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[00:16] <GitHub147> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/Da_-Pg
[00:16] <GitHub147> scummvm/master f18178f Paul Gilbert: MADS: Fix palette for difficulty selection dialog
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[05:57] <waltervn> morning
[05:58] <P2E> mornin
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[06:58] <waltervn> hi Strangerke
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[07:02] <Strangerke> hi guys, hi waltervn
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[07:32] <WooShell> good meowning =^.^=
[07:32] <waltervn> morning woo
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[07:46] <P2E> anybody up for a c64 music arrangement?
[07:46] <fuzzie> define 'up'
[07:46] <P2E> interested in listening to
[07:46] <fuzzie> c64 optional?
[07:47] <P2E> it's on soundcloud.
[07:47] <fuzzie> so just link it :-p
[07:47] <P2E> here's the original, for comparison: http://soundcloud.com/jwmusic/oblitus-forest-a-draft
[07:47] <P2E> and the arrangement on 2 C64s: http://soundcloud.com/inversephase/c64est
[07:48] <fuzzie> I like the original so far
[07:49] <P2E> yeah, it's got a neat vibe, kind of peaceful
[07:49] <P2E> makes a good forest theme, which is what it is
[07:52] <fuzzie> rather less peaceful in the C64 one due to both the time distortion and the chiptune nature.. :)
[07:53] <P2E> yeah. my arrangement won't be used ingame.
[07:55] <fuzzie> ah, it's yours?
[07:55] <fuzzie> it is really nicely done but I'm easily impressived by this kind of thing, since I like chipmusic
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[07:58] <P2E> yeah, I wrote it over the course of the last day or two
[07:58] <P2E> I know josh whelchel, and he mentioned he'd like a chip arrangement of one of his new tracks
[07:59] <P2E> that was the one that got stuck in my head, and....well...what I wrote is what I heard in my head
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[08:07] <fuzzie> :-)
[08:12] <P2E> anyway, thanks for listening
[08:12] <P2E> I'm a little out of it since it's 4am here =]
[08:13] <P2E> if you're a fan of chiptunes though, perhaps check out inversephase.com for a list of places you can find my work
[08:13] <P2E> most of my stuff is up on my bandcamp, but I know some people prefer spotify
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[08:28] <GitHub130> [scummvm] digitall pushed 1 new commit to master: http://git.io/ih1jPg
[08:28] <GitHub130> scummvm/master 261d15d D G Turner: KYRA (LOL): Fix bug #6727 due to incorrect assertion range....
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[08:45] <GitHub32> [scummvm] urukgit pushed 1 new commit to master: http://git.io/qV69xQ

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[09:02] <GitHub121> [scummvm] urukgit pushed 1 new commit to master: http://git.io/d0Pd0g
[09:02] <GitHub121> scummvm/master 5c8129a unknown: CGE2: Refactor _startupMode.
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[09:06] <GitHub54> [scummvm] urukgit pushed 1 new commit to master: http://git.io/P4CCPg
[09:06] <GitHub54> scummvm/master ab742d7 unknown: SWORD1: Silence some GCC warnings....
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[09:13] <Raziel^> Does anyone else don't see a space between "Buy Supported Games: GOG.comRules" in the forums top bar?
[09:13] <Raziel^> There seem to be "some" char inbetween, but my browser doesn't display it and merge the two links together
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[09:24] <fuzzie> Raziel^: there isn't a char, it's just two tables with no space in between
[09:25] <Raziel^> i see
[09:25] <Raziel^> but it should be seperated i guess?
[09:25] <fuzzie> probably
[09:25] <Raziel^> probably a fault my broser did then
[09:26] <fuzzie> no, I mean, it's a fault in forum design
[09:26] <fuzzie> your browser window is just small :)
[09:26] <Raziel^> hmm, my browser window covers approx. 80% of a 1920x1200 screen...small??? :-D
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[09:28] <Lightkey> is the text in the middle or left?
[09:29] <Raziel^> Lightkey: which text?
[09:29] <Lightkey> the one you quoted, sheesh
[09:31] <Raziel^> It looks like this:
[09:31] <Raziel^> Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.comRules - Search - PM's - Profile - Logout
[09:31] <Raziel^> all in one line, no line break
[09:31] <Lightkey> yes, that text
[09:31] <Lightkey> <Lightkey> is the text in the middle or left?
[09:31] <Raziel^> but it looks like it's missing the hyphen between GOG.com and Rules?
[09:33] <fuzzie> as I said, two tables
[09:33] <fuzzie> one is on the left, one is on the right
[09:33] <Lightkey> is your superior OS capable of doing a screenshot?
[09:35] <fuzzie> you, too, can reproduce it, by just narrowing a browser window.
[09:35] <Raziel^> http://s28.postimg.org/842nu3eq5/Workbench_Screen_000.png
[09:36] <Lightkey> yes, that's NOT 80% of a 1920x1200 screen
[09:36] <fuzzie> indeed it is not
[09:37] <fuzzie> but I think it's safe to assume that Raziel^ is using a broken browser
[09:37] <Raziel^> 1615x963 is the size of my browser window
[09:37] <Raziel^> Lightkey: having a bad day, mate?
[09:37] <fuzzie> Raziel^: you're not providing a screenshot :-p
[09:37] <fuzzie> you're providing some tiny snippet which doesn't help.
[09:37] <Lightkey> what fuzzie said
[09:37] <Raziel^> fuzzie: sorr
[09:37] <Raziel^> +y
[09:38] <Lightkey> because like that it's still useless to determine if it's the browser
[09:39] <Raziel^> http://s28.postimg.org/gycedjc5n/Workbench_Screen_002.png
[09:40] <Raziel^> don't mind the ScummVM logo top left, it's "marked" :-)
[09:41] <fuzzie> yes, this is still your browser not being large enough
[09:41] <Lightkey> ---^
[09:41] <fuzzie> you get negative points
[09:41] <Lightkey> I have my same display in portrait mode, the actual canvas is about 1200 pixels
[09:42] <Lightkey> and your text size is way bigger than the default of my browser
[09:42] <waltervn> The font seem rather large though
[09:42] <Raziel^> what i was getting at actually is, can there be a "-" placed between them to distinguish the two on systems where the browser window is too small?
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[09:43] <waltervn> I don't think a "-" would work, but one could argue it needs some minimal spacing
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[09:44] <fuzzie> what waltervn said
[09:44] <fuzzie> although I don't really know how you'd make that work
[09:45] <Raziel^> reducing the font size "fixed" it :-)
[09:45] <Raziel^> but i gotta see how that plays with my bad eyesight
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[10:02] <t0by> Okay, the first scene in Chivalry is Not Dead is hilarious.
[10:03] <t0by> I mean, *how you get into the castle*.
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[11:24] Action: waltervn summons clone2727
[11:38] <waltervn> doc?
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[11:48] <waltervn> thanks doc
[11:52] <DrMcCoy> Raziel^: I hate it when stuff breaks just because I increase text size
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[11:52] <DrMcCoy> That crapfest Discourse is even worse. When I increase zoom more than 130%, scrolling completely ceases to function
[11:53] <DrMcCoy> Because they do JavaScript magic with the scrolling
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[12:34] <Raziel^> DrMcCoy: yeah, especially when i need those font sizes to be able to read websites without getting a headache
[12:34] <somaen> Hrm, I'm noticing some really weird banding in JULIA when running the SDL-backend
[12:35] <Raziel^> somaen: where?
[12:35] <somaen> Sure, I expect colour banding since SDL does a 32->16 conversion. But there's an odd change in the background colour in a rectangle around any text during the intro
[12:44] <Raziel^> affirmative
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[12:53] <GitHub156> [scummvm] BenCastricum opened pull request #503: GUI: Fix for bug 6719 (last line of help missing) (master...fixforbug6719) http://git.io/Sylu_g
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[13:02] <DrMcCoy> CLONES
[13:02] <DrMcCoy> clone2727: Took you long enough >:(
[13:03] <clone2727> Shhhhhh.... It's too early for yelling
[13:03] <DrMcCoy> It's 15:03
[13:11] <somaen> How should I handle the case of trying to load savegames with newer version number than current.
[13:11] <somaen> From the launcher, should I force an RTL, or ignore the savegame silently?
[13:12] <clone2727> Throw a dialog box up saying it's too new
[13:12] <clone2727> I thought we had code to handle that already
[13:13] <somaen> Well, I don't know, as I just realized that my code just silently ignores the save game in that case.
[13:13] <somaen> The error traverses the call stack, but is ignored at the initial call point.
[13:15] <somaen> Presumably I should fail the initialization in some fashion
[13:15] <clone2727> You could return a Common::Error from run(), yeah
[13:16] <clone2727> https://github.com/scummvm/scummvm/blob/master/engines/engine.cpp#L433 should catch it
[13:16] <clone2727> But I guess that's only from the main menu :\
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[13:16] <somaen> Yeah, I'm currently looking at the Launcher-case
[13:17] <clone2727> The other alternative is dialog box + continue running the game
[13:18] <clone2727> as if it were a new game
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[14:25] <GitHub132> [scummvm] criezy pushed 6 new commits to master: http://git.io/TDd40Q
[14:25] <GitHub132> scummvm/master 72d37ee Thierry Crozat: SWORD1: Fix typo in comment
[14:25] <GitHub132> scummvm/master 15cc62b Ben Castricum: I18N: Update scummvm.pot from source
[14:25] <GitHub132> scummvm/master a44804c Ben Castricum: I18N: Add Dutch translation
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[14:26] <GitHub192> [scummvm-web] criezy pushed 1 new commit to master: http://git.io/DaV-Tg
[14:26] <GitHub192> scummvm-web/master bc4fd77 Thierry Crozat: WEB: Sync credits
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[14:30] <GitHub65> [scummvm] criezy closed pull request #494: I18N: Add Dutch translation (master...dutch-translation) http://git.io/GWyR3g
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[15:42] Action: t0by plays a Michael Bolton record backwards.
[15:42] <t0by> For atmosphere, you know.
[15:43] <RichieSams> lol
[15:47] <RichieSams> oh, he's not opped
[15:48] <RichieSams> missed you on the list :)
[15:48] <somaen> t0by: I just mailed you 3 megabytes of savegame-data
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[15:48] <somaen> It should give you a simple way to test JULIA
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[15:55] <somaen> clone2727: So, ErrorCode::kReadingFailed as error code there, or should I just plug up a Gui::displayErrorDialog, and let the game launch, ignoring the save game?
[15:57] <DrMcCoy> yay
[15:57] <clone2727> somaen: Up to you, I guess. As a user, I'm not sure what I'd expect the game to do.
[16:05] <t0by> Thanks somaen
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[16:13] <RichieSams> are we allowed to use the 'inline' keyword?
[16:13] <clone2727> Yeah, as long as you don't abuse it
[16:14] <clone2727> And the compiler is free to ignore it anyway
[16:14] <RichieSams> right
[16:14] <RichieSams> ok thanks
[16:15] <RichieSams> I usually on use it for simple 'get'-type funtions
[16:16] <RichieSams> which would probably be inlined anyway
[16:16] <clone2727> It's not worth putting it on them
[16:16] <RichieSams> kk
[16:16] <clone2727> Because of that reason ;)
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[16:54] <RichieSams> 'auto' isn't allowed
[16:54] <RichieSams> correct?
[16:54] <clone2727> correct
[16:54] <RichieSams> kk
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[17:24] <GitHub134> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/xPsSeA
[17:24] <GitHub134> scummvm/master 71e2e8b Paul Gilbert: MADS: Implement loading resource sequence for AnimationView
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[18:39] <GitHub125> [scummvm] criezy pushed 1 new commit to master: http://git.io/1bbdcQ
[18:39] <GitHub125> scummvm/master 62d7148 Thierry Crozat: SWORD1: Add debugger command to set mac speech endianness
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[18:40] <RichieSams> for Common::String, if the internal buffer is on the heap (aka we have more than 32 chars), and we create a copy of the string
[18:40] <RichieSams> is it a true copy, or do they just both reference the same heap buffer?
[18:40] <clone2727> it's always a copy
[18:41] <RichieSams> str.incRefCount();
[18:41] <RichieSams> _extern._refCount = str._extern._refCount;
[18:41] <RichieSams> _extern._capacity = str._extern._capacity;
[18:41] <RichieSams> _str = str._str;
[18:41] <wjp> why ask if you already know? :-)
[18:42] <RichieSams> but how is that an actual copy?
[18:42] <RichieSams> it's just incrementing the ref count and using the same pointer
[18:42] <wjp> it's not a copy
[18:42] <wjp> as you say
[18:42] <clone2727> Not directly, no, but you shouldn't be worrying about the implementation details
[18:43] <clone2727> makeUnique() should be taking care of that, no?
[18:43] <RichieSams> ohhhhh
[18:43] <RichieSams> so when I do an operation that would do modify the contents
[18:43] <RichieSams> it would then do the mem copy
[18:43] <clone2727> Yes, but why are you worrying about the details at all? :P
[18:43] <RichieSams> kk. Thanks for the clarification
[18:44] <RichieSams> I wasn't sure if the copy constructor did a full copy
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[19:04] <RichieSams> 'allo uruk :)
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[19:18] <uruk-hai> hey RichieSams! :)
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[19:20] <RichieSams> :)
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[19:23] <GitHub140> [scummvm] lordhoto closed pull request #500: Improve TTF Rendering (includes Font API changes). (master...ttf-improvements) http://git.io/GZJZDQ
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[19:23] <GitHub152> [scummvm] lordhoto pushed 3 new commits to master: http://git.io/sV2MYw
[19:23] <GitHub152> scummvm/master d55cd8f Johannes Schickel: GRAPHICS: Allow to query the bounding box of chars/strings drawn with Font API.
[19:23] <GitHub152> scummvm/master 248ea3c Johannes Schickel: GRAPHICS: Allow negative xOffset in TTF....
[19:23] <GitHub152> scummvm/master 2a75e9f Johannes Schickel: Merge pull request #500 from lordhoto/ttf-improvements...
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[00:00] --- Mon Sep 8 2014