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[01:28] <GitHub92> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAU3d
[01:28] <GitHub92> scummvm/master 4989b96 Paul Gilbert: XEEN: Implemented remainder of Clouds ending
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[01:31] <ScummBot> Port build status changed with 4989b967: Failure: master-ios7, master-mingw-w32, master-ouya, master-android_mips, master-dc-serial, master-android_x86, master-ios, master-wii, master-debian-x86, master-mingw-w64-cplusplus11, master-dc, master-debian-x86-nullbackend, master-debian-x86-clang, master-gamecube, master-ps2, master-ps3, master-gcw0, master-
[01:31] <ScummBot> android_arm, master-mingw-w64, master-de
[01:31] <ScummBot> bian-x86_64
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[01:32] <GitHub95> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAUsq
[01:32] <GitHub95> scummvm/master 0c48742 Paul Gilbert: XEEN: Compilation fix
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[01:40] <travis-ci> scummvm/scummvm#5403 (master - 4989b96 : Paul Gilbert): The build was broken.
[01:40] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/8424b0a3014e...4989b96752ba
[01:40] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/338792883
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[01:45] <ScummBot> Port build status changed with 0c487423: Success: master-ios7, master-mingw-w32, master-ouya, master-android_mips, master-dc-serial, master-android_x86, master-ios, master-wii, master-debian-x86, master-mingw-w64-cplusplus11, master-dc, master-debian-x86-nullbackend, master-debian-x86-clang, master-gamecube, master-ps2, master-ps3, master-gcw0, master-
[01:45] <ScummBot> android_arm, master-mingw-w64, master-de
[01:45] <ScummBot> bian-x86_64. Nice work, all ports built fine now
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[02:48] <GitHub151> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAUcC
[02:48] <GitHub151> scummvm/master c6a705a Paul Gilbert: XEEN: Clicking on party member glyphs, show Character Info dialog
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[04:37] <rsn8887> Are there advanced options only set from scummvm.ini by editing the file?
[04:37] <rsn8887> Can I use this for hardcore users who want to change a setting?
[04:37] <rsn8887> A setting I don't want the general user to even change?
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[04:59] <snover> rsn8887: yes, there are a couple
[04:59] <rsn8887> I just saw it, perfect!
[05:00] <rsn8887> Seems very flexible.
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[06:20] <GitHub189> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vAU0G
[06:20] <GitHub189> scummvm/master 86b1e74 rsn8887: PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini...
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[06:57] <waltervn> morning
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[08:39] <Strangerke|work> hi guys
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[12:40] <edheldil> Hi, guys, in case you haven't seen it already: IDA 7 Freeware: https://www.hex-rays.com/products/ida/support/download_freeware.shtml
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[14:04] <GitHub146> [scummvm] rootfather pushed 2 new commits to master: https://git.io/vATIs
[14:04] <GitHub146> scummvm/master 889c149 rootfather: MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1
[14:04] <GitHub146> scummvm/master dad0ea4 rootfather: MOHAWK: Fix indentation in detection_tables.h
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[14:19] <rootfather> anyone familiar with the queen engine?
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[14:29] <bonki> I skimmed through it the other day but no, not really
[14:30] <bonki> Why do you ask?
[14:30] <rootfather> I'm interested in adding the German Amiga version made by the a1k community
[14:30] <rootfather> and I don't know how to determine the file offsets for the queen tbl file
[14:30] <bonki> Ah, saw the ticket
[14:32] <bonki> There's qtable in devtools/ but that's all I know
[14:33] <rootfather> yep the qtable tool is used to build the .tbl file itself
[14:33] <rootfather> but it needs the correct offsets to build the tbl file
[14:33] <rootfather> and I don'
[14:33] <rootfather> don't know how to get those offsets
[14:33] <bonki> Shouldn't be too hard, I guess all these files have some magic bytes in the beginning?
[14:34] <rootfather> I wasn't even able to find the filenames inside of the QUEEEN.$n files
[14:36] <bonki> Because they most probably don't contain them. My guess is that the list of file names comes from the original source code which probably included the packer
[14:37] <rootfather> hm think I'll check for this
[14:37] <rootfather> thanks :)

[14:38] <bonki> But I have no idea. As I said, those files probably have headers which are "easy" to identify otherwise. Have you checked the offsets for e.g. multiple .CUT files?
[14:38] <bonki> Danke :-)
[14:38] <bonki> (From another version, of course)
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[14:39] <rootfather> nope, I think I should dig deeper into those files
[14:41] <bonki> Good luck!
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[14:45] <L0ngcat> Lighthouse is released on gog: https://www.gog.com/news/release_lighthouse_the_dark_being
[14:46] <L0ngcat> I'm guessing Rama won't be far behind
[14:57] <rootfather> and even if they (sadly) don't mention it on the GoG website, it's powered by ScummVM 2.0.0
[15:11] <L0ngcat> nice
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[15:51] <wjp> ooh, cool
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[16:05] <rootfather> i just wonder why stey stopped mentioning the "powered by SCummVM" part
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[16:15] <Strangerke|work> rootfather: they only mention it when we threaten them
[16:16] <Strangerke|work> dotemu was more careful, too bad they stopped shipping games
[16:16] <Strangerke|work> that's one of the reason why the splashscreen was added, btw
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[16:56] <rootfather> quite sad they don't include this by default on their own.
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[16:56] <GitHub115> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vATwu
[16:56] <GitHub115> scummvm/master f2ca030 Lothar Serra Mari: NEWS: Update NEWS file with more changes since 2.0.0...
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[16:58] <bonki> rootfather: Thanks!
[16:59] <rootfather> I hope I haven't missed anything from your commits
[17:00] <bonki> I don't think so, and if so it's probably not worth mentioning
[17:01] <bonki> Do we have a roadmap for 2.1.0?
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[17:06] <rootfather> bonki not that I am aware of
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[21:53] <bonki> #6382 is giving me a headache
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[22:09] <snover> bonki: looks complicated. nice work on the root cause analysis so far!
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[22:12] <bonki> snover: Thanks! I'm giving up for today. I should be doing something else entirely but this bugs me so much ...
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[00:00] --- Fri Feb 9 2018