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[06:37] <yunfan> hi there, i happend have interesting of scummvm, and i want to ask you some silly question, hope you can answer me
[06:37] <yunfan> 1, are there any html5 port of scummvm?
[06:38] <yunfan> 2, could the vm has the ability to connect network?
[06:38] <yunfan> 3, what's the classic screen size and fps number of you recommend for scummvm game?
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[07:25] <Strangerke_> hi guys
[07:25] Nick change: Strangerke_ -> Strangerke|work
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[07:54] <madmoose> yunfan: There's an Emscripten port of ScummVM: http://clb.demon.fi/html5scummvm/
[07:55] <madmoose> yunfan: Screen size and FPS varies a lot from game to game.
[07:56] <yunfan> madmoose: are there any avarange data for this?
[07:59] <madmoose> I don't see what an average would help you...
[08:01] <madmoose> I'd guess most of the games are either 320x200 or 640x480
[08:01] <yunfan> here is the reason, i want to check the bandwidth i would use if i run those game in service-side, and syncing the screen to client
[08:01] <yunfan> so i need to know the averange screen size, color depth , fps, etc
[08:01] <madmoose> SCUMM games are generally 15 FPS, I think.
[08:02] <yunfan> what about the color?
[08:03] <madmoose> 256 paletted is the most common.
[08:03] <yunfan> no alpha channel?
[08:04] <yunfan> if that, then the final badwith would be 640*480*3*15/1024/1024=13MBps
[08:04] <fuzzie> you could probably stream them lossless in <1mbps, crazy
[08:04] <yunfan> sounds too crazy
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[08:07] <madmoose> Most games have a very low average difference from frame to frame.
[08:07] <Trixar_za> Wait - there's an html5 port?
[08:07] <yunfan> ok, i know the optimazing princple
[08:07] <yunfan> just like mpeg does
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[14:17] <GitHub29> [scummvm] urukgit pushed 1 new commit to master: http://git.io/28Sy5A
[14:17] <GitHub29> scummvm/master 51ac9ca uruk: CGE: Fix EncryptedStream::err().
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[14:39] <ScummBot> Port build status changed with 51ac9cad: Success: master-amigaos4
[14:43] <uruk-hai> huh
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[15:57] <Strangerke> Hum....
[15:57] <Strangerke> I wonder if this one will succeed...
[15:57] <Strangerke> https://www.kickstarter.com/projects/1018579240/night-trap-revamped
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[16:08] <fuzzie> $330k?!
[16:11] <Strangerke> yes :D
[16:12] <Strangerke> I proposed them to work on that a month ago...
[16:12] <Strangerke> I'll ask them again in a month :D
[16:12] <fuzzie> fools.
[16:12] <Strangerke> yes, totally
[16:12] <Strangerke> 330k to reuse the same movies, in higher definition...
[16:12] <Strangerke> isn't it intriguing?
[16:12] <fuzzie> "If this campaign is successful, we plan to begin exploring the possibility of creating on-line and mobile versions of the game."
[16:13] <fuzzie> "you probably shouldn't wait for an iOS or Android iteration, which may never appear. Night Trap contains almost two hours of footage, and being able to switch seamlessly among several tracks of streaming video is not a trivial task"
[16:14] <Strangerke> the original game is one 1 CD, so it doesn't sound impossible to achieve
[16:14] <fuzzie> "the biggest task  creating a digital HD transfer of the elements  has already been completed"
[16:14] <Strangerke> but well
[16:14] <fuzzie> sigh :P
[16:15] <Strangerke> This game has a real historical value, imho... We'll see
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[16:26] <WooShell> meow =^.^=
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[17:14] <DrMcCoy> Strangerke: wtf.
[17:15] <DrMcCoy> fuzzie: wtfwtfwtf
[17:15] <DrMcCoy> fuzzie: Please tell me you just made those quotes up
[17:17] <DrMcCoy> And they're not even bothering with a Linux version
[17:17] <DrMcCoy> Classic.
[17:18] <DrMcCoy> And 1986 "when there was no internet"? WRONG
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[18:37] <surix> when the kicksterater money starts flowing, it tends to be spent like monopoly money. easy come easy go. that feminist spent 150k of kick starter money to make a single youtube blog about female tropes in video games.
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[20:03] <Strangerke> Hum, I hope they'll make a game based on this one...
[20:03] <Strangerke> http://www.imdb.com/title/tt3743126/
[20:11] <DrMcCoy> surix: This is bullshit and completely distorts the issue, and you know it

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[20:58] <DrMcCoy> Why is the nvidia driver with OpenGL 4.5 340.23.01, when their latest driver on their default Linux driver site is 340.24?
[20:58] <fuzzie> isn't that .. newer?
[20:58] <DrMcCoy> Oh, wrong channel
[20:59] <DrMcCoy> nvidia just released a new driver with beta OpenGL 4.5 support: https://developer.nvidia.com/opengl-driver
[20:59] <DrMcCoy> But the version number is lower than their latest default driver they released a month ago
[21:01] <fuzzie> and it's not in the default linux one?
[21:02] <fuzzie> because linux is the primary platform for some nvidia features, despite their insane refusal to provide things like basic debug tools agh
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[21:05] <fuzzie> I guess it is not, and they are just strange
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[21:06] <DrMcCoy> Yes
[21:06] <DrMcCoy> They confused me once before in the past, with their "Llong Lived" and "Short Lived" branch
[21:07] <DrMcCoy> -l
[21:07] <DrMcCoy> The higher version number of those two was actually older (release-time-wise), and didn't compile on a kernel that was just released, while the lower version did
[21:07] <fuzzie> Optimal Drivers for Enterprise!
[21:08] <DrMcCoy> Optimal drivers for annoying me
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[23:53] <GitHub124> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/v6utRA
[23:53] <GitHub124> scummvm/master e231343 Johannes Schickel: COMMON: Use Common::String::clear instead of assigning "".
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[00:00] --- Tue Aug 12 2014