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[08:19] <waltervn> morning
[08:23] <Strangerke> hi waltervn, hi guys
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[08:39] <uruk-hai> hey all! :D
[08:41] <eriktorbjorn> Was "The Prince and the Coward" ever released in English?
[08:42] <fuzzie> nope
[08:43] <eriktorbjorn> Ah, I just saw that the Wiki article says it's being translated.
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[08:54] <eriktorbjorn> I guess me buying the German version would be pretty pointless, then. I did study German in school, but I never actually learned to *speak* German. (For some incomprehensible reason, grammar was considered much more important than vocabulary.)
[08:55] <eriktorbjorn> But I imagine that if I ever go to Germany again, if I just say "aus, bei, mit, nach, zeit, von, zu" enough times, they'll understand what I mean. :P
[08:56] <fuzzie> the vocabulary is a lot easier to pick up, I think
[08:56] <fuzzie> so beyond a basic level of vocab, there's probably a good argument for concentrating on grammar
[08:57] <uruk-hai> you only have to know 2 sentences to be comfortable in Germany: "eine beer! eine noch mal!"
[08:58] <LordHoto> Who told you those?
[08:58] <LordHoto> They sound wrong.
[08:58] <eriktorbjorn> uruk-hai: I thought it was "Bier". Which I don't drink.
[08:58] <uruk-hai> oh, sorry, bier :D
[08:58] <LordHoto> still wrong!
[08:58] <uruk-hai> :(

[08:59] <eriktorbjorn> Which, from what I remember, means "oil" i German, right?
[09:00] <LordHoto> yes

[09:01] <LordHoto> anyway, it's far too late already
[09:01] <LordHoto> good night
[09:01] <fuzzie> ninight.
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[09:01] <fuzzie> I do not approve of this west coast timezone malarky.
[09:01] <eriktorbjorn> I can only assume that LordHoto isn't in Germany right now. Unless he means he's only now going to bed.
[09:04] <fuzzie> The latter is hardly unheard of, around here. :)
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[10:08] <DrMcCoy> eriktorbjorn: Likewise, I had a beginner's Swedish course. It's enough to exchange names, nothing more ;)
[10:16] <eriktorbjorn> I think I learned a lot more English from reading fiction in English than from studying it at school. And of course, it helps that most movies are subtitled rather than dubbed here.
[10:17] <Raziel^> i learned english playing the early sierra adventures
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[10:19] <GitHub71> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/HoUn-A
[10:19] <GitHub71> scummvm/master fcb56b4 Strangerke: TSAGE: R2R - Add comments in scene 1337, some renaming
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[10:36] <eriktorbjorn> Raziel^: So the first English sentence you learned was "You have died"? ;-)
[10:37] <Raziel^> lol
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[12:12] <t0by> Well, I guess English classes in school are a bit like sex ed: they are meant to give you the basics, not to turn you into a pro :P
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[12:51] <WooShell> meow =^.^=
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[15:11] <okthxbye> Hello! I have a question about playing I Have No Mouth and I Must Scream on my Android tablet with ScummVM. I bought the GOG version of the game
[15:11] <okthxbye> but I'm afraid that I can't use the files that that install uses with ScummVM, am I right?
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[15:14] <dreammaster> okthxbye: I don't have the game myself, but if you mean by "the files that install uses with ScummVM", that you'll have to first install the game on Windows, then you're correct. But then you should be able to copy the files from the installed game folder to your Android
[15:16] <okthxbye> no that doesn't work because the files that the GOG installer provides are different
[15:17] <okthxbye> they have packed everything into a single .dat file that you can't easily mount like an iso
[15:17] <okthxbye> but!!
[15:17] <okthxbye> I just found the solution that worked
[15:17] <okthxbye> it involed some work with dosbox, mounting and copying
[15:17] <okthxbye> take a look:
[15:17] <okthxbye> http://www.gog.com/forum/i_have_no_mouth_and_i_must_scream/scummvm
[15:17] <okthxbye> maybe something to add in the datafiles guide/wiki for the GOG version?
[15:17] <okthxbye> this post is the guide: http://www.gog.com/forum/i_have_no_mouth_and_i_must_scream/scummvm/post6
[15:18] <okthxbye> I have a working full folder now
[15:18] <dreammaster> Ah. It's a renamed .iso file
[15:18] <dreammaster> Glad you were able to figure it out, then
[15:19] <DrMcCoy> "it can't be easily just renamed to .iso and mounted (in Mac OSX at least)"
[15:19] <DrMcCoy> weird
[15:19] <okthxbye> nah it's not renamed, I tried that
[15:19] <DrMcCoy> But then it works with DOSBox's imgmount?
[15:19] <okthxbye> windows 8.1 here
[15:19] <okthxbye> yeah it did!
[15:19] <okthxbye> strange, huh?
[15:20] <okthxbye> man my android tablet is awesome for scumm games
[15:20] <DrMcCoy> But DOSBox imgmount -t iso is just mounting an ISO 9660 image
[15:20] <DrMcCoy> o_O
[15:20] <okthxbye> i'm so happy to be able to play my all time favourites everywhere, anywhere, anyhow
[15:20] <okthxbye> maybe it was the windows 8 image mounting
[15:20] <okthxbye> let me try daemon tools if I have that installed
[15:20] <DrMcCoy> Can't check myself, since I don't have that game on GOG
[15:21] <okthxbye> yeah you can even mount the .dat file with daemon tools if You give the parameter *
[15:21] <DrMcCoy> And the Steam version comes directly with ScummVM, IIRC?
[15:21] <okthxbye> so it's juset crappy windows 8 moutning.
[15:21] <okthxbye> the dat file is easily renameable to iso or mountable by itself!
[15:21] <okthxbye> I don't know about the Steam version DrMcCoy, don't have that
[15:22] <okthxbye> so, solved!
[15:22] <okthxbye> :D
[15:22] <DrMcCoy> Which is good, but I'm curious now what feature Windows (and Mac OS X) doesn't support
[15:23] <DrMcCoy> Oh, well
[15:25] <somaen> IIRC it's easy to dump those ISOs using dosbox anyhow
[15:26] <somaen> just change the autoexec to NOT launch the game, start the container, then mount some folder on your machine, from then on you can just use dosbox's copy
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[16:01] <GitHub151> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/8hoibQ
[16:01] <GitHub151> scummvm/master 47245e1 Strangerke: TSAGE: R2R - More renaming in scene 1337, add some comments
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[16:01] <GitHub34> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/T5m4Xw
[16:01] <GitHub34> scummvm/master c053f9b Strangerke: TSAGE: R2R - Remove a hack in playCentralOutpostCard()
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[16:03] <GitHub147> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/rDyLBw
[16:03] <GitHub147> scummvm/master 1e9cf1b Strangerke: TSAGE: R2R - Fix a bug in scene 1337, when playing a meteor card on a player owning an interceptor card
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[16:04] <Strangerke> Ha shit, IDA crash and corrupted IDB... grml
[16:04] <dreammaster> Nasty :(
[16:04] <DrMcCoy> :(
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[18:33] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/l4g8mQ
[18:33] <GitHub5> scummvm/master 175d027 Paul Gilbert: MADS: Fix horizontal background scrolling in animations
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[18:39] <GitHub177> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/UkOh6A
[18:39] <GitHub177> scummvm/master f866550 Paul Gilbert: MADS: Depth style 2 frames can be drawn using existing methods
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[18:40] <GitHub162> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/IOom3w
[18:40] <GitHub162> scummvm/master 64979e6 Strangerke: TSAGE: R2R - Fix discard of own selected station when handling the meteor card effect
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[20:01] <GitHub107> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/f5RCow
[20:01] <GitHub107> scummvm/master f025a61 Strangerke: TSAGE: R2R - Fix bug with short delay card discard for player 0
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[20:03] <dreammaster> Nice. Got back just in time for yet another commit. :)
[20:04] <Strangerke> :D
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[20:25] <GitHub34> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/uijzbw
[20:25] <GitHub34> scummvm/master d02693c Paul Gilbert: MADS: Better initialization of animation cycling palettes
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[20:55] <GitHub100> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/b7roeQ
[20:55] <GitHub100> scummvm/master f978539 Paul Gilbert: MADS: Move OPL creation from the engine to SoundManager
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[00:00] --- Mon Oct 13 2014