[00:01] GitHub185 (~GitHub185@192.30.252.41) joined #scummvm. [00:01] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vSPJu [00:01] scummvm/master 2c9dffc Paul Gilbert: TITANIC: Temporarily lock camera for testing star closeup rendering [00:01] scummvm/master c22f408 Paul Gilbert: TITANIC: Formatting fix [00:01] GitHub185 (GitHub185@192.30.252.41) left #scummvm. [00:13] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [00:15] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [00:15] Nick change: Strangerke_ -> Strangerke [00:16] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [00:17] aluminumtubes (~dewdef@toroon3639w-lp130-05-64-231-74-77.dsl.bell.ca) joined #scummvm. [00:17] is there any documentation on how one would make a game for scummvm? [00:19] Do you mean an original adventure game? Or reimplementing an existing game/engine? [00:22] an original game [00:23] Then it'd probably be easiest to create an AGI or SCI game, which the existing Sierra engine could run. Something like SCI Studio [00:24] There's a pretty big existing community for people creating AGI & SCI games. If you do a websearch, you'll find all sorts of tools [00:26] or Wintermute [00:27] Oh, yes. Or Wintermute now. [00:28] oh but these aren't related to scummvm right? [00:29] they are engines in ScummVM [00:29] or did you mean SCUMM when you said ScummVM? [00:29] Right. So if you create a game using any of them, ScummVM will be able to detect and play them [00:29] yes i meant scumm [00:30] so scummvm has multiple engine? [00:30] almost since the beginning [00:30] Roughly 50 :) [00:30] cool [00:31] so is scumm proprietary? [00:31] and i have no chance of making a game using scumm? [00:32] Probably not [00:34] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [00:34] There's no real advantage to doing so. Engines like SCI & Wintermute have much better authoring tools. Or, if you're willing to make something that can't currently be run in ScummVM, AGS is a pretty good game authoring tool as well [00:43] hey does SCI script use s-exps? [00:44] that's pretty cool [00:44] I've no idea what that is [00:47] i mean is it lisp-like? [00:47] yes [00:47] i.e. the program is a tree represented by (stuff (like (this tes)) [00:47] cool [00:47] if you say so :) [00:48] although that seems unnecessary for procedural tasks [00:48] it's easy to parse though [01:04] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [01:04] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 255 seconds [01:08] Uhfgood (~Captain_J@97-96-80-60.res.bhn.net) joined #scummvm. [01:17] aluminumtubes (~dewdef@toroon3639w-lp130-05-64-231-74-77.dsl.bell.ca) left irc: Quit: aluminumtubes [01:18] aluminumtubes (~dewdef@toroon3639w-lp130-05-64-231-74-77.dsl.bell.ca) joined #scummvm. [01:19] what do you guys think about SCI using a lisp like scripting language? [01:19] would it be better if it weren't lisp like? [01:29] i dont know if that is an answerable question. better is subjective, and we have the benefit of hindsight to nitpick decisions to death [01:30] the engine itself runs on compiled bytecode, so someone could write a compatible compiler using a different script syntax if they really wanted. [01:34] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:35] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:35] Nick change: DominusExult -> Dominus [01:49] but what did you mean by "if you say so" [01:49] i would like to hear you nitpick :) [01:49] if you don't mind sir [01:53] Joefish (~ident@p200300C6F3C4B6009FA006C752497DA6.dip0.t-ipconnect.de) left irc: Ping timeout: 255 seconds [02:14] GitHub140 (~GitHub140@192.30.252.45) joined #scummvm. [02:14] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSPYe [02:14] scummvm/master aab8803 Paul Gilbert: TITANIC: If statement fix in CStarCloseUp draw [02:14] GitHub140 (GitHub140@192.30.252.45) left #scummvm. [02:18] GitHub135 (~GitHub135@192.30.252.42) joined #scummvm. [02:18] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSPYO [02:18] scummvm/master 31bf6cd Paul Gilbert: TITANIC: Cleaning up CStarCloseup draw [02:18] GitHub135 (GitHub135@192.30.252.42) left #scummvm. [02:24] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 252 seconds [02:33] GitHub35 (~GitHub35@192.30.252.42) joined #scummvm. [02:33] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSPOJ [02:33] scummvm/master 910e681 Paul Gilbert: TITANIC: Further cleanup of CStarCloseup draw [02:33] GitHub35 (GitHub35@192.30.252.42) left #scummvm. [02:36] aluminumtubes: i guess i am just practical/lazy and prefer syntaxes that are familiar to the bulk of mainstream languages and so allow for more rapid skills transfer. i dont feel like s-expressions do something so much better than any derived C syntax that it is worth making programmers take time to become fluent in reading and writing s-expressions and prefix notation. [02:46] having spent a lot of time staring at decompiled sci scripts over the last couple years i can now read them pretty fluently, but the first couple months would have gone much more smoothly if it had been more C-like. [02:58] that's a fair judgement [02:58] are you working on your game for fun? [03:07] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [04:07] aluminumtubes (~dewdef@toroon3639w-lp130-05-64-231-74-77.dsl.bell.ca) left irc: Quit: aluminumtubes [04:49] vinayakvivek (uid121616@gateway/web/irccloud.com/x-ndyoeoavojqvkepl) joined #scummvm. [05:28] Uhfgood (~Captain_J@97-96-80-60.res.bhn.net) left irc: Quit: Leaving [05:42] klusark (~klusark@S0106a84e3f792f13.vc.shawcable.net) joined #scummvm. [05:45] I suppose scummc can at least in princple be used to create SCUMM games, even if it might lack behind tools for AGI/SCI or wintermute [06:25] ny00123 (~ny00123@93-172-104-59.bb.netvision.net.il) joined #scummvm. [06:47] m_kiewitz (~m_kiewitz@x4d03e994.dyn.telefonica.de) joined #scummvm. [06:47] m_kiewitz (~m_kiewitz@x4d03e994.dyn.telefonica.de) left irc: Changing host [06:47] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. 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[18:44] Cheeseness (~cheesenes@ppp118-208-235-174.bras1.hba2.internode.on.net) left irc: Ping timeout: 240 seconds [18:49] geep (~JoeBelow@xplr-104-249-224-181.xplornet.com) joined #scummvm. [19:04] Nick change: rootfather -> rootfather|afk [19:25] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [19:27] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 245 seconds [19:35] D0SFreak (~D0SFreak@172.98.67.96) joined #scummvm. [19:38] RLP__ (~D0SFreak@172.98.67.96) left irc: Ping timeout: 260 seconds [20:01] Harekiet (~harekiet@kittens.harekiet.com) left irc: Remote host closed the connection [20:04] just saw a bit of Kathy Rain in the GOG.com stream, really like the theme, not for Linux sadly [20:04] *not yet [20:07] rootfather|afk (~rootfathe@unaffiliated/rootfather) left irc: Read error: Connection reset by peer [20:10] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [20:18] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [20:21] Yes, the modified AGS source code used for Kathy Rain is on GitHub and there has been some work toward making it run on Linux. [20:21] And the game is worth playing by the way. Although I haven't been very far yet. [20:22] just bought it :P [20:22] do you have a link to the repo? [20:23] Give me a second to find it back [20:23] From the game developer: https://github.com/josthas/KrusAGS [20:24] And an attempt to report the changes to the mainstream AGS: https://github.com/farmboy0/ags/tree/kathyrain [20:24] nice thanks [20:24] There was also a patch posted somewhere on a Steam forum to apply on the dev repo to make it somewhat work on Linux. [20:26] vinayakvivek (uid121616@gateway/web/irccloud.com/x-xgevntwhetyqgzax) joined #scummvm. [20:33] found it http://steamcommunity.com/app/370910/discussions/0/361787186424501858/?ctp=2#c350532795337552856 [20:34] RLP__ (~D0SFreak@172.98.67.96) joined #scummvm. 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