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[09:19] <Strangerke|work> hi guys
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[12:19] <GitHub194> [scummvm] BenCastricum opened pull request #491: Misc minor improvements for i8n (master...misc) http://git.io/NS8Frg
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[13:44] <uruk-hai> hey all! :)
[14:08] <CruX|> hi uruk-hai
[14:08] <CruX|> hmm mplayer2 was forked to mpv :(
[14:11] <fuzzie> yeah, it is frustratingly chaotic
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[14:15] <fuzzie> we encounter all kinds of crazy streams for scummvm purposes
[14:15] <fuzzie> but it's depressing how my "watch TV at home" use case is still hilariously badly-supported by everything. alas.
[14:17] <fuzzie> (of course I am still sitting on patches for things myself due to lack of time, so I can't really complain)
[14:21] <droid2727> they really have the monolith on their homepage? wow.
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[15:57] <WooShell> meow =^.^=
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[18:01] <GitHub70> [scummvm] urukgit pushed 12 new commits to master: http://git.io/eAuglg
[18:01] <GitHub70> scummvm/master 528ed79 uruk: CGE2: Make impossible to dereference nullptr in sndDigiStart().
[18:01] <GitHub70> scummvm/master 3b342a2 uruk: CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
[18:01] <GitHub70> scummvm/master 3e8041d uruk: CGE2: Fix comparing _spr->file against null in runCommand().
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[18:26] <GitHub12> [scummvm] urukgit pushed 1 new commit to master: http://git.io/8EEK2Q
[18:26] <GitHub12> scummvm/master 28a4509 uruk: CGE2: Fix initVolumeSwitch().
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[18:48] <surix> does anyone know what graphics api the dreamcast scummvm used?
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[18:53] <fuzzie> surix: libronin, which probably doesn't help you much..
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[18:58] <GitHub0> [scummvm] urukgit pushed 2 new commits to master: http://git.io/6uICzQ
[18:58] <GitHub0> scummvm/master c247125 uruk: CGE2: Rename _soundHandle to _sfxHandle.
[18:58] <GitHub0> scummvm/master d7a9ea9 uruk: CGE2: Rework sound system.
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[19:16] <GitHub78> [scummvm] urukgit pushed 1 new commit to master: http://git.io/e9RBkg
[19:16] <GitHub78> scummvm/master 12a894a uruk: CGE2: Add checkMute()....
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[19:19] <GitHub87> [scummvm] urukgit pushed 1 new commit to master: http://git.io/Cj2MEg
[19:19] <GitHub87> scummvm/master e525878 uruk: CGE2: Silence GCC warning.
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[19:50] <surix> thanks fuzzie, i found the source for libronin.
[19:51] <surix> do you know anything about dc? i dont understand how the queue works, used for sending draw commands to the graphics chip
[19:54] <surix> they write commands to the same address, what i assume to be the comand queue. and i assume something is picking these memory up and doing something with them, but what signals it to pick up the command?
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[19:57] <surix> im guessing its the cpu command PREF being they always call that after writing to the queue. but why does that make it pick up?
[20:02] <LordHoto> Are you sure it's not just memory mapped I/O?
[20:03] <LordHoto> a quick search with Google seems to suggest PREF is just for fetching data into the cache.
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[20:19] <surix> maybe lodhoto this is how they write a vertex command 4 bytes to @addr (flags and stuff, probably representing a vertex command), 4 bytes to @addr[16] for x, 4 bytes to @addr[20] for y, 4 bytes to @addr[24] for z, PREF @addr
[20:21] <surix> it seems every type of command is within 32 bytes to maybe its 8 32bit mapped ports all io-ing to something. but there is no timing or waiting or anything before writing so i wonder how its synced
[20:21] <surix> maybe PREF somehow syncs it
[20:22] <LordHoto> maybe you should use Google to find some docs about it
[20:24] <surix> i am not able to find much info on the chip. i wondered what scummvm was using to get info that way, via the source.
[20:25] <surix> its crazy that most of the dreamcast dev sites dont have the kind of docs that other console dev sites do, with official manuals for the hardware
[20:29] <fuzzie> haha.
[20:29] <fuzzie> you are so spoiled :P
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[20:33] <surix> ive only deved for saturn and playstation so far. saturn has the official docs for every peice of hardware. playstation doesnt but there is at least ultra detailed user contributed docs. havent found anything like that for dreamcast yet.
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[20:34] <fuzzie> I forgot how the queue works
[20:40] <fuzzie> the pref there is definitely a queue move though
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[21:08] <fuzzie> surix: still stuck?
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[21:21] <surix> im asking in the dreamcast channel now
[21:22] <surix> but yeah im still stuck. its not like i desperately need this info, just curious because im thinking of writing something for dreamcast and want a good idea how everything works.
[21:23] <fuzzie> page 79+ of the SH7750 manual discusses the queues
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[21:28] <surix> oh ok, so its a feature of the cpu, i thought maybe it was part of the graphics chip.
[21:28] <surix> thanks
[21:32] <surix> "Transfer from the SQs to external memory can be performed with a prefetch instruction (PREF). Issuing a PREF instruction for P4 area H'E000 0000 to H'E3FF FFFC starts a burst transfer from the SQs to external memory. "
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[00:00] --- Thu Aug 14 2014