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[00:11] <blitter> Lightkey: that image is from the 2nd game
[00:11] <blitter> I've been talking with presto many times about getting turbo ported to scummvm
[00:12] <blitter> but the embarrassing truth of the matter is nobody knows where the source code is :(
[00:12] <blitter> i think they have the director version? for director... 2? 3?
[00:13] <blitter> but even so, they used a ton of XCMDs to make that, and who knows where the sources are for those
[00:13] <Lightkey> ah, sorry
[00:14] <blitter> but 3 out of 4 ain't bad :P
[00:15] <blitter> idk if there are any other scummvm games sold for linux, but I put together the .deb package for what we shipped
[00:16] <blitter> based it on what was already in dists/debian, just reset the version number and changelog
[00:27] <Trixar_za> I'm actually stuck with two copies of Turbo
[00:29] <Trixar_za> And yeah - I think it was a macromedia director based game
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[06:14] <madmoose> uruk-bye
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[07:07] <Strangerke|work> hi guys
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[07:19] <madmoose> hi Strangerke|work
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[07:31] <aquadran> hi
[07:34] <madmoose> hi aquadran
[07:54] <uruk-hai> hey all! :)
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[12:58] <robotti^> is there some unstable unofficial scummvm port with support for ags(adventure game studio)?
[12:59] <robotti^> or planned support?
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[13:05] <fuzzie> someday planned support
[13:07] <fuzzie> http://www.adventuregamestudio.co.uk/forums/index.php?topic=50121.msg636483206#msg636483206 summarises current status
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[13:10] <Strangerke|work> fuzzie: I sounds like a mess?
[13:12] <robotti^> fuzzie: sounds like lot of work
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[13:43] <Trixar_za> I feel sorry for anybody that has to work on an AGS port. Yeah, it has some great games made with it, but if you've ever tried making a game in it, you'd realize just how hard it can make things for you. Especially if you start adding voice acting...
[13:52] <DrMcCoy> fuzzie: Facepalm worthy thread, that
[13:52] <DrMcCoy> "I think that Java and C# are some of the most readable and understandable programming languages"
[13:54] <Strangerke|work> Which is obviously wrong. Cobol is the most readable language by far
[13:54] <DrMcCoy> Which is a bullet point for that person's vote to move AGS to libgdx, a stupid Java framework
[13:55] <DrMcCoy> "works well with IDEs like Eclipse and IntelliJ IDEA"
[13:55] <DrMcCoy> "Today Java is pre-installed on almost any supported OS"
[13:55] <Strangerke|work> yes, that terrible :(
[13:56] <Strangerke|work> but if they really want to rewrite everything in Java... I wish them a lot of fun
[13:56] <Tomaz^W> "Today java is still slower than pretty much anything else on almost any supported OS"
[13:57] <Strangerke|work> Tomaz^W: Why 'almost'?
[13:57] <DrMcCoy> Ugh, wtf
[13:57] <DrMcCoy> The next suggestion is Unity
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[14:02] <Tomaz^W> Strangerke|work: I kept as much as possible from the original sentence
[14:03] <Tomaz^W> DrMcCoy: ...
[14:17] <fuzzie> ok, sorry, I forgot to avoid linking AGS threads in here
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[14:22] <DrMcCoy> It's not like my blood pressure isn't already too high
[14:22] <DrMcCoy> Oh, wait
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[14:41] <uruk-hai> :D
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[15:07] <WooShell> meow =^.^=
[15:15] <madmoose> hai WooShell

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[15:55] <droid2727> fuzzie: I was having a good day...
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[16:49] <madmoose> fiiinally weekend
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[17:40] <L0ngcat> bonjour
[17:40] Action: L0ngcat is long in Paris
[17:41] <L0ngcat> droid2727: is the god version of Pegasus Prime the original 4-cd version or the remastered version?
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[18:09] <droid2727> god version?
[18:09] <Trixar_za> I think he meant good
[18:09] <eriktorbjorn> Trixar_za: I thought he meant GOG.
[18:09] <droid2727> i think he might mean GOG too
[18:10] <Trixar_za> That would be more probable
[18:10] <Trixar_za> And there was a 4-cd version?
[18:10] <droid2727> L0ngcat: any and all present and future releases will be the DVD version
[18:11] <Trixar_za> Turbo is only one CD :<
[18:11] <L0ngcat> I meant GOG, yes, thank you for the correction ;)
[18:11] <L0ngcat> droid2727: thank you, just hit BUY!
[18:12] <eriktorbjorn> L0ngcat: I suppose there are enough of them that you could start an "Old God Games" site too, though. :-)
[18:12] <L0ngcat> Trixar_za: Pegasus Prime is a remake of Turbo
[18:12] <Trixar_za> Yeah, but I only own Turbo - two copies actually. That I got from two different people.
[18:12] <L0ngcat> eriktorbjorn: please, let's keep "god" out of adventure games, he's annoying enough already :)
[18:13] <eriktorbjorn> droid2727: So the GOG version might be worth buying even if I have the Mac version, then? (Well, worth buying if I ever actualy sat down and played it, I mean. :-)
[18:13] <L0ngcat> eriktorbjorn: slightly higher res videos and better sound if I remember correctly
[18:16] <Trixar_za> Mind you, if it's a Macromedia Director game - then Director can probably be updated like they did with A.M.B.E.R. Journey's Beyond
[18:17] <L0ngcat> Trixar_za: you should pick up Pegasus Prime from GOG too then. Almost the same game, only better. I have Turbo too, running in VMWare, but it's logic is hardcoded, so I don't suppose it will be supported in ScummVM anytime soon
[18:17] <L0ngcat> Trixar_za: it's not a Director game
[18:18] <Trixar_za> Hmmm, let me check. I'm sure it's mentioned. Maybe I'm thinking of Amber instead
[18:18] <L0ngcat> hmm
[18:19] <L0ngcat> my bad
[18:19] <L0ngcat> wikipedia states Director version 2.0
[18:19] <L0ngcat> I thought it was an in-house developed engine
[18:19] <L0ngcat> anyway, no chance of Director support in ScummVM anytime soon either :P
[18:20] <Trixar_za> Lo
[18:20] <Trixar_za> Lol*
[18:20] <Trixar_za> Not unless the impossible happens
[18:21] <L0ngcat> anything is possible :)
[18:21] <L0ngcat> but director is one huge mess, with lot's of version differences
[18:22] <L0ngcat> you could run it through dosbox with Windows 3.11 though
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[18:23] <Trixar_za> Bleh, where did I put it? I did find my copies of The Dame Was Loaded, The Elk Moon Murder, Terra Nova and Chrono Master, but not Journeyman's Project Turbo :/
[18:23] <Trixar_za> Oh and C.H.A.O.S. Continuum
[18:24] <eriktorbjorn> Trixar_za: I always thought "The Dame Was Loaded" looked pretty interesting, but the time limits combined with how it handles savegames really rub me the wrong way.
[18:25] <Trixar_za> At the typewriter?
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[18:25] <Trixar_za> Yeah, it is kind of a pain
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[18:25] <Trixar_za> And CD Swapping is a pain with DOSBox
[18:25] <Trixar_za> Well, unless you use imgmount
[18:26] <L0ngcat> Trixar_za: not if' you use a front-end:P like Boxer on Mac. Easy-peasy
[18:26] <eriktorbjorn> Trixar_za: I've used imgmount for the multi-CD games I've played in DOSBox. Worked very nicely.
[18:26] <L0ngcat> one-click swapping
[18:27] <Trixar_za> If you remember the to press the right function key, yeah :P
[18:27] <Trixar_za> I made dosbox remind me
[18:28] <L0ngcat> Trixar_za: Front'ends like Boxer has a nice menu system. no need to remember anything
[18:28] <Trixar_za> Still not getting a Mac :P
[18:28] <L0ngcat> Trixar_za: there are a lot of alternatives out there. I'm not on windows, but I hear D-Fend works quite nicely
[18:29] <Trixar_za> Still haven't found it... did find my copy of Sophie's World though
[18:29] <L0ngcat> http://www.dosbox.com/wiki/DOSBoxFrontends
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[18:30] <Trixar_za> Finally - last place I looked
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[18:31] <Trixar_za> Does this run in Wine?
[18:31] <L0ngcat> http://www.dosbox.com/wiki/DOSBoxFrontends#Linux_Only
[18:31] <L0ngcat> http://www.dosbox.com/wiki/DOSBoxFrontends#Multi_Platform
[18:32] <L0ngcat> there are a lot of alternatives for Linux as well, as you can see
[18:34] <L0ngcat> though I am not on that platform, so I am unable to advice you which one is best
[18:35] <droid2727> eriktorbjorn: there's some extra goodies, yes
[18:36] <L0ngcat> DBGL seems to be based on D-Fend
[18:37] <Trixar_za> I'll take that as no
[18:37] <Trixar_za> Wine actually crashed on me
[18:37] <Trixar_za> lol
[18:40] <Trixar_za> http://appdb.winehq.org/objectManager.php?sClass=version&iId=5303
[18:40] <L0ngcat> why would you run it in Wine if it is Linux native?
[18:40] <L0ngcat> or do you mean running Turbo directly in Wine?
[18:40] <L0ngcat> that would be a no
[18:41] <Trixar_za> Yeah - I tried
[18:41] <L0ngcat> it's 16 bit only
[18:41] <L0ngcat> you would have to use hardware emulation
[18:41] <L0ngcat> like DosBox or VMWare
[18:50] <droid2727> no
[18:50] <droid2727> wine handles 16-bit just fine
[18:50] <droid2727> wine's problem is that its VFW implementation is broken
[18:51] <droid2727> the one turbo demo almost works, but not well
[18:53] <Trixar_za> I noticed that - running the install with anything other than Windows XP compatibility seems to not work at all
[18:54] <fuzzie> Director support might well come sooner than AGS, the way things are going.
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[18:55] <L0ngcat> fuzzie: problems?
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[18:57] <WooShell> ra
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[19:58] <Lightkey> https://www.kickstarter.com/projects/fictiorama/dead-synchronicity-tct-a-dark-point-and-click-adve 2k over goal, 24h to go
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[20:19] <GitHub91> [scummvm] sev- pushed 1 new commit to master: http://git.io/LDN7pw
[20:19] <GitHub91> scummvm/master af06053 Eugene Sandulenko: FULLPIPE: Implement StaticANIObject::startMQIfIdle()
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[21:03] <Trixar_za> Oh hey, my Prisoner in Ice CD
[21:07] <fydo> I just watched a playthrough of that
[21:08] <fydo> pretty interesting
[21:09] <Trixar_za> Gets a little weird for Ryan at the end. Especially how close he gets to his own Aunt.
[21:10] <fydo> haha, yeah
[21:12] <fydo> looked like a better game than Shadow of the Comet
[21:13] <fydo> is someone working PoI support for ScummVM? :)
[21:15] <Trixar_za> I tried Shadow of a Comet, but wasn't that into it
[21:15] <Trixar_za> poi is better, but it DOES have annoying timed parts that you can't mess up or you'll get stuck in it
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[21:48] <TMM> evening all
[21:57] <madmoose> evening, TMM
[21:57] <TMM> hi!
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