[00:01] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [00:01] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [00:01] dreammaster: so are you back home now? [00:02] Yes, just got here [00:06] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [00:07] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [00:12] m_kiewitz: Yes, 3do is somewhat broken at the moment. I think it first happened when I merged in the code for Common::ManagedSurface and Screen. I did some fixes at the time, so it's not as broken as it was, but there are still some outstanding issues, yes [00:13] It hasn't been a major priority to fix, since the 3do version was never "finished" anyway, due to the issues with character placement that will need to be worked out [00:32] dreammaster: hi [00:32] Wazzup [00:33] it seems transparency doesn't work in all sorts of ways for 3DO anymore :( [00:35] That sounds more or less like what I remember. I was working on other games at the point that ManagedSurface was finally merged in, so I put figuring out the problem on a backburner, since the transparency did work correctly for the standard version of the game [00:36] Mellified_Man (~Mellified@eddie.mellified.com) left irc: Ping timeout: 240 seconds [00:37] well yes, transparency was done differently for 3DO [00:38] That would explain it [01:11] prashantkn94 (cb6ef206@gateway/web/freenode/ip.203.110.242.6) joined #scummvm. [01:13] Hi developers, I wanted to know if there exists a mail list for ScummVM ?? [01:13] prashantkn94: *cough* http://lists.scummvm.org/ [01:14] GitHub73 (~GitHub73@192.30.252.45) joined #scummvm. [01:14] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMu87 [01:14] scummvm/master 61140e6 Paul Gilbert: TITANIC: Fix return value of BarbotScript doSentenceEntry [01:14] GitHub73 (GitHub73@192.30.252.45) left #scummvm. [01:14] thank you :) [01:15] prashantkn94: np. Might want to search wiki in future as it covers quite a lot of the basics i.e. http://wiki.scummvm.org/index.php/Mailing_lists [01:19] I didn't mean to spam, actually I got an error on this page https://lists.sourceforge.net/lists/listinfo/scummvm-devel so I decided to ask it here. [01:21] prashantkn94: It is no problem. Just indicating for future so you can self-support... [01:21] We are not Legion :) [01:22] got it!! [01:28] police quest 4: please wait for the elevator [01:29] elevators are the game design antipattern of the 90s [01:29] snover ... Aha, better? IIRC there was a big thing about that in PQ1 remake :) [01:29] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [01:31] Yep one at the very start of Pursuit of the Death Angel :) [01:32] and PQ3: The Kindred :) [01:32] pq4 has another interesting one [01:32] you cant travel to other places in the city unless you are next to your car, ok. but you cant action the car to go to someplace else, you have to click on the map button in the actions bar at the bottom of the screen, which is also helpfully hidden unless your mouse is over it [01:32] LOL... Could be worse. There are people who collect weirder locations: http://videogametoiletmuseum.tumblr.com/ [01:33] Ugh. Not quite Pixel hunt... but similar UI/UX Fail [01:34] when you try, it just says leaving? [01:35] Gah... Worse bugs in games... but annoying the user is a great way of getting them to buy the next sequel [01:37] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [01:40] prashantkn94 (cb6ef206@gateway/web/freenode/ip.203.110.242.6) left irc: Quit: Page closed [01:46] this seems to be among the buggier of the sci32 titles [01:46] Unseen2 (snowcat@snowcat.de) left irc: Read error: Connection reset by peer [01:47] someone passed a list to kFrameOut [01:47] Unseen2 (snowcat@snowcat.de) joined #scummvm. [01:55] GitHub62 (~GitHub62@192.30.252.42) joined #scummvm. [01:55] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMuRj [01:55] scummvm/master 7dc50cc Paul Gilbert: TITANIC: Fix Barbot response to requesting vision center [01:55] GitHub62 (GitHub62@192.30.252.42) left #scummvm. 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[02:24] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMuE2 [02:24] scummvm/master 6cea9c4 Paul Gilbert: TITANIC: Fix leaving restaurant table close-up [02:24] GitHub58 (GitHub58@192.30.252.42) left #scummvm. [02:35] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. [02:39] Vampire0_ (~Vampire@jEdit/Vampire) left irc: Ping timeout: 260 seconds [02:47] macdude22 (~macdude22@2604:2d80:4035:8b5a:e82e:d1b4:f43a:e2bd) joined #scummvm. [02:50] Littleboy (~littleboy@c-73-16-71-98.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [02:50] macdude22 (~macdude22@2604:2d80:4035:8b5a:e82e:d1b4:f43a:e2bd) left irc: Client Quit [02:51] WipeLeft is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks! nooooooo. police quest 4, why& [02:58] macdude22 (~macdude22@2604:2d80:4035:8b5a:e82e:d1b4:f43a:e2bd) joined #scummvm. 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[03:21] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMu2q [03:21] scummvm/master b914aa8 D G Turner: DIRECTOR: Fix Further Compiler Warnings. [03:21] GitHub6 (GitHub6@192.30.252.41) left #scummvm. [03:24] macdude22 (~macdude22@2604:2d80:4035:8b5a:e82e:d1b4:f43a:e2bd) left irc: Quit: Textual IRC Client: www.textualapp.com [04:00] i was hoping to have this done tonight but now there is a big problem with mouse movement where going to the right edge and then trying to move off the edge causes the mouse to move all the way to the left edge immediately, and vice-versa. a very confusing issue that needs deeper debugging. [04:04] visual buffer overflow :) [04:05] GitHub190 (~GitHub190@192.30.252.42) joined #scummvm. [04:05] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMuV9 [04:05] scummvm/master 64a3f89 D G Turner: ADL: Fix Uninitialized Variable Compiler Warnings. [04:05] GitHub190 (GitHub190@192.30.252.42) left #scummvm. 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[05:24] [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMuK0 [05:24] scummvm/master 16439b3 stevenhoefel: DIRECTOR: Use shared cast member data when rendering shared cast item. [05:24] GitHub149 (GitHub149@192.30.252.45) left #scummvm. [05:39] GitHub189 (~GitHub189@192.30.252.45) joined #scummvm. [05:39] [scummvm] digitall pushed 2 new commits to master: https://git.io/vMuKb [05:39] scummvm/master 4dc175a D G Turner: WIN32: Fix Variable Shadowing Compiler Warnings.... [05:39] scummvm/master 2615e95 D G Turner: WII: Fix Variable Shadowing Compiler Warnings. [05:39] GitHub189 (GitHub189@192.30.252.45) left #scummvm. [05:53] GitHub116 (~GitHub116@192.30.252.45) joined #scummvm. [05:53] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMu60 [05:53] scummvm/master f87bf8a D G Turner: XEEN: Fix Unused Variable Compiler Warning. [05:53] GitHub116 (GitHub116@192.30.252.45) left #scummvm. [06:34] GitHub78 (~GitHub78@192.30.252.42) joined #scummvm. [06:34] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMuXU [06:34] scummvm/master 09269c2 D G Turner: MADS: Fix Unused Private Variable Compiler Warning. [06:34] GitHub78 (GitHub78@192.30.252.42) left #scummvm. [06:44] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [06:44] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [06:45] morning [06:59] chadj (~chadj@cpe-174-103-213-229.new.res.rr.com) left irc: Ping timeout: 255 seconds [07:05] GitHub188 (~GitHub188@192.30.252.42) joined #scummvm. [07:05] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMu1M [07:05] scummvm/master 6c4b89e D G Turner: MACVENTURE: Fix Comparison Always True Compiler Warning.... [07:05] GitHub188 (GitHub188@192.30.252.42) left #scummvm. [07:21] ajax16384 (~User@109.60.138.138) joined #scummvm. [07:21] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [08:10] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) joined #scummvm. [08:10] hi guys [08:18] GitHub141 (~GitHub141@192.30.252.34) joined #scummvm. [08:18] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMuy6 [08:18] scummvm/master adbf18a D G Turner: BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol.... [08:18] GitHub141 (GitHub141@192.30.252.34) left #scummvm. [08:18] Lightkey (~Darklock@p200300764C2EBF4322CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 256 seconds [08:19] digitall (~digitall@cpc3-hitc7-2-0-cust674.9-2.cable.virginm.net) joined #scummvm. [08:19] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [08:22] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) left irc: Remote host closed the connection [08:31] Lightkey (~Darklock@p200300764C2EBF7622CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. 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[09:40] [scummvm] criezy pushed 1 new commit to master: https://git.io/vMuF0 [09:40] scummvm/master dffd8c8 Thierry Crozat: I18N: Update translations templates [09:40] GitHub187 (GitHub187@192.30.252.41) left #scummvm. [09:52] GitHub90 (~GitHub90@192.30.252.34) joined #scummvm. [09:52] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMubH [09:52] scummvm/master 7db886e D G Turner: VKEYBD: Remove Unused Variable. [09:52] GitHub90 (GitHub90@192.30.252.34) left #scummvm. [09:54] GitHub188 (~GitHub188@192.30.252.34) joined #scummvm. [09:54] [scummvm] digitall pushed 1 new commit to master: https://git.io/vMubA [09:54] scummvm/master d5f0d1f D G Turner: GUI: Fix Unused Variable Compiler Warning when USE_PNG not set. [09:54] GitHub188 (GitHub188@192.30.252.34) left #scummvm. [10:18] _sev|work (~sev@5.57.20.49) joined #scummvm. [10:18] _sev|work (~sev@5.57.20.49) left irc: Changing host [10:18] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. 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[16:13] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 255 seconds [16:20] ajax16384 (~User@109.60.138.138) left irc: Quit: Leaving [16:31] ohh, this mouse problem at the end of pq4 sure is interesting [16:32] the game is designed so when you move the mouse to an edge of the screen, it does a pseudo-VR effect and rotates you around the room, putting the cursor on the left side of the screen when you rotate to the right [16:32] but in windowed mode the mouse frequently goes outside the game window and then it cannot be warped to the other side of the screen [16:33] so it gets stuck rotating in the same direction because the cursor is supposed to be at the opposite side of the screen [16:35] bgK (~bgk@2001:41d0:2:599c::2a60:8434) left irc: Ping timeout: 240 seconds [16:36] then the instant the mouse is moved to reenter the window, the position warps to the opposite edge, which means unless you are really precise with your mouse movements you will just roll right off the other edge [16:37] bgK (~bgk@2001:41d0:2:599c::2a60:8434) joined #scummvm. [16:37] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [16:37] i wonder what the right thing to do here is& [16:38] i wonder if i can find space to have the room enable restricted rect [16:44] ajax16384 (~User@109.60.130.33) joined #scummvm. [16:44] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [17:06] ny00123 (~ny00123@93-172-131-136.bb.netvision.net.il) joined #scummvm. [17:37] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) joined #scummvm. [17:53] |Cable| (~cable@33.138.117.91.dynamic.reverse-mundo-r.com) left irc: Ping timeout: 255 seconds [17:55] |Cable| (~cable@33.138.117.91.dynamic.reverse-mundo-r.com) joined #scummvm. [18:00] peterkohaut|work (~chatzilla@fw33.dimano.sk) left irc: Remote host closed the connection [18:02] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) joined #scummvm. [18:02] meow =^.^= [18:29] Tkachov (Tkachov@gateway/shell/fnordserver.eu/x-rjbjxdsbxijyovzu) joined #scummvm. [18:31] peterkohaut (~chatzilla@188-167-125-162.dynamic.chello.sk) joined #scummvm. [18:59] Farmboy0 (~quassel@p5DD10E46.dip0.t-ipconnect.de) joined #scummvm. [18:59] Farmboy0 (~quassel@p5DD10E46.dip0.t-ipconnect.de) left irc: Changing host [18:59] Farmboy0 (~quassel@xoreos/farmboy0) joined #scummvm. [18:59] frankyboy_ (~franky@ppp46-138-179-133.pppoe.spdop.ru) joined #scummvm. [19:09] exmensa_ (exmensa@66.43.202.238) joined #scummvm. [19:11] exmensa (exmensa@66.43.202.238) left irc: Ping timeout: 258 seconds [19:17] GitHub85 (~GitHub85@192.30.252.40) joined #scummvm. [19:17] [scummvm] csnover pushed 4 new commits to master: https://git.io/vMgtj [19:17] scummvm/master 54e94c5 Colin Snover: SCI32: Add workarounds, transitions, fixes for PQ4CD [19:17] scummvm/master dd13fdf Colin Snover: SCI32: "Fix" renderer for PQ4CD... [19:17] scummvm/master 92f185c Colin Snover: SCI32: Add Hoyle5 to the list of game versions [19:17] GitHub85 (GitHub85@192.30.252.40) left #scummvm. [19:17] there. another sci32 game becomes completable. [19:34] Littleboy (~littleboy@c-73-16-71-98.hsd1.ma.comcast.net) joined #scummvm. [19:34] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [19:36] criezy (~criezy@host109-147-201-134.range109-147.btcentralplus.com) joined #scummvm. [19:36] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [19:45] bgK (~bgk@2001:41d0:2:599c::2a60:8434) left irc: Ping timeout: 256 seconds [19:45] bgK (~bgk@2001:41d0:2:599c::2a60:8434) joined #scummvm. [19:45] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [19:50] D0SFreak (~D0SFreak@172.56.13.47) left irc: Ping timeout: 240 seconds [19:50] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [20:05] omer_mor: did you see my question from a couple days ago about hoyle5 prefs getting messed up? [21:05] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [21:06] GitHub110 (~GitHub110@192.30.252.34) joined #scummvm. [21:06] [scummvm] csnover pushed 1 new commit to master: https://git.io/vMg8b [21:06] scummvm/master d34e526 Colin Snover: SCI32: Fix bad scroll delta in GK2 inventory... [21:06] GitHub110 (GitHub110@192.30.252.34) left #scummvm. [21:06] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [21:08] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [21:08] Nick change: Strangerke_ -> Strangerke [21:09] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [21:09] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. 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[22:56] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 256 seconds [22:57] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [23:04] GitHub38 (~GitHub38@192.30.252.41) joined #scummvm. [23:04] [scummvm] sev- pushed 1 new commit to master: https://git.io/vMg6Y [23:04] scummvm/master 042f5cc Eugene Sandulenko: DIRECTOR: Lingo: Added stubs of List functions in D4 [23:04] GitHub38 (GitHub38@192.30.252.41) left #scummvm. [23:04] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:17] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [23:31] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Ping timeout: 245 seconds [23:31] m-kiewitz (~m_kiewitz@x4d03e272.dyn.telefonica.de) joined #scummvm. [23:31] m-kiewitz (~m_kiewitz@x4d03e272.dyn.telefonica.de) left irc: Changing host [23:31] m-kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [23:31] #scummvm: mode change '+o m-kiewitz' by ChanServ!ChanServ@services. [23:35] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [23:35] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [23:37] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [23:39] NuSuey (uid3556@gateway/web/irccloud.com/x-mxfrpcefwwxhyuuw) left irc: Quit: Connection closed for inactivity [23:39] exmensa_ (exmensa@66.43.202.238) left irc: Read error: Connection reset by peer [23:45] m-kiewitz: I have discovered a little problem with the way music volume is synced from a game to ScummVM. When there is speech, games call kDoSoundMasterVolume (the function that sets ScummVM music volume) to temporarily reduce the music volume in-game. [23:45] So, it seems like syncing to ScummVM from this function call needs to happen only when the settings window is open? I can think of a pretty easy way to do this in SCI32 (look for the settings plane to see if it is visible). Not sure of a similar solution for SCI1.1. Any thoughts? [23:46] maybe there is some standard global where the original set volume goes? [23:55] i think sci1 for example simply set the master volume directly [23:57] sci1 or 1.1? or both? [23:57] would have to check sci1.1 [23:57] 1.1 at least calls kDoSoundMasterVolume [23:57] in any case, there is no way to detect such a menu [00:00] --- Fri Jan 13 2017