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[00:04] <snover> [md5]: do you remember what version of what game has audio/sync patches?
[00:06] <snover> sci32 seems to allow S and T as prefixes for these, but those prefixes are catching on things like& SCIDLLWS.DLL
[00:07] <snover> so im trying to figure out if it even matters.
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[00:47] <[md5]> snover: sorry, I'm half asleep
[00:47] <[md5]> hm
[00:48] <[md5]> are these even working as patches?
[00:48] <[md5]> I mean the DLL files
[00:48] <snover> it finds them and then complains
[00:48] <[md5]> ah, right
[00:49] <[md5]> just a minute
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[00:54] <[md5]> Lighthouse has some of these
[00:54] <[md5]> in its PATCHES folder
[00:54] <[md5]> RAMA too
[00:55] <snover> i guess the problem is that the original games would look at only files in the configured patchDir, but scummvm is looking wherever
[00:56] <[md5]> theoretically, patches can be placed anywhere
[00:56] <[md5]> but these patches have non-standard names
[00:57] <snover> the S#######.### ones?
[00:59] <[md5]> yeah
[00:59] <[md5]> well, they are not xxx.v56
[00:59] <[md5]> or xxx.scr
[00:59] <snover> sci16 used # and @, sci32 (at least 2.1 and later) uses A B and S T and only looks in resource.cfg patchDir
[00:59] <snover> (2.1mid*)
[01:00] <[md5]> these were not really used often
[01:00] <[md5]> I mean voice patches
[01:01] <[md5]> I've personally seen then quite rarely
[01:01] <snover> well, as you correctly note, they are used by some SCI3 games
[01:01] <[md5]> but if the original executables checked specific folders, then we should do that too
[01:02] <[md5]> then=them
[01:02] <[md5]> I think it's safe to say that these are mostly used by SCI3 games
[01:03] <[md5]> (as most of the exotic stuff)
[01:03] <snover> i guess it will be necessary to have a list of patchDirs for each game since that is written out when the installer runs
[01:03] <[md5]> anyway
[01:03] <[md5]> I'm half asleep
[01:03] <[md5]> nn! :)
[01:03] <snover> bye
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[01:30] <GitHub79> [scummvm] csnover pushed 1 new commit to master: https://git.io/vocIF
[01:30] <GitHub79> scummvm/master b51d60f Colin Snover: SCI: Fix uninitialized read in SoundCommandParser
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[05:24] <GitHub154> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vocG8
[05:24] <GitHub154> scummvm/master 010e676 Strangerke: TOON: Fix uninitialized variable
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[05:42] <GitHub6> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vocZk
[05:42] <GitHub6> scummvm/master 013406a Strangerke: SHERLOCK: Fix uninitialized variables
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[06:32] <waltervn> morning
[07:04] <rootfather> good morning
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[07:22] <Strangerke|work> hi guys
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[09:02] <GitHub78> [scummvm] bluegr pushed 2 new commits to master: https://git.io/voczC
[09:02] <GitHub78> scummvm/master 00761de Filippos Karapetis: SCI32: Remove the unused newColors array
[09:02] <GitHub78> scummvm/master a4ef3f9 Filippos Karapetis: SCI32: All versions of KQ7 are using the older remap range semantics
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[11:25] <m_kiewitz> http://www.ebay.co.uk/itm/Quest-for-Glory-IV-Shadows-of-Darkness-PC-Sierra-neu-sealed-/131845972135?
[11:25] <m_kiewitz> wow
[11:27] <Harekiet> Cheap as chips
[11:36] <Strangerke|work> Gah, that's crazy
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[12:25] <m_kiewitz> Strangerke|work: and even this box looks like ass
[12:25] <m_kiewitz> damn i should have bought the Asian qfg4 floppy edition. That one used different box material and looked fine.
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[12:26] <Strangerke|work> m_kiewitz: how much was it?
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[12:27] <m_kiewitz> regular price, i was just waiting too long
[12:27] <m_kiewitz> maybe 30 EUR or so
[12:27] <m_kiewitz> but it only showed up once
[12:27] <Strangerke|work> :(
[12:28] <m_kiewitz> yeah, i thought maybe one of those other releases would show up in proper condition, but it seems the box is ruined in all cases
[12:29] <m_kiewitz> the CD box is fine, it's just the purple floppy box
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[12:31] <Strangerke|work> There's a boxed QG5
[12:32] <m_kiewitz> uuuhhh
[12:32] <m_kiewitz> http://www.ebay.co.uk/itm/Sierra-logo-TShirt-S-to-XXL-PC-Game-Retro-Space-Kings-Police-Quest-for-Glory-/201560834057
[12:32] <m_kiewitz> qfg5 sucks :P
[12:32] <Strangerke|work> http://www.befr.ebay.be/itm/Drachenfeuer-und-andere-Legenden-QUEST-FOR-GLORY-5-RUCKKEHR-NACH-KRONDOR-New-/131539801103?hash=item1ea062140f:g:tNYAAOSwyQtVhIOK
[12:33] <m_kiewitz> the font looks like the wolfenstein 3D font lol
[12:34] <Strangerke|work> yep, it looks good :D
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[15:43] <blorente> Good evening
[15:44] <Strangerke|work> hi blorente
[15:45] <blorente> Hi Strangerke|work :)
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[18:43] <WooShell> meow =^.^=
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[19:06] <snover> hm. im gonna be a little annoyed it if turns out sq6 never actually sets and uses the monitoring channel&
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[19:11] <Strangerke> hi guys
[19:12] <snover> hey
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[19:28] <GitHub152> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/voChr
[19:28] <GitHub152> scummvm/master 3a95493 Strangerke: GNAP: Specify highres in configure.engine
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[19:43] <snover> oh, wait, i found it. yay!
[19:44] <snover> its used to provide fake animation sync
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[20:00] <GitHub22> [scummvm] sev- pushed 1 new commit to master: https://git.io/voWJy
[20:00] <GitHub22> scummvm/master f25c848 Eugene Sandulenko: MOHAWK: Engine classes initializations
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[20:02] <snover> uh, everywhere. that was kind of obvious in retrospect, except i messed up when writing the play function& :)
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[20:22] <blorente> Anyone got time for a C++ doubt? I need some sort of container to load an arbitrary amount of data (known at runtime). The code in question is in lines 36 and 37 of this file (http://pastebin.com/QK5bnHAZ).
[20:22] <blorente> One (bad) solution is to accept a void pointer as a parameter, and read into it, and assume it's properly initialized from the calling side
[20:23] <blorente> Otherwise, I have no idea on how ContainerItem should look
[20:26] <snover> what kind of data exactly is this container/containeritem storing?
[20:27] <blorente> This format is used for everything from game object attributes to graphics and sounds
[20:28] <snover> std::vector (Common::Array) is typically a reasonable default choice for a growable container
[20:28] <blorente> But for that you must know the length of the element you want, don't you?
[20:28] <blorente> or at least the type
[20:29] <blorente> Actually, I could just make the Container accept a template
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[20:30] <blorente> It's not that crazy, is it?
[20:30] <snover> well if it is just a block of data, then the type would probably be `char`
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[20:32] <blorente> Hmm, yes, that might work. I think I'll give the template idea a spin, and if it doesn't work I'll use char*
[20:32] <blorente> thanks :)
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[22:42] <GitHub146> [scummvm] criezy pushed 3 new commits to master: https://git.io/voWu2
[22:42] <GitHub146> scummvm/master da93021 Thierry Crozat: I18N: Update Hungarian translation (from patch #1650)
[22:42] <GitHub146> scummvm/master f7bb128 Thierry Crozat: I18N: Update French translation
[22:42] <GitHub146> scummvm/master 95f1e65 Thierry Crozat: I18N: Regenerate translations data file
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[00:00] --- Tue Jun 14 2016