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[01:26] <GitHub50> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/J-xIcg
[01:26] <GitHub50> scummvm/master b5fb32d Paul Gilbert: MADS: Fix to exit game safely when sound driver hasn't been created
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[01:37] <GitHub88> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/bGC21w
[01:37] <GitHub88> scummvm/master ea9599b Paul Gilbert: MADS: Implement subtitles for animation cutscenes
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[01:49] <GitHub0> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/pZhNAg
[01:49] <GitHub0> scummvm/master 2048fe6 Paul Gilbert: MADS: Fix clearing on-screen messages when the cutscene animation changes
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[02:30] <GitHub90> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/DPDm4g
[02:30] <GitHub90> scummvm/master 1658a34 Paul Gilbert: MADS: Correct the color for the top/bottom line bounding the cutscene
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[06:40] <waltervn> morning
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[07:37] <GitHub67> [scummvm] bluegr pushed 1 new commit to master: http://git.io/T3cWsA
[07:37] <GitHub67> scummvm/master 331488c Filippos Karapetis: MADS: Bugfix for the text view debugger command
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[07:41] <Strangerke|work> hi guys
[07:41] <waltervn2> hi Strangerke|work
[07:42] <Strangerke|work> hi waltervn & his clone
[07:47] <[md5]> hi everyone
[07:47] <[md5]> hi Strangerke|work and his missing clone
[07:48] <[md5]> and hi waltervn and his clone :P
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[07:59] <wjp> morning
[07:59] <Strangerke|work> hi wjp
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[08:00] <[md5]> hi wjp
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[08:45] <GitHub177> [scummvm] bluegr pushed 2 new commits to master: http://git.io/0PALmQ
[08:45] <GitHub177> scummvm/master 701d43b Filippos Karapetis: MADS: Initial implementation of sound driver handling for V2 games
[08:45] <GitHub177> scummvm/master 33b770a Filippos Karapetis: MADS: Move all the anim and text view code into a common class...
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[08:48] <wjp> [md5]: did you catch my comment about apostrophes in SSCI parsers?
[08:50] <[md5]> wjp: yeah, wanted to talk to you about that
[08:51] <wjp> as far as I can tell, the tokenizer just strips non-alphanumerics from tokens. But I only had a very brief look at the assembly so far
[08:51] <wjp> (qfg1)
[08:52] <wjp> and that does seem to match quick tests
[08:52] <wjp> e.g., "lo'ok" and "look" give exactly the same output
[08:52] <wjp> so I'm wondering which games handle "'s" separately
[08:52] <[md5]> so "look at lefty's bar" would be "look at leftys bar"?
[08:52] <wjp> haven't looked at lsl1 specifically
[08:52] Action: [md5] checks
[08:52] <wjp> but presumably
[08:53] <wjp> or try "look at le'ft'y's bar" :-)
[08:53] <wjp> the problem with stripping a trailing s if the original doesn't do that, is that the parser may classify the token as the wrong category of word
[08:54] <wjp> (although I have to admit my parser knowledge is extremely rusty by now)
[08:54] <[md5]> hm? but the classification would occur after the text handling
[08:54] <wjp> yes, and "lefty" and "leftys" could have different classes
[08:55] <[md5]> have to remember the test case now
[08:55] <[md5]> sec to check the bug report
[08:55] <[md5]> ah, "look at Eve's window" in LSL2
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[09:03] <[md5]> after the annoying copy protection in LSL2...
[09:03] <[md5]> I can confirm that it strips non-alphanumeric
[09:03] <[md5]> e.g. that works: "l'ook. at. Eve's window"
[09:04] <wjp> and could you try (just to make sure): look at Eves window
[09:04] <wjp> (because that's what stripping would give without handling the 's differently)
[09:05] <[md5]> one sec, have to go through the test again
[09:05] <[md5]> #@!$!@
[09:05] <wjp> good for your US cultural history ;-)
[09:05] <[md5]> :P
[09:05] <wjp> didn't they have hotkeys that would skip it?
[09:05] <wjp> but I always forget
[09:06] <[md5]> can't remember
[09:06] <[md5]> that does ring a bell, though
[09:06] <[md5]> yep, "look at Eves window" works
[09:07] <[md5]> same as "look at Eve window"
[09:08] <wjp> ok, so I'm a little bit confused why you used this 's approach in the current commit, but, good
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[09:08] <[md5]> well, the SCI parser we got is a rewrite based off FreeSCI
[09:08] Nick change: Robin_Watts_ -> Robin_Watts
[09:08] <[md5]> that's the main reason, really
[09:09] <wjp> freesci strips 's ?
[09:09] <[md5]> it didn't strip anything
[09:11] <[md5]> hence the bug report
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[09:17] <wjp> ah, right, but I mean I am a bit confused why you went with the "strip 's" approach
[09:18] <wjp> will you change it, or should I do that tonight?
[09:24] <wjp> oh, we should also check the multilingual parsers
[09:25] <wjp> it seems very likely they do something else entirely
[09:33] <wjp> something else to add to the queue of things to RE :-)
[09:45] <[md5]> :P
[09:45] <[md5]> they probably do the same
[09:45] <[md5]> unless we're talking about the Japanese versions
[09:45] <[md5]> which use multibyte
[09:45] <[md5]> AFAIK
[09:46] <[md5]> the German, French, Spanish and Italian versions shouldn't have any issues, theoretically
[09:46] <[md5]> Italian = fanmade
[09:47] <Strangerke|work> I have a mixed-language LSL3 and EQ1 (or 2), is it impacted?
[09:48] <[md5]> EQ1 doesn't have a parser
[09:48] <Strangerke|work> then it's EQ2
[09:48] <[md5]> EQ2 doesn't have a parser either :P
[09:48] <Strangerke|work> then it's a mixed language without anything typed, which is fine
[09:48] <Strangerke|work> but LSL3?
[09:48] <[md5]> aye
[09:49] <[md5]> only the original EGA games had a parser, up to QFG2
[09:49] <[md5]> LSL3 does have a parser
[09:49] <[md5]> i.e. you type stuff instead of clicking around
[09:52] <[md5]> wjp: around?
[09:52] <Strangerke|work> of course there's a parser
[09:53] <[md5]> ?
[09:55] <Strangerke|work> it's even annoying to have to switch from one language to the other
[09:56] <[md5]> you do that via the launcher
[09:56] <Strangerke|work> but you could also tell me I shouldn't have bough a mixed language then. And you would be right.
[09:56] <Strangerke|work> Damn it.
[09:57] <[md5]> :P
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[10:15] <wjp> I'm not sure what you mean by "they probably do the same"
[10:16] <wjp> at the very least the definition of alphanumeric will be different
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[14:23] <DrMcCoy> http://www.rockpapershotgun.com/2014/10/15/wot-i-think-gabriel-knight-20th-anniversary/
[14:23] <DrMcCoy> " Its a passionless, jobbing remake that shoots for adequacy and generally hits it, celebrating the original primarily by highlighting just how good we had it back in 1993"
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[15:51] <GitHub107> [scummvm] bluegr pushed 1 new commit to master: http://git.io/5d2wmg
[15:51] <GitHub107> scummvm/master e6d1337 Filippos Karapetis: SCI: Ignore most of the non-alphanumeric characters in the parser...
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[16:10] <WooShell> meow =^.^=
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[16:44] <GitHub98> [scummvm] bluegr pushed 1 new commit to master: http://git.io/ij5qXQ
[16:44] <GitHub98> scummvm/master 740d162 Filippos Karapetis: SCI: Simplify check for non-alphanumeric characters in the parser...
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[17:00] <WindlePoons> hi, you can update the download site. Today i have install scummVM 1.7.0 from Debian/sid.
[17:00] <WindlePoons> https://packages.debian.org/en/sid/scummvm
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[17:01] <WindlePoons> the current text is "1.6.0 is also apt-get'able from Debian unstable (sid)."
[17:07] <Strangerke> maybe is true?
[17:07] <Strangerke> maybe you can get an old version too using apt-get ?
[17:08] Nick change: Vampire0_ -> Vampire0
[17:13] <WindlePoons> $ scummvm -v ScummVM 1.7.0 (Oct 14 2014 23:48:57)
[17:15] <WindlePoons> jessie (testing) and sid (unstable) is 1.7.0
[17:33] <Strangerke> but is the issue on our side or on debian's side?
[17:34] <Strangerke> oh... on our download page!
[17:34] <Strangerke> ok, I didn't understand, sorry
[17:34] <WindlePoons> http://ul.larskl.de/file/2bdc/59.png :D
[17:37] <Strangerke> <h:br/>{$release_debian} is also apt-get'able from Debian unstable (sid).<h:br/><h:br/>
[17:37] <Strangerke> nope, it's correct
[17:37] <Strangerke> well, no. But we don't have a 1.7 release for debian....
[17:39] <WindlePoons> hm
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[17:39] <WindlePoons> i search the debian mirror with old 1.6.0
[17:42] <WindlePoons> on http://ftp.debian.org/debian/pool/main/s/scummvm/ is 1.7.0
[17:43] <fuzzie> fixing the download page should be trivial
[17:46] <wjp> not sure why we're singling out debian
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[17:48] <fuzzie> are you alone in the corner as the Last Person Running Fedora, wjp?
[17:49] <fuzzie> (also hi, to everyone not getting replies from me: aaaaaaa busy :( )
[17:49] <wjp> yes
[17:49] <wjp> and it's not even my main system
[17:49] <fuzzie> does the version of fedora which everyone runs have scummvm 1.7.0?
[17:50] <fuzzie> it might be nice to add a few notes about how to get it from distros which stay up-to-date
[17:50] <wjp> Fedora is at 1.6.0 it seems
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[17:52] <droid2727> fuzzie: Just drop those RL commitments :P
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[18:13] <t0by> Dear world, I've just discovered that I can add a pre-commit hook so that git automagically runs astyle on my stuff and I am a happy man.
[18:13] <t0by> Sure, occasionally evil, but happy.
[18:17] <droid2727> Alternatively: Learn the coding style so that's not needed
[18:18] <wjp> that sounds scary
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[18:33] <t0by> <droid2727> Alternatively: Learn the coding style so that's not needed <=== Sure. Point is I have a branch with a giant lump of imported code that I scummvm-styled bit by bit instead of doing the sensible thing and FIRST styling it and then getting it to work fine
[18:33] <t0by> but of course, like most automated tool, it's only a safeguard against human stupidity.
[18:33] <t0by> *tools
[18:33] <t0by> stupidity in question being /mine/, of course.
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[00:00] --- Thu Oct 16 2014