[00:03] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Read error: Connection reset by peer [00:04] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) joined #scummvm. [00:25] SylvainTV (~SylvainTV@113.112.95.92.rev.sfr.net) left irc: Ping timeout: 256 seconds [00:32] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) left irc: Read error: Connection reset by peer [00:50] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) joined #scummvm. [00:51] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) left irc: Client Quit [00:51] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) joined #scummvm. [00:57] t0by (~t0by@93.49.237.12) left irc: Remote host closed the connection [00:57] GitHub81 (~GitHub81@192.30.252.40) joined #scummvm. [00:57] [scummvm] bluegr pushed 2 new commits to master: http://git.io/xxnE [00:57] scummvm/master 9a49493 Filippos Karapetis: DEVTOOLS: Add support for linking with SDL 2.0 in create_project... [00:57] scummvm/master 6cb0a4c Filippos Karapetis: SDL: Fix compilation with SDL 2.0 under MSVC... [00:57] GitHub81 (GitHub81@192.30.252.40) left #scummvm. [01:05] SDL2 gives me doublebuffersdl-mixer.cpp:56:17: error: no matching function for call to 'SDL_CreateThread' [01:05] That's SDL 2.0.3 [01:05] right, it's only used by OS X [01:08] There's a new char* name field in the middle there [01:08] sirlemonhead (bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) left #scummvm. [01:08] also, some breakage on OBJC-stuff at link time [01:08] specifically, taskbar and browser seem to get problems [01:09] guess you'll have to give the created thread a name: https://wiki.libsdl.org/SDL_CreateThread [01:10] Apparently we need to link some additional libraries when not using SDL1 too. [01:11] could be [01:11] I suppose SDL2 moved on to Cocoa, and thus depends on it. [01:11] Not sure where to pick THAT up in configure though [01:11] SDL1 is using Cocoa too [01:11] but sdl2-config should handle additional need for Cocoa? [01:11] currently just hacking the SDL-backend case there to figure it out. [01:11] Well, the missing libs stem from OUR code though [01:12] browser, appmenu and taskbar. [01:12] so they removed frameworks added to LDFLAGS? [01:13] Might be, because plugging them in explicitly in configure fixes it [01:13] I guess this does not increase LordHoto's appreciation of SDL2? [01:14] I think it rather negatively affects my view on OS X :-P [01:14] At a quick glance, readding -lobjc -framework Cocoa explicitly fixes it. [01:14] So, the question then is, can we cleanly plug that back in for the SDL2 case? [01:14] Is there an ETA on SDL2 support on OS X? [01:15] It's a bit annoying that we set _sdlversion (3068) after this big platform case switch starting at 2067 [01:15] so you can't just check the sdl version there [01:15] Sir_Burpalot: nope, why? [01:15] Actually -framework Cocoa seems to be enough [01:15] You can let me know if you need someone with a Retina MacBook Pro to test it. [01:16] IIRC, a lot of people want SDL2 in their stuff, just to get around the "hey, dualscreen, let's center the fullscreen window"-issue on linux. [01:16] somaen: I am pretty sure we can just always add that in the case for darwin at line 2184 [01:16] somaen: Linux isn't OS X though? :-) [01:17] After all, part of the reason SDL1 sucks is because it has no HiDPI awareness, at least not on OS X. [01:17] LordHoto: Just expand 2197? [01:17] somaen: probably [01:17] somaen: or add a new line to avoid having a too long line [01:17] Sir_Burpalot: You are talking HiDPI for software made to emulate stuff made when 800x600 was hires [01:17] LordHoto: With a comment about SDL2? [01:17] Sir_Burpalot: What exaclty is the problem with HiDPI [01:17] somaen: maybe [01:18] LordHoto: the problem is that only half of the native DPI of the screen is presented to ScummVM, which results in inferior scaling. [01:18] Sir_Burpalot: what? [01:19] I can post screenshots if you want to see what I'm talking about. [01:19] sure [01:19] Issues like that are not OS X only though. [01:20] I've seen other apps behave weirdly on hi-dpi windows. [01:20] I.e. cmd.exe, which is unreadable. [01:20] I somehow have the doubt this is any issue specific to SDL1. [01:20] But rather us just setting a ridiculously low resolution compared to what you would expect [01:21] "this isn't" [01:21] somaen: on Windows, though, you can force a non-HiDPI-aware app to run without scaling. [01:21] My attempts to do that with ScummVM on OS X have not been successful. [01:21] So, basically you want us to fix a shortcoming of OS X? ;-) [01:22] GitHub168 (~GitHub168@192.30.252.42) joined #scummvm. [01:22] [scummvm] somaen pushed 1 new commit to master: http://git.io/xxRG [01:22] scummvm/master 2d858d8 Einar Johan Trøan Søma en: CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem to pick it up for us. [01:22] GitHub168 (GitHub168@192.30.252.42) left #scummvm. [01:22] Even though Windows allows you to disable DPI scaling for individual apps, having no HiDPI awareness is still bad. [01:22] There, fixed the CONFIGURE issue, not sure if the SDL_CreateThread is just a matter of an ifndef and an empty string for the name. [01:22] Sir_Burpalot: But that's not a simple matter of building with SDL2... [01:23] Sir_Burpalot: No, Mac OS X deciding it wants to automatically scale up apps is bad [01:23] somaen: I guess you should just add a "#if SDL_VERSION_AT_LEAST(2, 0, 0)" and pass some name like "ScummVM Double Buffer Mixer" [01:25] clone2727: what else is OS X supposed to do? Without upscaling, most non-HiDPI-aware apps would be unusable on a screen with a DPI of over 200. [01:26] somaen: And see whether it works... [01:27] Sir_Burpalot: Offer a choice. [01:28] GitHub142 (~GitHub142@192.30.252.42) joined #scummvm. [01:28] [scummvm] somaen pushed 1 new commit to master: http://git.io/xx0x [01:28] scummvm/master 0762353 Einar Johan Trøan Søma en: SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 requires threads to be named.... [01:28] GitHub142 (GitHub142@192.30.252.42) left #scummvm. [01:28] Sir_Burpalot: If all you want is ScummVM running on SDL2, that last commit should make it possible for you to build it. [01:28] Not that it would be very helpfull though. The only difference I've seen so far, is that it has a black screen for a while before showing the launcher. [01:28] But better "support" for displays with a high DPI is definitely a different issue. [01:29] Well, we could feasibly run even higher scalers on High-DPI stuff [01:29] somaen: You should check out where that comes from. [01:29] somaen: well, GUI... [01:30] somaen: it's probably not so nice to use with a high resolution on such displays [01:30] somaen: because we don't use bigger fonts etc. [01:30] somaen: I mean we could just scale the GUI, but that kind of defeats the purpose? [01:30] The black screen takes up less time if I disable gfx-card switching, so presumably the GL setup goes differently. [01:31] Regular ScummVM also triggers that one though, but probably does so earlier or something like that. [01:31] The GUI is already almost unusable on iPhone. [01:31] Start up with SDL 1.2 and SDL 2 seems pretty much the same time for me. [01:32] Yes. That reminds me. I wanted to limit the overlay resolution there... [01:32] alt-enter is also broken on SDL2 [01:32] it goes to fullscreen, but won't leave [01:32] works here [01:33] Only for OpenGL backend though [01:33] Works fine in 1x [01:33] odd [01:33] Anyway, I said I'd post screenshots, so here goes: https://dl.dropboxusercontent.com/u/97422070/Temp/Screen%20Shot%202015-03-06%20at%2004.20.07.png [01:33] Probably also rids us of the "alt-enter-crashes scummvm"-bug with SDL1. [01:33] I tried both OpenGL and 2x and it works [01:33] This is what it would look like if ScummVM had proper HiDPI support: https://dl.dropboxusercontent.com/u/97422070/Temp/scummvm_1.png [01:34] Sir_Burpalot: Just move closer to the screen. [01:34] Sir_Burpalot: And how did you force that? [01:34] I didn't. I took a screenshot without aspect ratio correction and upscaled it in GIMP. [01:35] The only thing about your first screenshot that's annoying me is the horrible UI design [01:36] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [01:36] Oh wait. [01:36] Sir_Burpalot: Honestly, where's the difference? [01:36] Maybe that was not the best example. [01:36] Sir_Burpalot: The first screenshot might have somewhat lighter colors? [01:36] There's actually no difference. [01:36] wait [01:37] so: ScummVM would look the same with HiDPI support like it does without? [01:37] No, not really. Let me try with a different window size. [01:45] You know, LordHoto, with simple nearest neighbour scaling, maybe there really isn't any difference. But the thing is that if ScummVM had HiDPI awareness, it could do something like this: https://dl.dropboxusercontent.com/u/97422070/Temp/scummvm_2.png [01:47] So again nearly no difference? [01:47] Maybe you should just set the output to "OpenGL" and use it's linear filerting to whatever resolution you want to use [01:47] Of course there's a difference. The pixel rows are now the same height. [01:49] What I did was upscale the 320x200 image to 1280x800 first, with nearest neighbour interpolation, and then to 1280x960, with Lanczos interpolation. [01:50] but that's completely unrelated to SDL2 [01:52] anyway, if you set ScummVM to use 3x+Aspect Ration then it would be similar (do simple pixel multiplying and then correct the aspect), just with a result of 960x720 [01:52] EddieZ (~Riddler@108-76-129-182.lightspeed.jcsnms.sbcglobal.net) joined #scummvm. [01:52] *aspect ratio correction [01:54] And then it will get upscaled to 1920x1440 by OS X. [01:55] with pixel doubling? [01:55] https://dl.dropboxusercontent.com/u/97422070/Temp/Screen%20Shot%202015-03-06%20at%2004.54.49.png [01:58] Alsoand this is an unrelated issuesetting the scaler to 3x causes ScummVM to be slow, with the mouse cursor being laggy and with SCI screen transitions taking up to 7 seconds. [01:59] Any specific game where it's easy to test? [01:59] KQ1 SCI seems to work just fine with 3x here when I start it and move around a bit [02:00] With "OpenGL (No filtering)", the mouse cursor is fine, and SCI transitions, although still slow, are not that horribly slow. [02:00] LordHoto: are you on OS X? [02:00] nope [02:01] Well, the problem I'm describing is specific to OS X on Retina displays. [02:01] so, bascially the issue is that your hardware is slow? [02:02] I'm pretty sure if SCI transitions on OS X in general are that slow, someone would've asked about it so far. [02:03] They're broken [02:03] Well, "slow" [02:03] It does screen updates too fast [02:04] My hardware is too slow? I hadn't thought of it that way, but yes, I suppose you're right. [02:04] LordHoto: ie. it does do http://wiki.scummvm.org/index.php/HOWTO-Backends#updateScreen.28.29_method [02:05] doesn't* [02:05] ah, it forces vsync [02:05] Even without OpenGL [02:05] well, then a lot of updateScreen requests will slow things down, yeah [02:07] That's something we'll need to fix one day. But it's not specific to OS X on Retina displays. [02:08] The slow screen transitions are just part of the problem. [02:08] But it's nothing HiDPI related. [02:09] I think OS X's scaling may be causing screen updates to be slower. [02:09] Thank you to all the programmers of ScummVM! :) [02:09] Anyone, none of these issues will be fixed just by using SDL2 instead of SDL1.2 [02:09] I'll hook up my low-DPI monitor and check. [02:12] Yes, LordHoto. Just like I said, it's not as slow when there's no Retina upscaling. [02:13] same ScummVM output setting? [02:13] Yes. [02:15] So how does OS X handle when to upscale anyway? [02:15] if it's low resolution? [02:21] Windowed apps are always upscaled by default, and they can take advantage of the increased resolution if they have the capability to. [02:22] For instance, applications using the standard Cocoa APIs to display UI elements will automatically get sharper fonts and so on. [02:26] Akz-_ (~akz@kekkonen.niksula.hut.fi) left irc: Ping timeout: 244 seconds [02:41] Nick change: Javacat -> NotJavacat [02:44] Akz- (~akz@kekkonen.niksula.hut.fi) joined #scummvm. [02:46] NotJavacat (~Javacat@unaffiliated/javacat) left irc: Ping timeout: 264 seconds [02:47] EddieZ (~Riddler@108-76-129-182.lightspeed.jcsnms.sbcglobal.net) left irc: Quit: Leaving [02:49] Akz- (~akz@kekkonen.niksula.hut.fi) left irc: Ping timeout: 265 seconds [02:59] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [03:02] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 246 seconds [03:02] Nick change: DominusExult -> Dominus [03:05] Akz- (~akz@130.233.41.50) joined #scummvm. [03:09] Akz- (~akz@130.233.41.50) left irc: Ping timeout: 245 seconds [03:16] Akz- (~akz@130.233.41.50) joined #scummvm. [03:27] _marc` (~marc@p20030046032CFCFE8980040EDCEB3552.dip0.t-ipconnect.de) left irc: Ping timeout: 272 seconds [03:39] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: ... [03:41] _marc` (~marc@p4FD43E5E.dip0.t-ipconnect.de) joined #scummvm. [03:45] Ramal (~dennis@2.64.142.145.mobile.tre.se) left irc: Ping timeout: 244 seconds [03:47] Ramal (~dennis@2.64.54.245.mobile.tre.se) joined #scummvm. [04:24] clone2727 (~clone2727@ool-2f105dd5.dyn.optonline.net) left irc: Quit: later [04:34] Jon_God (~jon_god@2601:9:6700:10a:3e07:54ff:fe26:6d61) joined #scummvm. [05:01] fydo (~fydo@li337-251.members.linode.com) left irc: Remote host closed the connection [05:02] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [05:04] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 250 seconds [05:28] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 244 seconds [06:07] jamm (~jam@113.193.128.156) joined #scummvm. [06:24] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [06:45] Lightkey (~jonas@p200300764F2DFD2522CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [06:52] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) joined #scummvm. [06:55] ST1 (~ScottT@ppp118-210-187-6.lns20.adl6.internode.on.net) left irc: Quit: Leaving. [06:55] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. [06:55] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [06:56] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) left irc: Client Quit [06:58] Lightkey (~jonas@p200300764F2DFD9922CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [07:11] ny00123 (~ny00123@bzq-79-178-112-213.red.bezeqint.net) joined #scummvm. [07:12] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [07:12] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [07:24] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 256 seconds [07:26] _marc` (~marc@p4FD43E5E.dip0.t-ipconnect.de) left irc: Quit: _marc` [07:31] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [07:31] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [07:35] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Quit: My Mac has gone to sleep. ZZZzzz& [07:35] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. [07:35] morning [07:49] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) joined #scummvm. [07:49] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [07:55] morn waltervn [08:12] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) joined #scummvm. [08:40] SylvainTV (~SylvainTV@113.112.95.92.rev.sfr.net) joined #scummvm. [08:44] _marc` (~marc@p5DDC40FC.dip0.t-ipconnect.de) joined #scummvm. [08:55] geep (~JoeBelow@216.185.241.19) left irc: Ping timeout: 245 seconds [08:55] i have a question, not scummvm related [08:56] if i put a gfx card in a slot with only 8 lanes (instead of 16) [08:56] what would be the drawback? [08:57] i know that the 8x pci-e can be used to crossfire two cards [08:57] but what would happen if i put one card in the 8x slot? [08:59] Schnabeltierchen (~Schnabelt@xdsl-85-197-16-151.netcologne.de) left irc: Ping timeout: 264 seconds [08:59] SylvainTV (~SylvainTV@113.112.95.92.rev.sfr.net) left irc: Ping timeout: 244 seconds [08:59] Thought it should just work but slower [09:00] Schnabeltierchen (~Schnabelt@xdsl-85-197-45-177.netcologne.de) joined #scummvm. [09:01] thats what i don't understand, how can one card driving with 16x be slower than two of the same cards crossfired but limited to two 8x [09:01] sounds to me the output is the very same [09:02] but thats me, no idea about that hardware stuff [09:02] you're ussually not really bandwith limited on the bus so having 2 cards should be faster than 1 [09:03] hmm, ok [09:04] Once everything is uploaded to the videocards memory you're only sending commands to the cards to do certain things, not that heavy on the bus traffic [09:05] ah, so it's the speed that goes from the pc to the videocard mem? [09:05] no wait [09:05] the cards sending all the video stuff back [09:06] that doesn't go over the pci express bus, that's all handled by the card itself [09:06] it's mostly 1 way traffic from the pc/cpu whatever to the card [09:06] ah, cool [09:06] thanks a lot Harekiet [09:10] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [09:26] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:26] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:32] _sev|work (~sev@scummvm/undead/sev) left irc: Ping timeout: 255 seconds [09:33] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) left irc: Quit: Leaving [09:36] waltervn (~walter@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. [09:40] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 255 seconds [09:46] Problem (~Raziel@p579137B9.dip0.t-ipconnect.de) joined #scummvm. [09:47] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [09:47] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [09:47] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:47] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:49] Problem (~Raziel@p579137B9.dip0.t-ipconnect.de) left irc: Client Quit [09:52] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [10:08] Jon_God (~jon_god@2601:9:6700:10a:3e07:54ff:fe26:6d61) left irc: Remote host closed the connection [10:25] waltervn (~walter@541B5492.cm-5-4b.dynamic.ziggo.nl) left irc: Quit: brb [10:27] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. [10:33] geep (~JoeBelow@216.185.241.19) joined #scummvm. [10:44] Nick change: SQH_away -> SQHistorian [10:44] _marc` (~marc@p5DDC40FC.dip0.t-ipconnect.de) left irc: Quit: _marc` [10:47] _marc` (~marc@p5DDC40FC.dip0.t-ipconnect.de) joined #scummvm. [11:32] _marc` (~marc@p5DDC40FC.dip0.t-ipconnect.de) left irc: Quit: _marc` [11:53] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [11:53] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [12:26] droid2727 (~droid2727@11.sub-70-199-65.myvzw.com) joined #scummvm. [12:26] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [12:30] ST (~ScottT@ppp118-210-187-6.lns20.adl6.internode.on.net) joined #scummvm. [12:30] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [12:36] fuzzie (fuzzie@li141-249.members.linode.com) left irc: Quit: exciting happy reboot time [12:38] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) joined #scummvm. [12:52] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) left irc: Ping timeout: 244 seconds [12:59] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) joined #scummvm. [12:59] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [13:13] fuzzie (fuzzie@li141-249.members.linode.com) joined #scummvm. [13:13] #scummvm: mode change '+o fuzzie' by ChanServ!ChanServ@services. [13:24] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [13:24] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [13:31] GitHub38 (~GitHub38@192.30.252.41) joined #scummvm. [13:31] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/xh56 [13:31] scummvm/master 4c88d81 Paul Gilbert: MADS: Fix another incorrect car door opening animation [13:31] GitHub38 (GitHub38@192.30.252.41) left #scummvm. [13:42] GitHub164 (~GitHub164@192.30.252.46) joined #scummvm. [13:42] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/xhA3 [13:42] scummvm/master 763a962 Paul Gilbert: MADS: Fix animation of lab door opening [13:42] GitHub164 (GitHub164@192.30.252.46) left #scummvm. [13:52] fydo (~fydo@li337-251.members.linode.com) joined #scummvm. [13:52] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [14:11] droid2727 (~droid2727@11.sub-70-199-65.myvzw.com) left irc: Ping timeout: 244 seconds [14:16] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) left irc: Quit: Leaving. [14:19] Trixar_za (trixarian@2400:8900::f03c:91ff:fe69:e40f) left irc: Quit: ZNC - http://znc.in [14:19] droid2727 (~droid2727@214.sub-174-250-208.myvzw.com) joined #scummvm. [14:19] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [14:23] droid2727 (~droid2727@214.sub-174-250-208.myvzw.com) left irc: Ping timeout: 244 seconds [14:34] droid2727 (~droid2727@243.sub-70-208-77.myvzw.com) joined #scummvm. [14:34] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [14:43] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) joined #scummvm. [14:43] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [14:43] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [15:00] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [15:05] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) joined #scummvm. [15:24] Nick change: SQHistorian -> SQH_away [15:44] frankyboy_ (~franky@ppp109-252-17-43.pppoe.spdop.ru) joined #scummvm. [16:04] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 246 seconds [16:11] SugarCube (~servus@2605:e000:850e:e00:64c6:3e13:1834:28ca) left irc: Ping timeout: 256 seconds [16:11] _sev (~sev@scummvm/undead/sev) joined #scummvm. [16:11] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [16:13] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [16:17] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [16:23] SugarCube (~servus@2605:e000:850e:e00:94c6:52b2:cdab:b598) joined #scummvm. [16:33] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Quit: My Mac has gone to sleep. ZZZzzz& [16:38] SylvainTV (~SylvainTV@113.112.95.92.rev.sfr.net) joined #scummvm. [16:38] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 255 seconds [16:40] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [16:56] heroux (sandroco@gateway/shell/insomnia247/x-ivuumyzztqknffwt) left irc: Ping timeout: 246 seconds [16:58] heroux (~heroux@gateway/shell/insomnia247/x-uucoqioljlnlsjlz) joined #scummvm. [16:59] _marc` (~marc@p4FD43E5E.dip0.t-ipconnect.de) joined #scummvm. [17:11] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) joined #scummvm. [17:27] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) joined #scummvm. [17:30] meow =^.^= [17:33] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) left irc: Quit: My Mac has gone to sleep. ZZZzzz& [17:55] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) joined #scummvm. [17:58] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) left irc: Client Quit [18:01] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) left irc: Read error: Connection reset by peer [18:04] sirlemonhead (~bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) joined #scummvm. [18:15] at the loom postmortem talk at gdc [18:15] yaz0r: nice :) [18:19] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 264 seconds [18:31] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [18:32] _marc` (~marc@p4FD43E5E.dip0.t-ipconnect.de) left irc: Quit: _marc` [18:33] so guys, any news about why we couldn't get into GSoC? [18:33] they're supposed to tell us today, right? [18:37] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) joined #scummvm. [18:37] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [18:47] _marc` (~marc@p4FD43C6A.dip0.t-ipconnect.de) joined #scummvm. [18:50] criezy (~criezy@host86-149-77-108.range86-149.btcentralplus.com) joined #scummvm. [18:50] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [18:52] Trixar_za (trixarian@2400:8900::f03c:91ff:fe69:e40f) joined #scummvm. [18:57] jamm: basically, they gave new orgs a chance [18:57] jamm: and they cut down number of orgs in general [19:07] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [19:13] t0by (~t0by@host157-41-dynamic.56-82-r.retail.telecomitalia.it) joined #scummvm. [19:13] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [19:20] geep (~JoeBelow@216.185.241.19) left irc: Quit: Ex-Chat [19:22] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) left irc: Quit: System rebooting [19:29] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) joined #scummvm. [19:37] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) left irc: Quit: AndroidIrc Disconnecting [19:53] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [19:53] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [20:04] Raziel^ (~Raziel@p579137B9.dip0.t-ipconnect.de) left irc: Quit: AmigaOS 4 (Unregistered copy). Evaluation period is over. Program will now quit. Thank you for using AmigaOS. [20:31] oh.. what have we, Rex Nebular and the Cosmic Gender Bender and the The Journeyman Project trilogy 60 % off this weekend on GOG.com [20:43] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) joined #scummvm. [21:02] Schnabeltierchen (~Schnabelt@xdsl-85-197-45-177.netcologne.de) left irc: Ping timeout: 252 seconds [21:05] Schnabeltierchen (~Schnabelt@xdsl-89-0-204-41.netcologne.de) joined #scummvm. [21:10] sirlemonhead (bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) left #scummvm. [21:10] sirlemonhead (~bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) joined #scummvm. [21:26] sirlemonhead (bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) left #scummvm. [21:30] criezy (~criezy@host86-149-77-108.range86-149.btcentralplus.com) left irc: Quit: criezy [21:56] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 256 seconds [22:11] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [22:12] ny00123 (~ny00123@bzq-79-178-112-213.red.bezeqint.net) left irc: Quit: Leaving [22:23] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) joined #scummvm. [22:25] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) left irc: Quit: Client exiting [22:26] p1r473 (~Pirate@CPE84948c318dd1-CM84948c318dd0.cpe.net.cable.rogers.com) joined #scummvm. [22:49] Lightkey: I tried to play Legacy of Time a while ago, it was criticized for having low resolution when it was new.. now it is just horrible. [22:52] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [22:52] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:53] droid2727 (~droid2727@243.sub-70-208-77.myvzw.com) left irc: Ping timeout: 244 seconds [23:00] droid2727 (~droid2727@243.sub-70-208-77.myvzw.com) joined #scummvm. [23:00] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [23:01] SorcererX: Legacy of Time horrible? gtfo [23:04] RUBICN64 (~Android@cpe-098-025-150-214.sc.res.rr.com) left irc: Quit: AndroidIrc Disconnecting [23:04] > 640x480 [23:04] > "The best of the series, a really good adventure that holds up well" [23:05] you know what channel you are in, right? [23:24] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [23:24] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [23:27] droid2727: Buried in Time looks way better [23:28] I like Buried better too, but not because of the graphics [23:28] and for instance Zork Nemesis is much better resolution wise, even though it is 2 years older [23:28] and is quite similar tech wise [23:29] Who cares? Is resolution all that makes the game to you? [23:30] of course not [23:34] That seems to he what you're harping on, though [23:34] be* [23:41] heroux (~heroux@gateway/shell/insomnia247/x-uucoqioljlnlsjlz) left irc: Ping timeout: 246 seconds [23:41] GitHub137 (~GitHub137@192.30.252.40) joined #scummvm. [23:41] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/pJdb [23:41] scummvm/master cf845c6 Paul Gilbert: MADS: Another car opening animation fix [23:41] GitHub137 (GitHub137@192.30.252.40) left #scummvm. [23:43] droid2727: Now you make me feel bad about the games I've been meaning to play but where the graphics have put me off for the time being. :-) [23:45] eriktorbjorn: no guilt trip intended :P [23:47] droid2727: Synnergist springs to mind. I've heard some good (and some mixed) things about it, but somehow I find the graphics style unattractive: https://www.youtube.com/watch?v=hsy2HwiZUtg [23:48] I do get the feeling that whoever decided on the music style is a great fan of Twin Peaks, though. :-) [23:49] heh :P [23:54] another show I have to watch... [23:55] droid2727: It's weird. [23:55] But at least it's a lot shorter than Lost. :-) [23:59] GitHub98 (~GitHub98@192.30.252.41) joined #scummvm. [23:59] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/pJpm [23:59] scummvm/master 177d7ac Paul Gilbert: MADS: Fix car door exiting animations [23:59] GitHub98 (GitHub98@192.30.252.41) left #scummvm. [00:00] --- Sat Mar 7 2015