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[01:10] <GitHub132> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fNmhP
[01:10] <GitHub132> scummvm-web/master 736b21a Matan Bareket: WEB: echo composer install in site-update and redirect stderr
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[01:26] <GitHub7> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fNmhN
[01:26] <GitHub7> scummvm/master b04fe74 Paul Gilbert: TITANIC: Fix endless busy cursor in Titania close up
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[03:31] <GitHub173> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fNYed
[03:31] <GitHub173> scummvm/master d8f376f David Fioramonti: LURE: Don't report failure message when save/load is successful...
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[03:31] <GitHub132> [scummvm] dreammaster closed pull request #1250: LURE: Don't report failed to save/load when it is sucessful (master...lureSaveLoadError) https://git.io/fNtKP
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[04:45] <GitHub63> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fNYvA
[04:45] <GitHub63> scummvm/master 7b817e2 Paul Gilbert: TITANIC: Add bugfixes to NEWS
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[06:33] <GitHub1> [scummvm] bgK pushed 3 new commits to master: https://git.io/fNYJW
[06:33] <GitHub1> scummvm/master b1aec44 David Fioramonti: MOHAWK: MYST: Don't set Mech direction when elevator button is pressed...
[06:33] <GitHub1> scummvm/master bd21a5c David Fioramonti: MOHAWK: MYST: Have Mech fortress west direction persists after returning...
[06:33] <GitHub1> scummvm/master be4e4ac David Fioramonti: NEWS: Add MOHAWK changes
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[06:33] <GitHub164> [scummvm] bgK closed pull request #1243: NEWS: Add MOHAWK changes (master...newsMohawk) https://git.io/fNvha
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[06:34] <GitHub44> [scummvm] bgK closed pull request #1226: MOHAWK: MYST: Improve Mechanical Fortress Rotator Direction State (master...mystMechRotationButton) https://git.io/f4S7U
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[13:31] <GitHub164> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fNY38
[13:31] <GitHub164> scummvm-web/master 034e08d Matan Bareket: WEB: Extract site-update to it's own shell script
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[13:34] <GitHub125> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fNY32
[13:34] <GitHub125> scummvm-web/master 2af7b2a Matan Bareket: WEB: Remove unnecessary shell command in site update
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[13:50] <GitHub81> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fNYsf
[13:50] <GitHub81> scummvm-web/master f376729 Matan Bareket: WEB: Change COMPOSER_HOME
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[14:07] <GitHub196> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fNYsE
[14:07] <GitHub196> scummvm-web/master ee0cffe Matan Bareket: WEB: Prevent access to Composer files
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[15:08] <GitHub194> [scummvm] thesentrygamer opened pull request #1253: Engines (master...branch-2-0) https://git.io/fNYnY
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[15:49] Action: eriktorbjorn scratches his head. Is pull request #1253 seriously just a feature request for Night Trap support?
[15:52] <eriktorbjorn> Then again, I got a pull request for my ScummVM fork that just consisted of a single commit adding a QUESTIONS file, asking me if I could provide a Windows build...
[16:02] <mal> hi, some people might remember that I tried to make a sailfish port using the SDL backsend but that became too hacky and didn't work well enough in my opinion so instead I made a Qt backend which so far has working graphics, mouse and keyboard input and also audio, some small issues still related to window resizing for example
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[16:03] <GitHub138> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/fNYCt
[16:03] <GitHub138> scummvm/master eb49ef0 rsn8887: PSP2: Improve pointer response to slow finger motion
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[16:15] Action: Dominus wonders if anyone here knows what happened to wjp
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[16:47] <GitHub118> [scummvm] lotharsm closed pull request #1253: Engines (master...branch-2-0) https://git.io/fNYnY
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[16:53] <SupSuper> are there any guidelines for determining game variants?
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[18:41] <rsn8887> Considering game controller support, there's this really cool "1st person RPG mode" in the PSP port. I think it should be implemented for all ports, since it is awesome.
[18:41] <rsn8887> http://wiki.scummvm.org/index.php/PlayStation_Portable
[18:42] <rsn8887> Basically, you press L trigger plus R trigger plus square to enable it (a message pops up "1st person RPG mode")
[18:43] <rsn8887> And then you can turn in eye of the beholder with the cursor keys, strafe with L/R, and square becomes the modifier instead of R.
[18:43] <rsn8887> Another press of L + R + Square returns to normal mode (a message pops up again)
[18:44] <rsn8887> It works great
[18:46] <rsn8887> I forgot where to make suggestions. In the forum? I think the game controller support was refactored out of the Vita port into mainline, so maybe the person who did that could take a look?
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[19:16] <rsn8887> I wrote a suggestion in the forum: http://forums.scummvm.org/viewtopic.php?p=86001#86001
[19:16] <rsn8887> It seems straightforward, but I would have to get into the re-factored code first.
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[00:00] --- Mon Jul 16 2018