[00:00] GitHub192 (~GitHub192@192.30.252.47) joined #scummvm. [00:00] [scummvm] bluegr pushed 1 new commit to master: http://git.io/Ha-V4g [00:00] scummvm/master 593c8c9 Filippos Karapetis: SCI: Code formatting fixes [00:00] GitHub192 (GitHub192@192.30.252.47) left #scummvm. [00:02] Littleboy (Julien@c-73-186-252-124.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [00:59] GitHub39 (~GitHub39@192.30.252.40) joined #scummvm. [00:59] [scummvm] bluegr pushed 1 new commit to master: http://git.io/UnwjSg [00:59] scummvm/master e11fe13 Filippos Karapetis: SCI: Handle 's at the end of words - bug #6608 [00:59] GitHub39 (GitHub39@192.30.252.40) left #scummvm. [01:15] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 246 seconds [01:16] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [01:20] Jon_God (~jon_god@2601:9:6700:4d9:3e07:54ff:fe26:6d61) joined #scummvm. 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[06:45] #scummvm: mode change '+o Strangerke|work' by ChanServ!ChanServ@services. [06:45] hi guys [06:48] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 246 seconds [06:55] Lightkey (~jonas@p200300764F71384822CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 260 seconds [06:59] ajax16384 (~User@ip120.net177.n37.ru) joined #scummvm. [06:59] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [07:07] Lightkey (~jonas@p200300764F71388922CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [07:15] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services. [07:43] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 255 seconds [07:46] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [07:56] gapan (~george@79.103.57.137.dsl.dyn.forthnet.gr) left irc: Remote host closed the connection [08:18] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [08:52] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 246 seconds [08:54] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [09:06] SugarCube (~servus@2605:e000:850e:e00:b187:65b2:5062:1084) left irc: Ping timeout: 240 seconds [09:13] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. [09:30] Raziel^ (~Raziel@p4FE82621.dip0.t-ipconnect.de) joined #scummvm. [09:30] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [09:33] i have a question, please [09:33] my fork is still 6 commits ahead although the pr done with it has been merged [09:34] how do i get it on par again so i can create a new pr? [09:34] Phantasmagoria? [09:34] thats with the github website [09:35] Raziel^: how are you making the PRs? [09:35] Sorry, I'm reading LeChuck's bug things [09:36] fuzzie: i only did one...i fork, change the files and create the report [09:36] Raziel^: but you did it all on the website? [09:36] Good game to try: Return to Mysterious Island. Multiple solutions and item crafting - awesome (ignore the lamers that calls this 'what's wrong with Adventure games') [09:36] yes [09:36] you have to delete your fork and refork I think [09:37] hmm, ok [09:37] Action: Raziel^ hopes he doesn't break anything [09:37] just don't touch anything on the scummvm account :P [09:38] i don't have write access...i hope :-) [09:38] I don't suggest you check if you do [09:39] Jon_God (~jon_god@2601:9:6700:4d9:3e07:54ff:fe26:6d61) left irc: Remote host closed the connection [09:40] ok...now how do i delete that fork... [09:40] maybe you can just try editing a file in scummvm though? [09:41] the docs imply it'll autobranch for you [09:41] SugarCube (~servus@2605:e000:850e:e00:6497:3a81:b770:5b2a) joined #scummvm. [09:41] it would only affect amigaos anyway (for now) [09:41] but basically the official line is "We recommend creating branches locally, on your computer." [09:42] fuzzie: i know...and i would...if i could [09:43] i test everything i change locally...but i cannot upload it, mercurial in it's version i have doesn't support such magic [09:43] yes, I'm just warning you this probably isn't a friendly UI [09:43] you could use the svn gateway I guess? [09:44] eek [09:44] i'm happy svn up works [09:48] heroux (~heroux@50708355.static.ziggozakelijk.nl) joined #scummvm. [09:49] fuzzie: btw, am i allowed to change AMIGAOS4PATH to AMIGAOSPATH in configure and all the other places? [09:49] or would you like to keep the 4? [09:51] don't ask me [09:51] hmm, ok [09:52] fuzzie: have you had success with the Tony bug? :-P [09:54] i'll just add it to the pr then :-) [10:03] how does scummvm store it's version information? [10:03] are there variables i can read out? [10:13] i mean the one that can be checked with "scummvm --version" [10:13] is this information saved somewhere and can be read out/used? [10:16] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) left irc: [10:23] Tomaz^ (~tompsson@h-238-224.a199.priv.bahnhof.se) left irc: Ping timeout: 240 seconds [10:27] Tomaz^ (~tompsson@h-238-224.a199.priv.bahnhof.se) joined #scummvm. [10:28] Raziel^ (~Raziel@p4FE82621.dip0.t-ipconnect.de) left irc: Read error: Connection reset by peer [10:40] kaan (~kaan@85.107.215.45) joined #scummvm. [11:04] Discount on gog.com : -70% on Leisure Suit Larry titles [11:10] GitHub19 (~GitHub19@192.30.252.40) joined #scummvm. [11:10] [scummvm] raziel- opened pull request #489: AMIGAOS: Stack cookie and no more AmigaOS version number (master...patch-1) http://git.io/OzL5Gg [11:10] GitHub19 (GitHub19@192.30.252.40) left #scummvm. [11:10] Raziel^ (~Raziel@p4FE82621.dip0.t-ipconnect.de) joined #scummvm. [11:10] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [11:23] Hmm, that Inherit the Earth kickstarter campaign doesn't look like it's going to make it [11:33] yes, too bad [11:33] will be the second time they don't succeed [11:38] $160k is a pretty high goal [11:39] And the original game never managed to get that much of a cult following to get millions on nostalgia alone [11:39] which i think is sad, the original was classic [11:51] I think that high a goal without a better prototype is just unrealistic. look at e.g. the Book of Unwritten Tales 2 kickstarter, raised $170k (with a $65k goal), lots of beautiful-looking scenes from a prototype [11:52] while the ItE one has almost nothing to offer to people other than nostalgia, which as DrMcCoy said is not enough [11:52] true... [11:53] it's frustrating to game devs because they want to fund their salaries/costs during preliminary development [11:53] maybe they'll work on it away even if they don't met the goal? [11:53] but that's just unrealistic to expect [11:54] :/ [11:56] Sslaxx (~sslaxx@sslaxx1.demon.co.uk) joined #scummvm. [11:57] Hmmm, Gabriel Knight. [11:57] I mean, without sufficient cult following. obviously the kickstarter most-funded video games is full of ridiculous amounts raised on that basis. :P [11:58] I personally put way too much into Torment: Tides of Numenera *cough* [11:58] yes it is conspiciously right there at the top [11:58] Anyone into Bolt Riley? [12:01] the latest Bolt Riley campaign is an example of how to do it better I suppose [12:01] Looks more interesting. [12:01] Wish I had the cash to back it, but ah well. [12:01] Anything suspect GK20th as Sierra's Gamescom reveal? [12:02] I'm really unsure about Bolt Riley. I mean is a Reggae game written by a group of mostly white dudes a good idea? [12:05] Eh. It's worth a shot. [12:05] droid2727 (~droid2727@177.sub-70-192-86.myvzw.com) joined #scummvm. [12:05] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [12:07] I'm not sure I like the Gabriel Knight remake either. No Linux support, changed voice actors (seriously, no Tim Curry, no Michael Dorn, no Mark Hamill? Bah) [12:07] Doesn't help that the voice actors for the narrator and Wolfgang are already dead, either :( [12:07] Linux has always been a sore point with Phoenix. [12:08] But the Phoenix guys knew (as did the Williams) about Activision's plans for Sierra's revival before it was announced. [12:08] ugh, gk1 remake [12:08] droid2727: I was waiting for that :P [12:09] Likely to be the first title released under the revived Sierra label, droid2727. [12:09] Sslaxx: Your point? [12:09] Was just that. [12:09] "we're all doomed" [12:09] Well, that's hardly news [12:10] not doing Linux support for a Unity game relying on nostalgia is surely just weird at this point [12:10] Eh. [12:11] They've been using the "we need to upgrade our Unity licenses" as a fig-leaf for at least the last couple of years. [12:11] it's pretty minimal effort for a considerably expanded market [12:11] It still only accounts for 1% of all Steam users, Fuzzie. [12:11] Yeah, they did that with Moebius too [12:11] yess [12:11] And that...Erica Reed was it? [12:11] so for random retail games it's far less surprising :) [12:11] Cognition. [12:12] (also lol steam) [12:12] Yes, that [12:12] Frankly I hope that Linux Steam share grows. [12:12] but it does totally depend on the userbase you're trying to reach [12:12] Being part of that 1% makes you awfully unimportant. [12:13] And attitudes towards Linux are still more commonly like Phoenix Online's, unfortunately. [12:13] if you're not crowd-funding and you're not leaning heavily on an indie/nostalgia angle then I don't imagine it's worthwhile for a lot of devs [12:14] There are vanishingly few devs who will do it even if they don't consider it worthwhile. But they do exist. [12:14] yes, but then we can conclude they're weird. [12:14] Maybe, but that weirdness works out for us Linux gamers. [12:14] but aside from that isn't Steam inevitably going to be hugely weighted towards Windows users? [12:15] There was one dev who said the cost of the Linux port and the additional money coming from that evens about out [12:15] 3.39% Mac and 1.11% Linux both sound like irrelevant markets if you're targetting only Steam [12:15] They are, no doubt about it. [12:15] But they are being targeted. I ain't complaining. [12:16] And if that helps them to grow and become more relevant sales platforms, good. [12:17] I guess I don't care :) [12:18] And it's nice that we have engines like CryEngine, UE4 and Unity having (at least some) Linux support. [12:19] DrMcCoy: if your Unity port costs you that much then you are probably doing it wrong? [12:19] fuzzie: IIRC, that wasn't a Unity game [12:19] Sslaxx: Wasn't CryTek having money problems? [12:19] And sold off at least one game? [12:19] ah, well, actual ports are a more difficult balance :) [12:20] fuzzie: Still, using Unity doesn't automatically means it runs flawlessly on Linux [12:20] Heh, DrMcCoy, I don't think CryTek will still be around in six months. [12:20] lukaslw (b2246968@gateway/web/freenode/ip.178.36.105.104) joined #scummvm. [12:20] #scummvm: mode change '+v lukaslw' by ChanServ!ChanServ@services. [12:21] fuzzie: Among the Sleep was pretty broken on release [12:21] DrMcCoy, Unity's Linux runtime has issues for sure. At least 4.5.x has fixed some of them. [12:21] Doesn't help that Unity doesn't let you develop on Linux [12:21] DrMcCoy: no, but the general dev story seems to be "it took us a couple of days of setting up the infrastructure, a few days of bugfixing, and a lot of shouting at upstream" [12:21] lol [12:21] and if you can't make two weeks of salary back from your Linux sales then I am sad for you :/ [12:22] lukaslw (b2246968@gateway/web/freenode/ip.178.36.105.104) left irc: Client Quit [12:22] but yes obviously I am oversimplifying. welcome to #scummvm, I am fuzzie. [12:23] :) [12:24] Hi fuzzie! :) [12:24] Action: Raziel^ waves at fuzzie [12:25] lukaslw (b2246968@gateway/web/freenode/ip.178.36.105.104) joined #scummvm. [12:25] #scummvm: mode change '+v lukaslw' by ChanServ!ChanServ@services. [12:35] droid2727 (~droid2727@177.sub-70-192-86.myvzw.com) left irc: Ping timeout: 264 seconds [12:41] droid2727 (~droid2727@177.sub-70-192-86.myvzw.com) joined #scummvm. [12:41] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [12:43] Schnaks (~Schnaks@p4FC4A10E.dip0.t-ipconnect.de) left irc: [12:46] Schnaks (~Schnaks@p4FC4A10E.dip0.t-ipconnect.de) joined #scummvm. [12:55] dreammaster (~dreammast@c-24-91-75-9.hsd1.ct.comcast.net) joined #scummvm. [12:55] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [13:03] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Bbl [13:33] dreammaster (~dreammast@c-24-91-75-9.hsd1.ct.comcast.net) left irc: Ping timeout: 260 seconds [13:36] mmm gk1 [13:36] nice [13:37] Yup. [13:45] Which version? [13:47] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) left irc: Quit: Leaving. [13:48] Sslaxx: dunno jusf found that remake [13:54] Cheeseness (~cheesenes@ppp14-2-173-254.lns20.hba2.internode.on.net) left irc: Quit: Leaving. [13:56] Yeah, Phoenix Online have all but outright stated the remake is the Sierra announcement title. 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[23:02] https://twitter.com/geoffkeighley/status/497872149403930624 rumour mill is running [23:02] edheldil_ (~edheldil@ip-78-45-160-121.net.upcbroadband.cz) left irc: Read error: Connection reset by peer [23:11] Wishmaster (~Wishmaste@dslb-084-060-102-233.084.060.pools.vodafone-ip.de) left irc: Quit: „Wahrlich, keiner ist weise, der nicht das Dunkel kennt.“ (Hermann Hesse) [23:13] L0ngcat (~Jonatan@cm-84.215.130.126.getinternet.no) left irc: Quit: L0ngcat [23:16] WooShell (woo@188-192-190-130-dynip.superkabel.de) left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [23:16] Wishmaster (Wishmaster@dslb-084-060-102-233.084.060.pools.vodafone-ip.de) joined #scummvm. [23:17] L0ngcat (~Jonatan@cm-84.215.130.126.getinternet.no) joined #scummvm. [23:18] Wishmaster (Wishmaster@dslb-084-060-102-233.084.060.pools.vodafone-ip.de) left irc: Read error: Connection reset by peer [23:23] Wishmaster (~Wishmaste@dslb-084-060-102-233.084.060.pools.vodafone-ip.de) joined #scummvm. [23:42] Wishmaster (~Wishmaste@dslb-084-060-102-233.084.060.pools.vodafone-ip.de) left irc: Read error: Connection reset by peer [23:45] Sslaxx (~sslaxx@sslaxx1.demon.co.uk) left irc: Quit: Ex-Chat [00:00] --- Sat Aug 9 2014