[00:03] demonimin (~demonimin@unaffiliated/demonimin) left irc: Ping timeout: 276 seconds [00:22] P2E (~tgz@pool-100-16-67-224.bltmmd.fios.verizon.net) left irc: Read error: No route to host [00:22] P2E (~tgz@pool-100-16-67-224.bltmmd.fios.verizon.net) joined #scummvm. [00:27] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [00:34] demonimin (~demonimin@5.51.222.165) joined #scummvm. [00:34] demonimin (~demonimin@5.51.222.165) left irc: Changing host [00:34] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [00:45] jammm (~jam@27.58.52.193) joined #scummvm. [00:45] jamm (~jam@unaffiliated/jamm) left irc: Read error: Connection reset by peer [01:05] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:06] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 272 seconds [01:06] Nick change: DominusExult -> Dominus [02:14] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [02:18] demonimin (~demonimin@unaffiliated/demonimin) left irc: Remote host closed the connection [02:22] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [02:30] i think i've identified the source of my GUI alpha blending woes [02:31] the issue still persists in the latest revision of master [02:31] VectorRendererSpec.cpp:606 [02:31] somebody ought to have looked at that TODO ;) [02:32] if i comment out the "| _alphaMask" on line 608, then it does what I want [02:32] but idk if that does what the scummvm team wants [02:38] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [02:48] after fiddling with it some more, i found that changing VectorRendererSpec.cpp:608 to "*ptr = (((*ptr | _alphaMask) & colorMask) >> 1);" makes GL behave like its software counterpart :) [02:49] i.e. move the OR with _alphaMask to before colorMask is applied [02:49] i don't have commit privs, so somebody can have that one for free :) [02:50] Action: blitter pokes fuzzie [02:57] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [03:08] Cruel` (~cruel@66.56.1.210) left irc: Ping timeout: 244 seconds [03:20] Cruel` (~cruel@66.56.1.210) joined #scummvm. [03:42] Cruel` (~cruel@66.56.1.210) left irc: Quit: Leaving [04:02] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [04:04] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 244 seconds [05:28] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. 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[06:55] so that's how you sync game data with scummvm through the cloud https://www.youtube.com/watch?v=CFVPsv_deAo&feature=youtu.be [06:55] #awesome [06:57] (it's actually just downloading, but saves are truly syncing between devices) [06:57] wow, that's great [06:58] thanks =) [07:00] yes, it's absolutely awesome :) [07:01] Feature request: iCloud and ownCloud support :P [07:02] so in the final version, will it be possible to upload a game from the ScummVM launcher in the Cloud including game data and save data? [07:03] Harekiet (~harekiet@kittens.harekiet.com) left irc: Ping timeout: 258 seconds [07:04] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [07:05] we've decided that only game data downloading will be available [07:07] no support for save games? [07:07] or no support for uploading game data through the launcher [07:07] the latter =) [07:07] saves are already syncing well [07:07] wohoo [07:07] :) [07:08] big thumbs up for your work! [07:10] thanks again =) [07:12] I think not supporting game uploads are a wise decision when it comes to piracy prevention [07:12] maybe people would start to share accounts ^^ [07:14] DJW|Home (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) joined #scummvm. [07:14] #scummvm: mode change '+o DJW|Home' by ChanServ!ChanServ@services. [07:14] yes, that was the exact thought of Eugene, that it could reflect badly on us in the end [07:15] thesquib_ (~thesquib@squib.co.nz) left irc: Ping timeout: 240 seconds [07:16] Cheeseness (~cheesenes@ppp118-208-231-85.lns20.hba2.internode.on.net) left irc: Ping timeout: 264 seconds [07:17] DJWillis (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) left irc: Ping timeout: 252 seconds [07:22] blitter: you can make a pull request, y'know :-) I might look later today but I already have this super important wishlist for poor iskrich [07:22] thesquib (~thesquib@squib.co.nz) joined #scummvm. [07:26] <_sev> blitter: there you go [07:26] <_sev> the change is valid [07:26] GitHub97 (~GitHub97@192.30.252.46) joined #scummvm. [07:26] [scummvm] sev- pushed 1 new commit to master: https://git.io/vKUyt [07:26] scummvm/master 1d3d6c8 Eugene Sandulenko: GRAPHICS: Fix GUI transparency. As pointed by blitter on IRC [07:26] GitHub97 (GitHub97@192.30.252.46) left #scummvm. [07:30] Cheeseness (~cheesenes@ppp118-208-231-85.lns20.hba2.internode.on.net) joined #scummvm. [07:30] yay [07:33] Tkachov_ (~Tkachov@158.46.78.26) joined #scummvm. [07:42] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [07:42] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [07:43] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [07:45] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [07:45] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [07:46] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [07:47] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [07:56] morning [07:58] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [07:58] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [08:02] hi [08:03] oh, that was a nice catch :-) [08:04] slightly puzzled by the fix though [08:08] Begasus (~Begas_@d54c3c8c2.access.telenet.be) joined #scummvm. [08:44] t0by (~t0by@host28-37-dynamic.31-79-r.retail.telecomitalia.it) joined #scummvm. [08:44] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [08:46] jammm (~jam@106.221.154.216) left irc: Quit: Leaving [08:46] jamm (~jam@unaffiliated/jamm) joined #scummvm. [08:47] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [08:49] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [08:49] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [08:59] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [09:09] wanwan (~wanwan@2a00:1370:812a:75d8:fc5a:f707:75f9:3c0d) left irc: Remote host closed the connection [09:16] wjp: you are talking about longbow? [09:22] Lightkey (~jonas@p200300764C3D1E9622CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 272 seconds [09:25] GitHub198 (~GitHub198@192.30.252.46) joined #scummvm. [09:25] [scummvm] BenCastricum opened pull request #780: Update dutch translation (master...po_nl-nl) https://git.io/vKUh1 [09:25] GitHub198 (GitHub198@192.30.252.46) left #scummvm. [09:25] Tkachov_ (~Tkachov@158.46.78.26) left irc: Quit: Leaving [09:28] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:28] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:29] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [09:32] wanwan (~wanwan@2a00:1370:812a:75d8:494b:8a1b:88d0:cb24) joined #scummvm. [09:34] Lightkey (~jonas@p200300764C3D1E5522CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [09:36] ajax16384 (~User@ip138.net138.n37.ru) joined #scummvm. [09:36] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [09:46] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:46] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:58] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [10:30] if ScummVM is to embed a web server and a way to save game data files, is this kind of feature being considered: https://wiki.videolan.org/Documentation:IOS/#WiFi_Sharing [10:32] m_kiewitz: no, that commit from 9:27 [10:32] oh kk didn't see it [10:33] bgK, that's exactly the feature I'm working on [10:33] (right now, I mean) [10:34] Tkachov: excellent! [10:34] thanks for your work [10:36] rootfather (~rootfathe@unaffiliated/rootfather) left irc: Ping timeout: 272 seconds [10:37] bgK: when you press Ctrl-"-" on your keyboard, you get keycode_MINUS, I guess? [10:39] that one is a problem in case I map all of the french keyboard numeric keys from for example "&" to "1" [10:39] because there is a key for "-" on qwerty/qwertz keyboards, so I could actually get Ctrl-"-" being "legit" [10:39] of course I guess that combination may never be used normally [10:39] yeah, I'm not sure remapping keys based on the keycode is a good idea [10:40] if remapping is to be done maybe it should use the scancode [10:40] can i actually get the scancode too in SDL2? [10:40] so that if "scancode is 1" then "keycode is set to 1" [10:40] yes [10:40] and what do you get when you press "&" + ctrl? [10:41] do you really get scancode "1? [10:41] m_kiewitz: I'll check that later today if you don't mind [10:41] and well for SDL1+2 and Windows+Linux [10:41] that would be great, no hurry [10:41] im just trying to fix this mess somehow [11:01] Deledrius (~Deledrius@2602:100:42d7:b57d:659a:84e5:bdcf:324e) left irc: Quit: App.Exit [11:01] go2m (~go4m@cpe-66-25-153-174.satx.res.rr.com) left irc: Quit: Leaving [11:02] goom (~go4m@cpe-66-25-153-174.satx.res.rr.com) joined #scummvm. [11:05] Deledrius (~Deledrius@2602:100:42d7:b57d:659a:84e5:bdcf:324e) joined #scummvm. [11:11] |Cable| (~cable@238.147.165.83.dynamic.reverse-mundo-r.com) left irc: Ping timeout: 240 seconds [11:24] Tomaz^W (~tompsson@84.216.7.40) left irc: [11:58] iskrich (d9c5081b@gateway/web/freenode/ip.217.197.8.27) joined #scummvm. [11:58] #scummvm: mode change '+v iskrich' by ChanServ!ChanServ@services. [12:11] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) joined #scummvm. [12:34] Begasus (~Begas_@d54c3c8c2.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [12:36] Begasus (~Begas_@d54C3C8C2.access.telenet.be) joined #scummvm. [12:37] |Cable| (~cable@238.147.165.83.dynamic.reverse-mundo-r.com) joined #scummvm. [12:59] snover (~Adium@unaffiliated/snover) joined #scummvm. [12:59] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [13:01] Nick change: Begasus -> Begas_afk [13:01] Fighter19 (~Fighter19@2a02:810d:ec0:27ac:f17a:6305:98ed:dec0) joined #scummvm. [13:02] Hey there, I was wondering why there is no KQ7 (was it SCI2?) interpreter. [13:02] Is there no one who is interested in developing it? [13:03] SCI2+ is being actively worked on [13:03] it's just not done yet [13:04] big project :-) [13:25] Great to hear that! [13:26] Keep it up, guys! :) [13:31] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. 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[15:30] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Quit: bbl [15:32] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) joined #scummvm. [15:32] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [15:35] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [15:37] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [15:37] uruk-hai (~uruk-hai@catv-89-134-71-97.catv.broadband.hu) left irc: Quit: Leaving [15:45] Nick change: Begasus -> Begas_afk [15:48] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [16:02] ajax16384 (~User@ip138.net138.n37.ru) left irc: Read error: Connection reset by peer [16:05] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) joined #scummvm. [16:05] #scummvm: mode change '+v WinterGrascph' by ChanServ!ChanServ@services. [16:08] Satyricon (~satyricon@static-ip-69-64-50-156.inaddr.ip-pool.com) left irc: Ping timeout: 240 seconds [16:15] RichieSams (628e34d7@gateway/web/cgi-irc/kiwiirc.com/ip.98.142.52.215) joined #scummvm. [16:18] tzag everyone :) [16:20] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [16:20] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:20] WooShell (~Markus@ipbcc0701d.dynamic.kabel-deutschland.de) joined #scummvm. [16:28] uruk-hai (~uruk-hai@kszk-wifi-2.sch.bme.hu) joined #scummvm. [16:28] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [16:30] meow =^.^= [16:38] ny00123 (~ny00123@89-138-103-178.bb.netvision.net.il) joined #scummvm. [16:41] t0by (~t0by@host28-37-dynamic.31-79-r.retail.telecomitalia.it) left irc: Quit: Bye! [16:47] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [17:08] m_kiewitz: with SDL2, when I press "&", I get SDL_SCANCODE_1. With SDL1, I get OS / Device dependent values which according to SDL's documentation should not be used unless we know what we do. What I noted is that for Linux/X11 the scancode is the X11 Keycode, and for macOS it is the virtual keycode and are actually well defined. [17:10] Also, I did a bit more testing with SDL1 on Windows, Linux/X11 and macOS. Windows is the only one for which I get incorrect keycodes for letters (eq keycode = "q" when I press "a" with my azerty keyboard) [17:11] bgK: what exactly do you get with SDL1 as scancode? [17:11] so, it might be good enough to fix the Windows keycodes using the code from the gist I posted yesterday so that keycodes can be reliably used in the engines [17:12] i don't think we can actually fix regular letters [17:13] because for those we get incorrect keycodes and we can't really do much with the plain scancodes either [17:13] m_kiewitz: scancode for & with SDL1 on Linux: 30, on macOS: 18, for Windows, I need to start my VM [17:13] but at least we should be able to fix 1 -> 0 on French keyboards [17:14] well maybe for SDL2 only [17:18] |Cable| (~cable@238.147.165.83.dynamic.reverse-mundo-r.com) left irc: Ping timeout: 252 seconds [17:19] and Windows SDL1 seems to return the "proper" keycode for "&"/"1" [17:19] so we would have to fix that for Linux [17:19] macOS returns "&" as well? or "1"? [17:20] macOS returns & with SDL2 [17:20] urgh [17:20] (with SDL1 as well) [17:20] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:20] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [17:21] the scancode I get for & on Windows is 2 [17:21] wait, what [17:21] shouldnt that be "1"? [17:21] no, the scancodes don't map to ascii values [17:22] ah you meant 2d, not "2" [17:22] yes [17:22] GitHub125 (~GitHub125@192.30.252.42) joined #scummvm. [17:22] [scummvm] sev- closed pull request #780: Update dutch translation (master...po_nl-nl) https://git.io/vKUh1 [17:22] GitHub125 (GitHub125@192.30.252.42) left #scummvm. [17:22] GitHub189 (~GitHub189@192.30.252.40) joined #scummvm. [17:22] [scummvm] sev- pushed 2 new commits to master: https://git.io/vKktw [17:22] scummvm/master c10d570 Ben Castricum: I18N: Update dutch translation [17:22] scummvm/master c805b93 Eugene Sandulenko: Merge pull request #780 from BenCastricum/po_nl-nl... [17:22] GitHub189 (GitHub189@192.30.252.40) left #scummvm. [17:22] and all of those just add 1 and so on for the follow up keys? [17:23] so "2" -> 3d on Windows, 19d on macOS and 31d on Linux [17:23] yes [17:23] GitHub197 (~GitHub197@192.30.252.34) joined #scummvm. [17:23] [scummvm] sev- pushed 1 new commit to master: https://git.io/vKkt1 [17:23] scummvm/master 0854dbd Eugene Sandulenko: Revert "GRAPHICS: Fix GUI transparency. As pointed by blitter on IRC"... [17:23] GitHub197 (GitHub197@192.30.252.34) left #scummvm. [17:24] and "0" is +9 everywhere correct? [17:24] but that's true only for the numbers, not for the key to the left, nor for the key to the right [17:24] _sev: regression? [17:24] bgK: sure [17:25] bgK: have we checked what's returned for .ascii? [17:25] i didn't take notes on those [17:27] .ascii always works as expected for all combinations. That is to say &->"&", shift-&->"1" [17:28] yeah, but happens on Ctrl-"&" / Ctrl-"1"? [17:28] for game engines it should be Ctrl-"1" [17:28] ctrl does not affect the .ascii value [17:28] ah right i think we tried it and it didn't work, correct? So it returns Ctrl-"&" [17:29] can you also press the "-" key and tell me what that one returns? [17:29] |Cable| (~cable@238.147.165.83.dynamic.reverse-mundo-r.com) joined #scummvm. [17:30] that's under "6" on french keyboards? or is it somewhere else? [17:30] this is really a nightmare to fix [17:31] snover (~Adium@unaffiliated/snover) joined #scummvm. [17:31] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [17:31] it's under the 6, right, it follows the same rules as &/1 [17:34] i think i can really only fix those numbers somewhat [17:34] for everything else we would basically have to add a keyboard layout option in ScummVM or implement OS specific calls [17:36] yes, it's not a simple fix for SDL1 [17:36] and before i do those, i could simply dump all the keyboard support via SDL and do it by myself [17:40] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:40] sorry for opening this can of worms :) [17:40] what I would propose is to fix the letters keycodes with SDL1+Windows in the SDL backend using platform specific code, so that the engines can use the keycodes somewhat reliably and we have a clean upgrade path to SDL2. Not worry about azerty keyboards with SDL1, Perhaps fix the numbers keycodes using the scancodes with SDL2 [17:45] but we can't really do that [17:45] i mean we can basically only use .ascii [17:45] we can't use scancodes for those, unless we add a keyboard layout option in ScummVM [17:45] or add OS specific mapping calls [17:46] don't even support Windows 9x as well? [17:46] i have no idea if keyboard layout calls are valid for all of those windows versions [17:49] iskrich (d9c5081b@gateway/web/freenode/ip.217.197.8.27) left irc: Quit: Page closed [17:49] I'm pretty sure MapVirtualKey is there in Windows 9X [17:52] https://msdn.microsoft.com/en-us/library/windows/desktop/ms646306%28v=vs.85%29.aspx [17:52] this says Windows 2000+ [17:52] yes, but they removed all references to windows < 2000 [17:54] urgh, typically Microsoft :/ [17:55] urgh [17:55] http://www.windows-userguide.com/MapVirtualKey_Maps_Keypad_Keys_Incorrectly.html [17:55] MapVirtualKey() Maps Keypad Keys Incorrectly Under Windows 95, Windows 98, or Windows 3.1: [17:56] that web site just screams legitimacy :) [17:58] microsoft stuff not working properly isn't something special, i got a notebook w/ Windows 98, so I can check it [17:58] yeah [17:59] http://microsoft.public.vc.language.narkive.com/SAMEUI5E/get-the-scan-code-from-the-keyboard [18:00] But I found the function doesn't work in Windows 98. [18:00] i thought win9x support was dropped. wasnt win9x support dropped? [18:00] am i misremembering that thread? [18:00] "I've tried to use DirectX functions to capture keyboard event. It works [18:00] fine." [18:00] urgh [18:01] it wasn't dropped at least afaik. I think the plan was to figure out how many people are actually using ScummVM on Win9x and then decide [18:01] at least that's the last thing that I read about that topic [18:01] ah, yes. i seem to recall that now. [18:01] so uh, how many is it? :) [18:02] i think we haven't split it up, so we can't figure that out yet [18:02] Action: bgK hopes nobody actually regrets those random BSODs [18:20] madmoose (~Hat@chef.nerp.net) left irc: Ping timeout: 272 seconds [18:20] madmoose (~Hat@chef.nerp.net) joined #scummvm. [18:25] I'll do a pull request for fixing the keycodes on Windows with MapVirtualKey so that it can be further discussed there [18:34] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) joined #scummvm. [18:34] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:47] Nick change: Begas_afk -> Begasus [18:54] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [18:55] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) joined #scummvm. [18:55] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:57] RichieSams (628e34d7@gateway/web/cgi-irc/kiwiirc.com/ip.98.142.52.215) left irc: Quit: http://www.kiwiirc.com/ - A hand crafted IRC client [19:05] bgK: i can test it on Windows 98 for you, just send me your build [19:11] I'm building with mingw64, not sure it supports win98 [19:12] omer_mor (omer.mor@46-117-132-33.bb.netvision.net.il) joined #scummvm. [19:13] m_kiewitz: I have all the Longbow releases - would you like me to test your patch? [19:13] omer_mor: oh right, that would be great. I tested amiga + PC English, but nothing else [19:14] I have amiga, pc-german, pc-english-1.0 pc-english-1.1 pc-english-ega [19:14] start ScummVM with command line "--debugflags=ScriptPatcher" [19:14] I tested the English one patched using the official Sierra patch [19:15] Which room triggers the patch? [19:15] you should get a message about the patch being applied when going outside into the forest [19:15] just go outside right at the start and then down [19:16] i almost grabbed the German version, but sadly I didn't win the auction :( [19:17] there is definitely no French version? [19:17] uruk-hai (~uruk-hai@kszk-wifi-2.sch.bme.hu) left irc: Quit: Leaving [19:18] never heard of one [19:18] german longbow triggers the patch [19:18] bgK: you could also send me your changes, then I can apply them and create it by myself [19:18] _sev (~sev@scummvm/undead/sev) joined #scummvm. [19:18] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [19:18] omer_mor: nice [19:20] m_kiewitz: I have not started working on it, so I have nothing more than this proof of concept code: https://gist.github.com/bgK/f9e6722d1d322180c1f2c0cae0583217 [19:20] pc-english-1.1 triggers the patch [19:21] ega version triggers the patch [19:21] and should basically be it then, great [19:22] great job - although I don't fully understand what you did there [19:22] (and I tried) [19:22] there is an array overflow, that overwrites one look up table [19:22] I understand the high-level explanation [19:23] which then causes of course issues when its used [19:23] just not the patch itself [19:23] well i replaced the table lookup with pure code [19:23] so the look up table is not used anymore [19:23] I also don't understand the workings of script 225 export 2 [19:23] basically everything the forest is a virtual room that gets created by scripts [19:24] that's clever programming [19:24] and export 2 creates bushes in those virtual rooms [19:24] sierra used such an approach in multiple games. i think qfg2 does something like that as well [19:25] larry 3 does so to for the rainforest almost at the end of the game [19:25] although not as complex as longbow [19:26] nice [19:26] m_kiewitz: looks like there is no French version for Longbow since some people took time to do a fan translation [19:26] there is? [19:26] the randomization is done once per game, or everytime you enter a room? [19:26] i think once when you start the game [19:27] btw - have you seen that I discovered a new SCI demo? [19:27] ?? which game [19:27] imagination network [19:27] it has a demo in true sci [19:27] ?? that was a network service [19:27] (not lsci) [19:28] nice, does it work in ScummVM? [19:28] yes [19:28] i should create a PR with the md5s [19:28] yes [19:28] http://forums.scummvm.org/viewtopic.php?t=14117 [19:31] i wonder if there is an not corrupted version of the Police Quest 2 demo out there somewhere [19:32] I suspect the Sierra BBS hosted the corrupt version [19:32] I think it's unlikely all the versions originated in a single corrupted download [19:33] hmm was something changed for detection? INN demo is not really detected, but add game then uses christmas 1988 SCI for it [19:34] yes, it mistakes it for the christmas demo [19:34] but it works [19:34] no, it says it doesn't know the MD5s [19:34] so it shouldn't do that [19:35] but it runs [19:35] yes, but detection doesn't work correctly [19:53] RichieSams (628e34d7@gateway/web/cgi-irc/kiwiirc.com/ip.98.142.52.215) joined #scummvm. [20:00] criezy (~criezy@host81-140-194-79.range81-140.btcentralplus.com) joined #scummvm. [20:00] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [20:01] god evening! [20:01] *good [20:31] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [20:31] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [20:34] GitHub186 (~GitHub186@192.30.252.40) joined #scummvm. [20:34] [scummvm] OmerMor opened pull request #781: Add detection for the ImagiNation Network (INN) Demo (master...inndemo) https://git.io/vKk1r [20:34] GitHub186 (GitHub186@192.30.252.40) left #scummvm. [20:55] RichieSams (628e34d7@gateway/web/cgi-irc/kiwiirc.com/ip.98.142.52.215) left irc: Quit: http://www.kiwiirc.com/ - A hand crafted IRC client [20:58] frankyboy_ (~franky@ppp109-252-149-101.pppoe.spdop.ru) joined #scummvm. [21:00] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) left irc: Ping timeout: 240 seconds [21:06] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) joined #scummvm. [21:06] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [21:07] snover (~Adium@unaffiliated/snover) left irc: Read error: Connection reset by peer [21:07] snover (~Adium@unaffiliated/snover) joined #scummvm. [21:07] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [21:20] ny00123 (~ny00123@89-138-103-178.bb.netvision.net.il) left irc: Quit: Leaving [21:23] Oh and one question about the PSP version. Is it supposed to work on a PSP 2000 with 6.20? (If someone konws that) [21:23] Because it starts, creates a config with one line, then simply closes the program. [21:24] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [21:32] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [21:34] frankyboy_ (~franky@ppp109-252-149-101.pppoe.spdop.ru) left irc: Quit: #E>6C O >B 20A [21:50] How far is the SCI32 engine? So I know whether it is normal that it crashes when trying to load a room. [21:55] Not normal, but also not surprising [21:55] There are still quite a few gaps, and presumably quite a bit of debugging to do too [21:56] WooShell (~Markus@ipbcc0701d.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [21:56] Well I think it's interesting because exactly style 15 is "blacklisted" [21:56] inside the source [22:00] GitHub188 (~GitHub188@192.30.252.40) joined #scummvm. [22:00] [scummvm] m-kiewitz closed pull request #781: SCI: Add detection for the ImagiNation Network (INN) Demo (master...inndemo) https://git.io/vKk1r [22:00] GitHub188 (GitHub188@192.30.252.40) left #scummvm. [22:00] GitHub18 (~GitHub18@192.30.252.45) joined #scummvm. [22:00] [scummvm] m-kiewitz pushed 2 new commits to master: https://git.io/vKkAM [22:00] scummvm/master 445b690 Omer Mor: SCI: Add detection for the ImagiNation Network (INN) Demo [22:00] scummvm/master 3540cf1 Martin Kiewitz: Merge pull request #781 from OmerMor/inndemo... [22:00] GitHub18 (GitHub18@192.30.252.45) left #scummvm. [22:02] Begasus (~Begas_@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [22:03] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [22:06] jammm (~jam@106.221.141.243) joined #scummvm. [22:09] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 240 seconds [22:11] Fighter19: ShowStyle? [22:14] what game are you trying to play that uses style 15? [22:14] (also i will probably disappear suddenly within the next little while here, due to weather) [22:14] he mentioned KQ7 earlier [22:16] must be that later sci2.1mid thing [22:16] sci2.1midlate [22:16] or i dont know how to count, who knows :) [22:17] bedtime for me; night [22:17] bye! [22:17] reviewing, i guess that style does show up in sci2.1mid not 3 [22:17] whoops. learn how to read JLEs, past self. [22:21] Yes, I tried to start a game in KQ7 [22:21] Illegal show style 15 for plane 0012:0002! [22:25] Also patching sierraws.exe and scidllws.dll failed "Resource type mismatch" [22:26] that last one is expected [22:28] Should I post the bt onto pastebin if that helps or should I try to find out what creates style 15? [22:30] nope, its WIP :) [22:31] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) joined #scummvm. [22:31] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [22:43] Cruel` (~cruel@66.56.1.210) joined #scummvm. [22:55] omer_mor|work (omermor|wo@nat/google/x-eetkayluppzokjrj) left irc: Ping timeout: 250 seconds [22:56] Oh and it's probably a late version of the game as it comes with the Chapter Select and DOS version on disk. (Just in case this might be useful) [22:58] Wait actually no DOS version I think. [23:01] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [23:09] omer_mor|work (omermor|wo@nat/google/x-kxkypuudsjdpugop) joined #scummvm. [23:23] Nick change: somaen_ -> somaen [23:23] somaen (somaen@dash8.pvv.ntnu.no) left irc: Changing host [23:23] somaen (somaen@scummvm/undead/somaen) joined #scummvm. [23:23] #scummvm: mode change '+o somaen' by ChanServ!ChanServ@services. [23:29] snover (~Adium@unaffiliated/snover) joined #scummvm. [23:29] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [23:37] well that wasnt very fun [23:38] Fighter19: if you dont have a dos version then youre probably trying kq7 1.4/1.51, and not kq7 2.00b? [23:48] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:55] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [00:00] --- Wed Jul 6 2016