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[03:24] <GitHub124> [scummvm] clone2727 pushed 1 new commit to master: http://git.io/6-LfAg
[03:24] <GitHub124> scummvm/master 975877b Keith Kaisershot: PEGASUS: Fix Ares flag not getting reset upon jumping to Mars
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[07:12] <waltervn> morning
[07:15] <madmoose> morn
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[07:17] <malikcjm> Morning
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[08:28] <TMM> morning all
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[08:43] <madmoose> morning TMM
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[08:50] <uruk-hai> hi all! :)
[08:51] <madmoose> Hello.
[08:53] <TMM> morning
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[09:17] <salty-horse> what's the status of myst/riven ?
[09:18] <somaen> That depends on which myst.
[09:18] <somaen> IIRC every single release of Myst uses a different engine
[09:18] <salty-horse> somaen, so focus on riven :D
[09:19] <salty-horse> riven has had no "masterpiece" editions, right?
[09:19] <somaen> I think there is only one version of Riven
[09:19] <salty-horse> same q for the video-based SCI games. I see some questions on twitter
[09:22] <salty-horse> I remember riven was kind-of working
[09:24] <salty-horse> http://wiki.scummvm.org/index.php/Mohawk/TODO#Riven_TODO
[09:25] <fuzzie> yes
[09:25] <fuzzie> so there was a pull request somewhere for the transitions and fading
[09:26] <fuzzie> but clone (and I, I guess) want to do both in a better fashion which can also be used elsewhere in mohawk maybe
[09:26] <droid2727> they're not the main thing anyway
[09:26] <fuzzie> I thought xgwharksnd was done?
[09:26] <fuzzie> oh you're here :o
[09:27] <salty-horse> fuzzie, btw, a while back you mentioned someone else has continued work on ags. where can I find the latest code? is it still in your repository?
[09:27] <droid2727> Riven needs its entire graphics layering code rewritten
[09:28] <salty-horse> droid2727, but that's just to fix various graphical issues? the "presentation" buttons work? (/me runs)
[09:28] <droid2727> fuzzie: no, there was something weird with timers, iirc
[09:28] <fuzzie> salty-horse: yes, although it's missing a large swathe of warning fixes and hacks
[09:28] <fuzzie> droid2727: hm, should I put that on my TODO list?
[09:29] <droid2727> salty-horse: "just"
[09:29] <fuzzie> salty-horse: Riven is all about the graphics, so..
[09:29] <droid2727> fuzzie: i thought it was on :P
[09:29] <salty-horse> fuzzie, :P
[09:30] <fuzzie> droid2727: well, oops, then. :)
[09:30] <salty-horse> is this the TODO list? http://wiki.scummvm.org/index.php/Mohawk/TODO#Riven_TODO
[09:30] <fuzzie> yes
[09:31] <droid2727> kind of
[09:31] <fuzzie> well, it is near enough
[09:31] <fuzzie> I wouldn't recommend trying to fix any of it, it's all fiddly and complex and we don't want to merge hacks which we'll have to remove later.
[09:31] <droid2727> it's a bit short on what really needs to be done for graphics
[09:31] <fuzzie> but it's completeable, if that's what you want to know.
[09:31] <droid2727> And I'd reject the hacks anyway ;)
[09:32] <fuzzie> yes, it was clone2727 in the developer channel with the huge reject stamp.
[09:32] <droid2727> I won Clue with that once
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[13:28] <sysKin> ha! there's always channel here for any opensource program. how nice o/
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[13:29] <sysKin> sooo I have a question: I started plyaing secret of monkey island abd about 10 minutes in the game froze. anything I can do to recover?
[13:29] <sysKin> or should I just give up and start over...
[13:30] <sysKin> and also, is it generally expected that I'll be seeing something like that
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[13:47] <aquadran> I think froze is not a feature of scummvm :)
[13:48] <sysKin> well that's what I thought too :) it's the android build I got
[13:48] <sysKin> I could still make a save afterwards, and I can load it, but otherwise the game isn't moving
[13:49] <aquadran> maybe it's android specific
[13:51] <sysKin> now the game looks like this: https://www.dropbox.com/s/5392forfayau7rz/Screenshot_2014-04-14-23-05-23.png
[13:51] <sysKin> no pointer, nothing's clickable..
[13:51] <sysKin> but the many (load/save/quit/options) is fine
[13:51] <sysKin> menu*
[13:51] <sysKin> nah @ typos
[13:53] <aquadran> maybe something corrupted game state, can you try copy savegame and try on other platform ?
[13:53] <sysKin> hmm might be worth a try
[13:54] <sysKin> you wouldn't happen to know where I can find the save?
[13:55] <aquadran> hmm, not sure where it will be on android, let me look
[13:59] <sysKin> found it
[13:59] <aquadran> ok
[14:01] <sysKin> identical....
[14:02] <sysKin> nothing interesting in console while I load it. anything else I can do to see what happened?
[14:03] <aquadran> what version of scummvm ?
[14:03] <sysKin> I downloaded both today, let me check
[14:04] <aquadran> release or daily build ?
[14:04] <sysKin> ok, on windows it's a 1.6 release. but I suppose that's less interesting
[14:05] <sysKin> on android it claims to be 1.5.044
[14:06] <sysKin> ...from last year. oh.
[14:07] <sysKin> google play has an even older 1.5.0
[14:08] <aquadran> maybe android build break something. that is bad it's not updated on android
[14:08] <aquadran> indeed on download page it's only 1.5.0
[14:09] <sysKin> the older build on google play doesn't even want to recognise the game for some reason
[14:09] <sysKin> oh well, I suppose I'll try again - and save often :)
[14:10] <aquadran> there is autosave feature
[14:10] <sysKin> there are so many good games I missed in the 90s :)
[14:10] <aquadran> I think it was autosave 5min by default
[14:10] <sysKin> oh, great ~
[14:10] <aquadran> look into scummvm menu options
[14:11] <Aftertaste> ah another day another attempt at lzs :D
[14:11] <aquadran> sysKin: btw, you could also make bug report
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[14:11] <sysKin> does it make sense when it happened on 1.5?
[14:12] <aquadran> it should not happen at all
[14:13] <sysKin> ok, I'll try to do exactly what I did, with a save just before
[14:13] <aquadran> this game is supported for years, maybe something was broken. or android port break game state somehow
[14:13] <sysKin> and if it's something reproducable I'll file a bug
[14:13] <aquadran> thanks
[14:14] <sysKin> thanks for your help ~ this is one awesome project :)
[14:14] <aquadran> np :)
[14:14] <sysKin> just one last thing, how can I activate auto-save?
[14:15] <aquadran> look into scummvm options, one of last tabs
[14:16] <sysKin> ah, not the in-game options,. got it, thanks ~
[14:16] <aquadran> yep
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[14:47] <sysKin> ok it's after midnight, good night ~
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[16:18] <salty-horse> two adventure games on the front page of a magazine! https://twitter.com/matthewbbolton/status/455697860387147777
[16:20] <salty-horse> does BSD sed support multiple -e's?
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[16:31] <WooShell> meow =^.^=
[16:32] <salty-horse> meow
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[19:48] <GitHub1> [scummvm] sev- pushed 1 new commit to master: http://git.io/oybXJg
[19:48] <GitHub1> scummvm/master 98fc589 Eugene Sandulenko: FULLPIPE: Implement Background::~Background()
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[19:51] <wjp> ooh, GitHub1 :-)
[19:52] <madmoose> The Alpha GitHub
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[20:06] Action: lewellyn hates how the github bots join and part for each commit :(
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[20:08] <fuzzie> ignore the joins/parts :)
[20:08] <lewellyn> i wish they'd get a cloak, to make that easier. :P
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[21:00] <TMM> Lovely: bug in the original interpreter, not my code.
[21:04] <TMM> https://tmm.cx/~hp/murder17.png >_<
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[00:00] --- Tue Apr 15 2014