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[09:25] jammmm (~jam@106.221.131.108) left irc: Quit: Leaving [09:26] jamm (~jam@unaffiliated/jamm) joined #scummvm. [09:30] any tips on how to make this code shorter? http://pastebin.com/uCGqjJZr [09:34] GitHub79 (~GitHub79@192.30.252.34) joined #scummvm. [09:34] [scummvm] sev- pushed 4 new commits to master: https://git.io/vwhLU [09:34] scummvm/master afdbfe4 Eugene Sandulenko: AGI: Reset all timers on startup [09:34] scummvm/master 9fd172c Eugene Sandulenko: CRUISE: Plug memory leak [09:34] scummvm/master 6b62f91 Eugene Sandulenko: FULLPIPE: Fix statics initialization [09:34] GitHub79 (GitHub79@192.30.252.34) left #scummvm. [10:02] frankyboy_ (~franky@ppp109-252-17-131.pppoe.spdop.ru) left irc: Remote host closed the connection [10:06] Mia (~Mia@unaffiliated/mia) joined #scummvm. [10:21] remove the copy loop by making the function not mess with the collection? [10:22] fold the i++ into the asignment expression? [10:22] use the newfangled foreach syntax? [10:23] Guest39338 (~SylvainTV@ALille-458-1-33-209.w83-192.abo.wanadoo.fr) joined #scummvm. [10:23] in general, I don't get how the giveObject function can mess with the collection in the first place [10:24] it doesn't have a pointer to the collection nor its elements [10:24] SylvainTV (~SylvainTV@ALille-458-1-33-209.w83-192.abo.wanadoo.fr) left irc: Ping timeout: 244 seconds [10:26] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [10:35] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [10:36] jamm (~jam@unaffiliated/jamm) joined #scummvm. [10:39] jammm (~jam@27.58.32.156) joined #scummvm. [10:40] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [10:43] Henke37, giveObject has access to it. I have lots of global things. foreach isn't available in ScummVM afaik. neither is auto. [10:43] how does it have access? [10:44] it's not passed any pointer [10:45] hahah, you underestimate the mess. the "db" module has access to the _vm, which has access to the character module [10:47] if it has another reference, then creating the copy shouldn't change things [10:49] I don't understand what you're referring to. [10:53] if the function causes trouble other than messing with the container that you are duplicating, then the duplication is not going to help [10:53] Tkachov (~Tkachov@84.237.53.198) joined #scummvm. [10:54] #scummvm: mode change '+v Tkachov' by ChanServ!ChanServ@services. [10:55] jammm (~jam@27.58.32.156) left irc: Quit: Leaving [10:56] jamm (~jam@unaffiliated/jamm) joined #scummvm. [11:03] Henke37, it's *not* causing trouble other than messing with the container. by "mess" I only meant things aren't compartmentalized perfectly, which is kind of impossible when doing RE [11:04] ok. it's not messing with stuff except for the container [11:04] I can't rearchitect things without knowing how the whole game looks, and even if I did, I'd rather keep it close to the game's structure to help maintenance. [11:04] this leads to my next question: how can it mess with the container when the call doesn't give it access to the container? [11:10] Nick change: Guest39338 -> SylvainTV [11:10] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [11:14] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [11:31] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) joined #scummvm. [11:31] #scummvm: mode change '+v WinterGrascph' by ChanServ!ChanServ@services. [11:31] Hey ^^ [11:32] What should I use to be able to read from a byte buffer just like I would from a file? [11:39] Maybe a Common::MemoryReadStream? [11:44] Thanks ^^ [11:57] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [11:57] jamm (~jam@unaffiliated/jamm) joined #scummvm. [12:01] iskrich (d9c5081b@gateway/web/freenode/ip.217.197.8.27) left irc: Ping timeout: 250 seconds [12:23] heroux (~heroux@gateway/shell/insomnia247/x-mvbeuxmnogcdzntm) left irc: Ping timeout: 260 seconds [12:28] heroux (~heroux@gateway/shell/insomnia247/x-gmdbqrrxxvxwuyga) joined #scummvm. [12:30] Guest39338 (~SylvainTV@ALille-458-1-33-209.w83-192.abo.wanadoo.fr) joined #scummvm. [12:34] Jarvis (da4b7ba5@gateway/web/freenode/ip.218.75.123.165) joined #scummvm. [12:34] SylvainTV (~SylvainTV@ALille-458-1-33-209.w83-192.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [12:37] Hello, everyone. I'm a new to open source project. I find this project is interesting and want to contribute to it. How should i get start? [12:41] Hi Jarvis [12:41] Have you had a look at our wiki already? [12:41] And in particular http://wiki.scummvm.org/index.php/Developer_Central [12:41] sirlemonhead (~bduncan22@86-45-247-211-dynamic.agg2.ddm.bbh-prp.eircom.net) joined #scummvm. [12:48] Nick change: Guest39338 -> SylvainTV [12:48] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [12:49] winterheart (~winterhea@2a02:1c8:101:8c9:56a0:50ff:fe7d:1bd2) left irc: Remote host closed the connection [12:50] I have read it. I have learned C and C++. Should i try fix some bugs from bug tracker? I'm not confident of my programming skills. [12:51] You could do that, or look at the "Projects, plans, things to do" section in the above page. [12:51] It has links to various possible tasks. [12:55] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [12:55] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [13:00] Thanks, I will have a try. [13:05] SylvainTV (~SylvainTV@ALille-458-1-33-209.w83-192.abo.wanadoo.fr) left irc: Ping timeout: 276 seconds [13:13] Jarvis, start by compiling the code from git :) [13:14] I am doing it right now ! [13:23] heroux (~heroux@gateway/shell/insomnia247/x-gmdbqrrxxvxwuyga) left irc: Ping timeout: 240 seconds [13:25] Jarvis: What are your interests, i.e. why do you find this project interesting? (I ask because that could help us point you in some direction that would interest you) [13:26] somaen (somaen@dash8.pvv.ntnu.no) left irc: Changing host [13:26] somaen (somaen@scummvm/undead/somaen) joined #scummvm. [13:26] #scummvm: mode change '+o somaen' by ChanServ!ChanServ@services. [13:31] Cause i am interested in programming and game development. I think this project can let me practise my programming skills and learn the basic of making a game. [13:32] My dream is to be a game programmer. 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[15:17] [kom] salty-horse pushed 5 new commits to master: https://git.io/vwhco [15:17] kom/master 4864f60 Ori Avtalion: Clear screen after conversations to avoid palette glitches [15:17] kom/master 27fb2f6 Ori Avtalion: Keep processing scripts of characters under a spell [15:17] kom/master 90660db Ori Avtalion: Implement missing opcodes [15:17] salty-bot (salty-bot@192.30.252.42) left #scummvm. [15:22] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 276 seconds [15:23] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [15:26] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [15:27] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 244 seconds [15:29] Nick change: DominusExult -> Dominus [15:29] jammm (~jam@27.58.32.156) joined #scummvm. [15:29] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. 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[18:32] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [18:37] Tkachov (~Tkachov@84.237.53.198) left irc: Quit: Leaving [18:38] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [18:39] jamm (~jam@unaffiliated/jamm) joined #scummvm. [18:40] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [18:40] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [19:40] girafe (~girafe@2a01:cb15:810a:4100:a09a:5ea3:8f99:cc8c) joined #scummvm. [19:50] Drakonis (~Drakonis@unaffiliated/drakonis) joined #scummvm. [19:50] hi [19:53] so uh, why is adding zip support a bad thing again? [20:14] Drakonis: There's a concern it would facilitate piracy using ScummVM. See http://www.scummvm.org/faq/#6_1 [20:14] i honestly think it doesn't facilitate [20:14] anyone can unzip a file [20:15] it really doesn't stop anyone from pirating anything, besides, i'd rather keep my folders in a orderly manner instead of the chaos of folders [20:15] Then that's another reason why we wouldn't need to support it; if, as you say, anyone can unzip [20:15] all these correctly named zips with the correctly named subfolders [20:16] its a convenience at this point, rather than facilitating anything [20:16] rather, it faclitates use. [20:16] It's convenient to zip your files first? [20:16] Well as per the FAQ, we already support other means of reducing filesize, so zipping up games wouldn't save much space on the hard disk anyway. [20:17] So there'd be no real benefit to users storing their own games. [20:19] LordHoto, quite. [20:19] zipping up games save the issue of having to double the file size used up by the games but alright then [20:20] its really not a excuse to avoid supporting it [20:20] I doubt it's doubling the file size, but well. :-) [20:21] two copies i suppose? [20:21] Why would you have two copies? [20:21] The days with multi-terrabyte hard disks, I really don't see much advantage to zipping up the games that on average are less than a Gigabyte anyway [20:21] the extracted one and the zipped one? [20:21] Why would you have a zipped one in the first place? [20:21] Any many of the older ones only being a couple of megabytes [20:21] by the way. did scummvm ever received complains from authors/publishers who were against including support for their games? [20:22] because keeping backups is great? [20:22] But then you would have to copies anyway. [20:22] wanwan: yes [20:22] besides, it is messy to have 60 different folders [20:23] LordHoto: really? is there any list of such games? [20:23] dreammaster, having massive hard drives isn't an excuse to keep everything messy [20:23] plus you've heard of disk fragmentation, haven't you? [20:23] wanwan: I think it was Another World/Out of this World [20:24] ah [20:24] wanwan: the author wanted to do his own re-release etc. and asked us not to support it [20:24] Yes, but I don't see fragmentation occurring unless you move the folders around a lot. Plus, 60 folders isn't any more messy than 60 zip files. [20:24] Drakonis, how is disk fragmentation relevant? copying a bunch of files you're not modifying is as tightly-packed as a single file. [20:24] having everything extracted isn't conductive to keeping everything in a orderly fashion [20:25] wanwan: (I *think* it was out of this world, but I can't remember for sure) [20:25] LordHoto, that was removed from the tree before it any publisher/author objected, IIRC. [20:25] LordHoto: yep, that's understandable. although, i'm pretty sure i saw aw engine recreated by someone already [20:25] salty-horse: it was removed because he asked IIRX [20:25] *IIRC [20:27] okay look, it isn't about file sizes, its about keeping everything nice and tidy, why is this so hard to believe [20:28] LordHoto, I vaguely remember it was removed because it was committed without discussion on whether it's in scope for the project. then it was developed out of tree, and then Chahi asked cyx to remove it when they were working on the new anniversary edition [20:28] i have so many games in my hard drive that it becomes difficult to keep track of everything, so i have them zipped [20:28] LordHoto, and now I see it on github. huh. https://github.com/cyxx/rawgl/ [20:28] So, a folder is more messy than a zip file? [20:29] salty-horse: yep, that's it. rawgl [20:30] LordHoto, a lot of folders, sure. [20:30] Drakonis: why would the subfolders of the game folder make it more messy? top level it's just an entry like a zip file. [20:30] doing searches in a folder with a lot of folders takes a surprisingly large amount of time [20:31] Drakonis, doesn't windows search into zip files by default? :( [20:32] nope [20:32] salty-horse: think so too [20:32] that stopped being default behavior a while ago [20:35] LordHoto, re another world - mailing list discussion talks about different reasons for removal than Chahi asking - IIRC that only came later, directed at cyx's own website hosting it: https://osdir.com/ml/games.devel.scummvm/2004-05/msg00022.html [20:37] salty-horse: I see, I could only remember someone asked to take it the engine down ;-) [20:37] salty-horse: -it [20:37] okay really, what is so complex about zip support again? [20:37] nothing much [20:38] and what's really stopping anyone from adding it? [20:38] it's just that we don't like to because it enables much easier priacy of games [20:38] haw, piracy. [20:38] as if. [20:38] well, if you can download pre-packed zip files, then sure [20:38] Drakonis, you've made your case. mocking the project's current stance won't help. [20:40] i've made my case, but i certainly aren't the first person to [20:41] you're probably the first one to bring fragmentation into the argument ;-) [20:41] hm, i suppose there is no direct disc images support for similar reasons? or there is? [20:41] (never tried it myself, lol) [20:42] LordHoto, it certainly starts to happen whenever you extract and delete a lot of files [20:42] Some games require ROM dumps, Maniac Mansion NES for example, IIRC. [20:42] and boy, these games have a lot of files strewn around [20:43] If your system is that crappy to have serious issues because of the files used by games supported by ScummVM, you should rather argue with your system's developers about fragmentation. [20:43] ha [20:43] joke's on you, i have a fast system [20:44] Then it's no issue and you don't need to argue for zip support? [20:44] that isn't the reason i want zip support? [20:44] Well, appareantly searching is so slow, you need zip support. [20:44] sick [20:45] haven't i told you that the reason i want zip support is that i like keeping everything neat and tidy? [20:45] sure, but I don't see that argument making sense [20:46] so, all the other arguments you brought up seem to be no issues too [20:46] thus, I think nobody buys your argumentation [20:46] unless you have something new to say I fail to see any point in talking more about this [20:46] also [20:46] here's something i just recalled that would be in favour [20:47] scummvm runs on lots of software with limited flash storage [20:47] like for example, android, ios, portable consoles [20:48] hoo boy, look at all these 8 gigs of flash memory, certainly half of it isn't being used by the system already, right? [20:48] and most of it by installed applications [20:51] And dreammaster already talked about this argument. [20:51] Drakonis, how much does zipping reduce the file size for an average game? [20:52] look, what makes you think the common user is going to be the person who will be doing things like reencoding audio and video only for scummvm? [20:52] and what makes you think that wherever they'll find the game data, it'll be available in lossy formats? [20:53] Drakonis, is zip good at compressing audio formats? [20:53] "find the game data"? [20:53] you know what i'm talking about [20:53] but okay [20:53] zip is actually pretty good at this [20:53] I think I do, and you know that's out of the question [20:54] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [20:54] plus gog isn't going to provide people with reencoded audio and video either [20:55] I'm too tired to engage in this "debate" :( [20:55] gog can do what they like. petition them if it's important to you [20:55] yes "debate" [20:55] and you have missed the point i guess? [20:57] was there a single point to miss? I think you made your case on several fronts, and it was rejected. some of it was also raised in the past, as you admit in your first message here this is an old discussion [21:01] haw, it is an old discussion that is being rejected due to the wrong reasons [21:01] let's take this little thing in stride [21:02] Drakonis, right, zip is probably good at compressing raw audio. fate of atlantis's sound archive is compressed by 50% [21:02] scummvm is letting users get around copy protection, which is uh... very much piracy? [21:02] why is this about storage space again [21:02] i just want to not have a ton of unmarked folders inside another folder [21:03] Drakonis, circumventing drm is not piracy [21:03] Drakonis: you started with the space on Android systems etc.? [21:03] i started with it 10 minutes ago by saying, "keeping my folders in a orderly manner" [21:04] That said we usually keep copy protection in place. You still need to use the dials for MI1 EGA for example. [21:04] Drakonis, 1 hour ago :( [21:04] oh, wow, an hour ago [21:04] fart. [21:04] time flies [21:04] which is why I'm tired of this :( [21:11] i'm reading all these sick posts from 08 and 07 about how support for lossy formats remove the need for zip support [21:11] 8 years man [21:11] come on [21:11] there are tools to sort the games at this point [21:11] and they all chuck files into zips [21:12] there's no shame in letting people run games from their compressed archives in 2016 [21:13] there's shame in repeating yourself over and over again though ;-) [21:15] eh, whatever [21:17] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [21:24] ny00123 (~ny00123@46-116-85-1.bb.netvision.net.il) left irc: Quit: Leaving [21:27] at least to me gog provides windows installers and then installs the files to a directory. at least for the games that i own, gog doesn't provide ZIP files. [21:28] also ScummVM only lets you skip copy protections of games, that were actually released without one. It happens for cases, where the publisher released it w/o one in the first place. [21:30] for other games, that were released w/ copy protection, we don't skip it. [21:30] right [21:33] girafe2 (~girafe@2a01:cb15:810a:4100:d09f:ceff:5019:68c4) joined #scummvm. [21:35] girafe (~girafe@2a01:cb15:810a:4100:a09a:5ea3:8f99:cc8c) left irc: Ping timeout: 260 seconds [21:38] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) left irc: Read error: Connection reset by peer [21:39] anyways, piracy is a bullshit excuse not to do it [21:40] even dosbox has it and its 2016 [21:40] they manned up and added it after ages [21:40] at least in a fork :v [21:48] anyways, i should've said this before the whole thing ended "so you're telling me that wanting to keep all my files sorted is for pirates????" [22:18] salty-horse (~salty-hor@unaffiliated/salty-horse) left irc: Quit: Leaving [22:22] WooShell (~Markus@ipbcc34ce4.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [22:27] iskrich (d9c5081b@gateway/web/freenode/ip.217.197.8.27) left irc: Ping timeout: 250 seconds [22:51] Well, a DOSBox fork is definitely not DOSBox itself ;-). [22:53] frankyboy_ (~franky@ppp109-252-17-131.pppoe.spdop.ru) left irc: Remote host closed the connection [23:04] and you can always create your own fork. We can't stop anyone from doing so. [23:08] and using portable consoles as an argument doesn't really make sense. RAM is limited on those devices. You can't seek around within a file, that is inside a zip file, without having all of it in memory. [23:09] i think most of those devices support SD cards and such. Which means storage is not as limited as RAM. Which means having the raw files on the SD card makes more sense than having a ZIP file on it. [23:55] you'd be surprised [23:55] most devices actually have a lot of ram now [23:56] but again, why are you so intent on dodging it [23:58] this certainly isn't a thing that will kill scummvm [00:00] --- Sun May 8 2016