.net) joined #scummvm. [13:15] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [13:33] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [13:33] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [13:36] GitHub166 (~GitHub166@192.30.252.40) joined #scummvm. [13:36] [scummvm] lubomyr opened pull request #828: ANDROIDSDL: Enabled mt32emu (master...master) https://git.io/vionx [13:36] GitHub166 (GitHub166@192.30.252.40) left #scummvm. [13:51] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [14:17] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [14:28] good news everybody. for the sci32 games that use the standard save/load dialogue its possible to support more than 20 games with native save/load enabled [14:30] ajax16384 (~User@ip138.net138.n37.ru) left irc: Quit: Leaving [14:46] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [14:46] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [14:49] pitoloko (3e75d510@gateway/web/freenode/ip.62.117.213.16) joined #scummvm. [14:50] Hi, i'm trying for hours to register in the damn scummvm forum but I don't know the answer [14:50] THIS IS RIDICULOUS that a website asks a question like that [14:50] i TRIED Flight of the Amazon Queen [14:50] Queen [14:50] queen's [14:50] ALL [14:50] it asks for 'husband' [14:51] this is NOT GOOD for a non-english user that attempts to register [14:51] that question really ought to be changed to something else [14:51] we should also add a note that people can come on IRC or e-mail.. [14:51] then the answer is "husband"? [14:51] that one is rather more confusing than usual yes :/ [14:51] pitoloko: 'king', I assume [14:52] if not then please complain some more [14:52] wow, I don't understand the question... [14:52] why i need to be a game-freak to try solve this question???? [14:52] it is supposed to be a vip social club??? [14:53] because seems that [14:53] it's very english-centric [14:53] too much requisites [14:53] I wouldn't have thought it a problem, but I am native English speaker [14:54] I thought I was pretty fluent in English [14:54] i wouldnt have been able to answer that question [14:54] ok finally I got the answer [14:54] thanks to the guy who told me [14:54] and sorry for my english [14:54] pitoloko: Your english is fine [14:55] I just wanted to register in the forum to launch a question about broken sword 2 but... now seeying the activity in this channel I think I could ask here? [14:55] sure [14:56] ok thanks [14:56] just... how I can play it in spanish? [14:56] I can? [14:56] not sure we'll be helpful though... a lot more people see the forums [14:58] If I try to reset my forum password, I get "Not Authorised" when I click on the reset link [14:58] I think original Broken Sword 2 is only one language, so you need to buy a Spanish version? [14:58] criezy (~criezy@host86-175-211-233.range86-175.btcentralplus.com) joined #scummvm. [14:58] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [14:59] not sure about the gog releases [14:59] I'm very, very new using ScummVM, I downloaded it today, and I would like to play Broken Sword II in Spanish lang, but I'm not sure whether it is possible, seems only "cut scenes" are translated? [15:00] I have the original CD's in Spanish, but I'm also not sure whether the end-user (me) could sue ScummVM to do the "game rip" [15:01] the original CDs are fine, you just copy the files from them [15:01] oh, cool!!! [15:01] http://wiki.scummvm.org/index.php/Datafiles#Broken_Sword_II:_The_Smoking_Mirror [15:02] thanks, I'm gonna try it [15:02] ^- that has details [15:03] maybe I could support ScummVM by sending to author(s) the spanish data files? [15:03] there is any forum section or mail for that, you know? [15:04] The Spanish version should already be supported by ScummVM. [15:04] And we already have it (it is available on GoG). [15:04] it isn't, when I play it voices and dialogs are in english [15:04] I selected spanish in the ScummVM menu [15:04] Broken Sword (part 1) works fine, but Broken Sword 2 is not in spanish [15:04] maybe a bug? [15:05] For the moment I only have the French and English version (and I just verified they are in French and English respectively). [15:06] Give me a moment to download the Spanish version and check... [15:06] ok thankyou [15:06] of course [15:06] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [15:06] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [15:06] I guess saying 'not sure about the gog releases' just as criezy came in was good timing :) [15:07] Actually, I was just realising that they only have the original in English I think (and the remastered in the usual EFIGS). [15:10] seems my spanish iso is broken then I cannot use it [15:10] I read it is "friendware" [15:10] that means it is legal to download from anywhere? [15:10] would be great if you guys could supply a download url [15:10] if not, then I understand [15:10] It's not available for free, but it can be bought in various places. [15:11] oh, ok [15:13] I am not sure I have the Spanish version actually. Looking at my CD collection so far I found the English, French and German versions. [15:13] fine fine my isos were ok just this damn winrar wouldn't open them [15:13] They all play in their intended language though. [15:15] I'm extracting contents from ISO I will try in some minutes [15:15] I think I did it wrong the other time because I tried this: http://www.emuparadise.me/ScummVM_Games/Broken_Sword_2_The_Smoking_Mirror_(CD_Windows)/95786 [15:16] Please don't post links to websites whose legality is questionable. [15:16] sorry and, understood! [15:18] the thing is I don't have a "music.clu" file on CD1 as said here: http://wiki.scummvm.org/index.php/Datafiles#Broken_Sword_II:_The_Smoking_Mirror [15:19] It exists only in my CD2 [15:19] that would be a problem? [15:19] same for speech.clu [15:21] Yes that would be a problem. The music and specch files from the two CD's are different, so you need both. [15:24] fuzzie: is the plan for ADL to include it in the 1.9.0 release? [15:25] Also should the engine be moved to the "Completed Engines in the Latest Unstable Version" part of the engine list? It is currently listed as In-Progress. [15:25] pitoloko: This remastered release is only $6 ($3 or less if you wait for a sale) and includes the original data files, bundled with pre-configured Windows and Linux ScummVM builds --> https://www.gog.com/game/broken_sword_2__the_smoking_mirror [15:26] (Click "more" on the "Included goodies" line and look for the (original game, ...) entries.) [15:27] But the original is only in English I think? I can't seem to find other languages (while the remastered version is available in several languages). [15:27] Thankyou for the info, but I preffer to play Broken Sword II original to remember those old days [15:28] I found all the required files on another hard-drive [15:28] pitoloko: I just said that it INCLUDES all of the data files from the original. [15:28] just one last question please: I need to copy the Clusters and Smacks folder as is (preserving the directory names) [15:28] or I need to copy and merge all the files [15:28] pitoloko: The "included goodies" include ScummVM+Datafiles for the original, ready to play. [15:29] criezy: I think if it tests ok :) [15:29] but I'm still melting in the crazy European heat [15:29] fuzzie: I don't know about Broken Sword 2, but some games definitely will start up under ScummVM, but then crap out part-way through with complaint about missing data files if you didn't copy everything properly. [15:30] s/with complaint/with a complaint/ [15:30] hmmm... [15:31] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) joined #scummvm. [15:31] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [15:31] fuzzie: so it is normal that is it not in the NEWS file yet? Addition is pending test results? [15:32] Hopefully I will have some time next week to play MH as I have several hours of trains to go to a consortium meeting in France (and come back hopefully). [15:33] Oh, while it's on my mind, am I correct in assuming that the effort to make the Discworld games freeware is dead in the water? I've got Discworld 2 and Discworld Noir on order from eBay sellers (the latter for my Win98 nostalgia PC) but the first Discworld game is still nothing more than an eBay watch for me. [15:33] well I just will download the emuparadise's scummvm config of the english game to see how it is structured and then I reconstruct it using my spanish files [15:33] you guys did a great tool/emulator, really I was impressed [15:33] thanks for yout patience attending this newbie user [15:33] your* [15:34] bb! [15:34] Ahh, spanish original. That's what I was missing. [15:35] pitoloko (3e75d510@gateway/web/freenode/ip.62.117.213.16) left irc: Quit: Page closed [15:36] In my case I have all the clu files in the same directory and a sub-directory named 'video' with cutscenes files. [15:41] ny00123 (~ny00123@217.132.60.19) joined #scummvm. [15:43] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [15:56] exmensa (~exmensa@74-44-33-123.dr01.lmrs.ia.frontiernet.net) joined #scummvm. [15:58] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [16:00] t0by (~t0by@host97-8-dynamic.40-79-r.retail.telecomitalia.it) left irc: Ping timeout: 260 seconds [16:11] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [16:24] snover: w/ script patch I guess? [16:24] or can we just give them more than 20 and they are able to handle them already? [16:29] Cruel` (~cruel@65-33-179-238.res.bhn.net) joined #scummvm. [16:34] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Quit: Page closed [17:00] LyTchet (~alexandre@host-95-182-242-222.dynamic.voo.be) joined #scummvm. [17:03] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) joined #scummvm. [17:03] meow =^.^= [17:08] GitHub73 (~GitHub73@192.30.252.42) joined #scummvm. [17:08] [scummvm] sev- pushed 3 new commits to master: https://git.io/viobU [17:08] scummvm/master 20cdb01 Eugene Sandulenko: FULLPIPE: Added debug info to scene28 [17:08] scummvm/master 1d6d111 Eugene Sandulenko: FULLPIPE: Fix navigation in scene28 [17:08] scummvm/master 0f955b4 Eugene Sandulenko: FULLPIPE: Some renames in scene28 [17:08] GitHub73 (GitHub73@192.30.252.42) left #scummvm. [17:10] LyTchet (alexandre@host-95-182-242-222.dynamic.voo.be) left #scummvm. [18:05] frankyboy_ (~franky@ppp94-29-93-37.pppoe.spdop.ru) joined #scummvm. [18:33] deitario1 (ssokolow@moinmoin/fan/deitarion) left #scummvm ("PING 1473964414"). [18:54] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [18:54] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [19:08] salty-horse (~salty-hor@bzq-109-65-18-152.red.bezeqint.net) joined #scummvm. 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[19:33] unfortunately, the budget version we got from ebay appears to be missing disk 2 :/ [19:36] nooooo [19:36] budget version? [19:37] yes, you know, cheap re-release [19:37] frankyboy_ (~franky@ppp94-29-93-37.pppoe.spdop.ru) left irc: Remote host closed the connection [19:39] and you didn't check for that disc? Or you didn't even know that there is supposed to be another disc? [19:42] rootfather (57bbb472@gateway/web/freenode/ip.87.187.180.114) left irc: Ping timeout: 240 seconds [19:43] GitHub163 (~GitHub163@192.30.252.34) joined #scummvm. [19:43] [scummvm-web] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/0592e4b2e11e0f2926f72516e85aacdf4bd47e2d [19:43] scummvm-web/master 0592e4b Thierry Crozat: WEB: Translate ADL announcement to French [19:43] GitHub163 (GitHub163@192.30.252.34) left #scummvm. [19:44] GitHub177 (~GitHub177@192.30.252.42) joined #scummvm. [19:44] [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viKZ1 [19:44] scummvm/master cdc319e Strangerke: DM: Renaming of enums in gfx, some refactoring [19:44] GitHub177 (GitHub177@192.30.252.42) left #scummvm. [19:45] m_kiewitz: it was listed as 'new', it appeared to be in one of those annoying plastic cases, but it wasn't actually sealed. [19:46] :( [19:46] I can only find one other record of this version online, and it's showing the same contents [19:46] does the first disc or the manual say that a second disc should be included? [19:46] I mean you could make a complaint to the seller and then forward it to paypal. [19:47] there's no hint that there should be a second disk [19:47] in any case it was obviously not new [19:47] it may have been new [19:47] http://www.mocagh.org/loadpage.php?getgame=ulysses-alt3 [19:48] note that mine had both disks in the white sleeve, no 3M sleeve [19:49] well if it was new, the 2nd disc would be there :P [19:49] wait, both discs? [19:49] I thought you only had one [19:49] there's a save game disk [19:49] ah, and that was included WITH the game? [19:49] that's weird [19:49] yes, like on that page I just linked to [19:50] there's no clue on the game disk that there is a 2nd disk, so I think this is just a publisher error [19:50] and they 'simply' forgot a disk [19:50] urgh [19:50] LOL [19:50] but sure that also happens [19:51] my SAW collection from US had 1 dupe disc in it [19:51] and when I noticed it a year after buying it, the publisher didn't bother about replacing it [19:51] I contacted the owner of that other copy, and he said these were really cheap releases for like $9.99 or so [19:51] wow [19:51] the floppies almost look like pirate copies lol [19:52] yes [19:52] the publisher mostly did nicer disks but .. yeah, not exactly high-quality releases [19:52] there was a nicer one they did as well for ulysses [19:52] and the packaging for that stated one disk I think [19:52] so I think they just fucked up [19:53] really weird. typical releases from back then were normally high quality? I mean the AGI Sierra games were. And the early SCI games were high quality as well [19:53] these were budget re-releases [19:53] tons of physical goodies [19:53] yeah yeah [19:53] years after the originals [19:53] the original releases look quite nice [19:53] so you can't compare them to original releases :-P [19:53] even the Sierra budget releases (SCI games) didn't look that bad :P [19:56] Port build status changed with cdc319e8: Failure: master-motomagx, master-motoezx, master-openpandora, master-gp2xwiz, master-dc-serial, master-amigaos4, master-dc, master-osx_intel, master-caanoo, master-gp2x [20:04] tsk tsk :-) [20:05] GitHub73 (~GitHub73@192.30.252.41) joined #scummvm. [20:05] [scummvm] sev- pushed 1 new commit to master: https://git.io/viKCh [20:05] scummvm/master 66b9de0 Eugene Sandulenko: DM: Fix compilation [20:05] GitHub73 (GitHub73@192.30.252.41) left #scummvm. [20:05] just beat me to it :-) [20:05] FreeTHX (~freethx@5.51.235.218) left irc: Quit: leaving [20:16] Port build status changed with 66b9de0c: Success: master-motomagx, master-motoezx, master-openpandora, master-gp2xwiz, master-dc-serial, master-amigaos4, master-dc, master-osx_intel, master-caanoo, master-gp2x. Nice work, all ports built fine now [20:22] snover (~Adium@unaffiliated/snover) joined #scummvm. [20:22] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [20:24] m_kiewitz: two very simple script patches that change 20 to 99, everything else works fine [20:24] nice, i wonder why they didn't do that in the first place [20:27] who would need 99 saves in a linear adventure game? this is plain useless [20:30] Littleboy (~littleboy@c-71-233-131-7.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [20:32] i can think of so many possibilities it seems ridiculous to even speculate :) [20:37] wanwan: we have a total of 67 saved games for Gabriel Knight 1 [20:38] and 57 for Gold Rush on Apple IIgs [20:54] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [20:56] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 260 seconds [20:59] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 248 seconds [21:24] criezy_ (~criezy@host86-182-91-184.range86-182.btcentralplus.com) joined #scummvm. [21:24] #scummvm: mode change '+o criezy_' by ChanServ!ChanServ@services. 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