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[01:15] <DrMcCoy> dammit clones
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[05:23] <GitHub44> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/WR2kGA
[05:23] <GitHub44> scummvm/master 0b79af9 Strangerke: MADS: Reduce the scope of a couple of variables in MSurface
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[05:33] <GitHub38> [scummvm] Strangerke pushed 2 new commits to master: http://git.io/I1BT2Q
[05:33] <GitHub38> scummvm/master 20061c1 Strangerke: MADS: Rex - Remove dead code also present in the original in the logic of scene 5
[05:33] <GitHub38> scummvm/master 1d3e5f8 Strangerke: MADS: Rex - Reduce the scope of some variables in TextView
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[05:38] <GitHub117> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/kloRSg
[05:38] <GitHub117> scummvm/master c128365 Strangerke: MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603....
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[07:22] <Strangerke|work> hi guys
[07:28] <Tomaz^W> hi Strangerke|work !
[07:28] <Strangerke|work> hi Tomaz^W
[07:28] <Tomaz^W> My hatered towards Apple just keeps growing
[07:28] <Tomaz^W> THe game I'm working on gets 60fps on an iPad air, and 2 fps on an iPad 4th gen ( Air is basically 5th gen ), there is no way that the Air has like, 30x better hardware
[07:29] <Strangerke|work> Wasn't it proved that they slow down previous gens on purpose by doing shitty OS upgrade?
[07:30] <Strangerke|work> Can't you downgrade your ipad4 to an older iOS to check that?
[07:32] <fuzzie> hm
[07:32] <fuzzie> it is *significantly* better hw though
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[07:35] <Strangerke|work> old chinese crap vs newer chinese crap
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[07:37] <fuzzie> the 4th-gen iPad had a pretty high-end variant of the sgx thing though. still I could believe 5x in some corner cases.
[07:37] <fuzzie> erm, 15x :)
[07:40] <fuzzie> but it's all about how you juggle your input, I guess
[07:40] <fuzzie> and I expect Tomaz^W is doing Terrible Things.
[07:41] <Strangerke|work> I expect Apple is selling shit
[07:41] <fuzzie> yes, yes
[07:41] <DrMcCoy> well, if it's graphics / OpenGL related, aren't sharp drops in performance common when using features not really supported by older hardware?
[07:41] <fuzzie> we know, you can't afford to buy shiny Apple things due to the expanding size of your game collection :P
[07:42] <fuzzie> DrMcCoy: it's all shiny new stuff which doesn't support Evil Old Fallbacks anyway
[07:42] <fuzzie> but architecturally it's complicated because you hit different parallelism limits on different hw or whatever
[07:43] <fuzzie> people talk about this stuff around me and I just let it go right over my head, so my parroting is v.vague
[07:43] <DrMcCoy> :)
[07:43] <fuzzie> (pieces of eight)
[07:43] <fuzzie> but it's COMPLEX and there's STUFF and THINGS involved.
[07:43] <Strangerke|work> and maybe we need more coffee, too
[07:44] <DrMcCoy> so, profiler time?
[07:44] <fuzzie> well, I'm assuming Tomaz^W is using some kind of horrible game framework thingy with no access to useful data
[07:45] <fuzzie> but yes
[07:46] <fuzzie> a 30x difference is *surely* hitting some obscure issue :)
[07:46] <Strangerke|work> in conclusion: get a life, get an android device
[07:46] <DrMcCoy> I'm glad this is not my problem, then :P
[07:47] <fuzzie> Strangerke|work: then kill yourself?
[07:48] Action: Strangerke|work kicks ohloh repeatedly and spitefully
[07:49] <Strangerke|work> I can't kill myself right now, I have to kick ohloh. again.
[07:49] <DrMcCoy> Black Duck Open Hub*
[07:49] <fuzzie> your job is to carry coffee mugs around and kick ohloh?
[07:49] <Strangerke|work> yes, essentially
[07:50] <Strangerke|work> and send message to all the valid email addresses on earth, asking for sources
[07:50] <DrMcCoy> i need to get up, shower and go buy more coffee
[07:51] <DrMcCoy> ould be easier if i had coffee first :/
[07:51] <fuzzie> I need to shower and go learn more exciting things about building interconnection networks for SMP nodes or whatever.
[07:51] <fuzzie> but obviously I'd never let things get so far that I ran out of coffee.
[07:52] <DrMcCoy> i was too lazy yesterday. now i pay the price
[07:52] <Strangerke|work> I need a coffee and a baseball bat
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[08:03] <uruk-hai> Strangerke, talking about baseball bats, this comes to my mind: https://www.youtube.com/watch?v=9C_HReR_McQ
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[08:07] <uruk-hai> oh, there's second part of it: https://www.youtube.com/watch?feature=player_detailpage&v=vtkGtXtDlQA
[08:08] <uruk-hai> but not as good as the first :(
[08:10] <DrMcCoy> also this: https://www.kickstarter.com/projects/1127979050/dont-hug-me-im-scared-the-series
[08:10] <uruk-hai> omfg
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[08:10] <uruk-hai> good, it passed the goal :)
[08:12] <uruk-hai> it's always good to see people spending money on important things
[08:12] <waltervn> morning
[08:13] <uruk-hai> good morning waltervn :)
[08:14] <wjp> hi
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[09:59] <Raziel^> hi lukaslw
[09:59] <lukaslw> hello
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[11:23] <qvist> have to migrate buildbot in a while
[11:23] <qvist> just a reboot is needed
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[11:49] <GitHub75> [scummvm] sev- closed pull request #516: Adding The Prince and the Coward (master...prince-lukaslw) http://git.io/xUD7NA
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[11:49] <GitHub195> [scummvm] sev- pushed 396 new commits to master: http://git.io/FNSSyw



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[11:50] <_sev> let's watch the ports
[11:52] <wjp> there are still some serious warnings in there
[11:52] <wjp> including some which are potentially really bugs
[11:52] <wjp> quite bad: _string = (byte *)_vm->_mobList[mob]._examText.c_str();
[11:53] <_sev> those need to be fixed ASAP
[11:53] <_sev> also we will see what Coverity says about it
[11:53] <_sev> ...and buildbot is broken
[11:53] <wjp> 3:23 <+qvist> have to migrate buildbot in a while
[11:53] <wjp> 13:23 <+qvist> just a reboot is needed
[11:54] <_sev> yes, I've spoke with qvist
[11:54] <_sev> and also I wanted to kick builedbot with this merge
[11:55] <_sev> bah
[11:55] <_sev> it doesn't even compile
[11:56] <wjp> it doesn't
[11:56] <_sev> sigh
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[12:03] <GitHub127> [scummvm] wjp pushed 2 new commits to master: http://git.io/-ifJJA
[12:03] <GitHub127> scummvm/master bdc20cf Willem Jan Palenstijn: PRINCE: Fix a few compile errors
[12:03] <GitHub127> scummvm/master 6419a0d Willem Jan Palenstijn: PRINCE: Fix a few warnings
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[12:04] <_sev> ugh
[12:04] <_sev> why?
[12:04] <wjp> ...?
[12:04] <_sev> I was just doing exactly the same :/
[12:05] <wjp> why? :-)
[12:05] <wjp> uh oh, it's storing the output of c_str() persistently in quite a few places
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[12:08] <GitHub167> [scummvm] sev- pushed 1 new commit to master: http://git.io/_FOG9A
[12:08] <GitHub167> scummvm/master 24dd5d1 Eugene Sandulenko: PRINCE: Rename runDialog() into dialogRun() to avoid clash with Engine::runDialog()
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[12:12] <GitHub112> [scummvm] wjp pushed 1 new commit to master: http://git.io/Oc3FKA
[12:12] <GitHub112> scummvm/master dd849ac Willem Jan Palenstijn: PRINCE: Fix more warnings
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[12:13] <_sev> wjp:
[12:13] <_sev> either me or you do it
[12:13] <_sev> please
[12:15] <wjp> ok, go for it
[12:16] <lukaslw> i'm not interrupting you guys. just sitting and watching in silence now. thanks for your help ;)
[12:16] <wjp> you may want to tackle those c_str() ones
[12:16] <wjp> because those are serious
[12:17] <wjp> (and require more than superficial changes)
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[12:18] <GitHub36> [scummvm] sev- pushed 3 new commits to master: http://git.io/3YZa6w
[12:18] <GitHub36> scummvm/master 70d83d2 Eugene Sandulenko: PRINCE: Remove unnecessary reassignment
[12:18] <GitHub36> scummvm/master 68738ce Eugene Sandulenko: PRINCE: Bail out on unknown language
[12:18] <GitHub36> scummvm/master 5fd804f Eugene Sandulenko: PRINCE: Read O_FLCSPEED command argument
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[12:19] <Strangerke|work> lukaslw: Congratulations :)
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[12:20] <GitHub117> [scummvm] sev- pushed 1 new commit to master: http://git.io/s6tdDg
[12:20] <GitHub117> scummvm/master a0bdea9 Eugene Sandulenko: PRINCE: Fix warning
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[12:20] <_sev> wjp: which ones? I am not getting them here
[12:20] <_sev> only global constructor warnings are left
[12:20] <wjp> the warnings only incidentally point them out
[12:20] <_sev> could you please paste your warnings?
[12:21] <wjp> the problem is storing the result of c_str()
[12:21] <wjp> which sometimes happens in a byte* or char* which triggers a const-cast warning
[12:21] <wjp> let me copy-paste them
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[12:22] <wjp> the const-cast is only incidental, and usually harmless, but storing the result is dangerous
[12:23] <wjp> http://www.usecode.org/scummvm/prince_warnings.txt
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[12:38] <_sev> wjp: could you please check now?
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[12:38] <GitHub125> [scummvm] sev- pushed 4 new commits to master: http://git.io/yACflQ
[12:38] <GitHub125> scummvm/master 44c90d3 Eugene Sandulenko: PRINCE: Fix warning
[12:38] <GitHub125> scummvm/master 430c271 Eugene Sandulenko: PRINCE: Fix const'ness
[12:38] <GitHub125> scummvm/master 30953f1 Eugene Sandulenko: PRINCE: Fix variable sign
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[12:39] <_sev> ah, buildbot gives me those
[12:39] <wjp> eep
[12:40] <wjp> you're now storing points to locals :-)
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[12:42] <GitHub184> [scummvm] sev- pushed 1 new commit to master: http://git.io/jCfplQ
[12:42] <GitHub184> scummvm/master 0afaf44 Eugene Sandulenko: PRINCE: Sort files in module
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[12:43] <wjp> um, s/points/pointers/
[12:43] <wjp> (almost awake)
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[12:47] <_sev> where?
[12:47] <wjp> printAt
[12:48] <wjp> char tmpStr[1024];
[12:48] <wjp> Text &text = _textSlots[slot];
[12:48] <_sev> right
[12:48] <wjp> text._str = tmpStr;
[12:48] <_sev> ugh
[12:48] <_sev> okay, have to malloc
[12:49] <_sev> no,
[12:49] Action: _sev grumbles
[12:52] <_sev> need to think about it
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[12:52] <GitHub183> [scummvm] sev- pushed 1 new commit to master: http://git.io/Mi7dZw
[12:52] <GitHub183> scummvm/master 3899532 Eugene Sandulenko: PRINCE: Revert incorrect const'ness at printAt()
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[12:53] <wjp> it's not clear to me at all how to fix this
[12:53] <_sev> it is generally incorrect to do that translation at printAt
[12:53] <_sev> rather it has to be done at string loading
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[12:54] <wjp> if the strings are static
[12:56] <_sev> or do it at showTexts()
[12:56] <_sev> before the output
[12:56] <_sev> but then it may not work well
[12:56] <_sev> as text width may change
[12:56] <_sev> lukaslw: you need to do it differently
[12:57] <_sev> ah, no
[12:57] <_sev> text width is calculated only once
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[13:01] <wjp> oh, checkMob duplicates correctStringDEU
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[13:02] <_sev> ugh
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[13:02] <GitHub194> [scummvm] urukgit pushed 1 new commit to master: http://git.io/x2RvWQ
[13:02] <GitHub194> scummvm/master 601918c uruk: CGE2: Fix bug #6733....
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[13:04] <Raziel^> fuzzie!!!!!
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[13:45] <ScummBot> Port build status changed with 6419a0da: Failure: master-amigaos4
[13:46] <Raziel^> :-o
[13:47] <Raziel^> who dared???
[13:51] <droid2727> we just ended Amiga support.
[13:51] <fuzzie> there will be no more amiga.
[13:52] <Raziel^> whoa, there was a strange sensation in my left arm for a moment when i read that...
[13:52] <Raziel^> it's gone now
[13:53] Action: Raziel^ vote for droid2727 and fuzzie to work on WME bugs as punishment
[13:53] <Raziel^> whos with me???
[13:53] <Raziel^> :-D
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[13:54] <uruk-hai> :D :D
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[13:57] <droid2727> I don't get paid enough for that
[13:57] <wjp> too many int32's for amigaos it seems
[13:57] <wjp> but fortunately in the instances it's complaining about it's completely pointless to use int32 instead of plain int
[13:59] <Raziel^> wjp: :-D you just *gotta* love it
[13:59] <DrMcCoy> AmigaOS is weird
[13:59] <wjp> well
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[15:03] <GitHub198> [scummvm] wjp pushed 1 new commit to master: http://git.io/9oB_Pg
[15:03] <GitHub198> scummvm/master f52d3fa Willem Jan Palenstijn: PRINCE: Attempt to fix compilation on AmigaOS
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[16:11] <ScummBot> Port build status changed with f52d3fa8: Success: master-amigaos4
[16:14] <DrMcCoy> yay?
[16:27] <wjp> Yes
[16:28] <DrMcCoy> yay! :)
[16:28] <wjp> :-)
[16:52] <fydo> yay!
[16:52] <Tomaz^> yay!
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[17:23] <WooShell> meow =^.^=
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[18:15] <GitHub87> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/dnZPqg
[18:15] <GitHub87> scummvm/master f553a48 Strangerke: PRINCE: Reduce the scope of several variables in Hero
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[18:18] <droid2727> "Strangerke: Scope Reducer""
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[18:32] <GitHub195> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/JB1kOQ
[18:32] <GitHub195> scummvm/master e396362 Strangerke: PRINCE: Reduce the scope of several variables in PrinceEngine
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[18:45] <GitHub199> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/PwBY9Q
[18:45] <GitHub199> scummvm/master 5c012f8 Strangerke: PRINCE: Reduce the scope of several variables in GraphicsMan
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[18:49] <GitHub160> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/87_mIw
[18:49] <GitHub160> scummvm/master 17e74e9 Strangerke: PRINCE: rename a couple of variables named "rand"
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[20:18] <Strangerke> Could someone test ohloh and tell me if it's broken or not?
[20:19] <Strangerke> (various gateway errors)

[20:25] <Lightkey> wfm
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[20:51] <Strangerke> Lightkey: still not working here :(
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[21:04] <t0by> http://animalmakers.com/cat-animatronic-2/ <=== 5 grand is the price for owning *the nineties themselves*. Nick Bakay not included.
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[21:32] <fydo> haha, wow. is that the cat from Sabrina the Teenage Witch?
[21:33] <DrMcCoy> Salem!
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[22:12] <GitHub167> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/ZugBgw
[22:12] <GitHub167> scummvm/master db95979 Paul Gilbert: MADS: Fix loading correct backgrounds during animations
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[23:34] <GitHub94> [scummvm] segrax opened pull request #522: Fix bug #6683, Loading a game saved during 'leadup' to a cutscene (master...master) http://git.io/JDsDyg
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[00:00] --- Sat Oct 11 2014