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[00:02] <rsn8887> I think the scummVM download webpage should be slightly changed. Currently it reads as if the user has to install SDL 2.0.x for it to work. Maybe "Libraries" -> "Libraries for compiling from Source"
[00:02] <rsn8887> I cannot come up with an elegant sounding solution right now.
[00:03] <rsn8887> Maybe "Libraries for Developers"
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[03:15] <GitHub27> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vbufH
[03:15] <GitHub27> scummvm/master 171a86a Paul Gilbert: XEEN: Fix Coverity identified warnings
[03:15] <GitHub27> scummvm/master 9b14b84 Paul Gilbert: XEEN: Added logic for Dwarf cutscene
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[04:20] <tsoliman> snover: I might be doing something wrong, but is it true that android is opengl-less?
[04:20] <snover> tsoliman: what are you referring to when you say android?
[04:20] <tsoliman> the docker buildbot worker
[04:22] <snover> no, it has the GLES headers and libraries
[04:22] <tsoliman> that's what I suspected (that I did something wrong)
[04:23] <tsoliman> so I did some cleanup, and upon re-pulling the buildbot images, I am now unable to start buildmaster
[04:23] <Lightkey> well, technically GLES is not GL
[04:23] <tsoliman> No master.cfg found nor 7BUILDBOT_CONFIG_URL !
[04:23] Action: Lightkey ducks
[04:24] <tsoliman> snover: https://pastebin.com/FY48xtrz
[04:25] <tsoliman> ah
[04:25] <tsoliman> git pull
[04:25] Action: tsoliman kicks himself
[04:25] <snover> you said it before i said it, and thats what counts.
[04:30] <tsoliman> something is causing me not to be able to expose :80
[04:31] <tsoliman> both master and worker are up but http://localhost/ is refused
[04:32] <tsoliman> ah ..
[04:32] <tsoliman> web
[04:32] Action: tsoliman kicks himself again
[05:37] <Endy> Well, hey.
[05:37] <Endy> At least it wasn't DNS :)
[05:37] <Endy> (As well in the hosting industry say... it's ALWAYS dns. Somehow. :P)
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[06:10] <snover> Endy: linux server firewalls. firewalld? ufw? raw iptables? other?
[06:25] <Endy> snover: I usually use raw iptables, but recommend ufw :)
[06:25] <snover> good choice!
[06:26] <snover> i needed a way to deploy the new buildbot so now scummvm is getting ansible.
[06:26] <snover> which means, i might as well deploy some basic security measures at the same time.
[06:27] <Endy> Yeah, definately UFW then - it has a decent ansible module.
[06:27] <Endy> I'm a big ansible fanboy, my off-sider likes Puppet, so we are in a stand-off at the moment. I prefer push over pull :P
[06:31] <snover> since ansible lets you do either, i dont know why one would want to limit oneself.
[06:41] <snover> all done. so simple.
[06:41] <snover> or, dare i say, uncomplicated.
[06:43] <Endy> :)
[07:00] <snover> now im just back to figuring out if i can create some simple bridge network with docker, though i suppose technically i dont need that immediately.
[07:19] <bgK> if it's for the workers to connect to the buildbot master, maybe an ssl tunnel is enough?
[07:23] <snover> yes, that was my first idea, and then they were like but look we integrated bridge networking so you can network your containers across multiple hosts! and then their documentation never seemed to be complete for one feature before they started working on a replacement for it
[07:23] <snover> er, ssh tunnel was my first idea.
[07:23] <snover> i have a better handle on configuring the production side of things so i think i might go back to ssh tunnel again.
[07:24] <snover> mostly i wanted to figure out if there was a way to keep the buildbot network isolated from the host, and having to punch a hole for the tunnel meant the answer was no
[07:26] <snover> whereas https://docs.docker.com/compose/networking/#multi-host-networking made it sound straightforward, except for that warning at the top about how its legacy, with a link to a documented feature marked as experimental, and then the first link n the non-note area went to a thing talking about a classic mode
[07:27] <snover> and that if you arent using the classic mode then go to this other article
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[07:46] <bgK> swarm is a clustering solution, might be too high maintenance
[08:18] <snover> indeed, it seems so. so i guess i will just do that punching after all. :)
[08:18] <snover> tomorrow, though. not today.
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[13:56] <waltervn> hi all (sorry, seems I forgot my morning greeting today :)
[13:57] <wjp> morning :-)
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[14:22] <wjp> ah, Grim Fandango Remastered is free on GOG.com today
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[18:59] <criezy> Good evening
[19:08] <Joefish> Evening criezy
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[22:03] <rsn8887> for the Vita release on the webpage, will the little "Vita" logo automatically be pulled? It is used on the builbot page already.
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[22:04] <GitHub60> [scummvm] criezy pushed 1 new commit to master: https://git.io/vbzNJ
[22:04] <GitHub60> scummvm/master e4882f6 Thierry Crozat: DISTS: Add Sparkle 2.0.0 signatures
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[22:08] <criezy> rsn8887: Yes. Buildbot actually takes it from the website I think (https://www.scummvm.org/images/catpl-psp2.png).
[22:20] <rsn8887> Criezy: Great, thanks for checking.
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[23:07] <GitHub118> [scummvm-web] criezy pushed 2 new commits to 2.0: https://git.io/vbgfU
[23:07] <GitHub118> scummvm-web/2.0 24cdb03 Thierry Crozat: WEB: Add compatibility for version 2.0.0
[23:07] <GitHub118> scummvm-web/2.0 a42073e Thierry Crozat: WEB: Update download page for version 2.0.0
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[23:30] <GitHub100> [scummvm-web] criezy pushed 1 new commit to 2.0: https://git.io/vbgUm
[23:30] <GitHub100> scummvm-web/2.0 64fd899 Thierry Crozat: WEB: Add Atari downloads for 2.0.0
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[23:31] <criezy> The GitHub bots seem to work pretty well today :)
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[00:00] --- Wed Dec 13 2017