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[00:19] <tsoliman> snover: stupid question: can you actually template a class with a literal like that?
[00:19] Action: tsoliman isn't that great at C++
[00:21] <snover> tsoliman: which part are you wondering about? the explicit template specialisations, or just templated classes in general?
[00:21] <tsoliman> what ColorMasks<8888> means
[00:21] <tsoliman> to me that notation is class templating?
[00:23] <snover> yes, it is an explicit template specialisation. a struct is the same thing as a class except its default member access is public instead of private
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[00:25] <snover> 2006 says Also added (untested) entries for 1555, 444, 888 and 8888 modes. untested code is broken code!"
[00:26] <tsoliman> ok I didn't know you could do that .. I thought you had to do TypeA<TypeB> .. not TypeA<"foo"> or TypeA<123456> for example
[00:26] <t0by> That would be GJ
[00:27] <t0by> it's a c++11 thing?
[00:27] <t0by> *is it
[00:28] <tsoliman> GJ?
[00:28] <t0by> Huh.
[00:28] <snover> not a c++11 thing. http://en.cppreference.com/w/cpp/language/template_parameters
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[00:29] <t0by> C++14 even?
[00:29] <t0by> looks so
[00:29] <snover> this is valid c++98 code (of course, it is in scummvm :))
[00:30] <t0by> Oh really. I didn't know.
[00:30] <t0by> tsoliman: Java Generics.
[00:31] <t0by> If I'm not mistaken, type erasure would prevent something like that altogether.
[00:31] <t0by> (Which is a source of extreme frustration when programming Scala)
[00:32] <tsoliman> snover: thanks! that's what I needed :)
[00:33] <t0by> Ah no
[00:33] <t0by> C++11 got us *strings* as template arguments, it seems?
[00:34] <tsoliman> yeah before snover's link, all I found with a quick google was a stack overflow thing saying you can't do TypeA<"foo"> which wasn't helpful :)
[00:34] <t0by> Or at least char packs, according to some shady stackoverflow threads
[00:35] <snover> that might be a bridge too far. :P
[00:36] <snover> i did a bunch of crazy template stuff in common/span.h, which i regret a little bit because it is so complicated, but it seemed necessary since this type replaces raw pointer access so needed to have as little overhead as possible
[00:39] <tsoliman> I am reading "graphics/colormasks.h" and getting my mind blown at how little I understood C++ templates .. I guess I was looking at them from a Java lens
[00:40] <snover> engines/sci/sound/decoders/sol.{h,cpp} uses integral type parameters too
[00:43] <t0by> well, java generics don't and can't change the meaning of the computation by an inch
[00:43] <snover> somewhere, sometime, somebody smarter than me is cursing about how all this templating is generating too much extra code that will cause worse performance due to not fitting in the CPU cache any more
[00:43] <t0by> earlier today a friend linked this gem of a comment: https://stackoverflow.com/questions/996135/how-are-java-generics-different-from-c-templates-why-cant-i-use-int-as-a-par#comment812761_996154
[00:44] <t0by> Simei, btw this *might* be relevant to your PNGDecoder stuff
[00:45] <t0by> Going to bed, good night folks
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[01:19] <GitHub53> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQVWc
[01:19] <GitHub53> scummvm/master 6a16dfa Paul Gilbert: TITANIC: Fix Rooms Glyphs list only allowing a single custom entry
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[01:39] <snover> hmm. gnap seems to be the only engine that tries to change the pixel format based on system endianness, added at 1f2095b066bac6f212efed8ec5084dc204b26559. i dont even see that engine listed in the bug tracker even though its supported since 1.9.0?
[01:52] <snover> i feel like i dont have enough understanding of these things to make an intelligent decision about what the right path forward is. unfortunately the documentation for colormasks managed to stop right here, in the middle of an important sentence: Currently this is only meant for
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[02:44] <tsoliman> snover: they got him!!
[02:44] <snover> tsoliman: wat
[02:44] <tsoliman> "Currently this is only meant for"
[02:44] <snover> oh. i get it.
[02:44] <tsoliman> "I am a vampire and"
[02:45] <snover> im a little slower than usual tonight, if that is even possible
[02:45] <tsoliman> https://www.youtube.com/watch?v=mUj88_aPNkg
[02:48] <tsoliman> I was gonna show off my "blame parent commit" git gui skills ... but yeah .. it was always just that
[02:48] <snover> i almost did the same thing the other day, but my obsessive commit re-reading was finally good for something
[03:02] Action: tsoliman thinks LeChuck has had too much grog
[03:14] <tsoliman> snover: do you have WIlly Beamish on GOG?
[03:20] <snover> i dont think so
[03:21] <snover> no, i dont
[03:21] <snover> sorry
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[03:26] <tsoliman> the floppy and CD versions are included and it doesn't use SCI .. but it has RESOURCE.MAP and RESOURCE.001 and RESOURCE.CFG in the CD version.. makes me wonder
[03:27] <snover> it uses DGDS. http://wiki.scummvm.org/index.php/The_Adventures_of_Willy_Beamish someone was working on this but i cant remember who&
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[03:28] <snover> mataniko
[03:28] <tsoliman> but like the floppy version doesn't have RESOUCE.* and instead has VOLUME.001 to .007
[03:28] <snover> for some reason i want to always say that TMM is working on anything new
[03:28] <tsoliman> I never knew there was even a CD version :)
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[07:38] <Strangerke|work_> hi guys
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[07:41] <Joefish> hey Strangerke|work_
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[08:12] <criezy> Hi Strangerke|work_, Joefish
[08:12] <criezy> Joefish: how is your progress?
[08:12] <criezy> and your arm?
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[08:12] <t0by> What happened to Joefish's arm
[08:13] <criezy> Read log from two days ago
[08:13] <criezy> Basically too much sleep :P
[08:14] <t0by> there's no such thing as too much sleep.
[08:14] <t0by> Or salami.
[08:14] <t0by> Or...
[08:16] <criezy> grog? root beer?
[08:31] <m_kiewitz> logix: available?
[08:33] <m_kiewitz> mediamarkt currently sells Metroid Samus Returns LE again for 70 EUR (no postage)
[08:34] <m_kiewitz> I just pre-ordered my 2nd copy (effectively 3rd, will surely cancel my amazon order)
[08:34] <Harekiet> how long till that's released?
[08:36] <m_kiewitz> 15.9.2017
[08:36] <m_kiewitz> so around 2 months
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[08:37] <Harekiet> nice, might actually give my 3ds some love for that :)
[08:37] <m_kiewitz> the Limited Edition is selling out like crazy, that must be scalpers.
[08:37] <m_kiewitz> and amazon is price gouging too
[08:37] <m_kiewitz> they ask for 100 EUR
[08:38] <m_kiewitz> well amazon France asked for 80 EUR, which is still more than RRP
[08:38] <m_kiewitz> and that one sold out within a few minutes
[08:38] <Harekiet> hehe nintendo and their limited supplies
[08:38] <m_kiewitz> well, I think it's actually good that when Nintendo says Limited they mean it
[08:39] <m_kiewitz> other companies like for example Ubisoft produce way more and even do reprints of so called Limited editions
[08:39] <m_kiewitz> which is why their editions -most of the time- are sold for 1/4th of the price a few months after release
[08:40] <m_kiewitz> or other limited editions, that are available for months and months or even years
[08:40] <Harekiet> true as well, never been much for collecting stuff besides my few pc big boxes. I'll just install metroid on the 3ds :)
[08:40] <Harekiet> now if they'd just hurry up with that new prime
[08:41] <m_kiewitz> and actually Nintendo often produces more than they should
[08:41] <m_kiewitz> for example Bayonetta 1+2 Limited Edition for the Wii U was limited to I think around 10.000 copies
[08:41] <m_kiewitz> and those sold out within no time as pre-order
[08:41] <m_kiewitz> BUT that was because scalpers only
[08:41] <Harekiet> yeh it seems impossible to find that one. I'm sorta hoping they'll release them again for the switch
[08:41] <m_kiewitz> you were able to get that edition for years via 3rd parties (scalpers) for basically the original pre-order price or maybe 5 EUR more than that
[08:42] <m_kiewitz> so without scalpers, they wouldn't have sold out
[08:42] <m_kiewitz> maybe nowadays it's sorta impossible, i haven't checked
[08:42] <m_kiewitz> back then I made 4 pre-orders or even 5
[08:42] <m_kiewitz> 3 were cancelled including one amazon pre-order
[08:42] <m_kiewitz> 2 were delivered, so I have 2 of those :p one still sealed
[08:43] <m_kiewitz> on the other hand - the Project zero 5 limited edition (which is the only physical release in the west) sold out somewhat fast, but I think almost no scalpers were involved
[08:44] <m_kiewitz> niche survival horror game, so it made sense
[08:45] <Harekiet> I'd have thought wiiu's would be dropping in price for 2nd hand selling but they are still fairly costly, lot's of people wanting to pick one up now for cheap but no lulck :)
[08:49] <m_kiewitz> yeah, i got mine years ago when they actually were insanely cheap on amazon UK
[08:49] <m_kiewitz> i got mine for 180 pounds, *but* that was the edition with 2 Wiimotes, 3 games and a sensorbar included
[08:49] <m_kiewitz> so effectively the price was around 110 pounds for the Wii U itself
[08:49] <m_kiewitz> i should have bought 2 :p
[08:51] <Harekiet> hehe not bad, I'll just keep hoping for some 2nd hand seller that has a load of good gameswith it as well :)
[09:00] <m_kiewitz> Harekiet: you own a new 3DS or the original one?
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[09:15] <Harekiet> m_kiewitz a new 3ds that I've hardly even used but I got since I wanted to try the softmod
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[10:14] <waltervn> summer is back, isn't it... sigh
[10:14] <waltervn> where's my fan...
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[11:57] <t0by> Summer is back, *thankfully*
[11:57] <t0by> And I'm right here
[11:57] <dreammaster> And I'm staying home today after a flareup of my cold.. which I also had for most of the 4th July long weekend :P
[11:58] <t0by> Relevant: http://imgur.com/SxXlY0G
[11:58] <t0by> dreammaster, aw, sorry.
[11:58] <t0by> Get well.
[11:58] <dreammaster> Thanks. I guess it'll give me a chance to try and pare down the list of Titanic bugs a bit
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[12:25] <GitHub27> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQwY0
[12:25] <GitHub27> scummvm/master 1972fd0 Paul Gilbert: TITANIC: Don't show Access Denied on MissiveOMat after successful login
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[12:49] <GitHub92> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQwsl
[12:49] <GitHub92> scummvm/master 0b18b0b Paul Gilbert: TITANIC: Fix crash clicking on MissiveOMat login prompt
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[15:34] <GitHub196> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vQwiI
[15:34] <GitHub196> scummvm/master 6044ba1 Paul Gilbert: TITANIC: Added sound command to debugger
[15:34] <GitHub196> scummvm/master 5e3ad4b Paul Gilbert: TITANIC: Fix ship announcements with no content
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[16:57] <WooShell> meow =^.^=
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[19:31] <GitHub108> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQr3p
[19:31] <GitHub108> scummvm/master e04815f Paul Gilbert: TITANIC: Mark a few more sound playbacks as speech
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[20:33] <GitHub188> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQrBG
[20:33] <GitHub188> scummvm/master 11bb59a Paul Gilbert: TITANIC: Fix NPC conversation crash
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[22:24] <GitHub167> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQrPW
[22:24] <GitHub167> scummvm/master 6d37e1e Paul Gilbert: TITANIC: Fix Arboretum Winter view enter animation
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[22:36] <m_kiewitz> PSA: Shadow Warrior Classic currently free on both Steam + GOG
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[00:00] --- Fri Jul 7 2017