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[00:45] <GitHub66> [scummvm] lukaslw pushed 1 new commit to master: http://git.io/RHBqXA
[00:45] <GitHub66> scummvm/master ce1e776 lukaslw: PRINCE: Add loading during startup and syncSoundSettings features
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[01:17] <GitHub114> [scummvm] lukaslw pushed 1 new commit to master: http://git.io/eCI4Eg
[01:17] <GitHub114> scummvm/master d5938d2 lukaslw: PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state
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[01:44] <GitHub92> [scummvm] lukaslw pushed 1 new commit to master: http://git.io/uEUMBQ
[01:44] <GitHub92> scummvm/master cb01dd3 lukaslw: PRINCE: canLoadGameStateCurrently() - to check if loading is allowed...
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[02:06] <GitHub196> [scummvm] lukaslw pushed 1 new commit to master: http://git.io/mzBNjw
[02:06] <GitHub196> scummvm/master 3472d95 lukaslw: PRINCE: playSample() - split to sound and speech types to correct volume settings
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[10:39] <fuzzie> morning
[10:39] <waltervn> morning fuzzie
[10:39] <DrMcCoy> moo
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[11:07] <WooShell> good meowning =^.^=
[11:10] <man_in_shack> (:
[11:10] <man_in_shack> wondering what the status of sci32 is
[11:11] <man_in_shack> would love to be able to play space quest 6 without it breaking on me :D
[11:11] <m_kiewitz> man_in_shack: it's done when it's done. which may take quite a while :P
[11:14] <man_in_shack> indeed
[11:19] <man_in_shack> gotta break out toonstruck soon though :)
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[11:53] <GitHub197> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/a8cKRQ
[11:53] <GitHub197> scummvm/master 72e6a9e Martin Kiewitz: SCI: some more work on 480x300 mac support
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[12:00] <fuzzie> \o/
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[16:32] <GitHub197> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/4GDV3Q
[16:32] <GitHub197> scummvm/master 5594fef Martin Kiewitz: SCI: Phantasmagoria actually outputs 630x450 now...
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[18:25] <t0by> Sorry for the off topic, but Raziel^ and Amiga folks in general: I have a working Amiga 1200 logic board and its case, a pair of power supplies, a broken keyboard, a bunch of chips, a non-working Commodore monitor, a couple of mice and a bunch of floppies (including an original copy of the Workbench) in my closet. If you want it, it's free.
[18:26] <t0by> *Amiga 500, sorry.
[18:26] <t0by> (Or it can be rephrased as: I have a working A500 with a broken disk drive, a broken monitor, a broken keyboard and some spares)
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[21:17] <Raziel^> do all engines support fps display?
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[21:24] <droid2727> Unless wme does and I don't know it, I don't think any do
[21:24] <somaen> WME does
[21:25] <somaen> The original did, which is why it still does.
[21:25] <somaen> Most of the engines are way less CPU-heavy compared to WME though.
[21:25] <Raziel^> so only the wme games?
[21:26] <somaen> Well, can't say about the "only"
[21:26] <somaen> but, the WME engine does, yes.
[21:28] <Raziel^> ok, so testing and comparing the wme engine then
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[21:33] <GitHub108> [scummvm] lukaslw pushed 1 new commit to master: http://git.io/VTP0gg
[21:33] <GitHub108> scummvm/master 54a4b2f lukaslw: PRINCE: Double animation of bird after 'throw a rock' mini-game fix
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[00:00] --- Mon Nov 10 2014