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[00:28] <GitHub168> [scummvm] criezy opened pull request #1241: Fix concurrent access to String MemoryPool instance (master...str-mempool-mutex) https://git.io/fNveK
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[03:14] <scummvm-bugs> dreammaster closed ticket #10552: XEEN: Incorrect fx playback for item pickup / level up / fountains. (https://bugs.scummvm.org/ticket/10552)
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[03:38] <GitHub41> [scummvm] dreammaster closed pull request #1240: TINSEL: Show saved game creation time in load/save gui (master...tinselSaveDate) https://git.io/fbjBE
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[03:38] <GitHub159> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fNvT1
[03:38] <GitHub159> scummvm/master c47dc11 David Fioramonti: TINSEL: Show saved game creation time in load/save gui...
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[03:39] <GitHub84> [scummvm] criezy pushed 1 new commit to master: https://git.io/fNvTM
[03:39] <GitHub84> scummvm/master a07f6dc Thierry Crozat: I18N: Update translations templates
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[07:04] <rootfather> morning guys
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[10:52] <GitHub23> [scummvm] dafioram opened pull request #1242: GUI: Show saveload date/time, or playtime even if thumbnail not enabled (master...guiNoThumbnail) https://git.io/fNvOj
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[12:29] <mataniko> good morning
[12:30] <mataniko> sev, let me know what you need
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[14:42] <GitHub189> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNvCH
[14:42] <GitHub189> scummvm/master 31e8cb1 Eugene Sandulenko: CONFIGURE: Do not add -Wno-pragma-pack on macOS...
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[14:45] <_sev> okay, buildbot is broken...
[14:45] <_sev> I'll try to take a look into it later tonight
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[14:48] <_sev> broken = webhook gives an error
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[15:59] <GitHub175> [scummvm-web] Mataniko opened pull request #85: Use SCSS instead of CSS (master...scss) https://git.io/fNv4I
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[16:09] <mataniko> This is a pretty major change to the site's backend, I made it into a PR to leave room to discuss but there shouldn't be any differences on the main site
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[17:16] <troydm> Hi all! I'm trying to start Secret of Monkey Island with MT-32 Emulator but no matter what I do it doesn't sounds like DOS version with MT-32 via munt
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[17:17] <troydm> version that I'm trying to run in ScummVM is Amiga version btw
[17:17] <troydm> does this might be the reason? because I see that MT-32 emulation in ScummVM is working correctly
[17:21] <mataniko> are you seeing the mt32 rom and soundfont load? there should be a progress bar
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[19:49] <troydm> mataniko: nvm, figured it out, it was because of Amiga version, switched to DOS vga floppy version and it works with MT-32
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[19:50] <GitHub183> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNvgU
[19:50] <GitHub183> scummvm/master ca8b79f Eugene Sandulenko: NEWS: Mention xeen games as supported
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[19:51] <troydm> I've test both MT-32 emulator and using munt alsa device and both work fine
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[20:15] <_sev> buildbot is fixed
[20:16] <mataniko> awesome
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[21:02] <scummvm-bugs> theandrewbailey created ticket #10613: ScummVM 2.0.0 on Windows 98 (https://bugs.scummvm.org/ticket/10613)
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[21:26] <mataniko> O_o
[21:26] <mataniko> sev I stand corrected
[21:44] <mataniko> We've reached the Dropbox api limit
[22:05] <Lightkey> the F.A.Q. also says ScummVM is "included in Debian testing and unstable", I think this could be updated to say it's included in most Linux distribution's repositories
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[22:19] <L0ngcat> why is there no option for aspect ratio correction on kings quest 6? it looks stretched
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[23:36] <mataniko> whats the difference between a backend and a plugin? For example, why is cloud a backend and not a plugin
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[00:00] --- Sun Jul 8 2018