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[05:29] <rootfather> hi folks
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[07:33] <waltervn> morning
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[07:41] <Pegasus_Epsilon> so i can't find anything about the mohawk plugin for android after about 1.5, anyone know what's up with that?
[07:48] <_sev> Pegasus_Epsilon: are you looking for playing Myst?
[07:48] <Pegasus_Epsilon> yus
[07:48] <_sev> it is supported in 1.9.0 only, which is not yet released
[07:49] <Pegasus_Epsilon> this is not what my googlings say, is it disabled in 1.8.1 on purpose?
[07:49] <_sev> so you need to follow our news item, and download a daily build for Android and install the .apk by yourself
[07:49] <_sev> it was not ready by 1.8.1
[07:50] <_sev> since it was not ready by 1.8.0
[07:50] <Pegasus_Epsilon> i have 1.8.1pre208 installed, is this not sufficient?
[07:50] <_sev> no
[07:50] <_sev> you need 1.9.0
[07:51] <Pegasus_Epsilon> 1.8.1pre208 is what the daily builds link gives me.
[07:51] <Pegasus_Epsilon> http://buildbot.scummvm.org/snapshots/master/android_x86-master-latest.zip
[07:52] <_sev> let me see
[07:52] Action: Pegasus_Epsilon redownloads to be 100% sure
[07:53] <Pegasus_Epsilon> ffs now it says 1.9
[07:54] Action: Pegasus_Epsilon tries myst
[07:54] <Pegasus_Epsilon> and up it loads. sorry for giving you grief, and thank you for beating me until i tried again.
[07:54] <_sev> you are welcome
[07:55] <bgK> BTW, we are still interested in bug reports regarding Myst
[07:55] <_sev> please report your success or failure during the gameplay
[07:55] <Pegasus_Epsilon> now if only it would stretch to fill the screen without distorting...
[07:55] <Pegasus_Epsilon> i have no bug reports with myst, i played it through on scummvm on my PC just recently
[07:55] <_sev> it might be different on Android
[07:55] <bgK> Pegasus_Epsilon: great news
[07:56] <Pegasus_Epsilon> might be, i'll find out i'm sure
[07:56] <Pegasus_Epsilon> tell you what, though, i have a question about riven
[07:56] <Pegasus_Epsilon> some function key, i forget which, draws green boxes around everything
[07:56] <Pegasus_Epsilon> which is handy
[07:56] <Pegasus_Epsilon> but there are several green boxes that get drawn that don't actually seem to do anything
[07:56] <Pegasus_Epsilon> what's up with that?
[07:57] <Pegasus_Epsilon> (also the aspect ratio seems fine after some fiddling)
[07:57] <bgK> it's F4, IIRC to toggle drawing the hotspots
[07:57] <Pegasus_Epsilon> but lots of them do nothing
[07:57] <Pegasus_Epsilon> specifically the chair that teaches you the color symbols has a rivet on the bottom right that gets a box but does nothing
[07:58] Action: Pegasus_Epsilon digs out a screenshot
[07:58] <bgK> I don't really know Riven, but it could be disabled hotspots, or like in Myst hotspots with no actions to change te shape of the hotspot blow it
[07:58] <bgK> *below
[07:58] <Pegasus_Epsilon> https://c2.staticflickr.com/8/7383/27073305766_af88016ce4_o.png
[07:59] <Pegasus_Epsilon> i'm wondering if it's disabled dev code or something weird
[07:59] <Pegasus_Epsilon> it is a mystery that bothers me some
[08:00] <Pegasus_Epsilon> oh, also i noticed a graphical glitch in riven that i'm not sure if it's in the original, but i suspect it is
[08:00] <Pegasus_Epsilon> and the cutscene skip makes a lot of weird glitches, too
[08:00] Action: Pegasus_Epsilon loads the riven wiki page
[08:00] <bgK> yeah, according to the code the green rects are just disabled hotspots
[08:00] <Pegasus_Epsilon> that page is anorexic :D
[08:01] <bgK> scripts probably enable them when needed
[08:01] <Pegasus_Epsilon> i'm fairly sure that rivet never ever does anything
[08:02] <bgK> well, Riven is not supported yet, so bugs are to be expected
[08:02] <Pegasus_Epsilon> not a complaint for you, more a complaint for cyan, because i want to know what they doooooo
[08:02] <Pegasus_Epsilon> or did
[08:04] <Pegasus_Epsilon> oh also, is there any plans to get realmyst working? i miss rime.
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[08:07] <bgK> nah, realMyst is 3D and uses a completely different engine
[08:07] <Pegasus_Epsilon> :(
[08:07] <bgK> an earlier version of the URU engine actually
[08:07] <bgK> which was opensourced by Cyan
[08:07] <Pegasus_Epsilon> yeah, i heard rumors it's getting thrown into another VM
[08:08] <Pegasus_Epsilon> but i have no idea how portable that'll be
[08:08] <_sev> ResidualVM?
[08:08] <Pegasus_Epsilon> yep
[08:08] <_sev> it is an offspring of ScummVM
[08:09] <Pegasus_Epsilon> is this where you tell me it'll never happen
[08:09] <bgK> the released code is really not portable, Windows specifics, DirectX, PhysX
[08:09] <Pegasus_Epsilon> oh, not the realmyst/uru/mystV engine
[08:09] <_sev> some developers are even work for both projects
[08:09] <bgK> I don't think it will ever be in ResidualVM, it's too big of an engine
[08:09] <_sev> bgK: why?
[08:09] <Pegasus_Epsilon> i mean how portable residual will be after crowbarring it in
[08:10] <bgK> just take a look at it, it's huge https://github.com/H-uru/Plasma
[08:10] <Pegasus_Epsilon> had a quick look earlier
[08:11] <Pegasus_Epsilon> moulagain in linux would be <3
[08:11] <bgK> agreed
[08:13] <_sev> bgK: nice half a million lines of code
[08:14] <_sev> bgK: but I believe that an OSystem portablitity layer could be just added on top of it
[08:16] <Pegasus_Epsilon> it probably does work fine in wine, but that feels evil
[08:16] <Pegasus_Epsilon> i can get original myst working in windows 3.11 inside dosbox, but again, evil
[08:16] <Pegasus_Epsilon> oh hey, there's that visual bug in myst
[08:16] <bgK> _sev: it's probably possible, yes (although it uses Python scripts, and a lot of problematic dependencies)
[08:17] <Pegasus_Epsilon> fairly sure the python is server-side?
[08:17] <bgK> _sev: but such a huge project would probably deserve it's own team
[08:17] <bgK> nah, it's client side as well
[08:17] <Pegasus_Epsilon> hm.
[08:19] <bgK> a visual bug in Myst?
[08:20] <Pegasus_Epsilon> myst masterpiece, i suspect it's in the original
[08:20] <Pegasus_Epsilon> when the elevator door on the island in the mechanical age closes, the scenery outside the window moves with the window
[08:20] <Pegasus_Epsilon> most noticable on th bottom floor, because you can see a lamp through it
[08:21] <Pegasus_Epsilon> want a screenshot?
[08:22] Action: Pegasus_Epsilon tries to snag one
[08:22] <Pegasus_Epsilon> the door also opens hilariously, so i'm fairly sure it's original
[08:23] <Pegasus_Epsilon> got it
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[08:24] <Pegasus_Epsilon> https://c2.staticflickr.com/8/7281/27195534490_c728ca0c84_o.png
[08:24] <bgK> well, yes there is no additional art for the animations, so they had various tricks to make thing appear or disappear, it does not always look good
[08:24] <Pegasus_Epsilon> the two lamps visible outside the door are the same lamp
[08:25] <bgK> ah, yes, that's in the original as well
[08:25] <bgK> there is no transparency for game objects
[08:25] <bgK> so when the door slides into position the contents of the window as well
[08:26] <bgK> *slide as well
[08:26] <Pegasus_Epsilon> i feel like that wasn't present in the original version, but i probably never paid that much attention
[08:28] <Pegasus_Epsilon> it would just be one more quicktime movie to render to open and close the door on each floor properly (assuming they can play them in reverse)
[08:28] <Pegasus_Epsilon> seems like polish they missed :)
[08:29] <bgK> indeed
[08:29] <bgK> (and yes the QT movies are played in reverse sometimes in Myst)
[08:35] <rootfather> damn, reminds me that Myst is still on my neverending "games I want to test and play" list :)
[08:35] <rootfather> btw, how is the state of the Riven engine at the moment?
[08:36] <Pegasus_Epsilon> good
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[08:37] <Pegasus_Epsilon> i played about halfway through recently, didn't finish it
[08:39] <_sev> rootfather: 95-98%
[08:39] <Pegasus_Epsilon> time for some stoneship
[08:39] <rootfather> _sev nice
[08:39] <_sev> rootfather: but you need to convince BgK to complete those 2%
[08:40] <rootfather> okay, let me try:
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[08:40] <rootfather> BgK - would you please?
[08:40] <Pegasus_Epsilon> bgK: and maybe plasma while you're at it <3
[08:40] <rootfather> http://thelibertarianrepublic.com/wp-content/uploads/2015/02/cat-sad-601x400.jpg
[08:41] <Pegasus_Epsilon> nice
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[08:45] <Pegasus_Epsilon> slider controls in the planetarium are super floaty
[08:45] <Pegasus_Epsilon> levers on mechanical age are like of difficult to control, too
[08:45] <Pegasus_Epsilon> not game-breaking, just difficult
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[08:48] <bgK> :) I'll probably take a look at Riven the next time I need a break from TLJ
[08:48] <rootfather> sounds great :)
[08:49] <rootfather> just remove the "probably"
[08:49] <rootfather> :P
[08:50] <bgK> heh :)
[08:50] <Pegasus_Epsilon> honestly 98% is all i ever expect from anything
[08:51] <bgK> Pegasus_Epsilon: you mean on Android, or in general?
[08:52] <bgK> (about the levers and stuff)
[08:52] <Pegasus_Epsilon> on android
[08:52] <Pegasus_Epsilon> seemed fine in linux
[08:52] <Pegasus_Epsilon> drag actions in general seem sticky and drifty
[08:52] <bgK> yeah, that was to be expected
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[08:53] <bgK> I'm not sure there is much that could be done about it
[08:55] <Pegasus_Epsilon> i honestly didn't expect a cursor full stop in the android version of scummvm
[08:55] <Pegasus_Epsilon> some games need it, i guess, but yeah
[08:58] <Pegasus_Epsilon> oooh, opening the door to one of the rooms on stoneship opens quite badly off to the left
[08:58] <Pegasus_Epsilon> screenshot?
[08:58] <bgK> sure
[09:00] <Pegasus_Epsilon> before https://c2.staticflickr.com/8/7457/27373329932_b7aae3c974_o.png
[09:00] <Pegasus_Epsilon> after: https://c2.staticflickr.com/8/7171/27196038300_62144a0961_o.png
[09:00] <bgK> uh, interesting
[09:00] <Pegasus_Epsilon> blue page room
[09:00] <WooShell> good meowning =^.^=
[09:07] <Pegasus_Epsilon> blue page room, lights on
[09:08] <Pegasus_Epsilon> haven't checked lights off
[09:08] <Pegasus_Epsilon> red page room is fine both ways
[09:09] <bgK> Pegasus_Epsilon: I've not been able to reproduce the issue with Linux, can you?
[09:10] <Pegasus_Epsilon> nope, it looked just fine for me under linux
[09:10] <bgK> can you extract logs from you Android device?
[09:11] <Pegasus_Epsilon> from the system log thingy via adb, or do i need to fiddle with files on the device?
[09:11] <bgK> if so, can you reproduce the issue with the "script" debug flag on?
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[09:11] <bgK> I don't know, adb, probably
[09:12] <Pegasus_Epsilon> logcat running, let's see if i can find that flag...
[09:13] <Pegasus_Epsilon> don't see a flag in the settings, where do i toggle that?
[09:13] <bgK> the flag is usually set either on the command line or through the debug console, I have no idea if you can do either of those things on Android
[09:14] <Pegasus_Epsilon> ...maybe...
[09:14] <Pegasus_Epsilon> let's find out
[09:15] <bgK> you access the debug console using the "CTRL+D" key combo, and then use the command "debugflag_enable script"
[09:15] <bgK> from the command line, it's "scummvm --debugflags=script"
[09:18] <bgK> this is what you are looking for in the log https://gist.github.com/bgK/a913e8c846db8566d02d388dae9b3ac3
[09:19] <bgK> the script that gets executed when you open the door
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[09:23] <GitHub118> [scummvm-web] sev- pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/934cb98b39cc614e06cdc3a91ca5505b182650ce
[09:23] <GitHub118> scummvm-web/master 934cb98 Eugene Sandulenko: WEB: Symbian builds were provided.
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[09:24] <Pegasus_Epsilon> $ adb shell monkey -p org.scummvm.scummvm -c android.intent.category.LEANBACK_LAUNCHER 1
[09:24] <Pegasus_Epsilon> that works to start it
[09:26] <Pegasus_Epsilon> works fine with lights off
[09:26] Action: Pegasus_Epsilon goes to figure out how the hell to pass a flag to the program
[09:28] <Pegasus_Epsilon> i see literally nothing about passing flags to programs
[09:30] <Pegasus_Epsilon> oh, and now it's working fine
[09:30] <Pegasus_Epsilon> well, no
[09:30] <Pegasus_Epsilon> it's still off slightly
[09:30] Action: Pegasus_Epsilon restarts and tries again
[09:33] <Pegasus_Epsilon> https://c2.staticflickr.com/8/7333/27472984575_b5695b611b_o.png
[09:33] <Pegasus_Epsilon> off by much less, but it's done that twice with exit/restart of scummvm between
[09:33] <Pegasus_Epsilon> opened it in the dark in between
[09:33] <Pegasus_Epsilon> (between the first and second attempt)
[09:34] Action: Pegasus_Epsilon lets his daughter have the tablet for a while
[09:34] <bgK> Pegasus_Epsilon: weird bug
[09:35] <Pegasus_Epsilon> yes. there's an android emulator, you know
[09:35] <Pegasus_Epsilon> i ran it for a while because boredom
[09:35] <Pegasus_Epsilon> saves you having to root a device
[09:35] <bgK> right, that might be simpler
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[09:38] <Pegasus_Epsilon> found my install of it. now to dig through files and figure out where it came from.
[09:44] <Pegasus_Epsilon> https://developer.android.com/studio/run/emulator.html -- built on QEMU but they seem to downplay that
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[09:45] <Pegasus_Epsilon> you'll want to look under Sdk/tools, "emulator" in there is the thing that actually starts it
[09:45] <Pegasus_Epsilon> there's a tool in there to build virtual devices, i have some apks if you need them for things like the play store and stuff
[09:48] <bgK> ok, thanks for you help. I don't feel like setting that up right now. Can you please log an issue on our bugtracker so that we don't forget it's there?
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[09:53] <GitHub57> [scummvm] bgK pushed 1 new commit to master: https://git.io/vofN4
[09:53] <GitHub57> scummvm/master 8294d55 Bastien Bouclet: BASE: Allow setting the debug flags from the configuration file...
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[10:04] <Pegasus_Epsilon> bgK: https://sourceforge.net/p/scummvm/bugs/7143/
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[10:06] <bgK> Pegasus_Epsilon: Nice. Thanks again.
[10:07] <Pegasus_Epsilon> happy to help.
[10:08] <Pegasus_Epsilon> i may have the "milestone" field wrong
[10:08] <Pegasus_Epsilon> couldn't quite make out what to do with that one
[10:08] <Pegasus_Epsilon> and i left the priority at 5, which is what it started out as
[10:13] <bgK> Pegasus_Epsilon: _sev just created the appropriate milestone, and I changed your bug to use it
[10:15] <Pegasus_Epsilon> ty :)
[10:16] <Pegasus_Epsilon> https://sourceforge.net/p/scummvm/bugs/6275/ -- i used to hate the bishops.
[10:16] <Pegasus_Epsilon> breeze right through them now, only the microscope gives me fits anymore.
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[15:08] <blorente> Afternoon :)
[15:10] <snover> hello
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[18:19] <_sev> that seems worked
[18:21] <snover> :)
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[19:14] <Strangerke> Guys, Raziel^ played Gnap on AmigaOS. Not a single outstanding bug.
[19:17] <uruk-hai> Strangerke: nice!! :)
[19:19] <Strangerke> :)
[19:21] <dreammaster> \o/
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[21:10] <GitHub134> [scummvm] sev- pushed 3 new commits to master: https://git.io/voJBz
[21:10] <GitHub134> scummvm/master 61235e7 Eugene Sandulenko: GUI: Fix possible negative index access
[21:10] <GitHub134> scummvm/master 786780c Eugene Sandulenko: GUI: Prevent potential negative index access
[21:10] <GitHub134> scummvm/master 3e0663a Eugene Sandulenko: AGI: Clean up object initialization
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[21:11] <GitHub71> [scummvm] sev- pushed 1 new commit to master: https://git.io/voJBw
[21:11] <GitHub71> scummvm/master 159d993 Eugene Sandulenko: AGI: More class initialization
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[22:18] Nick change: Strangerke_ -> Strangerke
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[22:34] <GitHub8> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/voJzI
[22:34] <GitHub8> scummvm/master a7eb756 Strangerke: GUI: Add credits for Gnap
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[22:42] <GitHub118> [scummvm-web] Strangerke pushed 2 new commits to master: https://git.io/voJzV
[22:42] <GitHub118> scummvm-web/master 2d19076 Strangerke: WEB: Add credits for Gnap
[22:42] <GitHub118> scummvm-web/master 1e3ca43 Strangerke: WEB: Add compatibility rank to Gnap (untested)
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[22:43] <Strangerke> I'll post a news item to announce a test period later, most likely in the evening (in 20 hours or so)
[23:07] <Lightkey> https://twitter.com/NetHistoryPod/status/739561330508767232 New Pod: 109. The History of Sierra Online with Laine Nooney
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[00:00] --- Mon Jun 6 2016