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[01:54] <GitHub57> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/t77XGw
[01:54] <GitHub57> scummvm/master 6c25604 Paul Gilbert: MADS: Fix palette setup for credits view
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[02:07] <GitHub169> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/Ceg6Pw
[02:07] <GitHub169> scummvm/master bfbcc9f Paul Gilbert: MADS: Fix text not showing at all for Quotes
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[06:15] <Guest18150> morning
[06:15] Nick change: Guest18150 -> Tomaz^W
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[06:34] <Raziel^> morning
[06:35] <Raziel^> does anybody know how i can upload a raw file with the github website?
[06:35] <Raziel^> for a PR
[06:43] <madmoose> morn
[06:43] <Raziel^> hi moose
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[06:47] <GitHub52> [scummvm] criezy pushed 1 new commit to master: http://git.io/basDmQ
[06:47] <GitHub52> scummvm/master 8eb82fd Thierry Crozat: SWORD1: Fix heuristic to determine the endianess of the speech in mac version...
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[06:53] <Raziel^> or could maybe someone else upload the file for me if i open a PR?
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[07:23] <Raziel^> hi waltervn
[07:24] <waltervn> hey hubert
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[07:48] <Strangerke|work> hi guys
[08:06] <waltervn> hi Strangerke|work
[08:06] <Strangerke|work> hey waltervn :)
[08:06] <Raziel^> hi Strangerke|work
[08:06] <Raziel^> did you get my email?
[08:06] <Strangerke|work> Raziel^ :D
[08:06] Action: Strangerke|work glue Raziel^ in the channel
[08:07] Action: Raziel^ don't like that grin :-/
[08:07] <Raziel^> damn
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[08:38] <GitHub104> [scummvm] raziel- opened pull request #501: AMIGAOS: Add and make use of a new drawer icon (master...patch-3) http://git.io/ahYV9g
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[08:39] <somaen> Raziel^: Still no git client for AmigaOS?
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[08:40] <Raziel^> somaen: only that mercurial/hg combo which doesn't really do anything else than pulling :-)
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[08:41] <somaen> I see atleast SimpleGit has an AmigaOS 4 port
[08:41] <Raziel^> yup
[08:42] <Raziel^> and it'c crashing wonderfully taking down the whole system
[08:43] <fuzzie> that happens a lot
[08:43] <Raziel^> but it's already crashing when i start it :-)
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[10:13] <Vanfanel> Hi. I've set up an EGL context so Scummvm is happily running with GLES1 on X11. I also called SDL_SetVideoMode() so input is processed by SDL. Both EGL and SDL windows have the same size and the EGL window is placed over the SDL one. Now, I can see scummvm, but I don't get mouse input unless I put the cursor over the SDL window. Expected, I suppose, but do you know a way to automatically have mouse in the "back" window? (The SDL
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[14:36] <Raziel^> hmm, is the website down?
[14:37] <Raziel^> Smarty compile dir (include/smarty/template_c) isn't writeable!
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[15:24] <Vanfanel> LordHoto: I've the GLES on X11 graphics manager working, but, as you predicted, there are problems with input: mouse doesn't work unless I take the X11 pointer and put it inside the SDL window.
[15:24] <Vanfanel> If it's inside the SDL window, mouse movement works on the EGL window
[15:25] <Vanfanel> So I set up an SDL window with the same size of the EGL one
[15:27] <Vanfanel> but still, there must be a way to "send" the pointed automatically to the SDL window (it starts in the EGL window because that the last window I create: if I do otherwise, the SDL window will be on top and EGL)
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[16:50] <WooShell> meow =^.^=
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[19:28] <GitHub150> [scummvm] SpecLad opened pull request #502: COMMON: Use true nullptr in Visual Studio 2010+ and true override in VS 2012+ (master...visual-c++11) http://git.io/mZ4KwA
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[20:00] <Lightkey> http://www.bundlestars.com/all-bundles/night-dive-bundle/ another bundle (only Steam keys) with Bad Mojo, The 7th Guest & The 11th Hour, I Have No Mouth and I Must Scream, and more for about tree fiddy
[20:02] <Lightkey> I'm aggravated that the box art of IHNM has no comma
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[20:12] <Deledrius> Oooh, thanks for the link, Lightkey
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[20:28] <lewellyn> i was thinking of linking it with my bundlestars referral code earlier and thought better of that idea ;)
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[21:58] <GitHub56> [scummvm] criezy pushed 1 new commit to master: http://git.io/4ZcLiQ
[21:58] <GitHub56> scummvm/master 5450870 Thierry Crozat: SWORD1: Improve speech endianess detection in mac version...
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[23:23] <droid2727> I completely regret watching the KQ7 intro right now.
[23:25] <Deledrius> uuuuugh that intro
[23:26] <Deledrius> "Hey, let's do a full-quality animation." "Do we have any animators who can do that?" "What's an animator?" "SHIP IT"
[23:26] <P2E> I haven't seen it, is it as bad as say, zelda cdi games?
[23:27] <Deledrius> I hesitate to say it's *that* bad, but it's pretty close. Lots of the same sort of errors of movement and perspective and camera
[23:30] <droid2727> also: annoying song
[23:30] <P2E> I think I'll pass on searching for it at the moment, kind of in a remix groove =]
[23:31] <Deledrius> Yeah, a poor attempt at having a musical number is never a good idea ;)
[23:31] <Deledrius> P2E, if you change your mind, watch and despair: https://www.youtube.com/watch?v=6P8UITu8Faw
[23:32] <Deledrius> It's like every frame is an in-between, and they had no concept of on-model...
[23:37] <P2E> ew
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[00:00] --- Sat Sep 6 2014