[00:01] as a result the engines that want/need a 32bpp mode all have the same hard-coded pixel format [00:02] Really? I hadn't realised. I haven't played around much with the different video modes. If that's the case, it might be intruiging to have the game engine try and default to 32-bit modes first, and then fall back on 16bit. For systems that support it, it might help cut down on some of the slowness dafioram reported [00:02] and the API has no mechanism for signalling failure, except to either crash (SDL) or display an alert and then be in some unknown state (OpenGL) [00:02] Ouch, scratch that idea then [00:03] and OpenGL doesnt like one of the pixel formats used by& possibly Cinepak, so right now i have an open ticket about how a video wont play with OpenGL because im just sending the pixel format from the decoder to the system [00:03] im terrified to touch any of this backend stuff. its on my list of things that i need to do, but i keep avoiding it. [00:06] Humm.. I do recall that back when I first worked on Discworld 2, I was chastized for setting a video resolution that exactly matched the original (which was a non-standard vertical size). The SDL backend handled it fine, and it ensured windowed mode didn't have top/bottom bars, but apparently it would be bad for other systems [00:06] and i dont think anyone would appreciate my default scorched-earth approach to fixing this problem, which would be to delete all the SDL1.2 and native OpenGL code, and just work with SDL2, which has some built-in support for hardware accelerated rendering. [00:07] Probably not, no matter how tempting it might be :) [00:07] at least on macOS, OpenGL is really really broken right now, and I dont think _anybody_ is maintaining that code right now. [00:10] It's easy to forget, sometimes, just how much effort has gone into the backend & common code as well. [00:12] yes. unfortunately everything seems to be a rapidly moving target these days, and without active maintenance things start getting screwed up by OS changes. [00:13] that is part of the trouble with the OpenGL code, it doesnt seem to understand hi-dpi monitors so it tries to draw to the native screen resolution without any scaling and everything is tiny [00:14] on multi-monitor systems it seems to get confused about the surface offset and ends up drawing halfway off the screen [00:14] Heh :) [00:30] GitHub27 (~GitHub27@192.30.252.42) joined #scummvm. [00:30] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7QVj [00:30] scummvm/master d137aba Paul Gilbert: TITANIC: SuccUBus wasn't dry retching in conversations [00:30] GitHub27 (GitHub27@192.30.252.42) left #scummvm. [00:32] Yay.. now the SuccUBus can properly cough up a lung :) [00:35] i am glad you are getting to the most important features. [00:36] With a list that long, and it starting to get late, it's kind of nice to tackle a few easier ones and prune done the remaining list a bit [00:37] late in the evening, I mean [00:37] Only 20 bugs left now, if you ignore the screenshots and enhancement suggestions [00:38] Lets hope it doesn't start expanding again ;) [00:38] i am still currently endeavouring to avoid you needing to figure out indeo4. [00:38] which means you wont see bugs from me for a bit& :P [00:44] Pantheon_ (~Pantheon@90.253.23.84) left irc: Read error: Connection reset by peer [00:45] That's definitely the important one. If that could be resolved, it would mean the last major noticable problem fixed. [00:46] Then it's just smaller stuff like crashing sound sliders, or parrot freezes [00:56] t0by (~t0by@unaffiliated/t0by) left irc: Ping timeout: 246 seconds [00:59] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Remote host closed the connection [01:18] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:19] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [01:21] GitHub146 (~GitHub146@192.30.252.42) joined #scummvm. [01:21] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7Qr5 [01:21] scummvm/master a8e400e Paul Gilbert: TITANIC: Show PET Sound sliders [01:21] GitHub146 (GitHub146@192.30.252.42) left #scummvm. [01:35] GitHub139 (~GitHub139@192.30.252.45) joined #scummvm. [01:35] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7QoR [01:35] scummvm/master 664126a Paul Gilbert: TITANIC: Fix crash after dragging sound sliders [01:35] GitHub139 (GitHub139@192.30.252.45) left #scummvm. [02:24] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [02:33] Mia (~Mia@unaffiliated/mia) left irc: Ping timeout: 240 seconds [02:41] phew, the indeo decoder sure supported a lot of different output surfaces. [02:44] YV12, I420, CLPL, IYUV, Y211, YUY2, YUYV, UYVY, RGB555, RGB565, RGB655, RGB664, RGB888& [02:44] CLUT8& [02:46] but, it would seemingly only render at 1x, 2x, 3x, or 4x. [02:50] Lightkey (~Darklock@p200300764C0B8C5222CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 258 seconds [03:03] Lightkey (~Darklock@p200300764C0B8C8022CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [03:04] GitHub196 (~GitHub196@192.30.252.40) joined #scummvm. [03:04] [scummvm] criezy pushed 1 new commit to master: https://git.io/v7QiC [03:04] scummvm/master 3de1fd1 Thierry Crozat: I18N: Regenerate translations data file [03:04] GitHub196 (GitHub196@192.30.252.40) left #scummvm. [03:07] GitHub196 is my favourite GitHub bot. 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[09:17] hi guys [09:29] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:29] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:29] GitHub86 (~GitHub86@192.30.252.45) joined #scummvm. [09:29] [scummvm] sev- pushed 1 new commit to master: https://git.io/v77Uq [09:29] scummvm/master 615af93 Eugene Sandulenko: GRAPHICS: MACGUI: Initial code for MacTextWindow::cutSelection() [09:29] GitHub86 (GitHub86@192.30.252.45) left #scummvm. [09:30] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [09:31] _sev|work (~sev@5.57.21.48) joined #scummvm. [09:31] _sev|work (~sev@5.57.21.48) left irc: Changing host [09:31] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:31] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:35] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [09:35] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [10:00] _sev|work (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [10:01] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [10:01] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [10:01] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [10:16] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [10:18] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [10:18] Nick change: Strangerke -> Strangerke_ [10:50] heroux (sandroco@gateway/shell/insomnia247/x-ipycglhyqcgkhsqr) left irc: Ping timeout: 248 seconds [11:17] heroux (sandroco@gateway/shell/insomnia247/x-ppufkvsawbddugnx) joined #scummvm. [11:25] Simei: I got your email re:sound; I'll have look around later tonight; I think it's important to see how the sound format exactly differs, _maybe_ we can get away with extending the existing decoder. [11:25] Thank you [11:42] t0by Thanks for replying. Yes, it's indeed important to figure out the difference between them first. I'll also have a look. [11:42] kgbme (uid235478@gateway/web/irccloud.com/x-wrsjtgcaiikhymmy) joined #scummvm. [12:11] demonimin_ (~demonimin@unaffiliated/demonimin) left irc: Ping timeout: 240 seconds [12:11] cymen (~simon2@squint.a-oben.org) joined #scummvm. [12:11] Is there any scummvm merchandise? [12:11] There better be..:) [12:12] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [12:14] ajax16384 (~User@109.60.138.138) joined #scummvm. [12:14] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [12:20] Couldn't find any on the website. :p [12:20] Oh, no kidding... [12:21] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [12:22] there's a link on the right hand side that leads to combobreaker.com but that seems to be defunct these days [12:22] that would be for t-shirts [12:23] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [12:23] Nick change: Strangerke -> Strangerke_ [12:23] ah indeed [12:25] a CHEAP (and nice) tee is something that i could always buy, btw. [12:26] sometimes, rarely though, when they arrive - you find out that it's something you just can't wear. the reason why i shy away from the 20+ $$ ones [12:51] James|GlideM1 (~holoirc@92.40.248.102.threembb.co.uk) joined #scummvm. [12:53] James|GlideM (~holoirc@185.75.213.130) left irc: Ping timeout: 258 seconds [13:17] Simei, thank you; if you manage to have a look in advance please report your findings. [13:17] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. 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[16:28] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 255 seconds [16:28] Nick change: Strangerke -> Strangerke_ [16:36] DrMcCoy (~drmccoy@xoreos/drmccoy) left irc: Ping timeout: 246 seconds [16:37] DrMcCoy (~drmccoy@xoreos/drmccoy) joined #scummvm. [16:37] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [16:38] ajax16384 (~User@109.60.138.138) left irc: Read error: Connection reset by peer [16:42] stan__ (~stan@host39-249-dynamic.46-79-r.retail.telecomitalia.it) joined #scummvm. [16:43] Hi there... [16:43] I tried to find an answer in Scimmvm forums...but [16:44] There's no way to purchase Tentacle and MI series, other than Ebay? [16:46] vv222 (~vv221@dotslashplay.it) left irc: Quit: reboot [16:47] stan__: http://wiki.scummvm.org/index.php/Where_to_get_the_games#LucasArts_Games [16:49] thank you snover :) [16:50] stan__ (~stan@host39-249-dynamic.46-79-r.retail.telecomitalia.it) left irc: Quit: Leaving [16:51] vv222 (~vv221@dotslashplay.it) joined #scummvm. [17:00] DrMcCoy (~drmccoy@xoreos/drmccoy) left irc: Ping timeout: 260 seconds [17:01] DrMcCoy (~drmccoy@xoreos/drmccoy) joined #scummvm. [17:01] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [17:06] wanwan (~wanwan@ppp158-255-172-20.pppoe.spdop.ru) joined #scummvm. [17:08] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [17:09] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [17:11] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [17:11] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. 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[19:02] devs, please, what is the best way how to implement audio fading in a engine using our mixer? changing volume a bit every tick, but new volume will be used only on a mixercallback (about per sec) or implement new audiostream? i saw both aproaches [19:17] James|GlideM (~holoirc@cpc120086-basf12-2-0-cust93.12-3.cable.virginm.net) left irc: Read error: No route to host [19:17] James|GlideM (~holoirc@cpc120086-basf12-2-0-cust93.12-3.cable.virginm.net) joined #scummvm. [19:17] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [19:34] I usually update the volume each frame. Shouldn't the mixer callback be trigger a lot more often than once per second? [19:37] SDL seems to provide a buffer for 1024 audio frames on my machine with a framerate of 44100 fps [19:40] criezy (~criezy@80.215.138.175) left irc: Quit: criezy [19:41] m-kiewitz (~m_kiewitz@x4d03c83a.dyn.telefonica.de) joined #scummvm. 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[21:28] [scummvm] sev- pushed 2 new commits to master: https://git.io/v75gS [21:28] scummvm/master c462fe9 Eugene Sandulenko: WAGE: Add detection for "James Bond 007" [21:28] scummvm/master 970e4b2 Eugene Sandulenko: WAGE: Add detecton for Mormonoids from the Deep [21:28] GitHub172 (GitHub172@192.30.252.34) left #scummvm. [21:29] DrMcCoy (~drmccoy@xoreos/drmccoy) joined #scummvm. [21:29] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [21:31] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [21:41] tomazcuber[m] (tomazcuber@gateway/shell/matrix.org/x-asmxkfpbpuefkhji) joined #scummvm. [21:51] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [22:02] AudioRCA[m] (audiorcama@gateway/shell/matrix.org/x-vdcvdctyvmbmrjga) joined #scummvm. [22:03] Coldwine[m] (coldwinema@gateway/shell/matrix.org/x-bypkusgrfsfmgfqz) joined #scummvm. [22:03] super_fox2[m] (superfox2m@gateway/shell/matrix.org/x-omrkgabnsjzaopbm) joined #scummvm. [22:20] t0by (~t0by@unaffiliated/t0by) left irc: Read error: Connection reset by peer [22:36] ny00123 (~ny00123@2a02:ed0:6d07:4900::2) left irc: Quit: Leaving [22:57] peterkohaut: unfortunately, as far as i know there is nothing in the common mixer code that allows for correct fades. that said, i feel like it should be straightforward to add an API that accepts a target volume and duration to correctly apply volume adjustments throughout an entire block of samples, instead of right now where you only get to change the volume once per readBuffer call. [23:00] fortunately(?), i havent had to worry much about this since the mixer in SSCI was very primitive and only reduced sample volumes once per tick, so were not worse than the original engine in that regard. [23:06] wanwan (~wanwan@ppp158-255-172-20.pppoe.spdop.ru) joined #scummvm. [23:19] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) joined #scummvm. 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[23:59] #scummvm: mode change '+oo joostp_ wjp ' by barjavel.freenode.net [23:59] gus (~quassel@2400:6180:0:d0::f76:7001) left irc: Quit: gus [00:00] --- Tue Aug 15 2017