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[00:55] <snover> omer_mor: do any of these INN demos contain any robot animations that you are aware of?
[00:55] <snover> im wondering about the time periods between the different robot versions. like, surely they must have been used somewhere, otherwise why bother to version up?
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[06:42] <waltervn> morning all
[06:53] <rootfather> hi walter
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[07:51] <wjp> morning
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[08:21] <GitHub154> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKIKl
[08:21] <GitHub154> scummvm/master 61a8a5a Martin Kiewitz: SCI: Mark INNDEMO as demo
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[09:58] <GitHub97> [scummvm-sites] alexbevi pushed 8 new commits to gamesdb: https://git.io/vKIQz
[09:58] <GitHub97> scummvm-sites/gamesdb 7c13c5d Alex Bevilacqua: UI: remove bootstrap-date-picker and modify releases and versions to just take text
[09:58] <GitHub97> scummvm-sites/gamesdb f17db7a Alex Bevilacqua: GAMESDB: link to game from test on activity stream
[09:58] <GitHub97> scummvm-sites/gamesdb 688aa5f Alex Bevilacqua: GAMESDB: add a release stub to the activity stream
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[10:41] <GitHub38> [scummvm-sites] alexbevi pushed 1 new commit to gamesdb: https://git.io/vKIb0
[10:41] <GitHub38> scummvm-sites/gamesdb e10e70a Alex Bevilacqua: GAMESDB: update bundle
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[11:02] <m_kiewitz> wjp: you available?
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[11:08] <omer_mor|work> m_kiewitz: I debated between calling the demo "inn" and add ADGF_DEMO or call it "inndemo" and drop the ADGF_DEMO, and decided on the latter.
[11:08] <m_kiewitz> it's difficult, i will probably revert my commit - just wanted to talk to wjp about it
[11:08] <omer_mor|work> The fact that there's no "inn" game helped.
[11:08] <m_kiewitz> not yet :P
[11:08] <omer_mor|work> =)
[11:09] <m_kiewitz> but sure, if we ever had support for that would it make sense to have inn-demo then? the inndemo is completely different, similar to the gk1demo
[11:09] <omer_mor|work> yep
[11:10] <omer_mor|work> and uses a different interpreter
[11:10] <omer_mor|work> (lsci)
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[11:24] <GitHub150> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKIhm
[11:24] <GitHub150> scummvm/master 273bbab Martin Kiewitz: Revert "SCI: Mark INNDEMO as demo"...
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[11:54] <Fighter19> Ok, I patched KQ7 to 2.00b, now it "works" more or less. However many resources are not found because I have the German version and the patch is only for the English version.
[11:56] <Fighter19> Interesting enough it crashes inside the DosBox but not through ScummVM
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[12:30] <GitHub187> [scummvm-sites] alexbevi pushed 1 new commit to gamesdb: https://git.io/vKLTM
[12:30] <GitHub187> scummvm-sites/gamesdb a396dc6 Alex Bevilacqua: GAMESDB: remove old release format from release#index
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[17:23] <WooShell> meow =^.^=
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[17:30] <GitHub157> [scummvm] bgK opened pull request #782: SDL: Fix Windows SDL1 keycodes to use the active keyboard layout (master...sdl-win32-keycode) https://git.io/vKLp6
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[17:46] <omer_mor> snover: the INN demo doesn't have robots
[17:46] <snover> omer_mor: dang. i really do wonder what happened to the first 3 versions of robots&
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[17:50] <omer_mor> where did you find evidence for these versions?
[17:52] <snover> the debug symbols are like doVersion5, createCel5, create1Cel5
[17:52] <snover> and there is a condition that checks the version
[17:53] <snover> theres version 4 used in PQ:SWAT demo, i guess, and then version 5 was used by sci2.1 and version 6 by sci3
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[17:57] <GitHub59> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKtvj
[17:57] <GitHub59> scummvm/master 20ccd3a Martin Kiewitz: SCI: Fix typo in script patch comment (longbow arithmetic bug)...
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[18:06] <omer_mor> snover: maybe it was borrowed from another engine and the first vesion was 4?
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[18:20] <snover> perhaps!
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[18:39] <omer_mor> snover: have you seen this http://www.geocities.ws/anthony_larme/phantas/phintgtp.html#rbt ?
[18:48] <snover> i hope those save games were custom-made in the interpreter itself and not with engine hacks :)
[18:51] <omer_mor> save games?
[18:53] <snover> the thing a few questions down about phant1 using special save games
[18:53] <snover> or, you know, on the other hand, i think wjp already took care of it ;)
[18:54] <wjp> they seemed to be generated by the interpreter
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[18:54] <GitHub49> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vKtYd

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[18:54] <wjp> have only moved around in the first room a bit, but saving and loading there seemed ok
[18:54] <eriktorbjorn> That wasn't quite as painful to debug as I feared.
[18:55] <wjp> one annoying thing is that it consists of multiple files, and a .dir
[18:55] <eriktorbjorn> Though I forgot to mention where this caused trouble. Oh well. :-)
[18:55] <wjp> so sharing phant1 saves would currently be a bit painful
[18:56] <snover> perhaps we should invent a new proprietary format :~)
[18:58] <omer_mor> interesting bit about the savegames!
[18:58] <wjp> we could probably bundle these files, yes
[18:58] <omer_mor> this is also interesting: http://www.geocities.ws/anthony_larme/phantas/p2inttw.html#v56
[19:03] <wjp> speaking of that, shall I squash and merge that PR?
[19:03] <snover> wjp: yeah go for it
[19:04] <snover> i know i have a couple things to fix on the vmd one and then i will land that too. i am neck-deep in robots right now though and didnt want to task switch until things were at least kind of working locally.
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[19:05] <snover> also if someone could call the robot police, its getting hard to breathe
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[19:09] <GitHub19> [scummvm] wjp closed pull request #775: SCI32: Improve FileIO read-write support (master...sci32_readwrite) https://git.io/vKvFr
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[19:09] <GitHub39> [scummvm] wjp pushed 3 new commits to master: https://git.io/vKts9
[19:09] <GitHub39> scummvm/master e243147 Willem Jan Palenstijn: COMMON: Make MemoryWriteStreamDynamic private members protected
[19:09] <GitHub39> scummvm/master d832a23 Willem Jan Palenstijn: SCI32: Add SaveFileRewriteStream for read/write access to files...
[19:09] <GitHub39> scummvm/master 82eea14 Willem Jan Palenstijn: Merge pull request #775 from wjp/sci32_readwrite...
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[21:15] <Fighter19> snover, turned out I had version 1.5 (?) of KQ7, when patching it to 2.0b it worked fine (at least I could play a little before it crashed, but that's to be expected).
[21:15] <snover> did i mention, kq7 game scripts are kind of a mess
[21:18] <Fighter19> However there were no sounds etc. because the patch was for the English version and I only had the German CD.
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[21:30] <snover> i would not expect that to work at all :)
[21:40] <snover> https://zetafleet.com/i/577d7adb8ebb3.png woo! first pixels.
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[21:53] <_sev> snover: \o/
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[00:00] --- Thu Jul 7 2016