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[06:02] <madmoose> *yawn*
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[07:59] <waltervn> morning
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[10:41] <WooShell> good meowning =^.^=
[10:41] <madmoose> Hello, Mr. WooShell.

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[11:13] <madmoose> I made a video with the video and z-buffer interleaved so you can see how poorly they match. Weirdness... https://www.youtube.com/watch?v=OoQIm4SESr8
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[12:16] <somaen> So, when writing in a detection entry, I assume that only ascii is accepted?
[12:16] <somaen> Which leads me to ask, what is the acceptable transliteration of the german double-s?
[12:17] <madmoose> ss? :)
[12:18] <Raziel^> ss == ?
[12:18] <Raziel^> sorry

[12:19] <Raziel^> somaen: how did you handle umlauts?
[12:19] <somaen> Well, I ask, since my knowledge of german is limited to what I was taught in school
[12:19] <somaen> which is almost a decade past
[12:19] <somaen> umlauts and accents I usually just skip
[12:20] <somaen> (the same way my nick conveniently skips the funky parts of the norwegian letters)
[12:20] <somaen> Happily, in this case, 1 1/2 Ritter doesn't have any umlauts.
[12:21] <Raziel^> you can always do...
[12:21] <somaen> So "hinreissenden" is good enough then I guess?


[12:23] <Raziel^> then again with all those language/writing changes i'm not sure myself anymore
[12:23] <somaen> I'm just having to guess at what symbols you typed, since my IRC client borks UTF8, and the logs for this channel simply skip any line that contains them
[12:23] <Raziel^> arg
[12:23] <somaen> Which btw, is a nice way to avoid getting logged :P
[12:24] <somaen> I'm guessing you had u, o, a and that b-like ss character in that order
[12:24] <somaen> with umlauts
[12:24] <somaen> (except for s, who puts umlauts on an s?)
[12:24] <Raziel^> there are only three german umlauts, the ones with the double points above the letters u, a, and o
[12:24] <Raziel^> once you encounter them just add an e to the respective letters and you are fine
[12:25] <Raziel^> yes
[12:25] <somaen> interestingly ae and oe map to norwegian letters too, with very similar pronounciation.
[12:25] <somaen> umlaut-u we simply use y for though :P
[12:25] <Raziel^> funnily my platforms samba implementation doesn't feature UTF-8 transcoding, so i have to change anything from umlauts to this workaround
[12:26] <Raziel^> otherwise the media can't be accessed
[12:26] <Raziel^> Yberfallen
[12:26] <Raziel^> sounds strange :-P
[12:27] <Raziel^> sounds like someone is trying to do a bad jewish impersonation
[12:27] <somaen> Well, remember that the sound isn't like you would pronounce y in german, it's still close to umlaut-u
[12:27] <Raziel^> heh, ok :-)

[12:27] <Raziel^> so what title have you thought up for the ritter entry?
[12:27] <somaen> umlaut-n is still my favourite use of an umlaut
[12:27] <Raziel^> LordHoto: baaaaaad, LordHoto bad ;-)
[12:28] <somaen> But that's a metal-umlaut, so not really relevant
[12:28] <LordHoto> Well, according to somaen it won't be logged. So this sounds like a perfect situation to make a bad joke :-P
[12:29] <somaen> There are visible holes in the logs
[12:29] <somaen> http://logs.scummvm.org/log.php?log=scummvm.log.06Apr2014&format=html
[12:29] <LordHoto> Yes, echelog seems to have the same.
[12:29] <somaen> Heh, it is still in the .txt-log though
[12:29] <somaen> with the symbols dropped
[12:29] <somaen> Xlofon
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[12:31] <LordHoto> Obviously I wrote Xlofon.
[12:32] <somaen> Who in their right mind designed the bug tracker to NOT allow for filtering on "open tickets" only
[12:32] <somaen> Raziel^: Could you fill me in on what that Philip Kane game is?
[12:32] Nick change: Cheeseness -> Cheeseness|Sleep
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[12:33] <Raziel^> somaen: Philip Kane is Everyday Grey
[12:34] <Raziel^> It's listed as Everyday Grey on the WME games pages, but everywhere else it's called "Philip Kane", not sure why
[12:35] <somaen> Ah, it was called Philip Kane as a working title
[12:35] <Raziel^> ok
[12:36] <somaen> all the games you bug-reported md5's for start up, right?
[12:37] <Raziel^> and they play too :-)
[12:37] <Raziel^> just playing rhiannon
[12:37] <somaen> If it's completable, do tell me
[12:37] <somaen> And, if it's not, also tell me ;)
[12:37] <Raziel^> will sure do, right now there doesn't seem to be even a bug in there, apart form the speed
[12:38] <somaen> Well, the speed is a given
[12:38] <somaen> I mean, some of these games still crawl on my i7.
[12:40] <Raziel^> so you think the dirty rects will speed them up?
[12:41] <somaen> well they're in there already
[12:41] <somaen> but t0by's code to have more than one, should help a bit more
[12:42] <Raziel^> ok :-)
[12:43] <somaen> The biggest speed improvement currently, is gained from using the opengl-backend
[12:44] <somaen> since the SDL backend displays in 16 bit, while the WME engine does all it's work in 32-bit
[12:49] <Raziel^> hmm
[12:50] <Raziel^> so the sdl backend will always be slower?
[12:50] <somaen> Well, there is code in the pipe for allowing 32 bit there
[12:51] <Raziel^> ok
[12:51] <somaen> So, perhaps in the future
[12:51] <Raziel^> problem is that opengl doesn't work here (yet)
[12:51] <somaen> Oh wait, Philip Kane is listed as 2.5D
[12:51] <somaen> Didn't notice untill now
[12:51] <Raziel^> oh really?
[12:51] <Raziel^> must have slipped me
[12:51] <Raziel^> it still runs...at least in the first room
[12:51] <somaen> It's listed as such
[12:51] <Raziel^> never got any further
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[14:34] <uruk-hai> hey all! :)
[15:10] <madmoose> uruk-hello.
[15:15] <uruk-hai> :D it never gets old
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[17:00] <GitHub108> [scummvm] urukgit pushed 1 new commit to master: http://git.io/LnCXiA
[17:00] <GitHub108> scummvm/master aa55e41 uruk: AVALANCHE: Fix drawing of the toolbar regardless of loading.
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[17:43] <GitHub131> [scummvm] urukgit pushed 1 new commit to master: http://git.io/tLwhhg
[17:43] <GitHub131> scummvm/master 647679b uruk: AVALANCHE: Remove some leftovers of the mini-games.
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[19:19] <TMM> DrMcCoy, The BS1 and 2 linux versions are on Steam now
[19:21] <DrMcCoy> Yes. I know.
[19:21] <DrMcCoy> joostp personally told me
[19:21] <DrMcCoy> 17:34:35 <@joostp> DrMcCoy: ARE YOU HAPPY NOW?!?
[19:22] <Lightkey> TMM: http://logs.scummvm.org/log.php?log=scummvm.log.05Apr2014&format=html
[19:23] <TMM> OK!
[19:23] <TMM> I'm failing to be novel or helpful ;)
[19:23] Action: DrMcCoy hugs TMM :)
[19:28] <TMM> DrMcCoy, :)
[19:30] <Raziel^> You know DrMcCoy is your friend when you tell him you broke gob and he's still not mad at you
[19:30] <Raziel^> :-D
[19:30] Action: Raziel^ runs
[19:32] <uruk-hai> :D :D
[19:35] <Lightkey> somaen: German speaking parts in Switzerland and Liechtenstein don't use "that b-like character" at all, only ss, FYI
[19:37] <DrMcCoy> Those don't count
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[20:51] <GitHub92> [scummvm] sev- pushed 1 new commit to master: http://git.io/g_PNeA
[20:51] <GitHub92> scummvm/master 3c82fa4 Eugene Sandulenko: FULLPIPE: Further renames in scene29
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[20:55] <madmoose> GitHub bot never stays around for a chat :(
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[20:58] <the-loop1> :D
[20:58] <the-loop1> u need to be really quick
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[21:22] <somaen> Lightkey: I had to call it "that b-like character", since my irc-client currently borks anything outside ascii. But thanks for the information.
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[22:40] <madmoose> Officer Leary doing a little dance: https://www.youtube.com/watch?v=I5rPLmYx9DI
[22:44] <DrMcCoy> madmoose: :D
[22:45] <madmoose> He's jammin at 15 FPS instead of 8 like he's supposed to :)
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[22:57] <TMM> Well, it's not much but it's not nothing either :D https://tmm.cx/~hp/murder.png
[22:59] <TMM> https://tmm.cx/~hp/murder2.png <-- that's what it's supposed to look like, but it does appear I found the image data
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[23:02] <somaen> I didn't notice untill yesterday, but apparently atleast the ScummVM wiki is reachable by IPv6
[23:04] <DrMcCoy> TMM: :)
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[00:00] --- Mon Apr 7 2014