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[00:00] <wjp> right, that's the Fedora binary
[00:04] <wjp> and it indeed works fine with .xz too, so let's switch to that on master
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[00:08] <rsn8887> so --enable-release and --disable-debug is all I need for release building (plus making sure the package name etc. is right)?
[00:08] <wjp> only --enable-release should be enough
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[00:09] <rsn8887> And --enable-release uses same compiler optimizations as regular configure?
[00:10] <wjp> --enable-release enables optimizations
[00:10] <rsn8887> No! Which ones? I had to handpick for Vita.
[00:11] <rsn8887> Oh no! I meant.
[00:12] <wjp> uh, -O2 by default, but ports typically override this
[00:13] <rsn8887> Oh yes I see it, it is already overwritten. -Os worked *much* better, with a little handtuning
[00:13] <wjp> psp2 fails to override if it _debug_build == auto
[00:14] <rsn8887> auto?
[00:14] <wjp> oh, but psp2 also forces auto to no
[00:14] <wjp> ah, psp2 also forces optimizations to yes already
[00:15] <wjp> this is all a bit confusing
[00:15] <wjp> but it seems like for psp2, nothing related to debug/optimizations will change if you do --enable-release
[00:15] <rsn8887> It was a nightmare to get it to run without crashing. At first it only worked with -O1, but crashed when too many engines were enabled. Then we figured how to get it to run using -Os with some manual settings.
[00:16] <rsn8887> Yes, it should be a piece of cake. I will test over the weekend and try to upload a binary before Monday.
[00:16] <wjp> cool
[00:17] <wjp> I hope it goes smoothly
[00:18] <rsn8887> I was worried about the gd cloud problem, but since that is disabled anyways, it should be simple.
[00:22] <snover> wjp: well see if it makes it in the end or not, one of my changes to builds code was to clear away most overrides of the optimisation modes and use -Og for debug and -Os for release.
[00:23] <wjp> I did notice a significant number of commits on your buildbot branch
[00:24] <TMM> on some platforms -Os actually performs better than -O2 anyway
[00:25] <rsn8887> snover: did you already do that on the buildbot? Because Vita relies on some handpicked optimizations: -fno-optimize-sibling-calls (fixes crash when loading The Dig) and -mlong-calls (fixes "branch out of range" error in gob engine when -Os)
[00:25] <snover> wjp: yeah. lots of changes needed for things to actually compile, plus some enhancements along the way to try to make things better overall.
[00:26] <rsn8887> snover: they are currently enabled in the configure script.
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[00:27] <snover> rsn8887: you may review all the changes on my fork, they will be going into a PR when things seem stable. i dont think anything in particular was changed for vita unless there was an _optimization_level override.
[00:28] <rsn8887> ok I wil look.
[00:28] <rsn8887> will
[00:28] <snover> i have been doing this for months, though, so i dont remember everything.
[00:31] <rsn8887> snover: Is there a reason there are two buildbot-common images, one for x86 and one for x86-64?
[00:34] <snover> because one of them is for some 32-bit-only compilers and 64-bit is for all the others. multiarch was being annoying and theres no hassle in just having separate base images, unlike with actual hardware.
[00:36] <rsn8887> I see. Since the buildbot uses multiple images, is it possible to save a snapshot, so I can exactly reproduce the build conditions later? I found a command to save images. I guess I could save all the images separately? Is that the approach?
[00:36] <rsn8887> images->containers
[00:39] <rsn8887> nevermind already found the solution. Awesome. This is *much* better than the old buildbot.
[00:41] <snover> yes, you can commit any container state as a new image. eventually you will need to actually reproduce the commands in the Dockerfile to create a pristine image, and for experimenting creating images from containers is very helpful.
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[00:54] <rsn8887> I like the idea that images can be saved as binaries at least for archival. Then they become independent of all the packages that are all over the internet.
[00:54] <rsn8887> The Dockerfiles seem rather shortlived, since they depend on all these download locations being available.
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[00:56] <snover> there is certainly some more maturing that needs to be done in that regard. generating images by copying large files locally just does _not_ work. the entire working directory has to get transferred to the docker daemon before building starts.
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[00:57] <snover> since there is no source for the iOS SDK online except behind a login, i had to make some hack for the iOS worker so only the iOS worker had to sit and wait for the entire SDK to transfer to the daemon.
[01:11] <rsn8887> Also I get a lot of <none> <none> images some kind of cache but they are huge. The whole thing takes quite a bit of memory.
[01:11] <rsn8887> But better than vm.
[01:12] <snover> those are the layers which are created for every command, hence why i talked about how you need to not have one RUN for every thing you want to do
[01:12] <snover> s/one/separate/
[01:15] <rsn8887> why not do it all in one RUN using || ?
[01:16] <rsn8887> Oh it will rebuild the whole thing all the time then, I see
[01:16] <rsn8887> Just seems luck whether you have to rebuild it all or not, depending on whether the layer is at the bottom or top.
[01:17] <snover> not luck so much as strategy to order things in a way where you are less likely to change things near the top, and more likely to have fast operations near the bottom
[01:39] <rsn8887> Hmm I used the buildbot to generate a tentative Vita build scummvm-2.0.0-vita.vpk I will test it on my Vita tomorrow.
[01:40] <rsn8887> I had to configure flac with --without-pic again, but maybe that is acceptable if the binary runs stable.
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[03:46] <snover> oops. i forgot about fluidsynth.
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[06:18] <snover> phew. well, now i can check fluidsynth off the list of things left to enable, and also rebuild a bunch of images again
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[06:21] <rsn8887> On the new buildbot?
[06:21] <rsn8887> Fluidsynth I mean
[06:23] <snover> yes.
[06:23] <snover> for windows first since i needed it to run the windows release.
[06:25] <rsn8887> nice
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[09:05] <travis-ci> libretro/scummvm#2 (master - e66cb23 : Twinaphex): The build failed.
[09:05] <travis-ci> Change view : https://github.com/libretro/scummvm/compare/e35edf9f1f85...e66cb237a63f
[09:05] <travis-ci> Build details : https://travis-ci.org/libretro/scummvm/builds/313886498
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[09:08] <rootfather> what... this travis report is wrong imho
[09:08] <rootfather> looking at the log reveals no build errors
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[09:37] <Begas_VBox> still on par for Haiku :)
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[13:38] <criezy> snover: it looks like the version validation on the testing form is causing issues.
[13:38] <criezy> See http://forums.scummvm.org/viewtopic.php?t=14468 and the last message in http://forums.scummvm.org/viewtopic.php?t=14452
[13:42] <wjp> Rejecting 2.1.0git might be technically valid as those are not on the release branch
[13:43] <wjp> But would be nice to still collect those, as they _are_ useful
[13:47] <criezy> And the issue is that it looks like buildbot never built the stable builds from the release branch, even after some space was cleared on the disk.
[13:47] <criezy> Actually it has not been doing any build for a while...
[13:47] <wjp> Ah well
[13:48] <criezy> Maybe this was disabled due to a lack of space?
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[14:10] <criezy> wjp: any reason why your commit to replace stdstring in extract_prince tool was not merged to master and we might not want to do it?
[14:10] <criezy> From here: https://bugs.scummvm.org/ticket/10320
[14:12] <wjp> oh, I should probably turn that into a PR
[14:16] <wjp> not sure why rootfather made himself the owner of that
[14:26] <criezy> Maybe also replace the use of std::string::front() in pack_prince.cpp since it is also C++11?
[14:26] <wjp> I'm working on SCI palette stuff at the moment, so feel free to take my branch and work from that
[14:30] <criezy> OK. I was looking at that while the compiler was busy building the release. I am wrapping that up and will take a look this afternoon.
[14:31] <criezy> bgK: Safari claims you are trying to steal my personal or financial information.
[14:32] <criezy> Apparently you are using a certificate that is not valid.
[14:33] <bgK> criezy: yes, it is valid for some other address that is only accessible from ipv6 ... which I was not sure you could use
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[14:34] <Henke37> I thought there was a custom string class that special handled short strings
[14:35] <criezy> OK. The PS3 is uploaded to the server now and I verified the checksum.
[14:35] <bgK> criezy: thanks!
[14:35] <Henke37> pretty sure I had to understand that one for my brain sucking code
[14:38] <wjp> Common::String does that, but I'm not sure why you're bringing that up?
[14:40] <Henke37> well, I thought it was to be used instead of std::string
[14:40] <Henke37> did I miss the context here?
[14:40] <wjp> this is scummvm-tools
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[16:02] <rsn8887> In the about dialog, does "theora" mean I have ogg sound support?
[16:03] <rsn8887> Also, how do I upload my release build of scummvm-2.0.0-vita.vpk? Is googledrive accepted?
[16:15] <wjp> theora is video, vorbis is audio
[16:16] <wjp> and instead of vorbis you could also have tremor or tremolo
[16:17] <rsn8887> Ok sounds good I have Vorbis...
[16:18] <rsn8887> With the release build, the (not working) cloud options are gone, as they should. So I think unless I find something major over the weekend, the Vita release will be ready. I will upload it to googledrive
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[16:24] <snover> criezy: re your email, the installer installs to wherever you installed last if you installed before, so it sounds like you installed to the desktop before
[16:24] <snover> if you never installed before it will ask you where you want it to go
[16:32] <rsn8887> my scummvm title menu screen on Vita say 2.0.0 (Dec 9 2017 01:33:00) is that correct?
[16:32] <rsn8887> for the release build
[16:33] <wjp> sounds right
[16:33] <rsn8887> good.
[16:40] <snover> could we change that date from the build date to the release date at some point, if everything else allows us to create reproducible builds, so the builds are reproducible?
[16:47] <wjp> that does make sense
[16:47] <wjp> I had to look up in the sources what date we put there currently, and right now it's just __DATE__ __TIME__
[16:49] <criezy> snover: oh, maybe I did.
[16:49] <criezy> But that would mean I installed two different versions in two different places, so somehow it did ask me where I anted it at some point despite a previous version being installed.
[16:51] <criezy> snover:so the windows build is ready to go or is this missing SDL README file an issue?
[16:52] <snover> i mean. i couldnt find the file and so assumed it was an sdl1 thing, and that was my fault for being lazier than i should have been
[16:52] <snover> i can rebuild the installer with that file.
[16:52] <snover> i dont think it is a licensing issue or anything, since its zlib licensed
[16:53] <criezy> Maybe it is an SDL1 thing since 1.9.0 was built with that file. But I would expect SDL2 to have one as well.
[16:53] <criezy> And even though I'm not sure if it is required, or just nice to have.
[16:54] <wjp> which file?
[16:54] <criezy> I just had a look and is is part of the SDL2 package and it indicates "Please distribute this file with the SDL runtime environment".
[16:55] <criezy> So I guess it should be added.
[16:55] <criezy> The README-SDL file
[16:55] <criezy> Since the windows build comes with a SDL2.dll.
[16:56] <snover> its in the source package, it just didnt get installed into the sysroot where i looked for it and apparently i was too dumb at the time to just search the entire container
[16:58] <snover> ill send you an updated one in a couple of minutes.
[17:00] <criezy> Thanks.
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[17:02] <criezy> Are you also going to make a zip package? I see that for 1.9.0 we had both an installer and a zip.
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[17:05] <snover> i wasnt _planning_ on it
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[17:08] <criezy> Sparkle uses the installer apparently for auto-update, so I guess the zip is not a requirement.
[17:08] <criezy> But since I use Windows once a month at most I don't know if genuine Windows users might have a reason to want one.
[17:10] <wjp> some people like making "portable" setups, for which a .zip is presumably more appropriate
[17:10] <criezy> Any idea what uses the dists/scummvm.appdata.xml file?
[17:10] <wjp> linux
[17:10] <criezy> It has an outdated contact (the list on sf.net)
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[17:11] <snover> inno setup/our configuration of inno setup (not sure which) doesnt allow installations by unprivileged users, so that sucks.
[17:11] <snover> i dont really want to have to have two things.
[17:12] <criezy> That sounds like a good reason to have a zip then. Unless it is easy to make it work for unprivileged users.
[17:12] <wjp> appdata.xml reference: https://www.freedesktop.org/software/appstream/docs/chap-Quickstart.html#sect-Quickstart-DesktopApps
[17:14] <snover> ah, here we are. there is an option.
[17:14] <snover> PrivilegesRequired.
[17:14] <criezy> wjp: that link lists <update_contact> as an optional flag, but we have <updatecontact>
[17:14] <criezy> So I guess that should be changed?
[17:14] <wjp> I guess so
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[17:23] <criezy> It looks like the GitHub bot is still not working properly :(
[17:23] <snover> i emailed github yesterday. well see what they say.
[17:24] <wjp> I wonder how to test that appdata.xml file
[17:25] <wjp> I don't think I use any of those weird modern desktop environments
[17:25] <rsn8887> snover: after a few more tests, I think I can confidently say that dl.vitasdk.org has updated sdl2 and it now works.
[17:26] <snover> rsn8887: nice. unless it is a problem, i would probably like to continue to use the github source since it at least has TLS.
[17:26] <rsn8887> snover: ok
[17:27] <criezy> rsn8887: a slightly late reply, but googledrive is fine. Anything that works is fine.
[17:27] <criezy> Just send me the link once you have uploaded and I will copy it to our server.
[17:28] <criezy> You might also want to send me a md5 or sha1 hash so that I can verify that it did not get corrupted in the process.
[17:29] <rsn8887> ok
[17:34] <snover> inno setup privilege stuff is not good, luckily i can just cut and paste some stuff from stack overflow to make this not suck. what could possibly go wrong.
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[17:47] <snover> yay, it works
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[18:48] <snover> doing some inventorying of infrastructure stuff. do we still use/need/want the doxygen or planet stuff, and is there anything remaining in subversion?
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[19:20] <criezy> snover: I don't think we have anything remaining in subversion.
[19:20] <criezy> I think doxygen and planet are useful though, and I use both.
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[19:30] <snover> criezy: can you tell me a little more about how you use them?
[19:32] <wjp> I use planet during gsoc sometimes to see what's happening, but that's about it. (And I don't use the doxygen site)
[19:43] <bgK> is the scummex source code on that svn server by any chance?
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[19:51] <wjp> not as far as I know
[19:53] <wjp> I think that was dead before we even got that server (although I could be confused about the timelines)
[19:54] <bgK> heh, too bad
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[19:57] <wjp> I mean, I do have it
[19:57] <wjp> it was just on SF SVN
[19:57] <wjp> but I don't know why you're asking
[19:59] <bgK> because we offer a binary download for it, but I can't find the matching source
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[20:10] <snover> bgK: it appears to have these repositories: access comet dreamweb dune hugo ill jmp m4 made mohawk neverhood parallaction picture plus prisoner sci1 sword25 teen tinsel toonstruck
[20:20] <criezy> snover: I use planet to keep track of what is happening, mostly during GSoC, but not only.
[20:20] <criezy> And according to the blogger stats more than 50% of the traffic source for my blog are from it.
[20:21] <criezy> As for doxygen, I use it to get a grasp of the code structure whenever I start digging into some part of the code I am not familliar with.
[20:23] <snover> criezy: so when you use doxygen, where do you go to?
[20:24] <criezy> http://doxygen.scummvm.org
[20:24] <snover> right, but i mean, on that site, where do you go
[20:24] <criezy> Then you for a specific class and its documentation and travel from there.
[20:25] <criezy> *then look
[20:25] <snover> so you to to the class list?
[20:25] <snover> go to*
[20:25] <criezy> usually the class index
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[20:27] <snover> the one at Classes tab and then Class Index?
[20:27] <criezy> yes
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[20:28] <snover> are you usually using xcode?
[20:28] <snover> (i promise i am going somewhere with that question)
[20:29] <criezy> I am, but as an editor, and not usually to compile, run or debug the code.
[20:29] <criezy> For compiling and debugging I susually do it from the terminal.
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[20:30] <criezy> The exception is when I work with the iOS port, for which I do evewithing with xcode. But I don't often work on the iOS port.
[20:32] <snover> what would you say are the key things that doxygen provides that xcode doesnt through its quick-open, jump-to-definition, and/or symbol navigator features?
[20:33] <criezy> My main use of doxygen is to look at the graphs and thus have a visual representation of the relations between classes.
[20:34] <criezy> That helps me a lot to understand how the code is structured.
[20:34] <snover> ok, got it. thanks for suffering my questions.
[20:35] <snover> ive never used it, apparently there is a plugin for xcode called ObjectGraph which& draws object graphs with graphviz.
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[20:38] <snover> maybe it does only obj-c, which wouldnt be very useful for you though
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[00:00] --- Sun Dec 10 2017