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[01:59] <GitHub189> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vyKLR
[01:59] <GitHub189> scummvm/master d03660c Paul Gilbert: TITANIC: Implementing CStarControlSub21 class
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[08:24] <waltervn> morning
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[09:08] <m_kiewitz> wjp: you available?
[09:09] <m_kiewitz> I just got a reply from pawdugan on youtube, it seems he gets some extra lines of voice work in Dos-Box, that he doesn't get in ScummVM - really really weird
[09:09] <m_kiewitz> voice work in kq6
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[09:23] <m_kiewitz> wjp: it seems even some voice lines are missing during the first visit of Lord Azure
[09:23] <m_kiewitz> there is something really weird going on
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[10:19] <GitHub82> [scummvm] sev- pushed 2 new commits to master: https://git.io/vyKWI
[10:19] <GitHub82> scummvm/master db67feb Eugene Sandulenko: JANITORIAL: Whitespace optimisations
[10:19] <GitHub82> scummvm/master cfdecfe Eugene Sandulenko: TITANIC: Fix warnings
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[10:27] <Deledrius> Interesting.
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[11:19] <rootfather> can someone please run the site-update script?
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[11:28] <WooShell> good meowning =^.^=
[11:51] <Joefish> morning :)
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[12:13] <criezy> rootfather: done
[12:17] <rootfather> thanks criezy
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[13:51] <GitHub77> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vyKEz
[13:51] <GitHub77> scummvm/master 7887189 Paul Gilbert: TITANIC: Finished CStarControlSub23 class
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[15:20] <GitHub65> [scummvm] sev- pushed 4 new commits to master: https://git.io/vyK2t
[15:20] <GitHub65> scummvm/master 7e05b1e Eugene Sandulenko: DIRECTOR: Fix warning
[15:20] <GitHub65> scummvm/master 319bbcf Eugene Sandulenko: GRAPHICS: Hid noisy warning in MacFontManager
[15:20] <GitHub65> scummvm/master d1d8fc6 Eugene Sandulenko: DIRECTOR: Lingo: Implement b_rollOver()
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[15:30] <maxyodedara5> Hey
[15:30] <maxyodedara5> Is anyone getting this ?
[15:31] <rootfather> yep
[15:31] <rootfather> you are live :)
[15:31] <maxyodedara5> That's a relief
[15:32] <maxyodedara5> So is the the place where you introduce yourselves for Open Source contributions ?
[15:32] <rootfather> yeah, in general this is a good place to talk about everything scummvm development related
[15:33] <maxyodedara5> Well you are talking to a complete novice here How does this work
[15:35] <maxyodedara5> I mean I know about Git and have some experience with C++ mostly college assignments and a lil bit of Java and C
[15:37] <maxyodedara5> But have no clue about Software Development
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[15:57] <serpn> We're gonna need you to fill out the forms and then pass test #5C
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[16:06] <GitHub63> [scummvm] Joefish opened pull request #921: GUI: Restore previous settings if GUI cannot be rendered (master...PR_9711) https://git.io/vyKax
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[16:25] <maxyodedara5> @serpn can you send me the form link and details about the test
[16:26] <serpn> maxyodedara5 - first, have we got your blood sample?
[16:28] <snover> serpn: please dont troll the gsoc students
[16:28] <serpn> :(
[16:28] <maxyodedara5> For a second i was just about google blood samples for gsoc
[16:29] <snover> maxyodedara5: http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules
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[17:08] <Rasi> hi, is it possible to have multiple sog files in a game folder? for multiple languages
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[18:28] <_sev> Rasi: why do you have .sog files in the first place?
[18:29] <Rasi> hmm?
[18:29] <Rasi> because i compressed them?
[18:29] <Rasi> or do i mess up the extension right now
[18:39] <Rasi> doesnt even matter
[18:40] <Rasi> question isnt about the codec used, but if its possible to have sound files from different language versions of the game that can be switched
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[19:27] <GitHub101> [scummvm] sev- pushed 3 new commits to master: https://git.io/vyKD7
[19:27] <GitHub101> scummvm/master f802d26 Eugene Sandulenko: DIRECTOR: Lingo: Fix b_rollOver() implementation
[19:27] <GitHub101> scummvm/master a18805a Eugene Sandulenko: DIRECTOR: Fix warnings
[19:27] <GitHub101> scummvm/master 811edc9 Eugene Sandulenko: DIRECTOR: Implement safety check while Shared Cast loading
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[20:11] <Dark-Star> sooo, is anyone still working on the Xeen engine recently?
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[20:18] <rsn8887> How does one go about enabling MT-32 emulation support? I cannot see a configure option. What files are needed?
[20:18] <rsn8887> Would be great if I could enable it on psp2 build somehow
[20:20] <rsn8887> I see from the wiki i need to find MT32_PCM.ROM - IC21 (512KB) MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB)
[20:21] <rsn8887> And put in path will try it out
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[20:30] <Dark-Star> rsn8887: you have to pot these 3 ROM files into your data/ directory and then select MT-32 emulator in the options (MT-32 tab)
[20:31] <Dark-Star> ah no it's only 2 files. MT32_CONTROL and MT32_PCM
[20:32] <maxyodedara5> S
[20:42] <waltervn2> MT-32 emulation is quite demanding on the CPU, unfortunately
[20:42] <waltervn2> I wonder if the Vita is fast enough
[20:54] <rsn8887> But how would I even enable it if I wanted? It doesn't show up under audio although Adkin and pic speaker is there. In mt32 there's an empty device selector that's inactive?!?! Should it be available there as a possible selection? Why is it not in the selector where Adlib can be selected?
[20:55] <rsn8887> Is there a define or configure option for it?
[20:55] <snover> it is enabled by default
[20:55] <rsn8887> Adkin->Adlib oh auto correct :)
[20:55] <snover> it is under Audio -> Music Device
[20:55] <rsn8887> So where do I turn it on i am so confused
[20:56] <snover> MT-32 Emulator
[20:58] <Lightkey> Toonstruck with Darksaber2k on twitch.tv/gogcom nao! :-)
[20:59] <rsn8887> It's not there on my vita I have a bunch of options but not that. must be my rom files are wrong or something
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[21:05] <rsn8887> The buildbot version works now though , awesome:)
[21:05] <snover> rsn8887: _mt32emu=no is in configure for psp2
[21:05] <snover> from commit 70988527
[21:06] <snover> if what i read online is correct, it is unlikely the mt32 emulator will run on vita, since its cpu is limited to 444MHz
[21:06] <snover> but i guess well see!
[21:11] <rsn8887> I see might be worth a test build just to check
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[21:47] <rsn8887> Snover: I just tested mt-32 Emu on vita with monkey island it and it is really slow just stutters. So I guess it is just too slow on the Vita probably best to keep it disabled
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[23:12] <dreammaster> Dark-Star: I'll be returning to work on Xeen more regularly once Starship Titanic is out of the way.
[23:13] <Dark-Star> nice. glad to hear it's not abandoned. I might be able to help a bit here and there if needed
[23:13] <dreammaster> Originally I'd not been able to debug the original titanic executable, so I anticipated lots of trouble trying to track down obscure errors. Xeen was going to be my "break" engine, that I could work on when I got frustrated.
[23:14] <dreammaster> Then, I discovered I was able to debug the original using Visual Studio's Attach to Process, so I focused more on getting that game finished. Then I'll back on Xeen
[23:14] <dreammaster> All help will be welcome :)
[23:15] <dreammaster> Frankly, I'm at the stage where I'm getting sick of Titanic. Thirty-some entire classes just to implement one stupid %#@# starmap puzzle right at the end of the game.
[23:16] <dreammaster> Debugging all the floating point code in my ScummVM implementation vs the original exeutable is going to be a bitch :P
[23:17] <Dark-Star> yeah, I've glanced over the commit logs, doesn't look like a lot of fun to me :)
[23:19] <dreammaster> Tell me about it. I don't even have the slightest idea of what half the classes are meant to do, hence a whole bunch of class names like "CStarControlSub20".. for the 20th star control class
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[23:26] <Dark-Star> yeah, if you look at some of the code you think "hey, isn't that just a matrix-vector multiplication?" but it never really seems to fit
[23:27] <dreammaster> Exactly. There's so many of those various methods; and it's been so many years since my highschool math classes. It'll likely end up permanently without proper names unless we can find a math major interested in cleaning it all up
[23:27] <Dark-Star> but I just realized that this is just a rotation matrix: https://github.com/scummvm/scummvm/blob/master/engines/titanic/star_control/dmatrix.cpp#L68
[23:28] <Dark-Star> "mode" is actually the axis (0 = x-axis, 1 = y-axis, 2 = z-axis) and amount is the angle in degrees (that FACTOR is just 2*pi/360)
[23:28] <dreammaster> Oh, thanks. Every little bit will help
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[23:35] <GitHub121> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vyKA8
[23:35] <GitHub121> scummvm/master 13cdf3b Paul Gilbert: TITANIC: Implementing more starmap code
[23:35] <GitHub121> scummvm/master 028681b Paul Gilbert: TITANIC: Renamings in DMatrix class, thanks to Dark-Star
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[23:40] <Dark-Star> I think I might help with some more. for example this "multiply" here is actually the cross product: https://github.com/scummvm/scummvm/blob/master/engines/titanic/star_control/fvector.cpp#L37
[23:41] <Dark-Star> and this is "normalize()" (i.e. "make length equal to 1") https://github.com/scummvm/scummvm/blob/master/engines/titanic/star_control/fvector.cpp#L43
[23:43] <Dark-Star> thus, this is "add and normalize" : https://github.com/scummvm/scummvm/blob/master/engines/titanic/star_control/fvector.cpp#L61
[23:44] <Dark-Star> this is probably better called "identity": https://github.com/scummvm/scummvm/blob/master/engines/titanic/star_control/fmatrix.cpp#L69
[23:49] <Dark-Star> hm, I think I gotta sleep over some of these fn()'s... I'll take another look tomorrow :)
[23:49] <Dark-Star> good night
[23:49] <dreammaster> Thanks, and goodnight
[23:54] <snover> https://www.youtube.com/watch?v=FfPFtbJAEm8
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[23:55] <GitHub101> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vyKxk
[23:55] <GitHub101> scummvm/master 3bfc3f7 Paul Gilbert: TITANIC: More matrix renamings, thanks to Dark-Star
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[00:00] --- Mon Mar 13 2017