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[01:03] <RichieSams> [md5] are you up?
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[07:44] <DrMcCoy> _sev|work: btw, did you see that? https://twitter.com/Jeff__Ward/status/540931541967183872 :3
[07:46] <_sev|work> no :D
[07:49] <DrMcCoy> maybe the scummvm twitter account should retweet that?
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[08:04] <_sev|work> let me see
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[08:06] <_sev|work> done
[08:06] <DrMcCoy> :)
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[08:26] <GitHub89> [scummvm] Kirben closed pull request #546: SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk... (master...V0_Demo) http://git.io/a0qflg
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[08:26] <GitHub184> [scummvm] Kirben pushed 3 new commits to master: http://git.io/ZpmiKg
[08:26] <GitHub184> scummvm/master d834382 Robert Crossfield: SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array
[08:26] <GitHub184> scummvm/master 962c8b4 Robert Crossfield: SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e (o_screenPrepare)
[08:26] <GitHub184> scummvm/master 6e24e7d Kirben: Merge pull request #546 from segrax/V0_Demo...
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[08:29] <GitHub116> [scummvm] Kirben closed pull request #542: SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue) (master...V1-V2_WalkAnimFix) http://git.io/fAi1pA
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[08:29] <GitHub83> [scummvm] Kirben pushed 2 new commits to master: http://git.io/ohXJXA
[08:29] <GitHub83> scummvm/master d92e47f Robert Crossfield: SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue)
[08:29] <GitHub83> scummvm/master 801bfed Kirben: Merge pull request #542 from segrax/V1-V2_WalkAnimFix...
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[08:37] <GitHub145> [scummvm-web] Kirben pushed 1 new commit to master: http://git.io/hE4bQg
[08:37] <GitHub145> scummvm-web/master f74f85f Kirben: WEB: Add Commodore 64 demo of Maniac Mansion.
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[08:45] <GitHub124> [scummvm-tools] Kirben pushed 1 new commit to master: http://git.io/pcobPA
[08:45] <GitHub124> scummvm-tools/master 6af4c03 Kirben: TOOLS: Add screenPrepare opcode to descumm, used by C64 demo of Maniac Mansion.
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[08:56] <GitHub92> [scummvm-web] Kirben pushed 1 new commit to master: http://git.io/-kPunQ
[08:56] <GitHub92> scummvm-web/master 8d0d218 Kirben: WEB: Remove ScummVM 1.7.0git requirements for game demos.
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[10:31] <Strangerke|work> Hi guys
[10:35] <wjp> hi
[10:43] <Strangerke|work> Guys, we are well ahead in the votes for the SourceForge project of the month Jan-15! :)
[10:44] <Strangerke|work> If you haven't voted yet... Please do! https://sourceforge.net/p/potm/discussion/vote/thread/7a6c5c42/
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[10:47] <WooShell> good meowning =^.^=
[10:47] <Strangerke|work> hi WooShell
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[12:32] <GitHub24> [scummvm] Kirben pushed 1 new commit to master: http://git.io/jplnag
[12:32] <GitHub24> scummvm/master 0a6904c Kirben: SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since variable can have negative value.
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[13:07] <DrMcCoy> http://grimfandangodeluxe.blogspot.de/2014/12/grim-fandango-remastered-is-coming.html
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[16:37] <DrMcCoy> https://www.youtube.com/watch?v=MeV3PBY5Efg
[16:37] <DrMcCoy> King's Quest Game Awards 2014 Reveal Trailer
[16:49] <fydo> I'm most excited about the DOTT remake
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[17:17] <droid2727> Am I the only one not excited?
[17:19] <DrMcCoy> Yes
[17:19] <fuzzie> what are they planning?
[17:19] <droid2727> Yeah, the game is so unenjoyable without being 1080p
[17:20] <fuzzie> I mean, MI2:SE wasn't terrible
[17:20] <fuzzie> I guess?
[17:20] <DrMcCoy> It was
[17:20] <DrMcCoy> They removed the intro
[17:20] <DrMcCoy> No GNU/Linux support
[17:21] <fuzzie> did no-one add support in scummvm yet

[17:21] <fuzzie> you lazy DrMcCoy
[17:21] <DrMcCoy> :O
[17:22] <droid2727> fuzzie: I never said it would be terrible. I just find it pointless
[17:22] <fuzzie> there is that
[17:22] <fuzzie> it's kind of prettier though?
[17:23] <droid2727> I don't find it that
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[17:29] <Sir_Burpalot> Not having GNU/Linux support doesn't make it terrible, DrMcCoy.
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[17:30] <DrMcCoy> Sir_Burpalot: There isn't a word in the world to express just how wrong you are
[17:31] <Sir_Burpalot> Yes there are. You just never learnt them.
[17:31] <Sir_Burpalot> trollface.png
[17:33] <Sir_Burpalot> In all seriousness, though, most developers don't bother with GNU/Linux support.
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[17:35] <DrMcCoy> You can probably guess what I think about most developers.
[17:35] <somaen> There's always Wine.
[17:36] <DrMcCoy> There's always the garbage bin, too
[17:36] <somaen> Although, the way most games are produced, Wine usually coughs on atleast one thing.
[17:36] <somaen> Business-type apps are a better fit in Wine.
[17:38] <somaen> Atleast Grim Fandango Remastered has linux support clearly listed.
[17:39] <Sir_Burpalot> And OS X support, too.
[17:39] <somaen> Well, that's a given
[17:39] <somaen> If a game supports Linux, it almost always supports OS X.
[17:39] <DrMcCoy> I'd still prefer if it was FLOSS, though, like based on ResidualVM
[17:39] <somaen> Well, that would have problems with the PS4/Vita release presumably.
[17:42] <somaen> So, a bit of pragmatism is perhaps good.
[17:43] <somaen> It is a good thing (tm) if game X gets a linux binary.
[17:43] <somaen> It is an even better thing (tm) if the game gets a supported official binary.
[17:44] <somaen> And well, to be honest, it is actually even better than that if it is available through Steam on Linux, as that makes the platform more accessible.
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[17:44] <somaen> (Of course that last sentence assumes that a non-Steam version is also available through some channel)
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[17:48] <DrMcCoy> It would be even better if it were FLOSS, so that we're not in the exact same situation 10, 15, 20 years down the road when computer architecture has changed
[17:49] <somaen> Well, yes, that would be preferable.
[17:49] <somaen> Although, I could see an id Software-like approach to be the most usefull middle road here.
[17:50] <somaen> It would allow for the DRM and App Store stuff that consoles like, while giving a post-release life to the product afterwards.
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[20:40] <Strangerke> Hum... Is there someone living in Stuttgart?
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[20:46] <Strangerke> ok, too bad
[20:48] <LordHoto> What do you want in Stuttgart? :-P
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[20:50] <Strangerke> There's a meetup, I was wondering if it could interest someone

[21:01] <DJW|Home> Strangerke: sounds ideal, not been to Stuttgart for years but Code and Mulled Wine ;)
[21:02] <Strangerke> yeah, it's tempting :P
[21:20] <Strangerke> I'd like to discuss a bit about sound queueing, does someone have time for that?
[21:23] <t0by> OT: is there a quick tutorial I can follow to set up something akin to logs.scummvm.org?
[21:23] <somaen> t0by: Step 1: Have some irc client that is always-online in the channel
[21:24] <somaen> step 2: Put some web-frontend in front of the log-folder of that client.
[21:24] <somaen> I suspect step 2 is where you want some more depth?
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[21:40] <t0by> somaen, would help, I guess. But I get the gist.
[21:41] <somaen> The finer presentation details of our current web page are beyond me
[21:41] <t0by> Bottom line is - there is'nt a "prepackaged" solution for this, then.
[21:41] <somaen> But a similar solution that just shows the raw logs (much like the text-option here) is simple.
[21:41] <somaen> Probably there is.
[21:41] <somaen> But you still need a bot and a web server.
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[21:42] <wjp> there are tons of irc log bots around
[21:42] <wjp> it's one of these things that many people write at some point :-)
[21:43] <Strangerke> like, in the 90s? :)
[21:43] Action: wjp looks at the timestamp of his own one
[21:43] <wjp> Dec 2000
[21:44] <Strangerke> wow, that's a recent one :)
[21:53] <t0by> It's funny, because I have just been accused of being "stuck in the 90s" for having suggested a plain logged IRC channel instead of some highly impractical contraption from, er, a fruity company.
[21:55] <somaen> Well, I've used everything from Facebook-groups to mailing lists.
[21:55] <somaen> Mailing lists suck for fast paced discussion, same for forums.
[21:55] <somaen> Although, for later reference they are way better than most alternatives.
[21:57] <somaen> Skype is fairly well logged I guess, and has the added possibility of voice-chat, which makes it better for certain types of group work.
[21:57] <somaen> But for your regular "We'll hang out here"-type thing, IRC still is quite usefull.
[21:58] <t0by> Of course it's for fast paced discussion.
[21:58] <t0by> We have a mailing list, an issue tracker and stuff for the rest.
[21:58] <somaen> The modern day stuff like FB and Skype does have the added helpfullness (?) of push-notifications on smart phones etc though.
[21:59] <t0by> And this is exactly the second point that has me mad.
[21:59] <somaen> For my recent uni projects we've used Github (private repos) + FB/IRC.
[21:59] <fuzzie> slack is nice
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[21:59] <fuzzie> it has an IRC gateway, mobile apps, and a nice web thing
[21:59] <t0by> So are we trading disk logs and IRC notifications (which are kind of an essential feature) for... notifications on a smartphone I don't even own?
[22:00] <fuzzie> but my experience at uni is that we split into two types of groups
[22:00] <t0by> Are we planning on discussing (engineering) work on a smartphone while waiting to cross the street?
[22:00] <fuzzie> the people who are on IRC and actually get stuff done
[22:00] <fuzzie> and the people who insist on FB/skype and .. don't :)
[22:00] <fuzzie> (ok, so it is a Systems study, hush)
[22:00] <somaen> Ah, well, Github-IRC notifications are nice.
[22:01] <somaen> You can of course get notifications pushed to whatever you want
[22:01] <somaen> fuzzie: I tend to rely on FB mostly for the "so, where are you guys" kind of stuff in group work.
[22:02] <somaen> The chance that people are close to something that notifies them when I write on FB at any given time is higher than for IRC.
[22:03] <fuzzie> yes, ok, I use WhatsApp for that :)
[22:03] <t0by> <somaen> The chance that people are close to something that notifies them when I write on FB at any given time is higher than for IRC. ===> You mean when they are out for a drink and are /so very much/ in the right mindset to discuss project details or when they are in front of their computers working? :P
[22:03] <fuzzie> but for the long-winded 3000-line conversations, we use IRC
[22:03] <t0by> You're all crazy. It's official.
[22:03] <fuzzie> t0by: btw I do a lot of discussing engineering work on my smartphone without a computer :)
[22:04] <t0by> fuzzie, you have been declared officially crazy at 23:03 CEST.
[22:04] <fuzzie> but it is 23:03 and my *entire class* are on IRC
[22:04] <fuzzie> despairing
[22:04] <fuzzie> along with the on-duty TA
[22:04] <t0by> (See? Timestamps. Timestamps.)
[22:05] <somaen> t0by: More like "So, what room was it again?"
[22:06] <somaen> t0by: Oh, sure, time stamps are all fun and nice, untill someone is in the wrong TZ, or has forgotten to adjust for DST.
[22:07] <somaen> That's of course what "time is relative" really boils down to.
[22:07] <t0by> Well, if you forget to adjust your clock I guess your iApp of choice gets the time wrong as well :P
[22:09] <somaen> Neh, it synchs pretty decently.
[22:11] <somaen> On the whole though, it _IS_ tedious to grep IRC logs, but atleast they ARE grep-able.
[22:11] <t0by> <fuzzie> and the people who insist on FB/skype and .. don't :) ===> I find using Facebook for work kind of crazy. The hellish thing, besides being unusable in itself, is also /designed/ to distract you with kitten videos.
[22:11] <LordHoto> Facebook groups/chat work for some bits for work
[22:11] <somaen> t0by: Btw, you do know that you are the only person I've ever seen reply with quotes like that on IRC?
[22:12] <t0by> I got it from some guy on #math, I /think/.
[22:12] <fuzzie> 22:06 <somaen> t0by: Oh, sure, time stamps are all fun and nice, untill someone is in the wrong TZ, or has forgotten to adjust for DST.
[22:12] <fuzzie> ^- the trick is to make sure your client is always in the One True Timezone
[22:12] <t0by> LOL.
[22:13] <fuzzie> I have a month of full-time group work in January
[22:13] <LordHoto> fuzzie: you mean PST?
[22:14] <fuzzie> but I think we are just going to make very sure to form a group which is on IRC
[22:14] <fuzzie> LordHoto: I mean with offset zero!
[22:14] <LordHoto> fuzzie: PST+0 is the same as PST
[22:15] <somaen> t0by: It get's semi confusing at times, as unlike forum-quotes there is no new-line before your answer.
[22:15] <somaen> s/get's/gets
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[22:16] <t0by> sorry 'bout that.
[22:16] <fuzzie> LordHoto: are you back in sane lands yet?
[22:16] <t0by> Anyway, I'm gonna watch a couple episodes of The Simpsons or Malcolm in the Middle and then go to bed. Because I'm so very much not stuck in the 90s.
[22:16] <t0by> 'nite all.
[22:16] <LordHoto> fuzzie: yes
[22:17] <somaen> t0by: What? No Twin Peaks?
[22:17] <somaen> Or... Darkwing Duck?
[22:18] <t0by> Darkwing Duck was and is very serious business.
[22:18] <somaen> Haha
[22:18] <t0by> Then again I just realized I kind of only watch TV shows from the 90s
[22:19] <t0by> (Which do not include Twin Peaks but do include Frasier)
[22:19] <t0by> so I guess I am stuck there.
[22:19] <t0by> Whatever.
[22:19] <somaen> If they do not include Twin Peaks, then you're doing it wrong.
[22:19] <somaen> Your coffee is probably only decent or something.
[22:20] <t0by> I don't have the time and the attention span for 40-minute shows :-|
[22:21] <t0by> 'nite all.
[22:21] <somaen> Given that my two favourites are Babylon 5, with it's 45-minute episodes, and 5 season-spanning plot, and Twin Peaks, you'd think I have some kind of attention span.
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[22:21] <somaen> However, I don't
[22:21] <somaen> Oh well
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[23:01] <Lightkey> maker of the first game console Magnavox Odyssey died
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[00:00] --- Tue Dec 9 2014