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[10:12] <toney> Hi there! I have a question about running "Eye of the Beholder" on ScummVM/
[10:13] <toney> I can not find "silver key" in the beginning of level 2
[10:13] <toney> Is it bug?
[10:13] <toney> & what version of EOB do I need? I`m playing 1.7
[10:14] <toney> And what are "mouse pointer" in inventory?
[10:15] <toney> & where may I see map coordinates?
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[11:03] <WooShell> good meowning =^.^=
[11:05] <toney> Hi. WooShell. Do you play Eye of the Beholder?
[11:06] <WooShell> i used to. why?
[11:06] <toney> I can not find "silver key" in the beginning of level 2. & what version of EOB do I need? I`m playing 1.7. And what are "mouse pointer" in inventory & where may I see map coordinates?
[11:07] <WooShell> no idea, sorry
[11:18] <[md5]> toney: ScummVM version 1.7 is the current one
[11:18] <[md5]> so, you're good with that
[11:18] <[md5]> I don't understand what you mean with "mouse pointer"
[11:19] <[md5]> also, EOB doesn't have a map like Lands of Lore
[11:19] <[md5]> you're supposed to draw it yourself
[11:20] <[md5]> here's a site with all the game maps
[11:20] <[md5]> http://www.gamewinners.com/walkthrough/eye_of_the_beholder/index.html
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[11:52] <waltervn> hi
[12:03] <toney> hi
[12:05] <toney> to [md5]: I mean EOB ver. 1.7
[12:05] <toney> & I want to see somewhere actual coordinates, maybe in consolr
[12:05] <toney> *console
[12:08] <toney> Mouse pinter in inventory http://dump.bitcheese.net/images/irezexi/EOB.png
[12:10] <toney> According to walkthrough I have to find a silver key in the beginning of level 2, but there is no key
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[12:20] <Strangerke> "Mouse pointer" taken :) That looks like an easter egg :)
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[12:53] <[md5]> toney: the coordinates themselves won't help too much... at some point I wanted to create an automap like in LoL, but I never got around
[12:53] <[md5]> the mouse pointer looks like a bug... quite strange
[12:53] <[md5]> how did you do that?
[12:53] <[md5]> and I just tried the game, I did find a silver key at the beginning of level 2
[12:53] <[md5]> it's at your feet
[12:54] <Strangerke> [md5]: The mapping isn't an issue. iirc, Athrxx got working code for that
[12:54] <Strangerke> but it was rejected because it's not in the original
[12:55] <Strangerke> maybe we could ask LordHoto and Athrxx to reconsider the option now we have per-game options
[12:56] <[md5]> Strangerke: yep, good idea :)
[12:56] <Strangerke> 4.5y ? 0_o
[12:56] <Strangerke> I had the feeling it was more recent. Something like 4 to 6 weeks.
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[13:00] <Lightkey> laaaag
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[13:05] <Strangerke> Lightkey: HA, thanks :)
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[13:36] <toney> [md5]: What version of EOB do you use?
[13:36] <[md5]> um, not sure
[13:38] <[md5]> how can I check?
[13:38] <toney> Don`t know...
[13:38] <[md5]> how do you know that you have version 1.7?
[13:38] <toney> May you give your game files to me?
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[13:39] <toney> I downloaded it as version 1.7
[13:39] <[md5]> no, that would be pirating
[13:39] <[md5]> we don't provide support for pirated versions, sorry
[13:39] <toney> There were also 1.0, 1.4 & 1.9 unofficial
[13:39] <[md5]> ^ read above
[13:39] <toney> ok
[13:39] <[md5]> we also don't provide support for unofficial versions
[13:39] <toney> But that does not matter, it is abandonware
[13:40] <[md5]> there is no such thing as abandonware
[13:40] <[md5]> http://wiki.scummvm.org/index.php/Copyright_FAQ
[13:40] <Lightkey> yes, there is, it just doesn't say anything about the legality ;-)
[13:40] <[md5]> "Abandonware is not a proper legal concept. Copyright of computer software seems to end 95 years after publication (at least in the USA). Feel free to check back in around 2080 if you're allowed to download the games then."
[13:41] <toney> I tried to restart the game, but mouse poiners are in inventory anyway
[13:41] <[md5]> your game data files seem to be corrupted, or your game version is unknown
[13:42] <toney> 95 years, too long...
[13:42] <toney> I will try another versions
[13:42] <[md5]> suit yourself
[13:42] <toney> & what about Amiga?
[13:42] <[md5]> what about it?
[13:43] <toney> Can I play Amiga version of EOB on ScummVM?
[13:47] <toney> ?
[13:48] <[md5]> no, the Amiga version of EOB is not supported. You can go and buy the PC version on Amazon or ebay
[13:48] <[md5]> http://www.amazon.com/gp/offer-listing/B001B4A4K0
[13:49] <[md5]> and I'm off to get some cookies
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[14:04] <toney> I have the same trilogy as on amazon
[14:05] <toney> I just triedto download another alternative versions )))
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[14:20] <toney> And what about level codes? Do I need to enter them or it is rudimentary?
[14:21] <toney> once again I walked to the level 2 & find no silver key there before 3 doors
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[15:13] <_mfk> on a linux box, trying to add the dummy engine => http://wiki.scummvm.org/index.php/HOWTO-Engines how do I get configure to add the enabled like "ENABLE_LURE=staticplugin" ? in config.mk the wiki states: ".... You also must hook yourself into the regular ScummVM main build system .."
[15:24] <fuzzie> put a configure.engine into your engine directory
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[15:24] <fuzzie> see e.g. composer/configure.engine for a minimal one
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[15:33] <_mfk> done that, but configure doesn't seem to see the new file ... maybe I need to reconfigure somehow .. the ./configure command didn't do the trick
[15:38] <fuzzie> you don't get an ENABLE_ENGINENAME where 'enginename' is the second entry in the configure.engine line?
[15:39] <fuzzie> ./configure should give you a list of all enabled/disabled engines once it's done, as output
[15:39] <fuzzie> and it just uses engines/*/configure.engine for that
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[15:41] <_mfk> maybe it is because i allready have runned configure and builded scummvm
[15:41] <Vanfanel> what should I use to print informational messages? not warning() or error(), but things purely informational.
[15:42] <fuzzie> debug()
[15:42] <fuzzie> _mfk: every time you run configure it will re-read the files
[15:42] <Vanfanel> fuzzie: but it's not debug info either. It's just to tell the user what DRM module is being used.
[15:42] <Vanfanel> intel, ati, nouveau, etc...
[15:43] <_mfk> fuzzie: well, ill better dobbeltchek my setup then...
[15:44] <fuzzie> Vanfanel: it has to be done of them
[15:44] <fuzzie> if the user has to worry about it, warning()
[15:44] <fuzzie> if the user doesn't have to care, debug()
[15:45] <fuzzie> if you want to insist the user gets some info, GUI dialog
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[15:45] <fuzzie> for printing stuff random to the console is deprecated, if for no other reason than that almost no-one will see it
[15:46] <Vanfanel> fuzzie: ok, thanks, I think "debug" is what better suits
[15:46] <fuzzie> we still do it for game/startup debugging but that is seriously a bug.
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[16:11] <DrMcCoy> https://twitter.com/Abstract_Killer/status/553899696822181888
[16:11] <DrMcCoy> "are the any plans or contributors that might be working on a windows phone port?"
[16:13] <fuzzie> wasn't that zip pull request for one?
[16:13] <LordHoto> yeah
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[16:14] <fuzzie> so, https://github.com/skristiansson/scummvm/tree/wp81
[16:14] <toney> windows phone is not needed
[16:14] <DrMcCoy> Oh, right, yes
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[19:33] <GitHub94> [scummvm] bluegr pushed 4 new commits to master: http://git.io/8Xr-fA
[19:33] <GitHub94> scummvm/master c824804 Filippos Karapetis: ZVISION: Make sure only existing files are dumped
[19:33] <GitHub94> scummvm/master 2d00758 Filippos Karapetis: ZVISION: Remove unused variable
[19:33] <GitHub94> scummvm/master 616b34e Filippos Karapetis: ZVISION: Change wording
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[19:40] <GitHub48> [scummvm] vanfanel opened pull request #562: Added GLES context support for various ARM GNU/Linux boards and X-less GLES on KMS (master...gles_custom) http://git.io/GMNeOw
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[20:03] <GitHub178> [scummvm] bluegr pushed 1 new commit to master: http://git.io/D8JmRw
[20:03] <GitHub178> scummvm/master 21e9007 Filippos Karapetis: Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"...
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[20:22] <ScummBot> Port build status changed with 899cf481: Success: master-ouya, master-android_arm, master-osx_ppc
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[21:00] <RichieSams> I got presents in the mail today!
[21:01] <RichieSams> Portable flobby drive, gamecube to USB converter, and Pepper's Adventures in Time
[21:02] <somaen> gamecube to USB?
[21:02] <RichieSams> controller
[21:02] <RichieSams> to usb*
[21:02] <RichieSams> So I can play Gauntlet Legends on PC
[21:02] <somaen> Ah, I was for some reason thinking you'd gotten something to connect the gamecube itself via USB
[21:03] <somaen> Wouldn't an XBox controller have worked too?
[21:03] <somaen> Albeit, not with the correct feel.
[21:04] <RichieSams> Yes
[21:04] <RichieSams> but I didn't have any
[21:04] <RichieSams> And they're like $30 bucks a piece
[21:04] <RichieSams> So I'll use my two GC controllers, and my friend will bring his 2 XBox controllers
[21:05] <RichieSams> then we can have a 4 person Gauntlet Legends gaming session
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[21:08] <RichieSams> I'm excited!
[21:08] <RichieSams> Gauntlet Dark Legecy was the shiznits back when I was a kid
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[00:00] --- Sun Jan 11 2015