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[06:48] <t0by> somaen, wjp, when you have a second could you have a look at this idea? ==> https://github.com/scummvm/scummvm/pull/518#discussion_r18615495
[06:48] <t0by> If anybody but me finds it reasonable I can get it done in the weekend.
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[07:22] <GitHub58> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/I7iRzQ
[07:22] <GitHub58> scummvm/master 96d99c4 Strangerke: CGE: Add a safeguard in getPage()
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[08:11] <waltervn> morning
[08:12] <Raziel^> morning waltervn
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[08:24] <LordHoto> waltervn!
[08:39] <fuzzie> morning
[08:40] <Raziel^> morning LordHoto, fuzzie
[08:41] <Raziel^> who fixed the amigaos4 buildbot...i haven't thanked you yet :-)
[08:41] <fuzzie> it's usually safe to blame LordHoto for everything, I find
[08:42] <Raziel^> hehehehe
[08:44] <LordHoto> that sounds convenient
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[08:47] <wjp> t0by: sorry, am not sufficiently familiar with wme versions to comment
[08:49] <wjp> but I think I'd be in favour of starting simple, and extending when it becomes clearer what's required exactly
[08:49] <t0by> Makes sense. I guess it's a matter of deciding how much simple is too simple
[08:49] <t0by> Well, I'll wait somaen on that :)
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[10:35] <WooShell> meow =^.^=
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[11:07] <DrMcCoy> Okay, seems like it's the IDE-USB thing that's broken and not my backup HDD
[11:08] <DrMcCoy> Had put another HDD in it, exactly the same behaviour
[11:08] <DrMcCoy> Ordered a new IDE-USB frame, and that one works with both HDD
[11:10] <DrMcCoy> From an outwards inspect of the PCB (for what that's worth), I see nothing wrong with the old one, though. The power supply seems most likely, IMHO
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[11:11] <DrMcCoy> Of course, I'm too lazy to trace the polarity of that stupid mini-DIN plug, and resolder it to fit a different power supply
[11:25] <sirlemonhead> DrMcCoy: I have an external drive that started clicking like crazy one day. figured the drive was dead... took it out to reuse the enclosure with a different drive.. same thing. broken ide->usb board :)
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[11:25] <sirlemonhead> I never tried a different power supply... might be worth a look
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[12:06] <t0by> Oh, btw, somaen & wjp again: sorry, have you noticed any remaining showstoppers for subtitles? I'm asking because I have the weekend ahead to do stuff, if stuff needs be done.
[12:07] <t0by> There's the thing that VideoSubtitler::loadSubtitles doesn't look super pretty to me, but everytime I try to make it prettier, I only manage to rewrite it differently, but, er, not any prettier.
[12:08] <t0by> Well, not rewriting.
[12:08] <t0by> Editing.
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[12:08] <t0by> Actually rewriting it from scratch is not something that I feel like doing for fear of breaking something that works perfectly fine.
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[12:11] <wjp> hm, the commit history looks bigger than the final patch :-)
[12:12] <t0by> There /are/ a few commits that can be squashed together.
[12:13] <t0by> The funny bit is that that branch had at some point at least twice the commits.
[12:14] <wjp> oh dear
[12:16] <t0by> Well, you got me to take "small commits" to the letter. Consider it a success :P
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[13:35] <GitHub173> [scummvm] criezy pushed 1 new commit to master: http://git.io/yF0s9Q
[13:35] <GitHub173> scummvm/master 021741e Thierry Crozat: DRASCULA: Remove unused static variable...
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[14:35] <Strangerke> Does someone have a VM running a BE os?
[14:37] <somaen> I have a machine running OS X ppc?
[14:38] <Strangerke> Well, ... if Sfinx make ScummVM exit during detection, it could help
[14:38] <Strangerke> I don't even know if it's a BE issue or an AmigaOS-only issue
[14:38] <somaen> Is the game available somewhere?
[14:39] <criezy> I also have a G3 I can test on. But I am busy right now so I will let somaen test it ;-)
[14:39] <Strangerke> it's on sourceforge... let me search for the url
[14:39] <criezy> It's on our download page as well.
[14:39] <Strangerke> http://scummvm.org/games/#sfinx
[14:40] <Strangerke> Oh, someone added specific icons, nice!
[14:40] <criezy> That would be me. You like them?
[14:42] <Strangerke> Yeah, it's nice :)
[14:43] <Strangerke> That makes me think I should finish the French translation that my daughter started
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[15:15] <Strangerke> somaen: did you give it a try?
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[15:23] <Raziel^> waltervn: http://cdn.themetapicture.com/pic/images/2014/10/10/funny-grass-Dutch-people-hill.jpg
[15:23] <Raziel^> :-D
[15:23] <waltervn> hill? more like a mountain
[15:23] <Raziel^> hehehe
[15:30] <wjp> shouldn't all the error() calls just be removed from the cge1 and cge2 fileio/detection files for this to even make sense?
[15:35] <Strangerke> it's not erroring out, according to Raziel^
[15:35] <wjp> yes, but amigaos
[15:35] <Raziel^> heh
[15:35] <Raziel^> it's simply closing down
[15:37] <somaen> Working on it
[15:37] <somaen> Do I need to compile master myself, or is there a usable nightly for this?
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[15:38] <Strangerke> euh... a night buil of Mac OSX PPC... good question
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[15:40] <Strangerke> http://buildbot.scummvm.org/snapshots/master/osx_ppc-master-latest.tar.xz
[15:40] <Strangerke> that?
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[16:14] <somaen> Ironically, I had to build xz-utils to unzip it
[16:14] <somaen> To avoid having to compile ScummVM on that machine
[16:21] <wjp> (or just uncompress on main machine?)
[16:23] <somaen> Well, that would also do the job, but then I'd have to actually bother to use a USB stick
[16:23] <somaen> Anyhow, Sfinx starts fine on OS X ppc
[16:23] <somaen> english version
[16:27] <Raziel^> oh...it does start fine on amigaos too
[16:27] <somaen> What's the problem?
[16:27] <Raziel^> it's the detection/adding that quits it
[16:27] <somaen> Launcher?
[16:27] <Raziel^> yes
[16:27] <somaen> I managed to add there with no problems.
[16:27] <Raziel^> when i try to add the game scummvm quits
[16:28] <somaen> Doesn't on OS X
[16:28] <Raziel^> hrm
[16:30] <Strangerke> ok, not a BE issue then
[16:30] <Strangerke> Halalalala :(
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[16:32] <wjp> Raziel^: do you have time to test a small debugging output patch?
[16:32] <Raziel^> sure
[16:32] <wjp> http://www.usecode.org/scummvm/cge_detection_test.patch
[16:38] <criezy> debug("cat ok? %d", _datFile ? 1 : 0); <==== shouldn't it be _catFile here? Or rather _catFile->isOpen()?
[16:38] <wjp> that does make more sense
[16:38] <Strangerke> wjp: if it's not enough, I'll add a debug channel and debug traces everywhere it may help, for the next time Raziel^ has time for a check
[16:38] <Raziel^> fslist->begin->parent path: Development:Betatest/Games/sfinx-en-v0.3/lang.eng
[16:38] <Raziel^> dat ok? 1
[16:39] <Raziel^> cat ok? 1
[16:39] <Raziel^> Unable to open data files!
[16:39] <wjp> see, I told you it was erroring out :-)
[16:39] <Strangerke> Damn it! Silently!
[16:39] <Strangerke> :(
[16:39] <wjp> Raziel^: is that path sensible?
[16:40] <Raziel^> the path were the game is installed?
[16:40] <Raziel^> yes, it's perfectly fine
[16:40] <wjp> it is assuming it's the directory containing vol.dat/cat
[16:40] <DrMcCoy> I hope the kitty is okay :(
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[16:40] <Raziel^> wjp: sec
[16:40] <DrMcCoy> https://i.imgur.com/1tUbbqb.jpg
[16:41] <Raziel^> DrMcCoy: adorable :-)
[16:41] <Raziel^> wjp: yes, the path is fine, lang.eng, vol.cat and vol.dat and license.txt are in there
[16:42] <wjp> so it's wrong?
[16:43] <wjp> because it is assuming this is a directory
[16:43] <wjp> while you say it's a file?
[16:44] <Raziel^> well, this --> Development:Betatest/Games/sfinx-en-v0.3/lang.eng
[16:44] <Raziel^> is a file
[16:44] <Raziel^> while that --> Development:Betatest/Games/sfinx-en-v0.3/
[16:44] <Raziel^> would be the path to the files
[16:45] <Raziel^> ah, i see, the error message says it's a path when accessing the file
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[16:47] <wjp> so amigaos' getParent() may be confused
[16:48] <wjp> could you try debug level 6?
[16:48] <wjp> that adds some amigaos filesystem debugging it seems
[16:49] <Raziel^> on it
[16:49] <wjp> thanks
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[16:51] <Raziel^> wjp: http://pastebin.com/wFGE1KYk
[16:53] <Raziel^> i find the "Matched: soltys ... and overridden" interesting
[16:54] <wjp> the "Root node" ones are the problem
[16:54] <Raziel^> ok
[16:54] <wjp> for some reason it thinks this file is a root node and therefore doesn't have a parent
[16:54] <wjp> (so getParent() returns itself)
[16:56] <wjp> apparently because of a bug in AmigaOSFilesystemNode::AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayName)
[16:57] <wjp> but don't ask me what it is :-)
[16:57] <Raziel^> i think i know
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[16:57] <wjp> but it doesn't seem to be setting _pFiLeLock in there
[16:57] <Raziel^> wjp: is the lang.eng file supposed to be emtpy?
[16:58] <wjp> I have no idea
[16:58] <Raziel^> my file has a size of 0
[16:58] <wjp> shouldn't matter for this though
[17:01] <wjp> ok, this filesystemnode code is just broken
[17:01] <criezy> Yes this file (lang.eng) is empty. But it can be removed it.
[17:01] <criezy> It was used by the fallback detector before.
[17:01] <Raziel^> yes, i just tried removing
[17:02] <Raziel^> it picks up license.txt and quits aswell
[17:02] <Raziel^> wjp: but why would it only break with cge and not way earlier with all the other games?
[17:02] <wjp> I'm guessing getParent() isn't used very often
[17:03] <Raziel^> ok
[17:03] <wjp> and/or only on directories
[17:03] <Raziel^> how do i fix it?
[17:03] <wjp> because if I read this right, getParent() currently only works for directories
[17:06] <wjp> any idea if it is a Bad Idea(tm) to have very many file locks?
[17:08] <wjp> we should probably start by adding a isRootNode() function to avoid all these implicit assumptions
[17:10] <wjp> maybe the least invasive approach would be to lock/unlock when doing getParent
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[17:12] <wjp> also, this was broken by um, me :-)
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[17:14] <wjp> apparently back in January we realized that getParent() only worked for directories
[17:16] <wjp> and then broke it
[17:18] Action: wjp sighs
[17:22] <wjp> (I wonder if there's a lesson in here somewhere about working on platforms you don't have access to or experience with)
[17:23] <t0by> Yes, there is. That's me.
[17:23] <t0by> We also have a doctor.
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[17:27] <Raziel^> hi t0by
[17:27] <Raziel^> wjp: can we simply revert it?
[17:28] <wjp> then WME will break again, and CGE fallback detection will still be broken
[17:28] <Raziel^> ok
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[17:28] <Raziel^> i'll test any changes you throw at me :-)
[17:29] <t0by> waaaaait a second, did anybody sayWME breaking?
[17:29] <t0by> let me read aaaaaaal the log.
[17:30] <wjp> you'll have to go back to January
[17:30] <wjp> or, don't :-)
[17:30] <DrMcCoy> Summary: It's all horrible and broken and horribly broken?
[17:30] <t0by> Oh, you mean breaking on Amiga. No biggie. Who uses Amiga these days anyway? Phhhew.
[17:31] <t0by> Oh, hi, Raziel^.
[17:31] <DrMcCoy> Or, in the wise words of the Coktel Vision devs: tout kaput
[17:31] <t0by> Tout kaput. It rhymes. Kind of.
[17:31] Action: Raziel^ hits t0by with a big trout
[17:32] <t0by> (Kidding. If you ask me, one of the big reasons ScummVM is awesome is that gives a... trout about platforms that are, um, unfashionable if perfectly viable)
[17:33] <t0by> wjp, what should I grep against, out of curiosity?
[17:34] <t0by> e.g. AmigaOSFilesystemNode site:logs.scummvm.org means no luck
[17:36] <DrMcCoy> scummvm-2014-01-21:21:13:47 <@wjp> try removing the "!_bIsDirectory" check from AmigaOSFilesystemNode::getParent() in amigaos4-fs.cpp
[17:36] <DrMcCoy> scummvm-2014-01-22:20:49:12 <@wjp> I'm wondering if there is and/or should be a string p for which AmigaOSFilesystemNode(p) would give the root node
[17:37] <DrMcCoy> t0by: Clearly your search skills are lacking
[17:38] <wjp> when I said 'try removing the "!_bIsDirectory" check from AmigaOSFilesystemNode::getParent()', somebody should have warned me that was a bad idea
[17:39] <t0by> Thanks DrMcCoy
[17:39] <DrMcCoy> wjp: Maybe that should be a GSoC task next year "Monitor everything wjp says and ask him if he thought about if that might be a bad idea"
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[17:41] <t0by> dinner
[17:41] <t0by> see you later
[17:44] <wjp> Raziel^: maybe something like this: http://www.usecode.org/scummvm/amigaos_getparent.patch
[17:44] <Raziel^> on it
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[17:50] <Raziel^> wjp: amigaos4-fs.h:68: error: '_bPfileLock' was not declared in this scope
[17:50] <Raziel^> amigaos4-fs.cpp:368: error: 'writable' was not declared in this scope
[17:50] <Raziel^> amigaos4-fs.cpp:366: warning: unused variable 'readable'
[17:51] <Raziel^> oh, the last one was a warning, sorry
[17:51] <wjp> _bPfileLock should've been _pFileLock
[17:52] <Raziel^> ah, right, a typo
[17:53] <wjp> not sure what the readable/writable is about
[17:53] <Raziel^> still get those errors
[17:54] <wjp> did you manually patch?
[17:54] <Raziel^> ah, yes
[17:54] <Raziel^> i think i missed a line
[17:54] <Raziel^> yep, missed one
[17:54] <wjp> you probably copy-pasted the readable line into the writable function
[17:55] <Raziel^> yes :-)
[17:56] <Raziel^> error gone
[17:58] Action: Raziel^ hugs wjp
[17:58] <wjp> so now I could commit this and wait for future-us to point out the obvious problems in another year
[17:59] <Raziel^> well :-)
[18:00] <wjp> better suggestions welcome :-
[18:00] <wjp> )
[18:01] <Raziel^> thank you very much wjp
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[18:17] Action: wjp hovers his finger over the push button
[18:19] Action: Lightkey is lausching to Garbage - Push It!
[18:19] <t0by> Lightkey lausches to good music.
[18:21] <DrMcCoy> hmm
[18:21] Action: DrMcCoy is listening to Sons of Otis - The Pusher [0:08/6:50]

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[18:25] <Lightkey> actually, I'm just watching all the Last Week Tonight with John Oliver videos on YouTube and concluded that you should, too, monsters!
[18:26] <DrMcCoy> You haven't watched them yet? You're the monster
[18:26] <Lightkey> that was a reference to the end of the part aboot Net Neutrality, sheesh
[18:27] <Raziel^> wjp: would you talk about that change with Strangerke first?
[18:27] <DrMcCoy> Lightkey: You're way behind
[18:29] <wjp> Raziel^: why?
[18:31] <Lightkey> I'm not watching them in order, now watched the Fareed Zakaria Interview, so much information I didn't know I wanted to know
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[18:50] <Raziel^> wjp: don't know, maybe he's got some more ideas?
[18:50] <Raziel^> not that i don't trust your coding skills
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[18:54] <GitHub177> [scummvm] athrxx pushed 1 new commit to master: http://git.io/EBcF2A
[18:54] <GitHub177> scummvm/master f76e02e athrxx: KYRA: (EOB) - add support for Italian fan translation of EOB I
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[19:13] <GitHub166> [scummvm] wjp pushed 1 new commit to master: http://git.io/D5D4JA
[19:13] <GitHub166> scummvm/master 4b09957 Willem Jan Palenstijn: AMIGAOS4: Fix getParent() for non-directories...
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[19:21] <wjp> ooh, gog has the linux version of the witcher 2
[19:22] <wjp> missed that
[19:22] <wjp> and only 19GB
[19:22] <wjp> *cough*
[19:22] <Raziel^> wjp: thank you
[19:23] <wjp> I hope this time it's really fixed
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[19:23] <Raziel^> wjp: i'll let you know when i find another strange bug
[19:23] <Raziel^> ;-)
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[19:24] <wjp> do you remember what the original issue in WME was that made us look at getParent()?
[19:25] <Raziel^> i don't, sorry
[19:25] <Raziel^> but i have a faint memory regarding a vlack screen when trying to start wme games
[19:25] <Raziel^> vlack==black
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[19:26] <wjp> 18:36 <+Raziel^> somaen: i can't start both Dirty Split nor Chivalry (that last one i know worked with an earlier build from months ago)
[19:26] <wjp> I think that one
[19:26] <Raziel^> yes
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[19:29] <wjp> is it easy for you to check if those still work now?
[19:29] <Raziel^> with the patch in place?
[19:29] <DrMcCoy> wjp: Keep in mind that the Linux version of The Witcher 2 is a lie
[19:30] <DrMcCoy> It's a Windows EXE in that Virtual Programming eON wrapper thing
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[20:02] <Raziel^> wjp: yes, wme games run still great
[20:02] <Raziel^> thanks a lot
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[20:17] <wjp> cool

[20:23] <Raziel^> and sfinx is running good aswell
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[20:27] <GitHub113> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/wE4tMg
[20:27] <GitHub113> scummvm/master e58ae71 Paul Gilbert: MADS: Fix loading wide-screen backgrounds during intro animation
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[21:13] <Raziel^> oh...a crash in sfinx :-)
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[21:21] <Raziel^> hmm, doesn't happen after a load
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[21:30] <t0by> night!
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[21:33] <scx> hello
[21:33] <scx> Does anyone have the Monkey Island 2 Special Edition: LeChuck's Revenge on Steam?
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[21:38] <dreammaster> I do
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[21:39] <Raziel^> another crash in sfinx :-)
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[21:46] <scx> Is there anyone who has it (MI2 SE) installed on disk?
[21:48] <scx> I need to know what are md5 sums of Monkey1.pak and Monkey2.pak files from Steam edition.
[21:48] <Strangerke> Hum, I don't have it, I can't help
[21:49] <Raziel^> hey Strangerke
[21:49] <Strangerke> re Raziel^ :)
[21:50] <somaen> I own MI2 on steam, yes.
[21:50] <somaen> Interestingly enough they didn't release it cross-platform for Steam, so no mac version for me.
[21:51] <Strangerke> arf :/
[21:51] <LordHoto> Isn't it using DirectX 9 and crazy shaders? Maybe there're too lazy for OpenGL support.
[21:51] <somaen> Even though those SE-editions were ported to OS X and iOS
[21:51] <LordHoto> I see.
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[21:52] <somaen> Hmm, MI2 SE isn't on the Mac app Store actually
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[21:52] <somaen> MI1 SE is though
[21:54] <somaen> Oh, right, it's an Aspyr port
[21:54] <somaen> so, they'd probably want to get paid for the port specifically
[21:55] <LordHoto> You mean it's a non-port port?
[21:56] <somaen> Well, it's an outsourced port
[21:57] <somaen> As mac ports go, Aspyr tends to do decent work though.
[21:57] <LordHoto> oh, it's not that translation layer
[21:57] <LordHoto> must've confused it then
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[21:58] <blitter> does aspyr still exists?
[21:58] Action: blitter looks
[21:59] <blitter> huh, i guess they do
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[22:22] <GitHub124> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/63QuqA
[22:22] <GitHub124> scummvm/master e743621 Paul Gilbert: MADS: Fix palette animations in cutscene animations
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[22:51] <droid2727> somaen: "decent" is about right
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[23:34] <DrMcCoy> blitter: They're also doing Linux porting now
[23:35] <blitter> actually porting or using a transgaming wrapper?
[23:36] <droid2727> transgaming can't still be alive, can it?
[23:38] <blitter> i believe they are https://www.transgaming.com/cider
[00:00] --- Sun Oct 12 2014