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[08:10] <Strangerke|work> hi guys
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[09:39] <Strangerke|work> hi Raziel^
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[17:30] <WooShell> meow =^.^=
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[18:12] Action: Strangerke pokes LordHoto
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[18:20] <Raziel^> one shouldn't poke LordHoto...
[18:20] <Raziel^> :-D
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[18:39] <Raziel^> anyone know how the wme engine is coming along?
[18:55] <Strangerke> Did you try poking t0by and somaen?
[18:56] <t0by> t0by has been poked
[18:56] <t0by> but is currently busy cooking dinner
[18:56] <t0by> brb
[18:56] <t0by> like after cooking and eating dinner
[18:56] <t0by> (anyway t0by is super swamper and will be for the rest of 2014 :( )
[18:57] <t0by> *swamped
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[19:39] <somaen> Raziel^: Anything specific you were wondering about?
[19:40] <Raziel^> somaen: some of the showstopper crashes in particular games taken care of yet?
[19:40] <Raziel^> somaen: and the dirty rects pr? :-)
[19:44] <somaen> The dirty rects stuff is still outstanding, mostly because it didn't give that much gain, which means that it's still a work in progress.
[19:44] <somaen> I haven't had time to hunt any more bugs sadly.
[19:45] <t0by> I am to blame for dirty rects
[19:45] <Raziel^> ok, thank you
[19:45] <t0by> The thing is - it's very much no silver bullet.
[19:45] <t0by> It's helpful for simple games.
[19:45] <t0by> The problem is that most rl games
[19:45] <t0by> e.g. dirty split
[19:46] <t0by> have HUGE rects and dirty LOTS of stuff ayway
[19:46] <t0by> That, and then there's games like J.u.l.i.a. with the particle thingy that absolutely kills it.
[19:46] <Raziel^> so J.U.L.I.A. wouldn' treally benefit?
[19:46] <Raziel^> ok
[19:46] <t0by> A sound and definite not
[19:47] <Raziel^> iirc the only solution for speeding those games up would be implementation of OpenGL?
[19:47] <t0by> somaen was working on something like that iirc.
[19:48] <t0by> anyway, I really think something like J.u.l.i.a. needs to be handled at a lower level
[19:48] <Raziel^> t0by: wait...you still have somewhting up your sleeve?
[19:48] <t0by> *or* with something *very very very* ad hoc which we don't really do.
[19:48] <t0by> Raziel^, no. But if you believe they put a man on the moon...
[19:49] <Raziel^> heh :-)
[19:49] <Raziel^> at least the wme games mostly run slow on all platforms, even on powerhorses (or so i've been told)
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[19:49] <Raziel^> somaen: wasn't the original engine using OpenGL to speed things up?
[19:50] <t0by> Raziel^, to be honest I have never had any issues except with FMVs.
[19:50] <t0by> Now
[19:50] <t0by> FMVs are exactly what bugs the hell out of me and I will try to do something about it when I have time
[19:50] <t0by> which is, *next year*. I'm like super super swamped, sadly.
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[19:52] <Raziel^> t0by: scrolling and fading is slow too
[19:52] <Raziel^> as are effects, like water surface or, as you said, particles
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[20:06] <t0by> Raziel^, water effects?
[20:06] <t0by> Do we do water effects in any way that's not a sprite?
[20:07] <Raziel^> i don't know :-)
[20:07] Action: t0by is listening to the best christmas song ever: https://www.youtube.com/watch?v=mxVo5mjK4eg
[20:07] <Raziel^> maybe it's a fmv playing
[20:07] <t0by> Raziel^, that would be consistent.
[20:07] <Raziel^> in rhiannon, there is a pond right at the beginning of the game and a river later on
[20:08] <Raziel^> whenever those waters are in sight the game comes down to a crawl
[20:08] <Raziel^> can those fmv's be speed up?
[20:08] <t0by> tell me we have a bug for this
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[20:08] <t0by> <Raziel^> can those fmv's be speed up? ===> definitely.
[20:09] <Raziel^> t0by: i don't know, i think i mentioned those slowdowns in the wme testing thread
[20:09] <Raziel^> but as it doesn't crash or anything at least i didn't file a bug
[20:10] <Raziel^> or maybe i did :-)
[20:10] <t0by> if we don't have a bug please please create one.
[20:10] <t0by> "It is painfully slow" is a bug in a way :)
[20:10] <Strangerke> t0by: no, THAT'S the best Xmas song. https://www.youtube.com/watch?v=9t4FgmaKOy8
[20:10] <t0by> Anyway, I'm gonna back to study
[20:10] <t0by> ing.
[20:11] <t0by> Strangerke, that's probably one of those rare scenes that are /better/ in the italian dub.
[20:11] <t0by> Italian just lends itself to profanity.
[20:11] <Strangerke> tsk.
[20:17] <Raziel^> t0by: good luck with your studies
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[20:32] <Strangerke> For info: Raziel^ took some time to compile and test the demo of Amazon , and there were no BE specific issue
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[23:59] <GitHub123> [scummvm] bluegr pushed 10 new commits to master: https://github.com/scummvm/scummvm/compare/4e20a9393168...77705752efa0
[23:59] <GitHub123> scummvm/master 409ce79 Filippos Karapetis: ZVISION: Rename RlfAnimation -> RLFDecoder
[23:59] <GitHub123> scummvm/master 3315522 Filippos Karapetis: ZVISION: Move the RLF decoder
[23:59] <GitHub123> scummvm/master 3d1a9e3 Filippos Karapetis: ZVISION: Simplify the working window code
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[00:00] --- Tue Dec 16 2014