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[05:40] <mattjs5> hi
[05:40] <mattjs5> is there a way to make a mouse button/action bring up the global menu?
[05:40] <mattjs5> on windows?
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[07:27] <uruk-hai> hey all! :)
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[08:05] <waltervn> morning
[08:11] <Begasus> morning
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[08:53] <eriktorbjorn> fydo: http://wiki.scummvm.org/index.php/Prisoner suggests there may be some work done on Prisoner of Ice, though I don't know any details myself.
[08:57] <eriktorbjorn> I wonder how many releases there are of that game. I have one where the opening logo says "INFOGRAMES" and one where it says "I-MOTION". And it's one of those funny games where at least some releases contain two versions: one with high-resolution and one with low-resolution graphics.
[09:01] <madmoose> Gah! I'm fairly sure SwapBuffers didn't cause my program to make on of my cores to run at 100% before I updated my drivers...
[09:20] <TMM> good morning
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[09:48] <WooShell> good meowning =^.^=
[09:52] <madmoose> hiya WooShell

[09:55] <madmoose> how goes?
[09:55] <WooShell> quite fine, thanks
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[11:45] <GitHub95> [scummvm] sev- pushed 1 new commit to master: http://git.io/HLtq8g
[11:45] <GitHub95> scummvm/master 2e7ef9d Eugene Sandulenko: FULLPIPE: Implement BallChain::removeBall()
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[13:12] <DrMcCoy> Movie about H.P. Lovecraft's Dreamlands (part of the Cthulhu mythos): https://www.indiegogo.com/projects/the-dreamlands
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[16:52] <_Q> interesting-looking stuff added over the past few months
[16:55] <_Q> saw some stuff related to SCI3, but seemingly not enough to get Rama running
[16:56] <_Q> anything official regarding whether Kyra will ever support the Amiga versions of EOB1/EOB2 (in addition to the DOS versions)?
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[17:15] <_Q> (if I try to add the checksums manually, it gets confused and tries to load kyra.dat)
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[17:19] <GitHub156> [scummvm] urukgit pushed 1 new commit to master: http://git.io/94ANiA
[17:19] <GitHub156> scummvm/master c04c59a uruk: AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
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[17:20] <wjp> uruk-hai: it would be nice if the commit message actually matched the contents
[17:20] <uruk-hai> oh damn :D
[17:21] <uruk-hai> sorry, i wrote it, then i changed the name again
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[17:28] <GitHub103> [scummvm] urukgit pushed 1 new commit to master: http://git.io/Kn7HNQ
[17:28] <GitHub103> scummvm/master 4026980 uruk: AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy....
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[19:03] <GitHub23> [scummvm] urukgit pushed 2 new commits to master: http://git.io/acrnrA
[19:03] <GitHub23> scummvm/master 759e499 uruk: AVALANCHE: Remove unnecessary TODOs.
[19:03] <GitHub23> scummvm/master fc13180 uruk: AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.
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[19:15] <aquadran> "byte ****_ghost;" omg
[19:15] <wjp> oh wow
[19:17] <dreammaster> That's one nasty pointer. :P
[19:17] <wjp> I wonder if this is actually the very first time I see a quadruple pointer
[19:18] <madmoose> uruk-hai is a four star programmer!
[19:18] <aquadran> :D
[19:18] <uruk-hai> what should i replace it with? :D
[19:20] <dreammaster> Worst case, maybe see if you can have typedefs for the lower levels, rather than byte pointers, if they're structures.
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[19:21] <uruk-hai> the problem there is that i have two totally diferent 4 dimensional arrays, which i have to produce the pictures from
[19:21] <dreammaster> Or just structure pointers, I mean. If it's just that the first field of a given structure is a byte *, you should still define a structure for it, and have a pointer to it.
[19:21] <wjp> what are the four levels?
[19:21] <wjp> bottom two are width/height, I suppose?
[19:23] <uruk-hai> no, it goes like that: [sprite][plane][width][height]
[19:23] <wjp> s/no/yes/ ;-)
[19:23] <uruk-hai> aw, yes, sorry :D
[19:24] <dreammaster> Hmmm.. It's been a while since I dealt with multi-dimensional arrays, but wouldn't a pointer to the data within the arrays just be a byte *? I mean, even a 2-d array doesn't store pointers to each row, it's just entirely laid out consecutively in memory. So just a byte * would be used to reference it, not a byte **
[19:24] <wjp> hm, width/height are hardcoded but also read from the file?
[19:25] <wjp> dreammaster: this is a manually constructed array-of-arrays-of-arrays-of-arrays-of-bytes
[19:25] <dreammaster> Like with Graphics:S:urface, it may be a 2-D surface, but we still just use byte * references to specific bytes within the surface
[19:25] <uruk-hai> wjp: no, they are hardcoded in ghostDrawMonster
[19:25] <wjp> but it uses cb._width and height to read the actual data
[19:26] <uruk-hai> hmm
[19:26] <wjp> in loadPictures
[19:27] <uruk-hai> heh, lol, you are right
[19:27] <uruk-hai> but it's the very same with the original
[19:27] <uruk-hai> that's why i initalize the whole array with 0 before loading, since Pascal did the same implicitly
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[19:30] <uruk-hai> so should i try to replace them with 1 dimensional arrays?
[19:31] <wjp> well
[19:31] <wjp> I'd probably wrap them in a small struct that also contains the metadata
[19:32] <wjp> but up to you if it's worth the effort
[19:32] <uruk-hai> it's totally ok for me like that :D i just want to meet the expectations of you guys with my code
[19:34] <wjp> I'd probably also consider un-planing the bitmaps on load already, if that makes sense
[19:34] <wjp> but this thing has very limited impact on the larger engine, so it's all not too important
[19:35] <uruk-hai> kk, thanks :) i'll take a look at that
[19:39] <uruk-hai> brb
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[20:02] <uruk-hai> re
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[20:07] <dreammaster> wb
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[20:25] <wjp> uruk-hai: you could also consider using loadPictureRaw for this
[20:25] <wjp> (maybe slightly tweaking it to support the 2 plane variant too)
[20:29] <uruk-hai> hmm... good idea, thanks :)
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[22:00] <GitHub134> [scummvm] urukgit pushed 1 new commit to master: http://git.io/D-iKjA
[22:00] <GitHub134> scummvm/master 85d8dc7 uruk: AVALANCHE: Remove useless warnings.
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[23:45] <L0ngcat> evening
[23:53] <Aftertaste> :)
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[00:00] --- Sun Apr 13 2014