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[00:01] <snover> those KQ7 ones are just before switching to room 30 (the main menu) so not likely to be relevant
[00:01] <snover> and thats it for SCI32
[00:03] <snover> there could be some more with a different signature, like one that constantly assigns GetTime to a variable and then does a spin loop on that variable, but at least this one signature never shows up any more than i have mentioned, in the decompiled scripts i have
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[00:10] <snover> Endy: in a sense, it is not their fault, someone working on the interpreter deleted a perfectly reasonable kernel call for sleeping
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[00:11] <snover> m_kiewitz: ^ there is the complete list for sci32 :)
[00:12] <Endy> snover: Ah. Yay for depreciating useful calls
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[00:26] <GitHub94> [scummvm] stevenhoefel pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/12032bb51860c203b817334648452a08f635d118
[00:26] <GitHub94> scummvm/master 12032bb stevenhoefel: DIRECTOR: Round rectangles for Buttons. Improved TextCast alignment.
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[00:27] <m_kiewitz> snover: so gk2, kq7 and mother goose?
[00:28] <snover> m_kiewitz: qfg4, gk2, kq7, though i think only the qfg4 and gk2 instances would be noticeable
[00:29] <snover> and even then only if you were looking closely
[00:29] <snover> i played through all of gk2 and dont remember noticing any times when the ui went nonresponsive
[00:30] <snover> unrelated, i hope someone will at least give me a hug after i fix things that make pqswat not work.
[00:30] <snover> i will need one.
[00:35] <m_kiewitz> I'm interested in PQ:SWAT, heard it was horrible, but you never know. SWAT 4 was really awesome (but also 3D and first person)
[00:35] Action: m_kiewitz hugs snover
[00:35] <m_kiewitz> there you go :P
[00:36] <snover> police quest swat: hurry up and wait
[00:38] <snover> cant load from the launcher because part of the sierra logo stays in the draw list
[00:41] <m_kiewitz> urgh
[00:51] <snover> map 405 on disc 1 is corrupt, ignoring it and loading resources from disc 2 works. hopefully it works all the way.
[00:51] <snover> disc 3 has a different map 405, of course
[00:51] <snover> so who knows
[00:53] <snover> ive died 5 times now with a walkthrough so this isnt going very well
[00:54] <snover> im supposed to be able to do something but i cant do that thing
[01:01] <snover> ugh this awful game. when someone says move up apparently you are literally supposed to put your mouse at the top of the screen and click
[01:01] Action: Endy feels upmost sympathy for any SWAT playtesters
[01:03] <snover> nope, i died again anyway
[01:03] <snover> i hope whoever designed this game was blacklisted
[01:05] <Endy> Looking at Moby, it was the only game she wrote/designed :P
[01:05] <Endy> Production credits on QG3
[01:09] <snover> i finally found the 1 pixel to click on
[01:10] <snover> one great thing about the design of this game is that it switches randomly between third person and first person views
[01:10] <snover> i basically have no idea where i am
[01:22] <snover> ugh. come *on*. it just sent me back to the same scenario i just ran.
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[01:29] <Endy> Maybe I should have just learnt latex to do these slides
[01:29] <Endy> In hindsight it may have been easier than trying to figure out Libreoffice Impress :P
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[01:49] <snover> im sorry, i cant test this game. it is just too awful.
[01:50] <snover> almost everything is random so i cant blast through to check to see if it is completable
[01:52] <Endy> The one time you want a badly-seeded predictable RNG :)
[01:56] <snover> 308 scripts too
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[02:50] <Endy> oops
[02:50] <Endy> I called ScummVM an emulator in a news post I wrote in 2002.
[02:50] <Endy> How negligent of me
[02:50] <dreammaster> :o
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[03:09] <GitHub136> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/79377265811c2f26cef30e8336a17f0f8287dde1
[03:09] <GitHub136> scummvm/master 7937726 Paul Gilbert: TITANIC: Remove duplicated fields from TTsynonym
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[03:55] <Endy> Hrm
[03:55] <Endy> What happened to lists.scummvm.org?
[03:56] <Endy> I swear that was resolving for me before Christmas..
[03:56] <snover> works fine from here
[03:57] <Endy> Must be a problem with my parents ISP, resolves with Google DNS. Odd
[03:57] <Endy> Thanks snover :)
[04:59] <Endy> FYI, it looks like lists.scummvm.org has a CNAME *and* an A record so I can't resolve it from some ISP's DNS servers
[04:59] <Endy> Someone with access to HostEurope should fix that at some point
[05:00] <Endy> (ping _sev)
[05:00] <snover> really? when i `dig lists.scummvm.org A` i get a cname response
[05:01] <Endy> well that's also not right is it? You asked for an A record not a cname :)
[05:01] <Endy> lists.scummvm.org.86400INCNAMEvm2.scummvm.org.
[05:01] <Endy> lists.scummvm.org.86400INA146.255.62.21
[05:02] <Endy> Versus doing a dig on www.scummvm.org where it's a cname to VM2 then you get the A record for VM2
[05:03] <Endy> Returning both CNAME and A records seems to break the cname traversal down to vm2 (with whatever this ISP is using for a recursive resolver)
[05:04] <snover> aha. some upstream dns server must be being very helpful. querying the authoritative ns directly does what you say.
[05:05] <snover> i should never have doubted you!
[05:05] <Endy> hehe thanks. "What broke? DNS. It's *always* DNS"
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[05:50] <GitHub23> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vM0TG
[05:50] <GitHub23> scummvm/master c4f5d26 stevenhoefel: DIRECTOR: Further work on TextCast and Button alignment.
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[05:50] <steven_h> Oh yey... Buttons autosize based on text contents, but rect is stored as most-recent largest size... not final resize.
[05:51] <steven_h> Director is nuts.
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[06:21] <waltervn> morning
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[07:43] <_sev> Endy: indeed. It got automatic CNAME record when we enabled mails
[07:44] <_sev> Endy: I killed the A record
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[07:54] <Endy> _sev: Thanks! That should sort it, I'll confirm later once it's propagated :)
[07:54] <_sev> cool
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[08:11] <m_kiewitz> argh, sherlock holmes 3do is a bit broken, must be a regression :(
[08:16] <m_kiewitz> wjp: you dont own that one?
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[08:30] <Strangerke|work> hi guys
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[08:40] <Endy> Lo Strangerke|work!
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[09:53] <GitHub137> [scummvm] sev- pushed 3 new commits to master: https://github.com/scummvm/scummvm/compare/c4f5d262c82b...23e0bc5d8d95
[09:53] <GitHub137> scummvm/master 9feebaf Eugene Sandulenko: DIRECTOR: Lingo: Add debug print out of immediate floats
[09:53] <GitHub137> scummvm/master 8fa8b45 Eugene Sandulenko: DIRECTOR: Better trace for Lingo tests
[09:53] <GitHub137> scummvm/master 23e0bc5 Eugene Sandulenko: DIRECTOR: Lingo: Improvements to me() handling in factories
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[10:41] <Endy> Yep, that DNS change fixed lists.scummvm.org
[10:42] <Endy> And with that, I'm off to bed :) Night all
[10:48] <Strangerke|work> bye endy
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[12:30] <rootfather> hi folks
[12:52] <rootfather> I noticed that the 1.9.1 branch is stalled
[12:52] <rootfather> do we skip that version or release it eventually?
[13:26] <Strangerke|work> Maybe such a version would be good for the Android port
[13:26] <Strangerke|work> for the other ports, I don't think there are massive regressions which would justify it
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[15:03] <GitHub62> [scummvm] digitall pushed 2 new commits to master: https://git.io/vM0b2
[15:03] <GitHub62> scummvm/master e66cec0 D G Turner: BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
[15:03] <GitHub62> scummvm/master 68de00b D G Turner: BLADERUNNER: Fix Unused Variable Compiler Warnings.
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[17:09] <WooShell> meow =^.^=
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[17:18] <GitHub77> [scummvm] csnover pushed 6 new commits to master: https://git.io/vMEsS
[17:18] <GitHub77> scummvm/master 7b90f06 Colin Snover: IMAGE: Return correct pixel format for Indeo3...
[17:18] <GitHub77> scummvm/master 7156a82 Colin Snover: SCI32: Improve mouse responsiveness...
[17:18] <GitHub77> scummvm/master 4eecd48 Colin Snover: SCI32: Remove unnecessary call to unalloc...
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[17:19] <GitHub88> [scummvm] csnover closed pull request #888: IMAGE: Return 24bpp pixel format for Indeo3 (master...indeo-3-fix) https://git.io/vM8ew
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[17:19] <GitHub181> [scummvm] criezy pushed 1 new commit to master: https://git.io/vMEsH
[17:19] <GitHub181> scummvm/master 5947f5a Thierry Crozat: I18N: Update translations templates
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[18:04] <GitHub84> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMElg
[18:04] <GitHub84> scummvm/master 320d6c8 Colin Snover: SCI32: Fix uninitialised read of cursor background at start of game
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[18:26] <GitHub16> [scummvm] sev- pushed 3 new commits to master: https://git.io/vMEBT
[18:26] <GitHub16> scummvm/master 895e02e Eugene Sandulenko: DIRECTOR: Lingo: Fixed parsing of builtins with arglist
[18:26] <GitHub16> scummvm/master 8eb8f9b Eugene Sandulenko: DIRECTOR: Lingo: Fixed argument count for factory methods
[18:26] <GitHub16> scummvm/master 74f008e Eugene Sandulenko: DIRECTOR: Lingo: Proper processing of me() in factories
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[18:45] <GitHub6> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMEE8
[18:45] <GitHub6> scummvm/master a150001 Eugene Sandulenko: DIRECTOR: Process Cast scripts when dumping
[18:45] <GitHub6> scummvm/master 5c985ab Eugene Sandulenko: DIRECTOR: Fix warnings
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[19:03] <_sev> nice. Commit a150001
[19:03] <_sev> in fact, it is a1500016
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[19:08] <snover> onto pq4 now, since it can at least be run through& everything was going so well until the shooting range where it starts drawing bullet holes scaled down into zero dimensions, and creates colour rectangles with a height of -1
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[21:59] <GitHub172> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMEjV
[21:59] <GitHub172> scummvm/master 1f95f5c stevenhoefel: DIRECTOR: Hook Lingo events through. Tie in frame events.
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[22:45] <GitHub147> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMukP
[22:45] <GitHub147> scummvm/master c4cabde stevenhoefel: DIRECTOR: Hooks for both cast member and cast frame events.
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[23:31] <GitHub16> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMuOz
[23:31] <GitHub16> scummvm/master 979b0e9 Eugene Sandulenko: DIRECTOR: Lingo: Fix warnings in lexer generated code
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[23:32] <GitHub127> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMuOi
[23:32] <GitHub127> scummvm/master c59b115 Eugene Sandulenko: DIRECTOR: Lingo: Fix another warning pointed by digitall
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[23:44] <snover> https://zetafleet.com/i/5876c45eacda2.png lldb hax
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[23:54] <Endy> That's a tool I have to play with - looks similar to mdb on Solaris
[23:56] <snover> its a pretty good debugger, except for the part where sometimes it causes my computer to stop playing audio until i terminate the attached process. but i think that is a macos problem :)
[00:00] --- Thu Jan 12 2017