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[07:04] <waltervn> morning
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[08:37] <Strangerke|work> hi guys
[08:38] <malikcjm> Hello
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[11:06] <GitHub17> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1E5l
[11:06] <GitHub17> scummvm/master a998a1b Eugene Sandulenko: FULLPIPE: Implement ModalMap::checkScenePass()
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[11:06] <GitHub14> [scummvm] criezy pushed 1 new commit to master: https://git.io/v1E54
[11:06] <GitHub14> scummvm/master 95c9478 Eugene Sandulenko: I18N: Update translation (Spanish)...
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[16:28] <salty-horse> does QFG2 have a bug that breaks the day/night cycle so it's always day or night?
[16:37] <wjp> is this happening to you?
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[16:47] <salty-horse> wjp, no. I never played it. It was mentioned in the blue cup tools podcast, and I wondered why it's not patched in ScummVM
[16:51] <salty-horse> I'm checking...
[16:56] <salty-horse> wjp, sorry, it was QFG3
[16:57] <salty-horse> http://www.grundislavgames.com/podcast/BCT_101.mp3 -- at 1:02:00
[16:58] <m_kiewitz> Is DreamFall a great game?
[16:59] <m_kiewitz> well this and Longest journey
[16:59] <m_kiewitz> salty-horse: it's probably a pain to fix it. Are there details known?
[17:01] <salty-horse> I can ask him for more details if you want
[17:02] <m_kiewitz> that would be great
[17:02] <m_kiewitz> for example when it happens, is there some room where it happens always? Why does it happen? etc.
[17:02] <m_kiewitz> Ubisoft.com - AssCreed III for free
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[17:27] <wjp> salty-horse: in qfg3 it was mentioned in a forum post a few years ago as well
[17:28] <wjp> ( http://forums.scummvm.org/viewtopic.php?p=80190 )
[17:29] <bgK> m_kiewitz: TLJ is a great game, deep universe, good story, mostly good puzzles. It's also completable in ResidualVM
[17:29] <m_kiewitz> bgK: it is? wow, nice.
[17:29] <bgK> I like Dreamfall a lot less, mostly due to the pointless infiltration sequences
[17:30] <m_kiewitz> bgK: should be playable on a Windows XP 2009 notebook?
[17:30] <m_kiewitz> I mean both
[17:31] <bgK> TLJ, yes, undoubtedly
[17:31] <bgK> Dreamfall, depends on the graphics adapter
[17:31] <m_kiewitz> Dreamfall was released 2006 it seems, so that should work out too
[17:31] <m_kiewitz> ATI Radeon Mobility HD 3430
[17:32] <m_kiewitz> should that be fine?
[17:32] <m_kiewitz> im just trying to download the demo, but it's HUGE
[17:33] <wjp> salty-horse: an always-day savegame would be great as well
[17:33] <salty-horse> wjp, ok
[17:34] <m_kiewitz> salty-horse: and hopefully without the fan patches involved
[17:34] <bgK> m_kiewitz: I don't know, it will possibly be a bit sluggish
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[17:43] <WooShell> meow =^.^=
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[17:51] <m_kiewitz> hmm, so fan patches do not seem to be responsible
[17:51] <m_kiewitz> and it definitely does not happen w/ original interpreter?
[17:51] <m_kiewitz> one should try it w/ dos box running at 10.000+ cycles just to be sure
[17:51] <m_kiewitz> salty-horse: ^^^
[18:05] <snover> wjp: is there an option in trac 1.2 to keep showing usernames instead of the full name?
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[18:09] <salty-horse> assuming trac has any useful options is quite optimistic
[18:12] <salty-horse> wjp, m_kiewitz, savegames (one of them should feature the bug): https://www.dropbox.com/s/trtyof4opjbwrvu/qfg3endlessdaybug.zip?dl=0
[18:12] <m_kiewitz> salty-horse: for which game version?
[18:15] <salty-horse> one moment
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[18:25] <salty-horse> m_kiewitz, I think there was only one version of QFG3, according to the lack of screenshots on mobygames
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[18:57] <omer_mor> Hi guys
[18:58] <omer_mor> Maybe today someone could help me build scummv w/Visual Studio?
[18:58] <omer_mor> I get link errors for SDL
[18:58] <omer_mor> the wiki instructions are probably outdated
[18:59] <omer_mor> is there any dev here who builds w/VS?
[18:59] <snover> bgK: yikes. 57MB of save game data is definitely a bug.
[19:02] <bgK> indeed do you want me to create an issue in trac?
[19:02] <snover> that seems like it would be wise
[19:02] <bgK> I have a few other saves from that same playthrough
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[19:05] <snover> if i had to guess i would say that perhaps garbage collection of sciarray is not working right
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[19:25] <GitHub148> [scummvm] sev- pushed 2 new commits to master: https://git.io/v1zLd
[19:25] <GitHub148> scummvm/master 000a68c Eugene Sandulenko: FULLPIPE: Implement ModalMap::isSceneEnabled()
[19:25] <GitHub148> scummvm/master 7e1dc61 Eugene Sandulenko: FULLPIPE: Implement isSaveAllowed()
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[19:28] <salty-horse> m_kiewitz, it's QFG3 for DOS, from the original disks
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[21:52] <wjp> loading these qfg3 games in the versions I have installed gives interesting view corruption
[21:57] <snover> wjp: out of curiosity, is this the kind of view corruption that might be discovered by span?
[21:57] <wjp> no idea
[21:57] <wjp> I'd guess it's just a data file mismatch of some kind
[21:58] <wjp> i.e., having the wrong version of the game and/or patches
[21:58] <wjp> and not really indicative of any actual problem with qfg3
[21:58] <wjp> probably
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[00:00] --- Thu Dec 8 2016