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[00:36] <GitHub168> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vduCU
[00:36] <GitHub168> scummvm/master 9b51c1d Paul Gilbert: TITANIC: DE: Fix recognising words with common suffixes
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[01:06] <GitHub127> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vduW6
[01:06] <GitHub127> scummvm/master 6723bed Paul Gilbert: TITANIC: DE: Fixes to vocabs, strings, and font in titanic.dat
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[01:25] <snover> dreammaster: do you remember why you implemented ManagedSurface as a wrapper instead of a subclass?
[01:27] <dreammaster> Actually, I did it that way originally. But to get it all to work properly, I had to add the virtual addDirtyRect method to Graphics::Surface, and that apparently broke some admittantly bad code elsewhere within ScummVM that expected Graphics::Surface to be a POD class
[01:28] <dreammaster> So I had to compromise with doing it as a wrapper
[01:30] <snover> got it. thanks :)
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[01:39] <dreammaster> My most recent commit bumped up the .dat version number, since there were changes to the quotes lists and strings. But I'm holding off committing in a new titanic.dat.. with me getting so close to having the German version completable, probably by the end of tomorrow, I want to make sure there won't be any further needed changes
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[03:56] <GitHub60> [scummvm] csnover pushed 23 new commits to master: https://git.io/vdu0N
[03:56] <GitHub60> scummvm/master 5e2e6e9 Colin Snover: COMMON: Switch to compile-time checking of invalid SortedArray calls...
[03:56] <GitHub60> scummvm/master 79dd023 Colin Snover: COMMON: Prevent implicit conversion of smart pointers to non-bools
[03:56] <GitHub60> scummvm/master f037d4d Colin Snover: COMMON: Allow construction of Arrays of non-copyable members...
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[03:56] <GitHub59> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdu0j
[03:56] <GitHub59> scummvm/master 45d1177 Thierry Crozat: I18N: Update translations templates
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[05:55] <GitHub62> [scummvm] csnover pushed 2 new commits to master: https://git.io/vdugN
[05:55] <GitHub62> scummvm/master ec1cfcb David Fioramonti: SCI: Add workaround for uninit read during wordsearch in castlebrain...
[05:55] <GitHub62> scummvm/master ae8e4fa Colin Snover: SCI: Add workaround for uninitialized reads in Island of Dr Brain...
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[05:56] <GitHub129> [scummvm] csnover closed pull request #1032: SCI: Workaround for uninit reads during wordsearch for castlebrain (master...castlebrain_wordsearch-fix) https://git.io/vdLDG
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[06:30] <GitHub142> [scummvm] csnover closed pull request #898: Update AndroidManifest.xml (master...patch-1) https://git.io/vDgVA
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[06:45] <GitHub12> [scummvm] csnover closed pull request #931: SCUMM: Correctly flag demos as demos in the detection (master...master) https://git.io/vSceg
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[07:16] <waltervn> morning
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[07:53] <GitHub28> [scummvm] serk12 closed pull request #934: added reverse iterator (master...master) https://git.io/vS8kT
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[09:24] <GitHub162> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vduiA
[09:24] <GitHub162> scummvm/master 54cac32 Martin Kiewitz: Revert "SCI: Add workaround for uninitialized reads in Island of Dr Brain"...
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[10:52] <GitHub81> [scummvm] overlockeer closed pull request #935: GUI: fix for bug #9714: unnecessary tab in options (master...master) https://git.io/vS8co
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[11:23] <GitHub138> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vduyo
[11:23] <GitHub138> scummvm/master 476b4a6 Paul Gilbert: DEVTOOLS: Fix UTF8 character in create_titanic
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[12:43] <criezy> snover: this time my OS decided to auto-correct your nick to 'snooker' :P
[12:43] <criezy> I wonder why it does an different correction each time...
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[13:48] <L0ngcat> hi everybody!
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[16:31] <snover> criezy: 🎱
[16:42] <criezy> Hi snover
[16:42] <snover> hey!
[16:42] <criezy> And thank you for reviewing the open PR yesterday!
[16:43] <snover> youre welcome. thanks for noticing :) im going to land the window sizing stuff now and well see what happens.
[16:45] <snover> and then if that goes smoothly, look at what other ports changes are needed and what information needs to be communicated for the refactoring.
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[16:56] <GitHub72> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vdzvr
[16:56] <GitHub72> scummvm/master eb1f903 Martin Kiewitz: SCI: Add script patch for Larry 1 Spanish bug #10240...
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[17:05] <GitHub46> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vdzfm
[17:05] <GitHub46> scummvm/master 83436e6 Martin Kiewitz: SCI: Improve Larry 1 Spanish script patch...
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[17:30] <GitHub23> [scummvm] csnover pushed 6 new commits to master: https://git.io/vdzJg
[17:30] <GitHub23> scummvm/master ebe6c40 Colin Snover: SDL: Do not reset window size when engines update rendering surface...
[17:30] <GitHub23> scummvm/master 432fd52 Colin Snover: ENGINES: Remove default1x scaler flag...
[17:30] <GitHub23> scummvm/master 9a82bc6 Colin Snover: SDL: Deduplicate scaling factors
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[17:31] <GitHub148> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdzJ2
[17:31] <GitHub148> scummvm/master a475295 Thierry Crozat: I18N: Update translations templates
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[17:32] <GitHub38> [scummvm] csnover closed pull request #1007: SDL: Do not reset window size when engines update rendering surface (master...stickier-window-size) https://git.io/v5EG5
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[17:33] <snover> woo! now to cross fingers that this doesnt explode the ports on buildbot :)
[17:33] <snover> and if not, then update some docs.
[17:39] Action: wjp crosses fingers :-)
[17:44] <snover> ios7 exploded in an& unexpected manner. what is going on here&
[17:46] <wjp> sorry, I uncrossed my fingers for a moment there
[17:46] <snover> :)
[17:47] <snover> its having some explosion related to `typedef Common::Array<Mode> ModeList`
[17:47] <snover> i wonder if Mode is some macro&
[17:50] <snover> nope. that seemed a little too weird anyway
[17:53] <wjp> are we looking at the same error?
[17:53] <wjp> This one seems to point at ABS being a macro
[17:53] <wjp> http://buildbot.scummvm.org/builders/master-ios7/builds/4659/steps/compile/logs/stdio
[17:53] <snover> yeah, that is the one
[17:54] <wjp> the line in the sources is template<typename T> inline T ABS(T x) { return (x >= 0) ? x : -x; }
[17:54] <wjp> and the compiler error is saying: template<typename T> inline T ((T x) < 0 ? (-(T x)) : (T x)) { return (x >= 0) ? x : -x; }
[17:54] <snover> oh, oh. yes. ok.
[17:54] <snover> well at least i got the macro part right&
[17:55] <ScummBot> Port build status changed with 04f357e6: Failure: master-ios7
[17:55] <snover> i was a little confused by the code but my brain was not registering what was actually going on
[17:56] <snover> i dont know where i managed to get confused to think it was due to anything in mode.h
[18:01] <wjp> template and macro expansion combined is always fun... :-)
[18:03] <wjp> and Mode is the thing that actually changed in this vicinity in this merge I suppose
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[18:03] <GitHub104> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdzTg
[18:03] <GitHub104> scummvm/master 914bb1b Colin Snover: COMMON: Undefine ABS if it is a macro...
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[18:03] <exmensa> Is there a specific place to report unrecognized game versions, or do I just put them here?
[18:04] <snover> since i didnt see any symbol name for the templated function since it was getting blown away by the macro, i looked through the list of includes and saw the only new usage of a templated argument was in mode.h, so incorrectly concluded that it had to do with that
[18:04] <snover> i think that was the thought process.
[18:05] <wjp> exmensa: could you file a bug report at https://bugs.scummvm.org/ ?
[18:05] <exmensa> Will do, thanks!
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[18:08] <GitHub179> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdzTD
[18:08] <GitHub179> scummvm/master 6419178 Colin Snover: SCUMM: Fix compilation on systems without USE_RGB_COLOR
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[18:16] <ScummBot> Port build status changed with 04f357e6: Failure: master-n64
[18:26] <wjp> exmensa: thanks!
[18:27] <exmensa> Sure thing :)
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[19:36] <snover> wjp: any chance you will have time to peek at https://github.com/scummvm/scummvm/pull/1034 soonish?
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[19:53] <GitHub89> [scummvm] csnover pushed 2 new commits to master: https://git.io/vdzmU
[19:53] <GitHub89> scummvm/master 1b669d2 Colin Snover: SCI: Add workaround for uninitialized reads in Island of Dr Brain...
[19:53] <GitHub89> scummvm/master 7d03749 Colin Snover: SCI: Use explicit indexes in castlebrain/islandbrain word search workarounds
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[19:53] <m_kiewitz> snover: I'm just changing this to a index range
[19:54] <snover> ok. in my testing it seems to be only the two indexes in this case. i am not sure if a range will solve the problem for some of the other workarounds which seem to be like&many different indexes
[19:54] <snover> non-contiguous
[19:55] <m_kiewitz> well for the very few exceptions, we can simply specify a full range
[19:55] <m_kiewitz> like the AI code in crazy nick
[19:55] <m_kiewitz> im going through those one by one
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[19:56] <snover> this hoyle4 one looks like a programming nightmare: when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1
[19:59] <m_kiewitz> yes, for this case an automatic detection would be very useful
[19:59] <m_kiewitz> i wouldn't be surprised in case maybe the AI gets downgraded by using doing it
[20:00] <m_kiewitz> maybe some temp was used for some random behavior, who knows
[20:00] <m_kiewitz> or maybe it got upgraded instead
[20:00] <m_kiewitz> crazy nick and hoyle are both nightmares
[20:00] <m_kiewitz> I wonder if Sierra used interns for those
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[20:10] <ScummBot> Port build status changed with 04f357e6: Failure: master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-dingux
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[20:10] <GitHub91> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vdzmF
[20:10] <GitHub91> scummvm/master 60c2c28 Martin Kiewitz: SCI: Change index inside workaround tables to an index range...
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[20:13] <m_kiewitz> hmm the rats code inside kq6 looks as if it would even need patching
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[20:19] <snover> i guess i am a little uncertain of the benefit if it is working already
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[20:25] <GitHub166> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdzYN
[20:25] <GitHub166> scummvm/master 20bd289 Colin Snover: BACKENDS: Remove references to old normal1xScaler transaction property from ports
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[20:27] <snover> ok, that breakage wasnt too bad. hopefully everything is fixed up on the next build. too bad that ios7 issue modified a common system header, itll be another while for the builds to run again.
[20:30] <m_kiewitz> that's actually the question - I'm not entirely sure if the rats are currently doing what they are supposed to do
[20:30] <snover> ah, i see.
[20:30] <m_kiewitz> and i seems to be visual only
[20:33] <ScummBot> Port build status changed with 04f357e6: Failure: master-ps2, master-gcw0, master-gp2xwiz
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[20:37] <GitHub164> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdzOO
[20:37] <GitHub164> scummvm/master 76e5a02 Paul Gilbert: TITANIC: DE: Fix Barbot response handling
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[20:42] <exmensa> snover: I'd checked for the version file, but I didn't see anything that looked like one. I've uploaded the contents of the CD, and FWIW it's one of the releases that came with the soundtrack CD and is recognized/runs properly other than the detection message.
[20:44] <snover> exmensa: can you tell me the full hashes (md5/sha/whatever) of resource.000 and resource.map?
[20:44] <snover> the file sizes and dates are identical to mine so im concerned there is another detection bug
[20:44] <exmensa> Sure thing, one sec
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[20:49] <snover> welp.
[20:49] <snover> those *are* the files corresponding to the existing detection table entry.
[20:49] <exmensa> :(
[20:50] <snover> the fact that it is saying things about e.scn and demarchg.vmd makes me wonder what is going on
[20:50] <snover> let me see what happens here with my all-engines-enabled build.
[20:51] <exmensa> That was with current daily win64, forgot that in the bug
[20:51] <wjp> e.scn is playtoons, apparently?
[20:52] <snover> doh.
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[20:52] <GitHub128> [scummvm] JenniBee closed pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[20:52] <snover> i guess its time for the AdvancedAdvancedGameDetector
[20:53] <wjp> interestingly that demarchg.vmd filesize matches the one of the playtoons1 non-interactive demo according to gob/detection/tables_playtoons.h
[20:53] <wjp> I wonder if that e.exe actually _is_ that demo
[20:54] <snover> id believe it.
[20:54] <wjp> the e.scn filesize does not match
[20:55] <wjp> so this may be an unrecognized playtoons demo rather than an unrecognized mgdx :-)
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[20:55] <snover> perhaps it would be a good idea to add the name of the engine that thinks its detecting something
[20:55] <exmensa> It does have a playtoons Archibald ad on the rear of the jewelcase :)
[20:56] <wjp> snover: that does sound like a good idea
[20:57] <snover> // TODO: This message should be cleaned up / made more specific.
[20:57] <snover> // For example, we should specify at least which engine triggered this.
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[21:09] <t0by> snover: regarding your comment on the PR that has just been closed, I don't think it's *very much* worth it. AS you can see I myself don't even have time to get on IRC currently and WME support hasn't even been rolled out officially. Supporting a game made *by* the PR author on a niche platform is cool, _but_ not something I'd invest time on personally.
[21:09] <t0by> Not now, at least :|
[21:10] <ScummBot> Port build status changed with 76e5a024: Success: master-ios7
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[21:17] <snover> t0by: but you *are* going to move around the interpolation code for me right? RIGHT? ;)
[21:18] <snover> wjp: as long as im here, should i put a link to the bug tracker in the message too?
[21:19] <t0by> snover: eventually, yes, if nobody beats me on time. Historically, I've always used the excuse that I have little time. This couple of months, it's even worse. Sorry, really.
[21:19] <snover> no worries, i am in no hurry.
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[21:27] <GitHub193> [scummvm] JenniBee reopened pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[21:27] <t0by> It's back!
[21:31] <t0by> Allow me to be blunt and perhaps a bit of a dick: I am not sure that adding stuff to support the patch author's fangame(s) is *that much* meaningful. I can't articulate why, but it rubs me slightly the wrong way. I think they might rather want to fork the engine and distribute it along with the game. OTOH it's just a few lines and no-one will probably get hurt.
[21:31] <t0by> So well, that's not really an objection, but a raised eyebrow from me.
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[21:32] <t0by> If this means that the author will get on board and help fix bugs, on the other hand... :)
[21:34] <snover> at the end of the day it is up to you, if the only absolutely required change is to add a flag to start with the correct resolution then that seems like a balanced approach
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[21:48] <t0by> I'm just not sure that we want to create a precedent: the game's website says that "it is intended to be a template for anyone to create their own adventures to run on the Dreamcast (or any platform that ScummVM supports)", i.e. sounds like a solution in search of a problem to me. I am okay with the changes, though. Were it for me I'd hit the "merge" button, with my eyebrow well raised.
[21:48] <t0by> I just found that I wanted to share my (minor) concern.
[21:50] <t0by> If nobody else is concerned by this, I'll try to review and merge this week.
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[21:54] <snover> i mean. its not an engine i maintain, but i would say the low-res flag seems fine but removing the required library dependencies and adding ifdefs and runtime errors seems unnecessary (these are not exactly esoteric library dependencies). also there is at least one logic bug here where `else if` has been turned into `if` when doing audio file suffix checks
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[22:08] <t0by> snover: thanks for the heads up. I haven't had the time to look at it closely, I was still at the "philosophical objections" stage.
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[22:12] <fuzzie> I assume the libraries are considered too large for the memory-constrained targets
[22:14] <snover> the OP said the dreamcast target has been dropped from the patch, so i am not sure what other targets those would be
[22:16] <fuzzie> well, there are some :) but might be worth asking if there is a goal in mind
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[22:20] <fuzzie> (but I was just sort of reacting to the "not exactly esoteric" in a bit of an out-of-context way because I hadn't realised our Dreamcast port doesn't expose 16bpp support)
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[00:00] --- Sun Oct 8 2017