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[00:12] <GitHub171> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDg6i
[00:12] <GitHub171> scummvm/master c9d0301 Paul Gilbert: TITANIC: Fix setting correct instrument _pitchControl values
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[00:41] <GitHub165> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDg1c
[00:41] <GitHub165> scummvm/master a678a0b Paul Gilbert: TITANIC: Fixes to choosing wave files for instruments
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[00:54] <GitHub169> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDgMD
[00:54] <GitHub169> scummvm/master c2b3abd Paul Gilbert: TITANIC: Fix calculation of wave file size
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[02:19] <GitHub173> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDgFU
[02:19] <GitHub173> scummvm/master 6618af2 Paul Gilbert: TITANIC: Refactor CWaveFile audio stream generation...
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[02:34] <GitHub136> [scummvm] bluegr pushed 11 new commits to master: https://git.io/vDgbI
[02:34] <GitHub136> scummvm/master a331cea Filippos Karapetis: CRYO: Remove the unused ResourceManager class
[02:34] <GitHub136> scummvm/master c7b8685 Filippos Karapetis: CRYO: Move bugs.txt to wiki
[02:34] <GitHub136> scummvm/master 0591689 Filippos Karapetis: CRYO: Move gameflow.txt to wiki
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[02:43] <GitHub117> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDgbx
[02:43] <GitHub117> scummvm/master abe4f20 Paul Gilbert: TITANIC: CWaveFile::lock now returns pointer to data, not WAV header
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[03:13] <GitHub38> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDgAr
[03:13] <GitHub38> scummvm/master 4adea6e Paul Gilbert: TITANIC: FIxes and cleanup for instrument mixer code
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[03:38] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDgxh
[03:38] <GitHub29> scummvm/master e942131 Paul Gilbert: TITANIC: Extra sanity checks before locking CWaveFiles for access
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[07:39] <waltervn> morning
[07:45] <te_lanus> hi
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[08:10] <GitHub34> [scummvm] bluegr pushed 5 new commits to master: https://git.io/vD2Yq
[08:10] <GitHub34> scummvm/master 95feec2 Filippos Karapetis: Revert "CRYO: Add explicit sizes to some static data arrays"...
[08:10] <GitHub34> scummvm/master 3e4710b Filippos Karapetis: Revert "CRYO: Use cryo.dat for all game versions"...
[08:10] <GitHub34> scummvm/master 79e774b Filippos Karapetis: Revert "CRYO: Add handling for the cryo.dat aux data file"...
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[08:44] <GitHub114> [scummvm] sev- pushed 1 new commit to master: https://git.io/vD23P
[08:44] <GitHub114> scummvm/master 4872c0d Eugene Sandulenko: DIRECTOR: Lingo: Fixed built-ins code generation
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[09:58] <GitHub148> [scummvm] bluegr opened pull request #899: CRYO: Move all static engine data into cryo.dat (master...cryo_dat) https://git.io/vD2WF
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[10:20] <wjp> one byte versioning, whee :-)
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[10:26] <Strangerke|work> hi guys
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[10:35] <WooShell> meow =^.^=
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[15:11] <madmax> Hello
[15:12] <madmax> I would like to know if there any way to run space quest using scummvm?
[15:13] <wjp> ScummVM supports a number of Space Quest games. Which one are you trying?
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[15:22] <madmax> Hey wjp, im trying to play Space Quest I: The sarien encounter
[15:23] <wjp> that shouldn't be a problem
[15:23] <madmax> ok thanks
[15:24] <madmax> so i would like to know if i can use mt-32 emulator in this game?
[15:26] <wjp> if the game supported that, so should we, but I don't know from memory if it did. (I expect at least the VGA remake will support it)
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[15:27] <wjp> maybe someone else here knows more
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[15:30] <madmax> Ok, thank you
[15:30] <madmax> maybe i should really try vga remake
[15:32] <snover> no support in SQ1EGA
[15:33] <snover> MT-32 support*
[15:35] <madmax> how about vga remake?
[15:37] <snover> yes
[15:37] <madmax> awesome
[16:01] <waltervn> depends on what we're referring to with SQ1EGA, I expect the EGA SCI version to support MT-32
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[16:03] <waltervn> yeah I know, I'm being pedantic :P
[16:04] <snover> there was an sci ega version of pq1?
[16:04] <waltervn> SQ1 you mean? I think so
[16:05] <snover> yes, sq1, sorry. im only half-awake right now it seems
[16:05] <waltervn> https://github.com/scummvm/scummvm/blob/master/engines/sci/detection_tables.h#L4041
[16:06] <snover> huh.
[16:06] <snover> well, that one apparently didnt get onto the sq collection cd.
[16:08] <m_kiewitz> those SCI1 ega versions are really rare most of the time
[16:08] <m_kiewitz> i was able to snatch up 2 or 3 of them
[16:08] <m_kiewitz> graphics were downgraded by sierra and often they also changed scripts
[16:09] <snover> im curious now what it looks like.
[16:09] <m_kiewitz> awful :P
[16:10] <snover> oh, look, someone made some screenshots and put them in the gallery :)
[16:11] <snover> not so good, indeed.
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[16:40] <snover> m_kiewitz: were there any freeware SCI releases for mac/amiga? i want to check some endianness stuff but i only have PC versions of everything.
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[17:17] <snover> phant2 has a lot of problems, but broken save games are no longer one of them. 👍
[17:24] <waltervn> snover: I think the amiga games stopped coming out when SCI was always LE
[17:25] <waltervn> that's a weird sentence I guess, but hopefully comprehensible
[17:25] <m_kiewitz> snover: i know of none
[17:25] <m_kiewitz> mac versions are very very rare
[17:25] <m_kiewitz> i got gabriel knight from amazon.com, it's currently at dreammaster's place
[17:25] <snover> well thats one less thing to worry about i guess :) i had to meddle with some of the Object internals so I just want to make sure the meddling didnt break anything
[17:25] <m_kiewitz> (gk1 mac)
[17:26] <m_kiewitz> object intervals?
[17:26] <waltervn> snover: to put it differently, all Amiga SCI games are SCI1 or below
[17:27] <snover> waltervn: sure, i understand :)
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[17:28] <snover> m_kiewitz: internals. I changed _baseVars from being a pointer into script data to a Common::Array to get rid of some spectacular ugliness in SCI3
[17:29] <snover> pretty sure its OK, but i prefer to test to make sure instead of just guessing i didnt screw anything up :)
[17:29] <m_kiewitz> well i hope you also check all sorts of saved games
[17:30] <m_kiewitz> because we definitely do not want to break saved games for engines like sci16 that aren't in testing phase anymore
[17:31] <snover> hence my seeking of other versions
[17:36] <snover> waltervn: Object::init seems to think that baseVars and baseMethods in SCI1late and earlier used machine endianness
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[18:09] <GitHub68> [scummvm] rsn8887 opened pull request #900: Fixed jerky/laggy analog joystick mouse control (master...upstream) https://git.io/vDaEw
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[18:43] <GitHub198> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vDaVM
[18:43] <GitHub198> scummvm/master eeaddfb Martin Kiewitz: AGI: Make MH1 nightclub arcade sequence slower for AppleIIgs...
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[18:43] <waltervn> snover: does it?
[18:45] <snover> https://github.com/scummvm/scummvm/blob/master/engines/sci/engine/object.cpp#L64
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[18:46] <waltervn> READ_SCI11ENDIAN_UINT16 contains a sci version check, iirc
[18:46] <snover> seems that i was perhaps crazy to say baseVars too, though.
[18:47] <snover> oh. youre right about that too.
[18:47] <m_kiewitz> sierra went completely bonkers for the mac versions (SCI1.1 and up)
[18:47] <snover> im not sure why that is used at all inside of a branch that will never be sci11.
[18:48] <waltervn> right
[18:49] <snover> wondering now if this code is broken when the host machine is big-endian since _baseVars is just read in as a pointer
[18:51] <waltervn> there's no read happening there though
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[18:52] <snover> i guess thats why i thought it was also affected.
[18:52] <snover> this is not my strongest day :)
[18:54] <waltervn> :)
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[19:21] <wjp> what was the legal status of that amiga 'back to the roots' site?
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[20:34] <GitHub156> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDaFE
[20:34] <GitHub156> scummvm/master 165cbd1 Eugene Sandulenko: DIRECTOR: Lingo: Avoid deleting counter in 'repeat..with' statement
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[20:55] <GitHub15> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDape
[20:55] <GitHub15> scummvm/master cf8c062 Eugene Sandulenko: DIRECTOR: Lingo: Fixed parsing built-ins with arglist
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[22:47] <snover> ah, graphics update flag, my old nemesis, back for another round.
[22:48] <waltervn> does anyone else have the problem that using media keys to turn the volume up/down on their windows system, it turns into keypresses for the games ('B' and 'C' to be exact?)
[22:49] <snover> waltervn: ugh. yes. bioshock has that problem.
[22:49] <waltervn> I was referring to scummvm
[22:50] <snover> oh. haha. well, i guess if it happens for some apps it happens to other ones too&
[22:51] <waltervn> I don't see any keypressing appearing in dosbox when I use those keys
[22:52] <snover> waltervn: https://bugzilla.libsdl.org/show_bug.cgi?id=3247 maybe?
[22:54] <snover> i think i have heard from others that dosbox still uses sdl1 so this would seem like a culprit. and also finds those other pesky apps that check the scancode before the vk :)
[22:56] <waltervn> I get it in the official scummvm release as well, and I seem to have an SDL1 dll there
[22:57] <snover> i wonder if any of it is related to the change made a while ago to fix alt+key combinations on macos
[22:58] <waltervn> I've been having this problem for a good while though
[22:59] <snover> fwiw, https://github.com/scummvm/scummvm/pull/777 is the patch i am thinking of
[22:59] <snover> its probably a dead end though.

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[23:30] <joostp> snover: I've been playing a bit of LSL7 using your working branch, nice progress. :)
[23:30] <joostp> "Uninitialized read for temp X from method Y" - are those worth reporting (yet)?
[23:30] <snover> no, please dont report anything on sci3 yet
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[00:00] --- Sat Feb 11 2017