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[05:53] <GitHub145> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/voWAb
[05:53] <GitHub145> scummvm/master df02215 Strangerke: PEGASUS: Initialize some variables
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[05:53] <Pegasus_Epsilon> wut
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[07:23] <Strangerke|work> hi guys
[07:25] <uruk-hai> hey Strangerke|work :)
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[08:59] <m_kiewitz> nooooo
[08:59] <m_kiewitz> http://metro.co.uk/2016/06/14/alf-star-michu-meszaros-dead-at-the-age-of-76-5942771/
[08:59] <m_kiewitz> ALF is dead :(
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[09:06] <Harekiet> shouldn't have been eating cats :(
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[09:09] <madmoose> I guess he was only ALF when you saw him in full figure.
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[09:43] <m_kiewitz> horray, I just won a ebay / paypal 20% off coupon
[09:44] <m_kiewitz> currently Prince of Persia Sands of Time can be downloaded for free via Club Ubisoft
[09:44] <m_kiewitz> https://club.ubi.com/#!/en-GB/ubi30
[09:52] <Harekiet> But it's not a club I want to join, who knows what they'll put in your drinks
[09:52] <P2E> is it wrong that I would prefer a steam key
[09:53] <m_kiewitz> Harekiet: Rohypnol :P
[09:54] <Harekiet> Most likely, you'll wake up sore and abused
[09:54] <Harekiet> At least ubi still sells stuff on steam even if it starst uplay then
[09:55] <P2E> sigh, uplay
[09:55] <P2E> and origin
[09:55] <P2E> what are they thinking
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[09:56] <Harekiet> STick to old games
[09:58] <P2E> indeed
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[10:58] <ChrisKeys> Probably OT on this channel, but are Steam Credits now the only pay method there? Half a year ago I bought a 99c game using just paypal. Yesterday I tried the same but now I would have to load up at least 5 Euro first. Is this new?
[11:01] <Strangerke|work> Last time I tried, I paid with paypal
[11:01] <Harekiet> First I've heard about it, maybe some regional thing or some thing your paypal account
[11:01] <Harekiet> +with
[11:03] <ChrisKeys> also it was not a game per se, it was a week premium pass for a Online Pool game (VP4 for those interested)
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[12:15] <waltervn> hi
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[16:13] <blorente> Good evening
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[16:56] <blorente> Hey, I just wanted to ask, does ScummVM support reading an arbitrary number of bits from a file?
[17:01] <WooShell> meow =^.^=
[17:17] <bgK> blorente: you probably want to use Common::BitStream for that
[17:19] <blorente> bgk, that's exactly what I was looking for, many many thanks :) I don't now how I didn't find it earlier
[17:19] <bgK> also, looking at the last commit in your fork, Common::Huffman may or may not help you
[17:21] <blorente> it may, thanks for pointing it out :)
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[17:28] <GitHub163> [scummvm] sev- pushed 1 new commit to master: https://git.io/vo8WU
[17:28] <GitHub163> scummvm/master 6928ddb Eugene Sandulenko: SCUMM HE: Initial Moonbase distortion code
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[17:43] <GitHub150> [scummvm] sev- pushed 1 new commit to master: https://git.io/vo88l
[17:43] <GitHub150> scummvm/master 3028d92 Eugene Sandulenko: SCUMM HE: Simplify Moonbase distortion code
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[18:30] <GitHub85> [scummvm] sev- pushed 1 new commit to master: https://git.io/vo8gJ
[18:30] <GitHub85> scummvm/master 2bf0ebf Eugene Sandulenko: GRAPHICS: Add possibility to specify Fill maskmode in the constructor
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[18:45] <GitHub79> [scummvm] sev- pushed 1 new commit to master: https://git.io/vo8Vs
[18:45] <GitHub79> scummvm/master 934e186 Eugene Sandulenko: GRAPHICS: Initialize mask in FllodFill when required
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[19:01] <Strangerke> wanwan: around?
[19:21] <wanwan> hi
[19:29] <Strangerke> wanwan: hey :) What's up? Did you make progress on your engine?
[19:29] <wanwan> i do, but not as fast as i'd like
[19:39] <_sev> did you get stuck?
[19:40] <wanwan> not stuck, but got a bunch of other things to take care of
[19:42] <wanwan> and, as it often happens, as soon as you get something working, your interest in it start to vanish
[19:43] <Strangerke> oh? Johndoe's syndrom :)
[19:44] <wanwan> see!
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[19:51] <wanwan> by the way, there's a question i want to ask. is it desirable to make engine class fully autonomous? so you can run multiple instances of it
[19:54] <Strangerke> ScummVM won't run several engines in parallel. But what may happen is that you can return to the launcher and run the engine again
[19:56] <wanwan> right now i can return back to launcher... but i never tried to re-run game again, heh
[20:06] <wanwan> ah, it won't work anyway
[20:06] <wanwan> because i modify several pre-filled tables
[20:07] <Strangerke> if they are not static, it's fine.
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[00:00] --- Wed Jun 15 2016