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[00:40] <Begasus> https://www.flickr.com/photos/begasus/14615768582/
[00:40] <Begasus> even been able to include fluidsynth :)
[00:44] <Begasus> goodnight :)
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[01:48] <GitHub199> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/RWwbzg
[01:48] <GitHub199> scummvm/master 9eb9979 Paul Gilbert: TSAGE: Fix for R2R endgame crash when active character is Seeker
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[01:49] <GitHub114> [scummvm] dreammaster pushed 1 new commit to branch-1-7: http://git.io/rpwNxA
[01:49] <GitHub114> scummvm/branch-1-7 7a986f5 Paul Gilbert: TSAGE: Fix for R2R endgame crash when active character is Seeker
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[05:29] <GitHub175> [scummvm] klusark opened pull request #480: IMAGE: Fix TGA copy and paste error. (master...patch-2) http://git.io/07cb5Q
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[06:15] <Begasus> morning
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[08:16] <madmoose> morning all
[08:24] <Begasus> morning madmoose
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[09:50] <Begasus> if I need to get the data in the ./share folder into the ./data folder, is there a way to tell configure that?
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[09:50] <Begasus> Haiku doesn't use ./share folders
[09:50] <Begasus> err ... wrong channel ;) O_o
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[11:44] <Raziel^> fuzzie: reminder for tony
[11:44] <Raziel^> somaen: reminder for wme
[11:44] <Raziel^> tihihihi
[11:49] <droid2727> please, there are far more important things than tony :P
[11:50] <Raziel^> droid2727: i doubt it...but...please, amaze me
[11:50] <Raziel^> :-D
[11:50] <droid2727> digital iMuse
[11:50] <Raziel^> effect after having it?
[11:51] <Raziel^> better sound?
[11:51] <Raziel^> more games supported?
[11:51] <droid2727> non-broken fading!
[11:51] <Raziel^> ah, i see
[11:51] <Raziel^> still i can play the games without proper fading
[11:52] <Raziel^> but i can't finish tony
[11:52] <droid2727> yeah, but it's tony so whatever :P
[11:52] <Raziel^> :-o
[11:54] Action: Raziel^ votes for droid2727 to fix all remaining tony bugs
[11:54] <Raziel^> ;-)
[11:54] <droid2727> I haven't even bothered to unpack the game
[11:55] Action: Raziel^ votes for droid2727 to implement Tony 2
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[16:08] <eriktorbjorn> Raziel^: I thought Tony Tough was completable, but I haven't gotten around to playing it yet. Not past the first few puzzles, at least.
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[16:17] <waltervn> evening
[16:19] <LordHoto> hey waltervn
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[16:23] <WooShell> meow =^.^=
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[18:47] <GitHub8> [scummvm] SimSaw opened pull request #481: DOCS: Updated German README (Liesmich) and NEWS (Neues). (branch-1-7...branch-1-7) http://git.io/9XK2bg
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[18:47] <GitHub98> [scummvm] anotherguest pushed 4 new commits to branch-1-7: http://git.io/28EbxQ
[18:47] <GitHub98> scummvm/branch-1-7 70f1523 anotherguest: SYMBIAN: MMP file cleanup.
[18:47] <GitHub98> scummvm/branch-1-7 a6db675 anotherguest: Merge branch 'branch-1-7' of github.com:scummvm/scummvm into branch-1-7
[18:47] <GitHub98> scummvm/branch-1-7 a312ab4 anotherguest: Merge branch 'branch-1-7' of github.com:scummvm/scummvm into branch-1-7
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[19:01] <GitHub199> [scummvm] anotherguest pushed 1 new commit to branch-1-7: http://git.io/d-oChw
[19:01] <GitHub199> scummvm/branch-1-7 99c618a anotherguest: SYMBIAN: Added help files to UIQ3 version
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[19:04] <GitHub106> [scummvm] anotherguest pushed 1 new commit to master: http://git.io/Q96Gyw
[19:04] <GitHub106> scummvm/master 666b881 anotherguest: SYMBIAN: Merged changes from 1.7.0 branch for Symbian Makefiles and updated split build for main branch.
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[19:37] <GitHub9> [scummvm] lordhoto pushed 2 new commits to master: http://git.io/0fBPug
[19:37] <GitHub9> scummvm/master 46c933d Joel Teichroeb: IMAGE: Fix TGA copy and paste error.
[19:37] <GitHub9> scummvm/master a9e91aa Johannes Schickel: Merge pull request #480 from klusark/patch-2...
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[19:37] <GitHub188> [scummvm] lordhoto closed pull request #480: IMAGE: Fix TGA copy and paste error. (master...patch-2) http://git.io/07cb5Q
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[19:56] <GitHub16> [scummvm] lordhoto pushed 1 new commit to branch-1-7: http://git.io/W-tbJw
[19:56] <GitHub16> scummvm/branch-1-7 33a413b Joel Teichroeb: IMAGE: Fix TGA copy and paste error....
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[20:06] <wjp> heh, oops :-)
[20:07] <wjp> kind of surprising I haven't seen warnings for that
[20:09] <LordHoto> yes...
[20:10] <wjp> luckily the final case in the series, so no serious effects other than breaking the error handling I suppose
[20:10] <eriktorbjorn> So if ScummVM 1.7.0 is to be tagged soon, should we announce Return to Ringworld as supported? At least for me, deadlocks are not uncommon towards the end of the game.
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[20:13] <GitHub121> [scummvm] criezy closed pull request #481: DOCS: Updated German README (Liesmich) and NEWS (Neues). (branch-1-7...branch-1-7) http://git.io/9XK2bg
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[20:13] <GitHub2> [scummvm] criezy pushed 2 new commits to branch-1-7: http://git.io/EkxDdA
[20:13] <GitHub2> scummvm/branch-1-7 2f0aa38 Simon Sawatzki: DOCS: Updated German README (Liesmich) and NEWS (Neues). &...
[20:13] <GitHub2> scummvm/branch-1-7 0df37ed Thierry Crozat: Merge pull request #481 from SimSaw/branch-1-7...
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[20:13] <LordHoto> eriktorbjorn: Isn't it already announced as supported?
[20:17] <eriktorbjorn> LordHoto: It's listed as new in 1.7.0, but I don't know how well it's been tested. I've been playing it on and off for the past months, and reported several bugs (many of which have been fixed, but not yet all). I've managed to play through the game (I'm looking at the end credits right now, actually), but the lockups are pretty annoying.
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[20:19] <LordHoto> eriktorbjorn: http://scummvm.sourceforge.net/news/20131202/ looks like the announcement to me?
[20:19] <LordHoto> eriktorbjorn: Or do you mean we should disable it for 1.7.0?
[20:21] <eriktorbjorn> LordHoto: I don't know about disabling... Perhaps mention that it has issues?
[20:21] <wjp> the comments on that last deadlock fix don't inspire a lot of confidence about the lock-correctness
[20:22] <somaen> Regarding "disabling", how does ADGF_UNSTABLE-games work in stable-builds again?
[20:22] <somaen> No warning at all?
[20:23] <eriktorbjorn> The card game seems pretty buggy too, but at least that's optional.
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[20:28] <LordHoto> eriktorbjorn: I guess we can list that on the compat page?
[20:28] <eriktorbjorn> I guess the sound deadlocks could also affect other TsAGE games, but I never saw it i the first Ringworld game, and I haven't played Blue Force.
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[20:32] <LordHoto> somaen: ADGF_UNSTABLE should result in some warning message to come up
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[20:40] <wjp> oh, a Munt upgrade on the release branch? Shouldn't those be feature-frozen
[20:40] <wjp> ?
[20:43] <wjp> revert?
[20:44] <LordHoto> probably yes, since there's global constructor madness in there too
[20:45] <droid2727> http://4.bp.blogspot.com/-OQneVGDI7FM/US-FLW4yzgI/AAAAAAAAXfg/1-cd0Huzd3s/s1600/tumblr_ln2kxirO3Q1qhep2vo1_250.gif
[20:45] <droid2727> *scnr*
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[21:11] <somaen> Hmm, I remembered that I promised someone in this channel to fix a quirk in the no-NB-translation a while ago.
[21:11] <somaen> Is pushing translations still ok for 1.7.0?
[21:13] <somaen> IIRC it was a case of following convention on what the "up one folder level"-translation should be (i.e. the same as in OSX/Windows)
[21:15] <LordHoto> criezy: ^^ Do you think this is an issue ^^?
[21:15] <criezy> Email from _sev: July 10, final date for ports and translations.
[21:16] <criezy> And its still July 10.
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[21:20] <eriktorbjorn> By the way, does anyone know which files are necessary for Freddi Fish 5? The Wiki doesn't say.
[21:21] <somaen> Is there anything problematic, legally speaking, with getting "inspiration" for translations from prior work, like looking at what OSX/Windows uses in the same case?
[21:22] <droid2727> eriktorbjorn: like all the HE games, pretty much
[21:24] <somaen> oh, and then there's the issue of me not having an easy way to test my translation, as the "browse"-dialogue is native on OSX
[21:25] <somaen> Any reason why it is native btw?
[21:26] <droid2727> eriktorbjorn: *.he?, *.(a), *.(b) on Windows
[21:26] <LordHoto> To make issues.
[21:26] <LordHoto> somaen: guess someone thought it's a neat integration into the system...
[21:27] <criezy> Yeah, I have wondered about that for a long time as well.
[21:27] <somaen> LordHoto: Yeah, it looks cool and all, and I have personally been considering looking into writing a native backend for OS X, just to have a use case for "learning how to write with Cocoa".... HOWEVER, it is also insanely slow.
[21:27] <droid2727> somaen: it *is* a nicer dialog
[21:27] <criezy> That made me use a Linux VM to test the browser and take snapshots for the wiki.
[21:27] <droid2727> our GUI is no walk in the park
[21:27] <somaen> Yeah, column view is good and all that, but the time it takes to pop up, is irritating.
[21:28] <droid2727> criezy: just compile it instead? it still works on mac
[21:28] <LordHoto> droid2727: geez, that's just too easy
[21:28] <criezy> Yeah. But I needed a Linux VM for valgrind anyway.
[21:29] <somaen> Hmm, I wonder if there has been too many changes to the ScummVM codebase for my old xcode-project to still work.
[21:29] <droid2727> just use valgrind on mac?
[21:29] <droid2727> what am i missing? :)
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[21:29] <eriktorbjorn> droid2727: Thought so, though I was a bit uncertain abuot some of the others. Thanks.
[21:30] <criezy> Support of valgrind on OS X is a bit lagging. You cant use it if your system is too recent.
[21:30] Nick change: GodGuppy -> KingGuppy
[21:30] <eriktorbjorn> I picked up a cheap copy of it the other day. I was almost surprised to see that ScummVM already seems to support all the demos they included, seeing how many different versions they made of just about everything. :-)
[21:30] <somaen> Last I checked clone tends to have access to non-recent OS X
[21:31] <droid2727> the last sane version.
[21:31] <somaen> 10.5?
[21:31] <somaen> Or was it 10.4 for the classic?
[21:31] <droid2727> 10.6
[21:31] <somaen> Rosetta
[21:31] <droid2727> of course!

[21:31] <criezy> I have 10.6 as well, but thats on another computer thats slow even without valgrind.
[21:32] <somaen> My i7 was originally delivered with 10.6, but it was store-upgraded to 10.7 before I got my hands on it (one of those "upgraded stock"-models)
[21:33] <somaen> So, 10.6 did actually come on some rather fast machines too.
[21:33] <somaen> Even 3 years later.
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[21:33] <somaen> If only it actually had a hard-drive instead of something that resembles floppy-speed
[21:34] <droid2727> still need to get it installed on my i7... should be a fun exercise in craziness
[21:34] <somaen> I'm not sure I can run it though, as the firmware was upgraded, still, there's always VMs
[21:34] <somaen> Running Rosetta in 10.6 inside a VM, now that would be an exercise in Matroska.
[21:35] <somaen> What is the text (in english) on the button that is used to go up one level in ScummVM's dialogue?
[21:36] <droid2727> "go up"
[21:36] <eriktorbjorn> somaen: When adding games? "Go up"
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[21:37] <somaen> Hmm, I seem to have inconsistent translations between lowres and hi-res there
[21:38] <somaen> low-res I somehow managed to make into "go back", while the other one is "up one level"
[21:38] <LordHoto> maybe the latter one doesn't fit in low-res?
[21:39] <somaen> Hmm, I envy the elegance of the swedish translation there.
[21:39] <somaen> "upwards"
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[21:50] <somaen> Hmm, how can I get the "low-res" variant to show?
[21:50] <LordHoto> use 1x as scaler
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[21:52] <somaen> Still doesn't trigger
[21:54] <somaen> Bah, it doesn't sound as good in norwegian, but it fits the box better, and makes more sense than "go back".
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[21:55] <GitHub79> [scummvm] criezy pushed 1 new commit to master: http://git.io/1W88Zg
[21:55] <GitHub79> scummvm/master b30e8e5 Thierry Crozat: GUI: Treat bundles as directories in the OS X file browser...
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[21:57] <criezy> Should I pust that to the 1-7 branch as well?
[22:01] <criezy> s/pust/push/
[22:07] <somaen> criezy: Isn't a solution that actually detects the game inside there better?
[22:07] <somaen> I do see this as a necessary quick-fix though.
[22:08] <criezy> somaen: what do you mean by detects the game inside there?
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[22:08] <GitHub26> [scummvm] digitall pushed 1 new commit to master: http://git.io/dtxCVQ
[22:08] <GitHub26> scummvm/master 6731eb2 D G Turner: MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator.
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[22:08] <GitHub150> [scummvm] digitall pushed 1 new commit to branch-1-7: http://git.io/au_MCw
[22:08] <GitHub150> scummvm/branch-1-7 f02fa14 D G Turner: MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator.
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[22:10] <somaen> criezy: Should I also run make translations-dat and add that?
[22:10] <somaen> or do you want to do it yourself?
[22:10] <criezy> Yes, do it.
[22:11] <criezy> But make sure your tree is up to date first ;)
[22:11] <somaen> Nothing else fancy I need to have than that?
[22:12] <criezy> No. Thats all that is needed.
[22:12] <somaen> I did get a warning about ISO 8859-5 when running ../devtools/create_translations/create_translations *.po earlier
[22:15] <criezy> somaen: Yes, you need the cp files as well
[22:15] <criezy> ../devtools/create_translations/create_translations *.po *.cp
[22:15] <criezy> But just use make translations-dat
[22:17] <droid2727> criezy: yeah, i'd say merge that back
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[22:19] <GitHub61> [scummvm] somaen pushed 1 new commit to master: http://git.io/5zpZHA


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[22:20] <somaen> Is the next thing then, to cherry-pick that onto branch-1-7?
[22:21] <droid2727> yes
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[22:22] <criezy> LordHoto, droid2727: I just tested an alternative for the OS X browser, which is to allow selecting files, but only with .app extension.
[22:22] <criezy> I am not sure what to think of it.
[22:22] Action: somaen personally doesn't like the whole "having to drill into a .app"
[22:22] <LordHoto> criezy: It's something we don't want? :-)
[22:22] <droid2727> somaen: if the game is in there, not much we can do
[22:23] <criezy> I think its better. It works. And it allows selecting the Foo.app in addition of directories.
[22:23] <criezy> And it doesnt allow to select other types of bundles or to browse into the bundles.
[22:23] <droid2727> criezy: what? you just said only .app?
[22:23] <somaen> droid2727: Searching deeper
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[22:23] <GitHub179> [scummvm] somaen pushed 1 new commit to branch-1-7: http://git.io/gFhC4w


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[22:23] <LordHoto> droid2727: I am confused now too.
[22:24] <criezy> Yes. And directories. (when the browser is setup to only select directories obviously)
[22:24] <droid2727> somaen: no, we should. pain to extract files like t7g ios
[22:25] <droid2727> criezy: actually, shouldn't we in file mode too? would be nice to access the theme from inside our bundle
[22:26] <droid2727> unless that is directory mode too, i forget ;)
[22:26] <somaen> droid2727: How is t7g ios packaged?
[22:28] <criezy> droid2727: to select the path to the themes? Yes thats directory mode, but what is the use of that?
[22:28] <criezy> It should be found already without needing to points the theme path to it.
[22:28] <droid2727> somaen: in the resources directory
[22:28] <droid2727> same with the ios HE releases
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[22:29] <droid2727> criezy: it's a pain to not be able to set the theme path to the default place
[22:29] <somaen> The illusion of ".apps are files" is rather thorougly etched into OS X though, so seeking deeper is still my preferred opinion.
[22:30] <criezy> And for t7g and the ios HE games we need to select the resources directory, not the .app bundle (or whatever the extension is for ios bundles) ?
[22:30] <droid2727> somaen: but they're not and they wouldn't show up that way on any other platform
[22:30] <criezy> My test case was the Steam LucasArts game for where we need to select the .app bundle.
[22:30] <criezy> But not browse into it.
[22:30] <droid2727> criezy: yes, solely the directory with the data in those cases
[22:31] <somaen> droid2727: But on other platforms you also would be able to drill into them
[22:31] <droid2727> somaen: yes, which i'm saying we should with this too
[22:32] <criezy> OK. So I can see that the hability to browse into the bundle would be usefull for those.
[22:32] <criezy> I will just push my former commit to the 1-7 branch then.
[22:32] <droid2727> thanks
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[22:33] <somaen> Is the issue that Contents/Resources is too deep for the detector?
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[22:38] <criezy> Oh Hi Strangerke, I didnt see you.
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[22:38] <criezy> You enjoy your holidays?
[22:38] <Strangerke> Yep, thanks :)
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[22:40] <GitHub192> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/UIWoXw
[22:40] <GitHub192> scummvm/master f8d0a48 Johannes Schickel: Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator."...
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[22:41] <GitHub90> scummvm/branch-1-7 8602e71 Johannes Schickel: Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator."...
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[22:57] <GitHub187> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/P9u-3Q
[22:57] <GitHub187> scummvm/master 32df9f7 Johannes Schickel: MT32: Comment out default showLCDMessage/printDebug implementations....
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[23:20] <GitHub95> [scummvm] clone2727 pushed 1 new commit to master: http://git.io/TqjdUQ
[23:20] <GitHub95> scummvm/master 1f48020 Matthew Hoops: NEWS: Add Pegasus items
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[23:21] <GitHub81> scummvm/branch-1-7 bccbdb7 Matthew Hoops: NEWS: Add Pegasus items
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