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[03:42] <GitHub65> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vKZky

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[03:44] <GitHub87> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vKZkQ

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[05:36] <rootfather> g'day people
[05:36] <rootfather> anything happened the last few days worth mentioning in the NEWS file?
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[05:52] <rootfather> _sev is there anything supposed to happen when launching a director game instead of a log enty that prints out some basic information about the Director version of the launched game at the moment? :)
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[06:34] <_sev> rootfather: yes. hen you have file bookshelf_example.mmm, it will be pplayed
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[07:22] <waltervn> morning
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[08:31] <m_kiewitz> snover: hope you see this - I tried chapter 5 yesterday and made the subtitle boxes use background color 255
[08:32] <m_kiewitz> and that color even changes during animations all the time, I'm not sure if that's a bug or meant to be like that
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[09:14] <Strangerke|work> hi guys
[09:19] <HoloIRCUser7> Hi
[09:19] Nick change: HoloIRCUser7 -> zanac
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[09:21] <zanac> I symbian contribytor as you know
[09:21] <zanac> Symbian wiki page are out date
[09:22] <zanac> I want update it
[09:23] <zanac> Can you get acces to wiki for me?
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[09:26] <uruk-hai> zanac: _sev|work might be your man
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[09:38] <_sev|work> zanac: Fyodar?
[09:38] <zanac> Yes?
[09:39] <zanac> I an
[09:39] <zanac> I am
[09:42] <zanac> _sev|work: are you busy?
[09:43] <zanac> I dont want wait nothing
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[09:55] <_sev|work> this guy is incredible
[09:57] <uruk-hai> :D
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[13:11] <m_kiewitz> snover: you read what I wrote some hours ago?
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[13:34] <snover> m_kiewitz: 255 isnt intended to be anything other than white, but it may change without that patch i sent
[13:34] <m_kiewitz> snover: i see, weird. Sierra SCI ignored any changes to 255 then?
[13:35] <snover> yep.
[13:35] <m_kiewitz> i guess i could change subtitles box to 255 then when its fixed in trunk, because the regular subtitle box uses 255/255/255 already
[13:36] <snover> i may try to just pull out and commit the palette fixes in advance of krobot being finished
[13:36] <snover> since you are running into this
[13:37] <m_kiewitz> well i need to figure out how to get a few more bytes, so my patch will take a while :P
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[15:19] <wjp> for some repositories on github I am getting notifications for pushes to pull requests, but I can't recall ever having had those for scummvm
[15:21] <snover> wjp: odd since it seems to be a global setting
[15:21] <snover> in https://github.com/settings/notifications
[15:21] <snover> Pull Request pushes
[15:22] <wjp> Yes
[15:22] <wjp> (And I have that enabled)
[15:23] <wjp> Do you get them for scummvm PRs?
[15:23] <snover> yes
[15:24] <snover> when you pushed to the FileIO one, I got an email about it
[15:27] <wjp> hrm
[15:27] <wjp> but of course I wouldn't have gotten that one anyway since it was from me
[15:27] <snover> the only thing i could think of would be if it does not identify force pushes as new commits or something
[15:30] Action: wjp unwatches and re-watched scummvm/scummvm
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[15:41] <GitHub38> [scummvm] csnover pushed 11 new commits to master: https://git.io/vKnc6
[15:41] <GitHub38> scummvm/master 1714cf8 Colin Snover: SCI32: Minor Audio32 cleanup
[15:41] <GitHub38> scummvm/master ec73fa1 Colin Snover: SCI32: Fix audio deadlocks...
[15:41] <GitHub38> scummvm/master 7f53a26 Colin Snover: SCI32: Split kPalCycle into subop functions
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[16:23] <m_kiewitz> snover: i just found a way, you commited those palette fixes?
[16:25] <snover> m_kiewitz: i did
[16:27] <m_kiewitz> oh btw. do you get Coverity e-mails?
[16:27] <snover> yes
[16:27] <m_kiewitz> i think i saw one tomorrow that complained about something in the VMD code
[16:27] <snover> false-positive
[16:28] <m_kiewitz> even this one:
[16:28] <m_kiewitz> 65 if (result.left >= g_gui.getWidth() && (needsClipping = true))
[16:28] <m_kiewitz> ah wait, that was widget code
[16:28] <m_kiewitz> but looks bad :P
[16:28] <snover> that&is an unfortunate expression
[16:28] <snover> seems like someone got warned and then put brackets around to ignore the warning
[16:29] <snover> since brackets around assignment in a condition usually means i know what im doing but in this case& probably& not
[16:30] <m_kiewitz> or maybe just a typo
[16:30] <snover> ugh. torin, why are you not restoring audio volume after someone finishes speaking&
[16:31] <m_kiewitz> maybe uninitialized variable
[16:31] <snover> well, it is script-controlled, the only thing i can think is that one of these sound calls needs to put something in the accumulator that is not being put there
[16:31] <m_kiewitz> normally such things are handled in the talker class, when it gets disposed
[16:36] <m_kiewitz> i can help you and look into that one as soon as i finish my script patch
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[16:48] <snover> much like in the real engine, the code for digital sfx is kind of wedged into the sound code
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[17:04] <GitHub121> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKnwI
[17:04] <GitHub121> scummvm/master 9dd5ee9 Martin Kiewitz: SCI32: Improve kq7 subtitle script patch...
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[17:04] <m_kiewitz> thank god sierra's compiler wasn't that great, otherwise i would have problems :P
[17:04] <m_kiewitz> snover: ^^^
[17:04] <snover> haha
[17:04] <snover> nice.
[17:04] <snover> and i see github just updated their typography
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[17:04] <snover> interesting.
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[17:07] <m_kiewitz> snover: you don't own kq7 1.51?
[17:08] <m_kiewitz> im getting this here when starting chapters:
[17:08] <m_kiewitz> Illegal show style 15 for plane 0012:0002!
[17:08] <snover> there isnt supposed to be a show style 15 in sci 2.1 early
[17:08] <m_kiewitz> well ... :P
[17:08] <snover> yeah, i know.
[17:09] <m_kiewitz> maybe sierra SCI ignored it and it was a bug
[17:09] <snover> unfortunately, 1.51 is a rex/phar-lap win16 executable so ida doesnt know what to do with it
[17:09] <snover> there was no win32 version and no dos version
[17:09] <m_kiewitz> urgh
[17:10] <m_kiewitz> one of my kq7 1.51 versions has a sierraw.exe and sierraws.exe
[17:10] <m_kiewitz> sierraws.exe is 544.057 bytes
[17:11] <m_kiewitz> sierraw.exe is 670.444 bytes
[17:12] <snover> oh, hey, look at this. never mind, that sierraws is a Win32s
[17:13] <snover> and it does show that it supports up to 15
[17:13] <m_kiewitz> including 15?
[17:13] <snover> yes
[17:13] <snover> so im not really quiiite sure what to say. it seems like kq7 is another one of these in-between games
[17:14] <snover> 2.1mid transitions but 2.1early identification and 2.1early Styler script
[17:18] <snover> 2.1early Styler script is in 2.00b too
[17:20] <m_kiewitz> snover: i get palette "flashes" at the start of chapter 5 for example, it seems maybe screen is drawn before palette is set or something like that
[17:21] <snover> that should be hidden by the transition, if there is supposed to be a transition
[17:21] <m_kiewitz> maybe that even happened in the original interpreter, it looks pretty bad
[17:21] <m_kiewitz> no idea about that, im running 2.00
[17:21] <snover> otherwise it may be an undesirable side effect of not actually having a hardware palette
[17:22] <snover> there used to be ugly flashes in sq6 until the fade transitions were implemented, so
[17:22] <m_kiewitz> weird, and now i get a remap assert right when gameplay starts in chapter 5
[17:22] <m_kiewitz> remap32.h, line 328
[17:22] <m_kiewitz> i didn't get that one yesterday
[17:23] <snover> try changing the number of allowed remaps on line 303
[17:23] <snover> see if it doesnt occur when there are 19 remaps
[17:23] <m_kiewitz> was something changed yesterday/today in that regard?
[17:24] <m_kiewitz> i got an assert yesterday, but that happened somewhere else
[17:24] <snover> yeah, the one you mentioned yesterday was with the scorpion
[17:24] <snover> the original engine would not assert like this if a remap was requested for a pixel outside of the remap range, it was just a lookup straight into an array
[17:26] <m_kiewitz> uh oh, yeah that's typical for sierra :P
[17:26] <snover> so it sounds like there is a cel that has remap data, and the remap data is outside of the expected range. which is fine, a lot of these asserts are very conservative
[17:27] <snover> to figure out if there is a bug here or a bug in the game, and then whether the bug can be patched in the game or if we just have to loosen strictness
[17:27] <m_kiewitz> maybe that remap one could be changed into a warning
[17:27] <m_kiewitz> i guess it will happen plenty of times
[17:28] <snover> thats reasonable. i would be curious in this case to see if kq7 actually has art assets that look better with extended remap range
[17:33] <bgK> has anyone tried hoyle5 with ScummVM? It should be SCI2.ish
[17:36] <snover> which one is that?
[17:36] <bgK> http://sciwiki.sierrahelp.com//index.php?title=Hoyle_Classic_Games
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[17:37] <bgK> there is a demo available (the download link does not work in the wiki, but does on the main site)
[17:39] <WooShell> meow =^.^=
[17:45] <snover> bgK: https://zetafleet.com/i/5783db2b12081.jpg :)
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[17:45] <snover> https://zetafleet.com/i/5783db584996a.jpg
[17:46] <snover> ill add this in.
[17:46] <m_kiewitz> wait, there is another hoyle game?
[17:46] <m_kiewitz> i missed that one :(
[17:47] <m_kiewitz> it's not even listed on vintage-sierra.com
[17:47] <m_kiewitz> vintage-sierra.net
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[17:48] <bgK> snover: very impressive it already goes that far!
[17:48] <snover> there are two problems, one of which is that it calls for some unknown config option "game"
[17:49] <snover> then it crashes trying to sort
[17:50] <bgK> well, at least it's more data to check your hypotheses on
[17:50] <m_kiewitz> snover/bgK: can you find a photo on the web of the box + CD of hoyle 5?
[17:51] <snover> http://sciwiki.sierrahelp.com//index.php?title=File:HoyleClassicGames-c.png box
[17:51] <m_kiewitz> it's not even listed on our Sierra Game versions wiki
[17:52] <snover> http://www.mobygames.com/game/hoyle-classic-games/cover-art/gameCoverId,316428/ CD
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[17:53] <m_kiewitz> snover: it seems I just found a floppy release?!?! http://www.ebay.de/itm/Hoyle-Classic-Games-PC-1995-Complete-/361594027901
[17:53] <snover> there is a photo of floppy on mobygames.
[17:53] <m_kiewitz> i wanna get that one :P
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[17:55] <m_kiewitz> now that's weird. I found 2 auctions for floppy, but both have different books included
[17:56] <m_kiewitz> "play according to Hoyle", the other one has "Rules of Neighborhood Poker according to Hoyle"
[17:56] <m_kiewitz> which one does your include?
[17:57] <bgK> m_kiewitz: i don't have the full game, I stumbled on the demo while looking for something else
[17:58] <m_kiewitz> hmm, we could at least definitively get that demo and offer it on sourceforge
[17:58] <m_kiewitz> and i should maybe add it to the wiki
[17:59] <snover> https://zetafleet.com/i/5783de70e5ad2.png good, complete assets.
[17:59] <snover> https://zetafleet.com/i/5783de91d3ca0.jpg
[18:00] <m_kiewitz> that looks kinda bad, like a sierra intern made those lol
[18:01] <snover> hm. speaking of which, someone broke the modern gui a little
[18:01] <snover> i assume this is related to the recent scrollable pane commit
[18:01] <snover> https://zetafleet.com/i/5783df00ee754.png
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[18:03] <GitHub84> [scummvm] csnover pushed 1 new commit to master: https://git.io/vKnMf
[18:03] <GitHub84> scummvm/master 593560e Colin Snover: SCI32: Add detection for Hoyle 5 demo
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[18:03] <snover> there you go, bgK, you may now play cards to your HEARTS content. ho ho. ho. ho. &
[18:07] <m_kiewitz> i wonder if hoyle 5 is as buggy as the other hoyle games
[18:08] <wjp> snover: what am I looking at in that modern gui screenshot?
[18:09] <snover> wjp: "Edit game" window
[18:09] <wjp> the layout is a bit different, but is it broken?
[18:09] <snover> happens with "Options" too https://zetafleet.com/i/5783e0ea2b91d.png
[18:09] <snover> yes
[18:10] <wjp> how?
[18:10] <snover> the extra shadow above the OK/Cancel buttons
[18:11] <wjp> heh, in the options window I see the buttons half-disappearing under the tab widget
[18:11] <m_kiewitz> wjp: you know no one that owns kq7 1.4 / 1.65?
[18:12] <wjp> I have a few copies of kq7, but no idea which versions
[18:13] <wjp> http://www.usecode.org/scummvm/options1.png http://www.usecode.org/scummvm/options2.png
[18:13] <snover> wjp: heh. yeah, a bit dysfunctional :)
[18:17] <snover> assuming it is 9cec2eea5cdaf2893771f434c45648dcf7da88f2, feeling exceptionally lazy about bisecting right now
[18:18] <wjp> yeah, it was ok right before that
[18:18] <wjp> (just tried)
[18:18] <snover> (cc Tkachov, _sev :))
[18:19] <wjp> just left a brief note on the PR as well
[18:19] <snover> hokay. back to crazy audio problems for me&
[18:22] <m_kiewitz> wjp: when you have some time, please check. "1.4" says King's Question collection. I somewhat doubt that, because I own almost all of them, and I can't find 1.4
[18:22] <m_kiewitz> ah wait, no. I think i already talked with someone about that.
[18:23] <m_kiewitz> That weird budget King's Quest collection has 1.4. I only own the non-budget ones
[18:23] <m_kiewitz> the one that is basically a DVD case / cardboard only
[18:23] <snover> so cheap they couldnt even afford the latest version of games
[18:23] <m_kiewitz> this one
[18:23] <m_kiewitz> http://wiki.scummvm.org/index.php/SCI/Game_Collections#King.27s_Quest_Collection
[18:24] <m_kiewitz> snover: well, the budget Space Quest collection couldn't even afford a box shot of Space Quest 6 on the cover
[18:24] <m_kiewitz> http://wiki.scummvm.org/index.php/SCI/Game_Collections#Space_Quest_Collection
[18:24] <m_kiewitz> so they just re-used the box shot of Space Quest 2
[18:24] <m_kiewitz> :P
[18:24] <wjp> I think I have that KQ collection on the right
[18:24] <snover> m_kiewitz: ahahaha. oh man.
[18:24] <m_kiewitz> oh oh oh, nice
[18:24] <snover> sierra, sierra.
[18:25] <snover> at least it runs on windows xp!
[18:25] <m_kiewitz> wjp: please check, if all script patches apply and if it's really 1.4
[18:25] <m_kiewitz> according to our wiki, 1.4 was released 1 day before 1.51
[18:26] <snover> that must have been a difficult day for everyone there
[18:26] <m_kiewitz> snover: to be fair, that collection was made by Activision, Sierra was dead at that point
[18:27] <m_kiewitz> i think some other games on those discs were also outdated versions
[18:28] <m_kiewitz> Activision can't even be bothered to release all Sierra games on GOG
[18:28] <m_kiewitz> they own the rights, but basically sit on them. Sure they released a few, but tons of those games are available atm unless you buy them used
[18:29] <m_kiewitz> not available of course
[18:36] <wjp> m_kiewitz: VERSION says 1.4
[18:36] <wjp> what do you want me to check?
[18:36] <m_kiewitz> script patches work?
[18:36] <m_kiewitz> just update ScummVM to latest commit and start it with
[18:36] <m_kiewitz> --debugflags=ScriptPatcher
[18:36] <m_kiewitz> it should then show 3 script patches as being applied
[18:37] <wjp> I get subtitle fix 1/3, 2/3, 3/3
[18:37] <m_kiewitz> nice
[18:37] <m_kiewitz> thx
[18:37] <m_kiewitz> i wonder what the differences between 1.51 and 1.4 are

[18:38] <m_kiewitz> ?
[18:38] <wjp> and then a crash to debugger with invalid show style 15 when I go into the game, or a segfault when watching the intro
[18:38] <m_kiewitz> the style 15 one also happens for 1.51, yes
[18:39] <wjp> only SIERRAW.EXE
[18:39] <m_kiewitz> segfault during intro is weird
[18:39] <m_kiewitz> happens immediately?
[18:42] <wjp> after clicking
[18:42] <wjp> can look closer if it's worth it, but is it?
[18:42] <snover> intro would likely be AVI playback through kShowMovie
[18:42] <snover> which i expect doesnt work right now
[18:42] <m_kiewitz> ah, i get a crash when i close ScummVM while the intro movie is playing
[18:42] <m_kiewitz> but the intro plays for me
[18:42] <wjp> #0 0x00000000005eb25f in Sci::GfxPalette::kernelSyncScreenPalette (this=0x0) at engines/sci/graphics/palette.cpp:679
[18:43] <wjp> in kShowMovie
[18:43] <m_kiewitz> seems it uses sci16 palette, then a crash makes sense of course
[18:43] <snover> wjp: you are uptodate on master?
[18:44] <snover> indeed, i separated GfxPalette32 from GfxPalette in the last day
[18:44] <snover> so it is a nullptr dereference
[18:45] <snover> sorry for breaking avis temporarily!
[18:45] <m_kiewitz> it's sci32 only, doesn't matter
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[18:45] <GitHub99> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKn7H
[18:45] <GitHub99> scummvm/master d5dfd41 Martin Kiewitz: SCI: Update script patch comments
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[18:45] <m_kiewitz> strangely for me it still plays
[18:46] <snover> everyone gets a different bug! :)
[18:47] <snover> in my case it tries to do stuff with _gfxScreen and then triggers an assertion because _gfxScreen is 32bpp
[18:48] <snover> well, i should say, when choosing windows it does that. when i choose DOS it plays&boy, this looks like a robot
[18:48] <m_kiewitz> lol
[18:48] <snover> robots are soooo broken.
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[18:55] <GitHub34> [scummvm] csnover pushed 2 new commits to master: https://git.io/vKndc
[18:55] <GitHub34> scummvm/master 1ab87e3 Colin Snover: SCI32: Add blackline option to KQ7 2.00b DOS...
[18:55] <GitHub34> scummvm/master 1cf1b88 Colin Snover: SCI32: Add ADGF_DEMO flag to Hoyle 5 detection
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[19:17] <snover> oops, brain fart. its vmds and duks that do black lines.
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[19:33] <GitHub10> [scummvm] csnover pushed 1 new commit to master: https://git.io/vKnp7
[19:33] <GitHub10> scummvm/master b37ebb6 Colin Snover: Revert "SCI32: Add blackline option to KQ7 2.00b DOS"...
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[20:04] <snover> welp. found the problem with torin audio.
[20:10] <snover> later audio engine sends the channel volume back to the soundObj
[20:10] <snover> unfortunately it also seems that things arent firing in order here all the time&
[20:11] <snover> i wonder if it hurts older engines to do that.
[20:13] <snover> this game also apparently tries to track audio duration internally
[20:13] <snover> doesnt always use positioning data from the actual audio system
[20:14] <m_kiewitz> hurts older engines?
[20:15] <snover> yeah, like overrides the volume property when it isnt supposed to be
[20:15] <m_kiewitz> the scripts? or the kernel?
[20:16] <snover> sorry, i meant, overwrite, not override
[20:17] <snover> in Torin and later SCI games, it seems that when kDoSoundUpdateCues is called, the volume for the digital audio channel associated with the music slot is passed back into the scripts by writing the vol selector
[20:17] <snover> I dont know if overwriting the vol selector in earlier games will break them
[20:17] <snover> guess theres only one way to find out&
[20:18] <m_kiewitz> UpdateCues() updates several properties, but please don't update it for sci1.1 or below, because that would surely break something
[20:18] <snover> oh, yeah, i didnt mean *that* old :)
[20:18] <snover> like, sci2.1early to sci2.1-mid-ish
[20:20] <m_kiewitz> we can't check those other versions?
[20:20] <snover> i dont really know exactly which games got updated things when
[20:25] <snover> and then there is this _soundVersion thing
[20:32] <m_kiewitz> this makes sense, you can't really use regular sci version for audio
[20:32] <m_kiewitz> this may be different for SCI32
[20:35] <snover> it seems a lot like you cant really use the regular sci version for *anything* :)
[20:36] <snover> at this rate it seems like its going to end up being a map of features per game
[20:36] <snover> and nothing branching on sci versions because they are meaningless
[20:37] <m_kiewitz> for sci16 they aren't meaningless
[20:37] <snover> please, remember everything i say is just about sci32 :)
[20:37] <m_kiewitz> yes yes :P
[20:37] <m_kiewitz> btw. just got a reply from jvprat
[20:37] <m_kiewitz> "
[20:37] <m_kiewitz> Yes, I probably still have those games, but they're at my parents'... I hope to go there in about 2-3 weeks. I'll try to remember to get them and try them after that."
[20:37] <snover> that was quick
[20:38] <m_kiewitz> yes, unexpected
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[21:17] <snover> so i double-checked the sound code in torin and, while setting this volume here fixes the ducking, the princess is in another castle until somewhere in sci3.
[21:18] <snover> so thats annoying.
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[21:20] <m_kiewitz> http://i.imgur.com/aZ87HwY.jpg
[21:20] <m_kiewitz> ?

[21:21] <m_kiewitz> the toad is actually flipping the player off
[21:21] <snover> aha, i found the problem.
[21:21] <snover> put an else, where there should have been no else.
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[21:24] <GitHub99> [scummvm] csnover pushed 1 new commit to master: https://git.io/vKcGn
[21:24] <GitHub99> scummvm/master 53ab0b2 Colin Snover: SCI32: Fix broken background volume in Torin during speech
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[21:24] <snover> m_kiewitz: i am reminded of your distress over a similar number of bytes causing things to be broken recently :)
[21:24] <snover> at least yours was machine code&
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[00:00] --- Tue Jul 12 2016