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[00:02] <snover> dafioram: do things get better if you change desired.samples in backends/mixer/sdl/sdl-mixer.cpp:152 to something lower than 4096, like 512 or 1024?
[00:03] <dafioram> let me check
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[00:04] <snover> it looks like the size in DOSBox is 1024
[00:04] <snover> (configurable, in dosbox.conf, `blocksize` setting)
[00:06] <snover> turning that down seems to improve things for me, so i think its just too high by default these days
[00:06] <dafioram> Okay I will try 512, but my line 142 has samples = 8192
[00:09] <snover> inversely you could also try setting blocksize in dosbox to 4096 and see if it starts having the same amount of lag :)
[00:10] <snover> line 143 is a while-loop which reduces the samples size, for an output rate of 44100 it will end up being 4096
[00:10] <dafioram> i c
[00:11] <dafioram> no difference
[00:13] <snover> any warning when you start scummvm that says something like SDL mixer output sample rate: %d differs from desired: %d ?
[00:13] <snover> in the console
[00:14] <dafioram> WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
[00:15] <dafioram> I set line 142 to be 1024
[00:16] <snover> interesting. that should give you less lag, not more
[00:16] <dafioram> it was no different
[00:17] <snover> here (on macOS though), forcing samples to 1024 provides a significant reduction in audio latency
[00:18] <snover> so much so that i am now seriously considering making changes to this code
[00:18] <dafioram> let see if release mode make a difference for me with the smaller buffer
[00:19] <snover> and youre testing the phone button latency right?
[00:19] <dafioram> yes
[00:21] <snover> well i guess, try increasing blocksize in dosbox.conf and see if it turns into scummvm
[00:21] <snover> to 4096
[00:22] <dafioram> no difference with release mode. I will test on dosbox now.
[00:25] <snover> this API may have changed between SDL1 and SDL2 too
[00:25] <snover> im investigating now
[00:26] <dafioram> The dosbox behavior with a 8192 blocksize is the behavior I am seeing on ubuntu scummvm
[00:27] <snover> ok
[00:28] <snover> i always feel a little relieved when looks like its probably not my codes fault ;)
[00:29] <snover> wondering now about this DoubleBufferSDLMixerManager thing
[00:30] <dafioram> shoot me a pr
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[01:42] <snover> is there some mechanism for advanced preferences that arent reflected in the GUI because most users dont need to make adjustments to them?
[01:42] <snover> that was a very lazy question, i didnt do any research
[01:59] <dreammaster> Are you talking about the GUI extra options? Where you can have an extra tab in the game options dialog with game specific options?
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[02:20] <snover> no, i want to make the SDL sample buffer size semi-configurable, so i can reduce the default value to improve audio latency on most systems without breaking anything that is too slow to generate audio data faster than 16 times per second
[02:21] <snover> its not really something that needs to be user-configurable in most cases (it hasnt been up till now) so putting it into the GUI is just adding clutter
[02:24] <dreammaster> Ah, gotcha. I can' really suggest anything off the top of my head
[02:24] <snover> 62ms of audio latency is outside of accepted industry standards, which are 45ms for television and 22ms for film
[02:26] <snover> i was wondering why lip sync on VMDs seemed bad and now I know why :)
[02:28] <snover> since the GK2 ones are just fatally broken i figured that the mastering process at sierra was just really crappy. and, well, i mean, that could also be true, but scummvm adding lag doesnt help any
[02:30] <dafioram> there is a slight lip sync for titanias video where the audio is behind the animations. I noticed this on my linux machine
[02:32] <snover> i love how phant2 lets you just the main menu as a save game. i was not paying attention and overwrote the desk phone save with the main menu. sigh.
[02:32] <snover> just save*
[02:33] <snover> i guess i am turning off original save/load now so this doesnt happen again :)
[02:36] <dreammaster> Heh :o
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[02:51] <snover> phew. finally i figured out why there is a double-buffering mixer for macos. lets see if that rationale is still valid in 2017.
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[02:55] <snover> the answer is yes.
[02:55] <snover> very interesting.
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[03:24] <snover> though i am not sure how much of that was due to the fact that i was running munt with no optimisations turned on
[03:25] <snover> and that the double buffering was just saving me from underruns by having twice the buffers
[03:39] <snover> anything which produces sampled data with high latency (like the MT-32 emulator) will sound terribly. was the comment
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[03:46] <snover> with optimisations i dont have any problem with the regular mixer, so. hm. guess i will test this for a while and see if anything bad happens.
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[03:49] <snover> on the upside (an upside? another upside?!) i deleted the sysex delays in sci engine when the music driver is munt since it doesnt need them. as long as this doesnt break any of the games themselves because scripts expect some sysex delay, no more waiting for the mt-32 to receive patches when starting a game 👍.
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[05:52] <snover> i guess nobody has ever used the output rate control in the GUI, since it doesnt do anything until you restart ScummVM so it *really* doesnt work on a per-game basis
[05:53] <snover> there is no way right now to get a mixer manager from the backends to make any changes at all
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[05:54] <snover> this raises a question to me of whether there is any value in even having such an option.
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[07:24] <fuzzie> snover: http://git.net/ml/Scummvm-devel/2011-11/msg00119.html
[07:34] <madmoose> Morning all
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[11:02] <timofonic> Hello!
[11:08] <criezy|Work> Hi timofonic
[11:15] <timofonic> Congratulations for your GSoC'17! I just did a mild suggest about an engine to add, but it's nice to somehow provided something even if it's an anecdotical contribution. I want to contribute again (translation to Spanish, wiki editing, maybe a Spanish community manager with help from others and back to run ScummVM again... I have my games, but need to install them, long to tell), but I would need a bit of
[11:16] <timofonic> mentoring and "pinging" :)
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[15:20] <snover> fuzzie: heh. :)
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[15:24] <snover> so i guess i will remove that, better late than never
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[16:34] <GitHub6> [scummvm] ccawley2011 opened pull request #1011: GRAPHICS: Don't use sizeof(PixelFormat) (master...fix-16bit) https://git.io/v5gak
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[16:47] <m_kiewitz> holy hell
[16:47] <m_kiewitz> http://www.ebay.com/itm/Gabriel-Knight-Sins-of-the-Fathers-Sierra-PC-Big-Box-Voodoo-Crime-Adventure-/263184896540
[16:47] <m_kiewitz> just got listed, already at $41 (and mind you, it's $12-20 postage on top)
[16:48] <m_kiewitz> and it's not even THAT edition of Gabriel Knight 1
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[16:53] <m_kiewitz> I was talking about THIS edition
[16:53] <m_kiewitz> http://www.mobygames.com/images/covers/l/957-gabriel-knight-sins-of-the-fathers-dos-front-cover.jpg
[16:53] <m_kiewitz> I will never get my hands on one :(
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[17:49] <GitHub48> [scummvm] ccawley2011 closed pull request #1011: GRAPHICS: Don't use sizeof(PixelFormat) (master...fix-16bit) https://git.io/v5gak
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[19:09] <Strangerke> hi guys
[19:10] <m_kiewitz> hey strangerke
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[19:11] <criezy> Hi Strangerke
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[20:00] <GitHub49> [scummvm] ccawley2011 opened pull request #1012: GRAPHICS: Compare all fields in a PixelFormat individually instead of using memcmp. (master...fix-16bit-2) https://git.io/v5gjT
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[20:06] <Lightkey> twitch.tv/gogcom Star-Trek: Judgment Rites with Arvan Eleron :-)
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[21:16] <m_kiewitz> PSA: Knack 2 is currently free on New Zealand PSN
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[22:43] <GitHub29> [scummvm] ccawley2011 opened pull request #1013: IMAGE: Support rendering Indeo videos at 15bpp (master...15bit-indeo) https://git.io/v52le
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[23:00] <snover> good evening
[23:01] <snover> or good whatever time it happens to be in your part of the world :)
[23:01] <snover> good now, is i guess what i am saying
[23:02] <dafioram> evening
[23:02] <logix> relevant: https://www.youtube.com/watch?v=rwOI1biZeD8 - either at 42s or at 3:17, depending on your preference
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[23:05] <snover> logix: interesting style.
[23:05] <logix> snover: coding or video style?
[23:05] <snover> video style
[23:05] <logix> yeah, it's neat
[23:06] <logix> I think he also has a video where he talks a bit about it
[23:10] <logix> https://www.youtube.com/watch?v=5Da6ZyQJjE0 - in the first 5 mins he writes a small demo program in c++, and after that he makes the video
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[23:47] <GitHub7> [scummvm] csnover opened pull request #1014: SCI: Omit SysEx delays when sending to MT-32 emulator (master...sci-fast-mt32) https://git.io/v520C
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[00:00] --- Wed Sep 6 2017