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[07:30] <madmoose> mornin' all
[07:31] <Begasus> morning madmoose
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[07:32] <Strangerke> hi guys
[07:32] <Begasus> hi Strangerke
[07:34] <madmoose> hi Strangerke
[07:34] <madmoose> hi Begasus
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[08:48] <uruk-hai> hey all! :)
[09:07] <wjp> morning
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[12:37] <Begasus> k, chekcing out 1.7.0 (branch) getting this message when I try to build "./configure: line 1272: ./config.guess: Operation not allowed"
[12:38] <fuzzie> how did you check it out?
[12:39] <Begasus> using a recipe (script file that is used these days with haikuporter on Haiku) (1.6.0 is working with it)
[12:39] <fuzzie> configure, config.guess and config.sub all have to be executable
[12:39] <Begasus> ah
[12:39] <Begasus> probly have to chmod it then
[12:41] <Begasus> extracting the zip probly didn't set the correct flags to them
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[14:55] <Des_Nerger> I'm trying to build scummvm from this repository: https://github.com/alexbevi/scummvm
[14:55] <Des_Nerger> I've got this error:
[14:55] <Des_Nerger> ./test/runner
[14:55] <Des_Nerger> Running 213 tests.................................................................................................................
[14:55] <Des_Nerger> In RenderModeTestSuite::test_get_render_mode_code_back_and_forth:
[14:55] <Des_Nerger> ./test/common/rendermode.h:52: Error: Expected (Common::getRenderModeCode(Common::parseRenderMode("FMTOWNS")) != "fmtowns"), found (fmtowns)
[14:55] <Des_Nerger> ...................................................................................................
[14:55] <Des_Nerger> Failed 1 of 213 tests
[14:55] <Des_Nerger> Success rate: 99%
[14:56] <Des_Nerger> Is this an important one? What should I try in order to fix the problem?
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[15:00] <DrMcCoy> Seems like our tests are a bit unmaintained :/
[15:02] <DrMcCoy> Because that one even fails to compile in our official repository
[15:02] <DrMcCoy> Fails to link, even
[15:02] <fuzzie> the first rule of testing is that you have to disable the event recorder
[15:03] <DrMcCoy> lol
[15:03] <DrMcCoy> Des_Nerger: Well, the tests aren't strictly "necessary" if you want to use or develop ScummVM, let alone that fork
[15:03] <Des_Nerger> fuzzie: Yeah, I disabled it
[15:05] <DrMcCoy> Well, I didn't, leading to a linking error
[15:05] <DrMcCoy> Show how often I do that, I guess
[15:06] <fuzzie> buildbot does run the tests
[15:07] <DrMcCoy> Oh, okay. And they do run fine in the official repo, yes
[15:07] <Des_Nerger> DrMcCoy: I wanted to try Asylum engine and play Sanitarium
[15:07] <DrMcCoy> Why do you need make test, then?
[15:08] <DrMcCoy> And interestingly, make test runs without error in alexbevi's repo too for me
[15:08] <DrMcCoy> In the asylum branch, at least
[15:10] <fuzzie> the test doesn't make sense to me
[15:10] <Des_Nerger> DrMcCoy: I don't know. May be I don't need it. I'm building it as a Debian package...
[15:10] <fuzzie> is it just relying on the string not being merged?
[15:11] <DrMcCoy> Des_Nerger: Those are unit tests to make sure that the common code used by the game engines still behave the same after code refactoring, added functionality, etc.
[15:12] <fuzzie> I guess it's harmless if it fails anyway, for your purposes
[15:12] <DrMcCoy> Yes
[15:13] <DrMcCoy> Now, if you wanted to distribute the Debian package as part of an official Debian release or somesuch, then it probably would be wise to make sure they all run fine :P
[15:13] <fuzzie> but then you'd be crazy to build alexbevi's tree for that
[15:14] <DrMcCoy> Apropos, if there a reason you're building a Debian package to begin with?
[15:14] <DrMcCoy> You probably shouldn't even install a build from that fork system-wide
[15:15] <DrMcCoy> Since the asylum engine is only half-finished and the rest of the code (including the other engines) is several months behind the usual ScummVM repo
[15:16] <DrMcCoy> Just build the binary and run it in-tree, I'd say
[15:18] <DrMcCoy> Also: IIRC, the engine is not ready yet for normal play. If you want to help develop the engine, then yeah, go ahead. But don't expect to use it to casually play through the game yet
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[15:54] <Begasus> 'lo peeps :)
[15:54] <Begasus> still looking into the port for Haiku
[15:54] <Begasus> but getting stuck not being able to find the headers for freetype (not being picked up by configure as they are in a non standard directory)
[15:55] <LordHoto> is freetype-config in your PATH?
[15:55] <Begasus> it finds freetype-config
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[15:55] <Begasus> not the headers
[15:56] <LordHoto> that sounds like your freetype-config has broken include return values?
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[15:59] <Begasus> pkg-config doesn't seem to do the trick to point it to the correct directory
[15:59] <LordHoto> we don't use pkg-config
[16:00] <LordHoto> what's the return value of "freetype-config --cflags"? and where are the actual headers? :-)
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[16:00] <Begasus> getting back to you, food is ready
[16:01] <Begasus> I added "CPPFLAGS=`freetype-config --cflags`in the script and now it finds the headers :)
[16:01] <LordHoto> how did you install your freetype2 development libraries?
[16:02] <LordHoto> it might be that you didn't install it correctly, i.e. the binary is in a different prefix than the actual headers
[16:02] <LordHoto> *the script
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[16:06] <eriktorbjorn> I just noticed that the data files wiki page doesn't mention Freddi Fish 5.
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[16:28] <Begasus> https://www.flickr.com/photos/begasus/14625834043/
[16:28] <Begasus> well, freetype2 is in it now :)
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[16:42] <WooShell> meow =^.^=
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[17:26] <waltervn> evening
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[18:10] <salty-horse> so, can scummvm play the files in the monkey island special editions yet?
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[18:22] <LordHoto> salty-horse: that depends, if you extract the original monkey island CD datafiles from the special edition, then you can play that in ScummVM
[18:22] <LordHoto> salty-horse: otherwise, no
[18:24] <salty-horse> LordHoto, now that the other Steam games are supported, is it only a matter of deciding on implementing it, or is it more complicated?
[18:25] <LordHoto> salty-horse: what do you mean? supporting the original Monkey Island CD version inside the special edition?
[18:25] <LordHoto> salty-horse: should require some work on the container files and remapping of audio CD tracks IIRC
[18:25] <LordHoto> salty-horse: but, supporting the new graphics would require *much* work
[18:25] <salty-horse> no, I didn't mean the special edition content :D
[18:26] <salty-horse> just extracting the data files from the container
[18:26] <salty-horse> I remember there was talk against it when it came out, but it had the same reasoning against supporting the other games
[18:26] <LordHoto> It should be any easier now than before we supported the Steam releaes of other games
[18:26] <LordHoto> *shouldn't
[18:26] <LordHoto> sorry
[18:26] <salty-horse> loom used the same cd stuff, right?
[18:26] <LordHoto> don't think so
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[18:27] <GitHub52> [scummvm] bgK pushed 1 new commit to master: http://git.io/oaTNaA
[18:27] <GitHub52> scummvm/master 131dcb0 Bastien Bouclet: MOHAWK: Reset some Myst state variables as per the original...
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[18:27] <LordHoto> but at any rate, the track ordering in the SE is different IIRC
[18:27] <LordHoto> didn't the special edition use some WMV files for audio tracks?
[18:28] <LordHoto> it's been too long since I looked at that...
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[18:29] <GitHub19> [scummvm] bgK closed pull request #478: MYST: Channelwood elevator restore bugfix (master...patch-1) http://git.io/shVMkA
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[18:51] <Lightkey> Begas_: ..and I was so close being a smartypants and complaining that github uses zip which does not preserve executable flags two days ago but thought they surely must be aware and somehow circumvented it
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[19:04] <GitHub193> [scummvm] DrMcCoy pushed 1 new commit to master: http://git.io/kUMVLw
[19:04] <GitHub193> scummvm/master 24595ed Sven Hesse: GOB: Remove duplicate entries for Ween DOS...
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[19:20] <wjp> droid2727: does this look ok? https://github.com/wjp/scummvm/commit/a22f9bccf3624a0f9a085391edddeef47eaa8c5f
[19:25] <fuzzie> is that really on the stack?
[19:25] <fuzzie> bug 6677
[19:26] <fuzzie> oh right, I'm dumb
[19:26] <wjp> AudioInfo is bigger than it sounds
[19:26] <DrMcCoy> Huh, wait, what
[19:26] <Lightkey> pun intended..?
[19:26] <wjp> (of course)
[19:27] <fuzzie> yes because of the kAudioBlockSizeMax
[19:27] <DrMcCoy> Oh, good catch
[19:27] <fuzzie> I can't believe I missed that
[19:27] <DrMcCoy> :)
[19:28] Action: fuzzie pins a gold star to wjp, yet again
[19:28] <DrMcCoy> wjp: That code is my fault, btw
[19:29] <wjp> what do I do to test it?
[19:30] <DrMcCoy> I have actually no idea which engine in ScummVM uses that; that clean-up ffmpeg Bink code is originally from xoreos
[19:30] <wjp> is it easily testable in xoreos?
[19:31] <DrMcCoy> Oh, wait
[19:31] <DrMcCoy> Maybe that's not my fault after all
[19:31] <fuzzie> it is this way in xoreos
[19:32] <DrMcCoy> Ah, right, AudioTrack instead of AudioInfo
[19:32] <fuzzie> 7fbc9c76f0df1498b12a52e642422561848f19ce, "Working around an Apple compiler bug?!? O_o"
[19:32] <DrMcCoy> Errr
[19:33] <fuzzie> I think that definitely looks like the kind of thing we should make wjp's problem.
[19:33] <DrMcCoy> Okay, I have no idea anymore what that was
[19:33] <DrMcCoy> That was 4 years ago, and I have no memory of that commit
[19:34] <fuzzie> but wjp's commit is pretty much just reversing that, logically, so it should be fine
[19:34] <DrMcCoy> It should work, yes
[19:34] <wjp> oh, that commit does look suspiciously like the reverse
[19:34] <DrMcCoy> But what was that compiler bug :(
[19:35] <fuzzie> well, you avoid the iterators, so you can just hope that you don't trip whatever it was
[19:35] <DrMcCoy> Dammit, I wish I had explained that in the commit message
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[19:40] <DrMcCoy> Okay, going through my logs, it seems like code segfaulted on clone's Mac machine, on the reserve() call
[19:40] <DrMcCoy> I couldn't duplicate that, and my valgrind didn't say anything either
[19:40] <DrMcCoy> His valgrind died with a bus error
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[19:42] <wjp> s/reserve/resize/ I assume?
[19:42] <DrMcCoy> No
[19:42] <DrMcCoy> Errr
[19:42] <DrMcCoy> Wait
[19:42] <DrMcCoy> Yes
[19:42] <DrMcCoy> Sorry
[19:43] <DrMcCoy> 00:06:49 <clone2727> The reserve() call crashes it
[19:43] <DrMcCoy> 00:06:55 <clone2727> resize*
[19:43] <DrMcCoy> So I just did that same mistake as well
[19:44] <wjp> :-)
[19:44] <wjp> so that sounds like a potential problem
[19:44] <DrMcCoy> And then he sent me a patch containing basically 7fbc9c76f0df1498b12a52e642422561848f19ce, because that seemed to work
[19:45] <DrMcCoy> And I didn't question it further :)
[19:47] <droid2727> I only have a vague recollection of any of this
[19:48] <DrMcCoy> :)
[19:49] <DrMcCoy> Anyway, my take-away: I should write better commit messages :)
[19:51] <DrMcCoy> droid2727: I guess you could test if wjp's patch works on your system, then?
[19:52] <droid2727> yeah, in about two hours
[19:52] <DrMcCoy> Hmm, bink is only included in scumm/he/animation_he.cpp
[19:53] <droid2727> it's used by Residual too
[19:53] <DrMcCoy> Oh, right
[19:54] <droid2727> what DrMcCoy pasted from his logs is about all I remember. the reserve crashed it hard
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[19:59] <droid2727> DrMcCoy: why did you commit that one anyway? :P
[20:01] <DrMcCoy> Because you told me you fixed it? :P
[20:03] <droid2727> yes, but i meant why did you commit it and not me
[20:04] <DrMcCoy> Good question
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[20:31] <Begasus> mpeg2 isn't used in 1.6.0 but is used in 1.7.0?
[20:32] <fuzzie> yes
[20:33] <Begasus> ok, just wondering as I don't see a check for it in 1.6.0 ;) thanks
[20:34] <Begasus> same with jpeg? ;)
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[20:36] <Begasus> Checking for sndio... no, is there any good reason to include it ? maybe I could see to compile it for Haiku so it could be used too if it has additional vallue :)
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[22:22] <droid2727> wjp: works fine
[22:22] <droid2727> wjp: of course that makes sense anyway; xoreos use stl containers ;)
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[22:26] <droid2727> uses*
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[22:27] <GitHub140> [scummvm] DrMcCoy pushed 1 new commit to branch-1-7: http://git.io/FJdd5A
[22:27] <GitHub140> scummvm/branch-1-7 e44e931 Sven Hesse: GOB: Remove duplicate entries for Ween DOS...
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[00:00] --- Wed Jul 9 2014