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[20:41] salty-horse (~ori@bzq-109-65-96-14.red.bezeqint.net) joined #scummvm [20:41] mode/#scummvm (+o salty-horse) by ChanServ [20:55] Blade Runner now shows a spinning green cursor when you hover over clickable objects. [20:56] <@salty-horse> \o/ [21:09] criezy (~criezy@host86-161-63-163.range86-161.btcentralplus.com) joined #scummvm [21:09] mode/#scummvm (+o criezy) by ChanServ [21:36] ajax16384 (~User@ip33.net130.n37.ru) quit (Read error: Connection reset by peer) [21:55] pozitron (~nu@77.247.178.245) quit (Ping timeout: 264 seconds) [22:00] <@somaen> 1/win 24 [22:00] <@somaen> oops [22:01] waltervn (~waltervn@82-171-13-254.ip.telfort.nl) quit (Quit: Leaving) [22:11] lewellyn (lewellyn@about/windows/lewellyn) quit (Ping timeout: 255 seconds) [22:12] lewellyn (lewellyn@about/windows/lewellyn) joined #scummvm [22:17] <@salty-horse> A bit of Loom's source code if anyone's curious: https://twitter.com/AgustinCordes/status/664913871006736384 [22:18] <@salty-horse> video: https://youtu.be/qI7BYB1R9yk?t=1795 [22:18] IF?! [22:20] <@salty-horse> madmoose, ? it's graphical [22:21] salty-horse: Not that kind of IF, I'm surprised you said /if/ anyone's curious :) [22:21] * SylvainTV needs better glasses [22:21] <@SylvainTV> so that's how scumm script originally looks like. [22:21] frankyboy_ (~franky@ppp109-252-17-155.pppoe.spdop.ru) quit (Quit: Ухожу я от вас) [22:22] <@salty-horse> SylvainTV, this is as high-res as the video gets. the picture is a bit better [22:23] snover (~Adium@unaffiliated/snover) joined #scummvm [22:23] <@salty-horse> SylvainTV, https://pbs.twimg.com/media/CTo_ovsW4AEL2_9.jpg:large [22:24] <@SylvainTV> tnx [22:24] <@SylvainTV> but what about.. localization [22:24] <@SylvainTV> they put the text directly in script [22:26] <@salty-horse> SylvainTV, texts can be extracted later... [22:26] <@salty-horse> no wait, I think they did translations straight with the source. you sometimes need to rearrange texts on screen, right? [22:28] <@SylvainTV> yea probably. [22:30] <@salty-horse> ooh, Q&A asks about the dig :/ [22:31] <@joostp_> man, they should shoot whoever thought that having that spinning animation in the top right corner was a good idea... [22:32] <@salty-horse> :( [22:34] <@droid2727> salty-horse: The script source, anyway. Far less interesting for us [22:34] <@salty-horse> there's a censored part at the end that couldn't be recorded [22:34] <@salty-horse> droid2727, I know the byte code is nearly identical, but isn't it nice to know how it looked? :) [22:35] <@droid2727> I'd rather see the CD version's nonsense C code :p [22:39] _sev (~sev@scummvm/undead/sev) quit (Quit: This computer gone to sleep) [22:41] _sev (~sev@scummvm/undead/sev) joined #scummvm [22:41] mode/#scummvm (+o _sev) by ChanServ [22:45] <@eriktorbjorn> salty-horse: If you like looking at old adventure game source code, the original Zork source code is near the bottom of http://simh.trailing-edge.com/software.html though I find it almost unreadable myself. [22:45] <@salty-horse> eriktorbjorn, the MF version, or later ZIL rewrite? :) [22:47] <@eriktorbjorn> salty-horse: MF means mainframe, I assume? It's written in something called MDL, and contains things that weren't in any of the commercial Zork I-III (as far as I know), so I'd say it's the mainframe version. [22:48] <@eriktorbjorn> Scarily enough, there is an interpreter for it: http://ifarchive.org/indexes/if-archiveXprogrammingXmdlXinterpretersXconfusion.html [22:50] ny00123 (~ny00123@93-172-155-199.bb.netvision.net.il) quit (Quit: Leaving) [22:50] <@salty-horse> yes, sorry. I've worked with mainframes so I use "MF" for short :) [22:53] Guest87531 (~john@dslb-178-008-158-185.178.008.pools.vodafone-ip.de) quit (Read error: Connection reset by peer) [22:57] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm [23:00] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) quit (Ping timeout: 250 seconds) [23:00] Strangerke_ is now known as Strangerke [23:04] <@eriktorbjorn> salty-horse: Zork is one of the few adventure games I've seen where I thought random combat really worked. Probably because after playing for a while, I really wanted to see the thief dead, preferably in a really painful way. :-) [23:05] <@salty-horse> I don't like those parts. probably why I never finished adventure or zork [23:06] <@eriktorbjorn> I never finished Adventure (the knife-throwing dwarfs were too random for my taste, at least in the version I played). But in Zork, there were really only the troll and the thief, and if you waited long enough to attack the thief (assuming he didn't steal your torch first), and kept the fight to his lair, he wasn't that much of a problem. [23:07] <@eriktorbjorn> In the mainframe version of Zork, you could also try to fight the cyclops, but I don't think there was any way you could win that fight. [23:15] criezy (~criezy@host86-161-63-163.range86-161.btcentralplus.com) quit (Quit: criezy) [23:17] New Cheese Talks interview is up if anybody's interested. This time I chatted with Another World/Out of this World/Outer World creator Éric Chahi http://cheesetalks.net/ericchahi.php [23:17] ;-) [23:33] <@salty-horse> Lightkey, that's *days old* :P [23:34] Ah, thank you Lightkey [23:34] salty-horse: In the 20+ year context of the game's history, that makes my interview brand new :b [23:44] <@salty-horse> :P [23:52] droid2727 (~droid2727@182.sub-70-192-66.myvzw.com) quit (Ping timeout: 244 seconds) [23:56] droid2727 (~droid2727@182.sub-70-192-66.myvzw.com) joined #scummvm [23:56] mode/#scummvm (+o droid2727) by ChanServ