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[02:35] <snover> https://github.com/scummvm/scummvm/commit/7b0760f1bc5c28abcede041a6e3930f84ff3d319 i wish i knew where these +2 and +3 for the _baseMethod array came from. when i fixed up _baseMethod for SCI1.1-2.1, the +3 does not seem necessary, but for SCI1 and earlier, arithmetic operations start exploding if the +2 is removed entirely (but things still seem to work OK, preliminarily, with +1 instead, which is super confusing)

[03:40] <snover> boy, i sure fell into a rabbit hole with this one. sci0/1 script objects seem to be getting initialised multiple times. that doesnt seem right&
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[03:51] <wjp> Is that the two-pass loading?
[03:52] <wjp> (To make sure base classes are loaded, possibly? Can't really look right now)
[03:55] <wjp> Does look like that could call init twice
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[04:10] <snover> yes
[04:13] <snover> (good morning!)
[04:15] <snover> for the moment, i am just clearing the baseVars and baseMethod arrays before populating them, so i can at least rule that out as being involved in this magic number. i hope there is a better guard that can be done instead
[04:16] <snover> (but i am not focusing on it yet)
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[05:30] <GitHub113> [scummvm] bgK pushed 2 new commits to master: https://git.io/vQdkr
[05:30] <GitHub113> scummvm/master a7900f5 Bastien Bouclet: MOHAWK: Riven: Stop sending empty rects when drawing transitions...
[05:30] <GitHub113> scummvm/master 6b78f4a Bastien Bouclet: MOHAWK: Riven: Set more variables when starting new games...
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[06:20] <travis-ci> scummvm/scummvm#3814 (master - 6b78f4a : Bastien Bouclet): The build has errored.
[06:20] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/ef42fd3476eb...6b78f4a56711
[06:20] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/253851316
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[08:38] <t0by> Aaaargh!
[08:44] <antlarr> hi, anybody knows which configure options have been used to build the raspberry binaries? I'm trying to build scummvm from git and I can't get a working binary
[08:45] <t0by> Hi antlarr, I have no idea personally, but hang on and somebody probably will.
[08:45] <t0by> Thank you for flying scummvm
[08:46] <antlarr> t0by: thanks :)
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[09:21] <Simei> Morning
[09:31] <t0by> Simei: morning, how are you today?
[09:32] <Simei> Good, I think. :)
[09:32] <Simei> And you?
[09:32] <t0by> Sleepy and drooling in front of Emacs, thanks
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[11:09] <waltervn> hi
[11:14] <criezy> Good morning
[11:15] <criezy> antlarr: I don't know the answer either, but did you have a look at http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI?
[11:27] <criezy> Simei: that looks wrong
[11:27] <criezy> https://github.com/scummvm/scummvm/blob/master/engines/sludge/builtin.cpp#L2510
[11:27] <criezy> I am wondering what you end up having in buff with such a code?!?
[11:30] <Simei> creizy, Ah, true. it'll give char instead of integer string
[11:30] <Simei> I'll correct it
[11:30] <Simei> criezy*
[11:31] <criezy> You could use the Common::String::format() here.
[11:31] <Simei> Ah, ok. I'll use it. Thanks !
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[12:31] <GitHub26> [scummvm] yinsimei pushed 1 new commit to master: https://git.io/vQdly
[12:31] <GitHub26> scummvm/master 4a6feae Simei Yin: SLUDGE: Use String::format instead of sprintf
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[12:47] <travis-ci> scummvm/scummvm#3815 (master - 4a6feae : Simei Yin): The build passed.
[12:47] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/6b78f4a56711...4a6feaefc8e1
[12:47] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/253908341
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[15:29] <GitHub161> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQdzB
[15:29] <GitHub161> scummvm/master fe1617a Paul Gilbert: TITANIC: Fix pause during intro credits cutscene
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[15:52] <GitHub167> [scummvm] yinsimei pushed 11 new commits to master: https://git.io/vQdgS
[15:52] <GitHub167> scummvm/master c25a6ba Simei Yin: SLUDGE: Complete snapshot
[15:52] <GitHub167> scummvm/master 3672d99 Simei Yin: SLUDGE: Complete parallax
[15:52] <GitHub167> scummvm/master cd384d1 Simei Yin: SLUDGE: Add credit scrolling
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[16:08] <GitHub55> [scummvm] bgK pushed 1 new commit to master: https://git.io/vQd2S
[16:08] <GitHub55> scummvm/master dd1fa0a Bastien Bouclet: TITANIC: Fix incorrect calls to queueSound...
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[17:14] <GitHub195> [scummvm] bluegr pushed 1 new commit to master: https://git.io/vQdwi
[17:14] <GitHub195> scummvm/master 0f33e8f Filippos Karapetis: CHEWY: More work on scene info handling
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[18:22] <snover> ok. i think that i figured out what was going on with sci0/1 method block, it looks like the format for this block is <count><list of selectors><\0\0><list of offsets>
[18:23] <snover> so that null entry doesnt actually seem to be needed, but was still being copied over.
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[18:25] <snover> get rid of that and everything seems to work. interleaving the selectors & offsets like how they are in sci1.1+ when initialising the object means that there is no more need for condition branching in getFunction and getFuncSelector, which is a nice simplification.
[18:29] <snover> i think there also was a confusion about byte count vs element count which is why it was 2 instead of 1. (the code went through a few iterations, starting with a direct pointer to script data, then reading in using Common::Array(T*, count), then reading in using the platform-independent READ_* macros
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[19:27] <m_kiewitz> snover: and that works with all the games you threw at it?
[19:28] <snover> m_kiewitz: so far so good. im still throwing stuff at it.
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[19:48] <GitHub1> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQd1N
[19:48] <GitHub1> scummvm/master b4c5318 Paul Gilbert: TITANIC: Don't allow starfield to be shown if puzzle was skipped
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[20:00] <m_kiewitz> PSA: if anyone is interested in it - Arrow Films from UK are currently selling The Thing steelbook and another limited edition for 18 pounds each
[20:01] <m_kiewitz> releases in around 2 months and the steelbook sold out on zavvi already yesterday right when they listed it
[20:01] <dreammaster> Speaking of things of interest, Jotun is going free on GOG right now, if anyone's interested
[20:03] <m_kiewitz> Jotun?
[20:03] <m_kiewitz> oh wow
[20:03] <m_kiewitz> looks nice
[20:04] <dreammaster> https://www.gog.com/game/jotun
[20:04] <dreammaster> Certainly it looks visually striking
[20:05] <m_kiewitz> yes
[20:05] <m_kiewitz> no online coop I guess
[20:10] <m_kiewitz> dreammaster: it's also free on Steam
[20:10] <m_kiewitz> PSA ^^^
[20:21] <dreammaster> Unsurprising, I guess
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[20:45] <GitHub8> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQdy6
[20:45] <GitHub8> scummvm/master 98060e8 Paul Gilbert: TITANIC: Fix locking stars in star control puzzle when Caps lock is on
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[21:29] <GitHub9> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQd94
[21:29] <GitHub9> scummvm/master 8d9c9a9 Paul Gilbert: TITANIC: Don't allow the same star to be locked on multiple times
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[23:13] <GitHub141> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQddO
[23:13] <GitHub141> scummvm/master 6140305 Paul Gilbert: TITANIC: Endgame sequence sound fixes
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[00:00] --- Sun Jul 16 2017