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[02:11] <snover> uuuuggghhhhhhhhh robot audio
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[06:37] <waltervn> morning
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[11:02] <Cheeseness> If anybody's been looking forward to it, we released Day of the Tentacle for Linux this morning (or yesterday depending on where you live) http://www.doublefine.com/news/comments/day_of_the_tentacle_remastered_is_out_now_for_linux/
[11:07] <joostp> Nice
[11:08] <joostp> I wish linux games would stop having me install 32-bit libs in 2016 though
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[11:11] <wjp> hurray
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[11:54] <m_kiewitz> Cheeseness: any plan to get it onto other consoles besides Playstation 4?
[12:01] <Cheeseness> m_kiewitz: No idea. I'm the Linux porter
[12:01] <m_kiewitz> oh wow, nice job
[12:01] <Cheeseness> joostp: I would have liked to do a 64 bit build. Might still get around to it later if there's scope, but 32 bit lets me service two architectures whereas 64 only gets me one
[12:12] <uruk-hai> nice :)
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[12:16] <salty-horse> anyone got a copy of Manhole on CD for Macintosh they're willing to lend/sell? http://www.filfre.net/2016/07/manhole-anyone/
[12:18] <Strangerke|work> hum. I have to check
[12:18] <Strangerke|work> I remember I bought a ManHolde on CD, but I didn't update my list and I can't remember if it's for PC or Mac
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[12:28] <salty-horse> what is this coding style? git grep '} if '
[12:30] <joostp> Cheeseness: well you could include both and detect the arch and launch accordingly
[12:30] <waltervn> are many people using 32-bit linux?
[12:31] <Cheeseness> waltervn: One is enough :)
[12:31] <waltervn> what? :P
[12:31] <Cheeseness> One person is enough
[12:31] <Cheeseness> joostp: That was my plan originally. When I had trouble with unpacking data with 64 bit types and 32 bit worked out of the box, I made the decision to focus on 32 bit
[12:32] <waltervn> Cheeseness: am I correct in assuming that this remake does not include the original version in such a way that I could play that in scummvm?
[12:33] <Cheeseness> waltervn: The original scumm scripts are stored inside the pakfile. I haven't tried extracting them, but I imagine it's packed the same as the Monkey Island special editions (it's based on the same codebase)
[12:33] <salty-horse> waltervn, if it's like the "special editions", the game runs the original internally
[12:34] <salty-horse> I'm guessing Grim works the same way...?
[12:34] <salty-horse> (disregarding lua patching for mouse support)
[12:34] <joostp> waltervn: I wonder if *anyone* (who plays games) is using it these days
[12:34] <joostp> Cheeseness: unpacking data?
[12:36] <waltervn> OK, hailstorm in july...
[12:36] <Cheeseness> salty-horse: Yeah, it runs exactly like the monkey island special editions
[12:37] <Cheeseness> joostp: Yeah
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[12:46] <joostp> Cheeseness: I'm not sure what that means... surely the other versions (Mac, PS4 at the least) are 64-bit as well?
[12:46] <Cheeseness> I didn't really look into it because I wasn't interested in wasting time when I knew that 32 bit could run on both
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[12:49] <snover> Cheeseness: incidentally, i read an article recently talking about how distros are starting to drop 32-bit as a target, though i am having trouble finding it for you
[12:49] <snover> 32-bit x86
[12:50] <Cheeseness> Yeah, but they still provide 32 bit libs even if they're not targeting 32 bit CPUs
[12:50] <snover> it was actually the libraries that they were talking about
[12:50] <snover> im pretty sure. im still scouring my history to find it
[12:51] <Cheeseness> Interesting. Seems like a silly move to me, but still interesting
[12:51] <snover> i want to say there was also a complaint about the hardware& this is really annoying that i cant find it
[12:52] <snover> oh. here it is. http://www.theregister.co.uk/2016/07/05/linux_letting_go_32bit_builds_on_the_way_out/
[12:53] <Cheeseness> Ha ha, that's classic. Good old Ubuntu
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[13:19] <rootfather> next thing we need is support for DOTT remastered in ScummVM :P
[13:20] <Cheeseness> :)
[13:29] <waltervn> we don't support playing the original versions contained in mi:se and mi2:se in scummvm, correct?
[13:30] <m_kiewitz> waltervn: i think you can extract the data and then it works
[13:31] <waltervn> I'll take that as a 'no' then
[13:32] <m_kiewitz> i think we do not support those archives directly, but it contains the original data files
[13:33] <m_kiewitz> at least as far as i know. i only own mi1+2 se on PS3
[13:33] <m_kiewitz> maybe those archives are even encrypted in some way
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[13:38] <Cheeseness> m_kiewitz: With regards to console stuff, it's probably worth considering that Sony is a key factor in DF being able to wrangle the rights to do the remasters they've done so far. Sony has paid for them to be developed.
[13:38] <Cheeseness> I'm not privy to the details of those arrangements, but at the very least, money is going to have to come from somewhere should other consoles be targeted in the future (and I don't think the games have been around long enough to make that kind of money for DF)
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[13:40] <m_kiewitz> Cheeseness: that's a shame then. Wii + Wii U are the perfect consoles for adventure games b/c of Wiimote. And what's worse is that DOTT Remake is Vita + PS4 only. I would have bought it on PS3 - just like MI1+2 SE, but I will never buy a PS4.
[13:42] <rootfather> m_kiewitz: waltervn: the .pak files on MI:SE are not encrypted and can be extracted.
[13:42] <rootfather> you can play the extracted original game files, but without enhanced graphics
[13:43] <m_kiewitz> rootfather: ah they aren't? good to know. I wasn't sure.
[13:44] <Cheeseness> m_kiewitz: Yeah. As much as I don't like consoles, the more people who can play the better
[13:45] <m_kiewitz> the new Sam & Max games were released on Wii. Indiana Jones / Fate of Atlantis was also released on Wii. I really love those and they work really well.
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[13:46] <Cheeseness> I found Sam & Max, Strongbad and Fate of Atlantis really awkward on the Wii
[13:47] <Cheeseness> We ended up just bringing a laptop out and playing with a proper mouse in the loungeroom instead
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[15:19] <rootfather> damn, browser crashed
[15:19] <m_kiewitz> not as bad as on my side. It seems production SAP is currently dead lol :P
[15:23] <rootfather> well, that might be slightly worse as my little problem.
[15:23] <rootfather> :D
[15:24] <rootfather> oops... I gave Google Mail the permission to include my Google+ nickname in the GMail "sent from" entry
[15:25] <rootfather> which means that I might have sent a "semi-business" mail with my nickname on it
[15:26] <snover> at least you dont have the most awkward nick
[15:26] <snover> like sexdemon79
[15:26] <snover> or i_luv_u2
[15:27] <rootfather> yup
[15:27] <rootfather> I've seen people using email addresses like bunny123@gmx.net for job applications
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[15:32] <m_kiewitz> uh oh primary database server is gone :P
[15:33] <m_kiewitz> wth is the IT doing
[15:33] <_sev|work> playing DOTA?
[15:33] <_sev|work> or, this new vibe, Pokemon GO?
[15:34] <m_kiewitz> working on SAP
[15:34] <m_kiewitz> it's only used by 4 hospitals :P
[15:34] <_sev|work> "only"
[15:36] <m_kiewitz> at least surgery should be done today for the most part...
[15:39] <m_kiewitz> ah database is up again, at lesat
[15:39] <m_kiewitz> least
[15:46] <rootfather> you need SAP for surgery?
[15:46] <rootfather> OP management I guess?
[15:46] <m_kiewitz> managment and documentation
[15:46] <m_kiewitz> and the data is also sent to an anesthesia system as well
[15:47] <m_kiewitz> it seems to work again now, what's weird is that all sorts of sessions are still active
[15:47] <m_kiewitz> so maybe application servers kept working and simply had nothing to do and that's why the sessions are still alive
[15:48] <rootfather> IT... IT everywhere.
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[15:49] <m_kiewitz> yes. it is really useful though. collecting all patient data in one place and so on
[15:49] <rootfather> the x-ray machines in the hospital I used to work during my apprenticeship are running windows xp btw.
[15:49] <rootfather> x-ray and CT
[15:50] <snover> what could go wrong?
[15:50] <m_kiewitz> and i will probably add a way to scan the barcode of certain implants and then match them with materials managment
[15:50] <rootfather> sounds like a quite big hospital
[15:50] <fydo> usually fault-tolerant systems will store session state to the database
[15:50] <rootfather> snover: a lot of anaesthesia machines are running windows too
[15:50] <m_kiewitz> yes, Windows is kinda crazy. But what's worse is that they do not allow any updates because of certifications
[15:51] <m_kiewitz> fydo: well, the database itself was down and was rebooted :P
[15:51] <fydo> right, but the session data would still be saved
[15:52] <m_kiewitz> that's not really how SAP works. sessions use application servers and as soon as those use the database and the database is not there, they will be closed down.
[15:52] <m_kiewitz> i really wonder if those people can continue to work on with those sessions. I clicked on refresh, which caused a database connection and then I was booted out of it after a minute or so
[15:53] <m_kiewitz> but that was while database was down
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[16:52] <WooShell> meow =^.^=
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[16:54] <GitHub112> [scummvm] Tkachov opened pull request #784: GUI: Fix TabWidget height issues (master...tabwidget-height-fix) https://git.io/vKW31
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[17:06] <m_kiewitz> Red Letter Media - Ghostbusters (1984) - re:View - https://www.youtube.com/watch?v=8PS7CgXHxps
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[17:23] <m_kiewitz> snover: i get a very fast palette flash when starting chapter 2 of kq7 2.0
[17:23] <m_kiewitz> and it happens to the bottom of the screen right between the title card and the first actual scene
[17:24] <m_kiewitz> when i try the same in dos-box it works fine and there is no transition for the bottom of the screen
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[17:28] <snover> ok, that is not super unexpected nor is it a very high priority thing right now. the palette is updated immediately before the new screen is drawn, i think i tried locking the screen once to make sure the operation was atomic but wasnt able to for some reason
[17:29] <snover> the responsible calls are at frameout.cpp:577 and 580
[17:34] <snover> seems like it is simple enough now to just not call updateHardware if the next call is going to be a showBits
[17:37] <snover> so i will do that now i guess
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[17:46] <snover> not quite done yet, discovering some weird problem with color 255 now that is making palettes get sent to hardware too frequently
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[19:29] <snover> wahoo, lsl6hires has a custom kernel table
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[19:44] <GitHub130> [scummvm] csnover pushed 3 new commits to master: https://git.io/vKWMV
[19:44] <GitHub130> scummvm/master efc12ff Colin Snover: SCI32: Avoid flash of incorrect colour when palettes are changed...
[19:44] <GitHub130> scummvm/master e133c74 Colin Snover: SCI32: Fix unnecessary palette updates...
[19:44] <GitHub130> scummvm/master a9b7b40 Colin Snover: SCI32: Disable kernel call 0x23 on LSL6hires...
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[19:44] <snover> okeydoke, that should fix that problem, and hopefully not introduce any new ones&
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[20:42] <GitHub13> [scummvm] sev- closed pull request #784: GUI: Fix TabWidget height issues (master...tabwidget-height-fix) https://git.io/vKW31
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[20:42] <GitHub177> [scummvm] sev- pushed 2 new commits to master: https://git.io/vKWFT
[20:42] <GitHub177> scummvm/master 64a79fd Alexander Tkachev: GUI: Fix TabWidget height issues...
[20:42] <GitHub177> scummvm/master 3359abb Eugene Sandulenko: Merge pull request #784 from Tkachov/tabwidget-height-fix...
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[20:46] <GitHub53> [scummvm] sev- pushed 1 new commit to master: https://git.io/vKWFK
[20:46] <GitHub53> scummvm/master 30e0592 Eugene Sandulenko: GUI: Regenerate built-in theme
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[20:46] <m_kiewitz> snover: i think i still get the flashes
[20:47] <m_kiewitz> you don't get them in kq7 chapter 2 anymore? i get them on all room/scene changes
[20:50] <snover> i checked the beginning of chapter 2 when the scene changes to show the mirror& and in torin at the beginning of the first chapter when the title card goes away. i guess i notice there is some weird flicker in the menu when the scene changes sometimes in kq7
[20:50] <snover> oh, and the game just crashed with a script uninitialised read.
[20:50] <snover> ho hum
[20:55] <m_kiewitz> torin? i managed to do that too
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[20:55] <m_kiewitz> in kq7 i get that flicker all the time
[20:57] <snover> since the problems in torin are gone, i wonder if kq7 is doing something different
[21:01] <eriktorbjorn> Speaking of KQ7, I get a segfault at the end of the intro in the Windows version. Is that to be expected at this point?
[21:04] <snover> yes
[21:04] <snover> i need to go for a while
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[21:06] <m_kiewitz> eriktorbjorn: that's because the movie playback currently used is for sci16 and does some things that only work in sci16
[21:09] <eriktorbjorn> m_kiewitz: Ok.
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[23:04] <-- m_kiewitz left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
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[23:53] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[23:59] Nick change: yaz0r_ -> yaz0r
[00:00] --- Wed Jul 13 2016