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[00:39] <DrMcCoy> LordHoto: bah
[00:39] <LordHoto> DrMcCoy: ?
[00:39] <DrMcCoy> LordHoto: facebook, really?
[00:40] <LordHoto> DrMcCoy: what about it?
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[01:05] <RichieSams> is there a portable way to test for 32 bit / 64 bit?
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[01:06] <clone2727> We should have a define in configure. But the better question is: why do you need that?
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[01:07] <RichieSams> knowing the length of a size_t, so I can change the endian-ness accordingly
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[01:08] <RichieSams> is there a better way to do that?
[01:09] <clone2727> Well, size_t's size doesn't guarantee anything
[01:09] <clone2727> But, you shouldn't be saving size_t values
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[01:09] <RichieSams> saving a size_t is disabled when SIZES64 is defined
[01:09] <RichieSams> which is is atm
[01:10] <clone2727> Then why do you need it?
[01:10] <RichieSams> and everything is forced to an int64
[01:10] <RichieSams> should I just ignore the other code path?
[01:10] <clone2727> Since it's always defined, I'd say yes?
[01:10] <RichieSams> ok
[01:11] <RichieSams> should I just get rid of the define and the other code paths?
[01:11] <clone2727> I already suggested dumping pluto earlier if it'd help :P
[01:12] <RichieSams> I would
[01:12] <RichieSams> but I have no idea how lua works
[01:12] <RichieSams> so it would take a while
[01:12] <clone2727> So?
[01:13] <RichieSams> lol
[01:13] <RichieSams> true
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[02:31] <RichieSams> clone2727: are you still awake?
[02:32] <RichieSams> http://pastebin.com/z0UiW75G
[02:32] <RichieSams> there's a start
[02:32] <RichieSams> now I just need to sort through the individual serializations
[02:32] <RichieSams> but that's so much cleaner to look at already
[02:34] <clone2727> I'm only one time zone ahead of you, so yeah :P
[02:34] <RichieSams> oh really?
[02:34] <RichieSams> I had forgotten
[02:34] <clone2727> But, I don't know enough about lua myself to comment further -- other than that it looks saner than it previously did
[02:35] <RichieSams> that's all I really care about
[02:35] <RichieSams> I'm keeping most if not all of the logic the same
[02:35] <RichieSams> just adding a ton of comments
[02:35] <RichieSams> and naming things sanely
[02:44] <RichieSams> is there a good way to serialize a double taking into account endianness?
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[02:45] <RichieSams> reinterpret_cast to an int
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[02:45] <RichieSams> then use the normal endian methods?
[02:45] <clone2727> "don't"
[02:46] <clone2727> And you can't reinterpret_cast it anyway; that breaks aliasing
[02:47] <RichieSams> hmmm
[02:47] <RichieSams> well I have to serialize the double
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[02:47] <clone2727> I'd almost recommend using a string to save it instead
[02:48] <clone2727> I'm not sure if we want to go with the "all systems use ieee float" assumption
[02:48] <RichieSams> I'll stick a TODO on it. So it can be reviewed in the pull request
[02:48] <RichieSams> true
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[03:10] <RichieSams> snprintf is legal, yes?
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[03:25] <clone2727> RichieSams: Unless you *need* to use a char array for something, use Common::String::format
[03:25] <RichieSams> kk
[03:45] <RichieSams> and what's the best way to write an int64
[03:45] <RichieSams> endian aware
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[03:46] <RichieSams> (using a WriteStream)
[03:46] <clone2727> again, "don't" :P
[03:46] <clone2727> What do you need an int64 write for?
[03:47] <RichieSams> a length of string
[03:47] <RichieSams> again, the size_t
[03:47] <clone2727> yeah, if you have a string larger than 4GB, you have a bigger problem
[03:47] <RichieSams> but I guess I can just assume a string less than 4gb
[03:47] <RichieSams> right
[03:47] <RichieSams> kk thanks
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[05:14] <RichieSams> good morning Strangerke
[05:14] <RichieSams> :)
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[07:06] <waltervn> morning
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[09:59] <WooShell> good meowning =^.^=
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[12:19] Action: waltervn summons clone2727
[12:24] Action: Strangerke summons dreammaster
[12:26] <waltervn> DrMcCoy, join? You can ignore Strangerke's summon
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[12:32] Action: DrMcCoy joins the summoning of da clones
[12:33] Action: DrMcCoy sabotages the summoning of the master of dreams
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[12:36] <DrMcCoy> yay :)
[12:36] <waltervn> \o/
[12:39] Action: waltervn unsummons clone2727
[12:40] <DrMcCoy> o_O
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[12:48] <Strangerke> :'(
[12:48] <clone2727> I'm wanted until I actually arrive :P
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[13:18] <GitHub29> [scummvm-sites] Strangerke pushed 1 new commit to web-planet: http://git.io/6gPnOw
[13:18] <GitHub29> scummvm-sites/web-planet 7a203a7 Strangerke: PLANET: Add criezy's blog
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[14:01] <droid2727> nice. the server I was on got a sigterm
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[15:14] <RichieSams> serialization almost done
[15:14] <RichieSams> http://pastebin.com/crn99Raz
[15:14] <RichieSams> (being re-written)
[15:28] <DrMcCoy> everybody seen the global notice?
[15:28] <DrMcCoy> "[...] For now, we recommend that every change their NickServ password as a precaution
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[15:31] Action: wjp wonders why RichieSams is using pastebin instead of a branch
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[15:45] <Strangerke> DrMcCoy: arf :(
[15:46] <wjp> RichieSams: have you considered using a personal branch on your own github account for this work?
[15:46] <wjp> much more convenient than pastebin :-)
[15:47] <wjp> not to mention that it lets you group a bunch of related commits together and merge them all into master at the same time
[15:49] <RichieSams> I am
[15:50] <RichieSams> I just haven't commited yet
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[17:12] <GitHub10> [scummvm-sites] Strangerke pushed 1 new commit to web-planet: http://git.io/7YMflw
[17:12] <GitHub10> scummvm-sites/web-planet 8276d13 Strangerke: PLANET: Fix typo in ini file (thanks waltervn for pointing it)
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[17:41] <GitHub83> [scummvm] criezy pushed 1 new commit to master: http://git.io/229CKg
[17:41] <GitHub83> scummvm/master b783d75 Thierry Crozat: SWORD1: Add missing update of screen parameters when loading game from GMM...
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[17:43] <RichieSams> https://github.com/RichieSams/scummvm/commit/fdd9d48ef099813e9dfd17c9eee1354e7ed4d1cf
[17:43] <RichieSams> there
[17:43] <RichieSams> the serializer is finished
[17:44] <RichieSams> *finished*
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[17:44] <RichieSams> still haven't tested it yet because I need the unserializer
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[17:44] <fuzzie> woah
[17:45] <fuzzie> at the very least .. that looks a lot tidier than pluto :-P
[17:45] <RichieSams> :P
[17:45] <fuzzie> so I am in favour, nice
[17:45] <RichieSams> thanks
[17:45] <RichieSams> most of the logic is identical to pluto
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[17:46] <RichieSams> though now everything *should* be endian safe and 32/64 agnostic
[17:48] <RichieSams> there is potentially a gross section: line 278 of lua_serializer.cpp
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[17:48] <GitHub197> [scummvm] criezy pushed 1 new commit to master: http://git.io/kRFu6w
[17:48] <GitHub197> scummvm/master b6a0f77 Thierry Crozat: NEWS: Mention fix of crash in BS1 when loading a game from the GMM
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[17:48] <RichieSams> I have to serialize a double
[17:50] <wjp> look into frexp/ldexp
[17:51] <RichieSams> I would still have to serialize the significand
[17:52] <RichieSams> but that's a start
[17:53] <wjp> you can do a ldexp with the right exponent to ensure you always get an integer
[17:53] <wjp> and then do a lossless cast to a sint16
[17:53] <wjp> um
[17:53] <wjp> sint64
[17:54] <wjp> I guess ldexp(x, 52) for doubles
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[17:56] <RichieSams> where x is the original dobule value?
[17:56] <RichieSams> double*
[17:56] <wjp> sorry, x the result of frexp
[17:56] <RichieSams> the significand
[17:57] <RichieSams> kk
[17:57] <RichieSams> I'll have to play around with it a bit to get my head around it
[17:58] <wjp> frexp puts all the significand bits behind the decimal point, so to be able to losslessly cast to an integer, you have to shift them to the integer part
[17:59] <wjp> and ldexp effectively does that
[17:59] <wjp> (with the right exponent; which would be 52 or 53 or so)
[18:00] <droid2727> well, assuming ieee
[18:00] <wjp> *nod*
[18:01] <droid2727> if we're going to assume ieee, why not just serialize the double directly?
[18:01] <droid2727> and do we want to make that assumption?
[18:02] <wjp> well, this is assuming 52 bits of precision; not full ieee binary format
[18:02] <wjp> I should've been more precise there
[18:04] <wjp> to be honest I have very little idea if any of our platforms use different formats
[18:05] <droid2727> yeah
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[18:14] <RichieSams> in my little test the double lost a little bit of precision
[18:14] <RichieSams> but that may be due to cout
[18:15] <RichieSams> it also may be due to the number I inputted is not perfectly encode-able
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[18:19] <RichieSams> never mind
[18:19] <RichieSams> wjp's method is lossless in my test
[18:19] <RichieSams> s/test/tests
[18:20] <RichieSams> but as you guys pointed out, it assumes IEEE
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[18:23] <droid2727> ugh, cout :P
[18:24] <RichieSams> yea...
[18:24] <RichieSams> it's the quick and dirty way
[18:24] <droid2727> always printf! death to iostream!
[18:24] <RichieSams> turns out you can force cout precision
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[18:32] <wjp> better do base 16
[18:40] <RichieSams> any thoughts on this error: error C2129: static function 'void Lua::serializeLua(lua_State *,Common::WriteStream *)' declared but not defined T:\Programming_Projects\ScummVM-RichieSams\common\memorypool.h 138
[18:40] <RichieSams> it's pointing to memorypool ???
[18:42] <droid2727> sounds like templates and MSVC not giving nice error messages
[18:43] <RichieSams> gcc time
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[19:12] <RichieSams> gcc says the same thing
[19:14] <RichieSams> figured it out
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